Yes Talia, that's exactly what we are doing -- retaining the original entry on the main site as reference for players, while adding a list of guidelines for the Psyrpent race with regards to Character Creation specially applying to the RPG Board. There's already a rough draft of the various guidelines up, but it's in the Admin forum and not visible ... yet. If we (all the Admins) can come to a general agreement very soon (working on that) then these guidelines will be able to be added to the Character Creation guidelines so that Psyrpents can still be created and played as characters with clearer limitations and guidelines.
We're working on this and hope to get it up ASAP! Thanks for your patience Taranos!
Hi Mina, thanks for providing the link to that! I've read through the thread, and the main impression i got was that you can't be completely devoted and faithful to both at the same time, but you can certainly believe in both if you want to, and clerical magic is based on belief.
In Khiera's case, i feel that it shouldn't be a problem, since she fluctuates between the two faiths, between being completely devoted to one or the other, but not two at the same time. As for the effect on her magic, i've done a little tweaking about it in my CD, in summary:
She can only be completely devoted to one deity at any given time, and therefore her devotion at that time/moment will determine what spells she can cast in relation to the deity-- she can't cast the spells of both deity at any given time. If she is in flux about both deities, then she can't cast any spells at all.
I feel for Asmordeous, she put so much work in it, and i did too, in researching the various possibilities etc. I hope someone can get back to me on this soon and hopefully it will be ok for my CD
Ooohhh ... that's good to hear!!! I was thinking along the same lines too where this was concerned:
"I think that if someone believes in e.g. the twelve Santharian Gods, then he/she has an "access" in a way to all the twelve through faith/belief. Because the Gods form some sort of unity, it's not that you can believe in one and refuse to believe in the others. So I think this also applies for magical spells related to certain Gods."
But wasn't too sure what you meant about this part:
" I think other than Elemental Mages clerics should be able to select from spells associated to all the Gods (e.g. the Santharian ones), but if you level up perhaps we can give decide to give advantages on the main deity of the cleric."
But, does that mean that you think the part about magic in my CD is ok??
Thanks for taking the time to look it over and posting a reply!!!
I have a question regarding clerical magic: Are clerics only "bound" to one deity in their faith???
Perhaps it helps to have a specific context. I've just written up aCD in the RPG board, i hope it's not too much trouble to ask you to pop in over there and skim through the history to answer my question above.
Ok, hope someone here can give me some information, thank you so much!!!
LOL ... but what great thinking Fluffy! The timeline that the story is set in would sure make it work, how Yerun befriended the Ramblers and goes on to "study" the Ximax rats in detail and all that later on in his life Brilliant stroke of thinking Fluffy!
Well, of course you can write an entry on Yerun if you want, Fluffy The story is about 35% through, and with the pace it's currently at, i'm estimating it should end by late February or early March, or later or earlier depending on a host of factors. But now that you've mentioned Yerun in your entry, i'll make sure to adjust the plot accordingly so that he can end up taking up that role after the story is over
Actually i have included the explanation of the word Salén, but it was in the usage section and not the overview. No matter, i've done a little shifting, so it should be in the overview/description now
Well don't hesitate to let me know if i can help in anyway ... i know that there are some areas that are "popular" with people for development, and i'd rather do the "not so popular but essential" areas ...
Eh ... you are absolutely right Arti! I'll change the "her" immediately! Missed that
I'll put in a note about the meaning of the word "Salén".
The Tethinrhim live to be about 700 years old, according to the Elven Age Calculator. Well, Aryia`en technically is still alive, she's only around 250 years old "presently". So ... i don't really know how to uhm ... adjust this part, if any editing is required. Any suggestions??? Should i make her a historical figure instead or??
I would gladly contribute more entries Arti, but my current schedule does not allow me to do so I'm studying full time, working two jobs, checking the CD forum everyday, running two RP games ... and have my own little projects too ... but if you would like help on some of the more pressing entries that nobody seems to want to take up, let me know and i'll see what i can do No promises, but i'll help wherever and however i can
Eh ... my apologies, i didn't know i was supposed to make a post saying that all my edits were done, since i noted my edits in the post ... sorry for any inconvenience or misunderstandings
Uhm ... ok this is the part where i say: Ok, all edits are done! Thanks for the heads up Arti
Oh! You made really good points Rayne! And yes, i guess i did mess up regarding the history/timeline part Gack, how did i end up projecting about the future??? But i'll make sure to rectify that ... I wasn't too sure about how to write about that actually ... i'll have to put more thought into it hmmmm ...
Thanks for the comments Rayne I'll be doing edits to make sure everything makes sense ...
Ok, here's a weapon entry, as requested by Mina and Gararion ... my first time at this entry thingie, be gentle ... please
I'll also be adding things as it pops up in my mind ...
Edit #1: Added more to description ... working on usage and correcting the history part ...
Edit #2:: Added more to usage, history part pending.
Edit #3: Fixed the history part ... kind of unsure if it's ok ...
Description
Salén pins (Literally “Silent pins”, with the Styrash word "Salén" meaning "silent"), are short to medium-range throwing weapons. Each pin measures about 2 nailsbreadths long and half a grain wide at one end, gradually narrowing to a sharp pointed tip at the other end. Perhaps these pins are best described as resembling slim needles, although they are used for a far deadlier purpose than your common sewing needle.
These pins were initially made of hard wood, but can also be crafted from metal. The weight difference between wood and metal pins are negligible, since their make is designed for speed and light weight. Thus, these pins weigh almost nothing, rendering them extremely easy to hide or carry close to one’s body in generous quantities.
Usage
Salén pins (“Silent pins"), as the name implies, is a stealth weapon. As they are extremely light and small, they can travel great lengths and hit their target with sharp force and minute accuracy – deadly in skilled hands. Unlike throwing knives or daggers, these pins are hard to avoid because it is near impossible to detect the user throwing them at a target, unless the target knows before hand and keeps his/her eye on the anticipated trajectory of the pins.
Because of the diminutive size and weight of the pins, it takes many, many years of repetitive practice in order for one to properly wield these pins as an effective throwing weapon. Thus, it is quite uncommon for any human to master or even utilize these pins as a weapon, since its required lengthy training and practice period is deemed to be inefficient time spent for a human lifespan when it could be spent mastering another weapon with much more ease and speed instead. Prior experience in handling throwing weapons would of course greatly speed up the process of mastering these pins.
There are two methods of using/throwing these pins at an opponent or target. For both methods, a skilled user could easily throw the pins up to a distance of 7 to 8 peds, and still retain decent accuracy and force.
The first method allows the user to throw individual pins by grasping a pin between their thumb and index finger. The user then utilizes the force of the wrist and forearm to hurl/throw the pin at a desired target, similar to the motion of hurling a disc or disc-like object forward.
The second method allows the user to shower several (usually four on one hand) pins at an opponent. With the pins properly laid out upright in a small pouch in an accessible way, the user is able to quickly grasp hold of the pins between their fingers and shower the opponent or target with several pins at once. This method increases the area of attack, but decreases the pins’ accuracy and range, although amazing accuracy can still be retained and focused on a small area of the target, depending on the skill of the user.
Salén pins are not particularly useful in face-to-face combat, compared to other weapons such as blades and blunt weapons. However, when aimed at unsuspecting opponents and at delicate parts of the body – such as the eyes, the throat etc. – these pins can be deadly. The tips of these pins can also be stained with poison.
These pins were not warmly accepted by the general Tethinrhim warriors at large. Its lengthy mastery period was viewed as impractical and an inefficient waste of time. However, the Salén pins garnered its own small but devoted following, although these numbers were few and therefore the pins were seen as a relatively unpopular weapon amongst the Tehinrhim tribe where its creator was from. Its use is found mainly among a few of the more advanced Tethinrhim warriors in the Auturian Woods, although throughout the years aspiring assassins have been known to go to great lengths to sought out the teaching of the skill of using the Salén pins from the Tethinrhim in the Auturian Woods.
Fighting Style
Salén pins are best used for disabling opponents early on in combat, or to seriously wound unsuspecting opponents. These pins should not be used as a standalone weapon, and should be at best complemented by a close-combat hand weapon. Nothing like a slew of poisoned Salén pins staked to the throat of your opponent in a neat row before the fight even begins
Advantages: -- the pins are easily replenished by the user, just by creating them. Of course, the skill of making these pins also has to be acquired and practiced. -- the pins are light and minuscule in size, easily concealed and easily carried close to the body in substantial amounts. -- the pins are harder to avoid and deflect compared to conventional throwing weapons such as knives and daggers.
Disadvantages/difficulties: -- these pins are extremely hard to master, and mastery takes many long years and dedicated practice. It would probably be more practical to master another throwing weapon in half the time. -- the pins are greatly diminished in their effectiveness as a weapon if the element of surprise and stealth is missing.
Origin/History
The very first batch of Salén pins were created by Aryia`en Evasha, a young Tethinrhim warrior in training in the Auturian Woods in a.S.1446. Jesting around with her then human lover one day in the woods, Aryia`en created the first ever crude batch of Salén pins with her hunting knife from several stray branches lying on the ground out of impulse. From then on, Aryia`en was fascinated by the potential of these pins as a deadly and accurate projectile weapon, spending her next 200 years and more in dedicated practice and study of wielding these pins as a weapon.
Aryia`en would soon have metal versions of these pins forged and created as part of her arsenal of weapons of expertise.
Presently (1663 a.S), the most skilled and proficient user of these pins is Aryia`en herself, and she has not yet passed on her skill and mastery of the Salén pins to any student or protégé. A small number of Tethinrhim warriors also utilize these pins as part of their repertoire of projectile weapons, and it is not odd to find the rare assassin or two utilizing a similar version of these pins.
If you want a standard pronunciation scheme, the IPA is the way to go. It's not too hard either, shouldn't take much time at all, and would probably be more accurate than trying to come up with a whole new pronunciation scheme. Just me two cents.