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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy: Layout III on: 05 May 2004, 13:02:00
Never thought of it that way. Terribly sorry...

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy: Layout III on: 05 May 2004, 12:09:00
Once those are discussed, I shall further improve the Grand Dining Hall. But the Grand Dining Hall is mine, 'kay? *Smeágol imitation* Nobody steals my preciousssssss! RAARGH!

3  Santharian World Development / Magic in the Lands of Caelereth / Ximax Academy: Layout III on: 05 May 2004, 10:29:00
I now redid the round piece into a box-shaped. The chandalier stays, however. Thanks, Kikhku!

4  Santharian World Development / Magic in the Lands of Caelereth / Ximax Academy: Layout III on: 02 May 2004, 12:18:00
D'oh! Sorry :(

5  Santharian World Development / Magic in the Lands of Caelereth / Ximax Academy: Layout III on: 02 May 2004, 05:30:00
The Grand Dining Hall:

The Grand Dining Hall is a long room, with six tables. Each table represents an Element and Ecuá and Xeuá. Each table is colored in the colour appropriate to its Element. An interesting fact is that there is a hierarchy to who sits where, which is defined by level, and the place is defined by the tone of the table. The darker the tone, the lower the level of mages who sit there. This symbolizes how "close they are to enlightenment". So it is obvious that the teachers sit in the center, with the newest apprentices moving outward. The reason for this is the grand chandalier in the center of the tables. In the center of the Grand Dining Hall is a chandalier, with appropriate gems for each Element. The part that points to the Earth Element has emeralds in it, the part that points to the Fire Element has rubies in it, and so on. The center of the chandalier holds a quartz gem, with a candle in it. The light of the candle is reflected to all sides, and gives each Element it's own light in the respective colour. The chandalier is one of many priceless artifacts of the Academy, and is the centerpiece of the Grand Dining Hall.

Edited by: Arcuar at: 5/4/04 18:27
6  Santharian World Development / Magic in the Lands of Caelereth / Ximax Academy: Layout III on: 02 May 2004, 02:28:00
Err, maybe I'm too late to join in, but may I work on the non-magical buildings, such as the Garden, Stables and such? It's more in my reach than the sophisticated matters of the great magical towers. But please? May I do that? *does his puppy eyes trick and begs*

With non-magical I mean the last which were named by Avalotus, these:

The Garden House
The Grand Dining Hall
The Guest House
Storage and Stables
House of Fine Arts
Physical Education
Recreation Area for Music and Arts
Recreation Area for Physical Education
The Club House (was the Herb and Plant Garden)
Ornamental Garden and Academy Gates

P.S.: Rayne, why haven't you added me to your Hotmail account?  

Edited by: Arcuar at: 5/1/04 10:31
7  Santharian World Development / Magic in the Lands of Caelereth / The Earthquake Spell on: 11 May 2004, 03:37:00
I've removed the afteshock part, shrunk the area of effect, and made some other adjustings I don't know.

8  Santharian World Development / Magic in the Lands of Caelereth / The Earthquake Spell on: 10 May 2004, 13:41:00
Could someone please look this over? I've redone it.

9  Santharian World Development / Magic in the Lands of Caelereth / Sorry on: 02 May 2004, 02:16:00
Sorry for my lang absence here. I will now completely modify the Spell to suit the explanation you gave. I thank you for your patience.

10  Santharian World Development / Magic in the Lands of Caelereth / Err... on: 18 April 2004, 14:32:00
*Rings his own Cerubell on his Santa Hat Rayne gave him* In other news: Off topic! We're discussing a new Spell, not Cerubells and idiocy (Did I spell that right?)

11  Santharian World Development / Magic in the Lands of Caelereth / Or.. on: 16 April 2004, 13:18:00
I could just follow your advice. Not yet my beeswax Anything more which requires fixing?

12  Santharian World Development / Magic in the Lands of Caelereth / Ahh, I see. on: 16 April 2004, 12:43:00
Then maybe I should work on that as well?

13  Santharian World Development / Magic in the Lands of Caelereth / No spell class on: 16 April 2004, 07:16:00
I would've sworn I read something about Spell Classes. Construction, Dragon, Peace, Chaos, Necromancy, Life, Sound, Healing, Summoning, among others. Don't remember it too vibrant, but I remember those classes. Anyways, I'm going to work on the mentioned things. Thanks for the support.

14  Santharian World Development / Magic in the Lands of Caelereth / The Earthquake Spell on: 15 April 2004, 11:06:00
Earthquake (Level IX)

Spell Effect. Earthquake is a spell which makes the earth tremble, just as it says. The caster alters all the earth cár'áll around him, shifting it, so that the earth will become instable. The earth will tremble in a reach of up to sixty peds, although at the end of its effect, the earthquake is weaker then when it was just cast.

Casting Procedure. The caster lays the grinded stone in a circle, approximately a ped in diameter. While standing in the circle, the caster recites the formula loudly. The caster focuses his cár’áll in a circular motion, shifting the earth cár'áll as he keeps on casting. If this is successful, the caster can feel the quake build up, and others in a circle of five peds can too.

If the spell is cast successfully, the earth will tremble roughly in the initial range, and the tremble will reduce as the quake moves on. Once the spell is successfully cast, the initial range will go to 15 peds, but in higher levels, can reach up to sixty peds.

Mantra. Alán’cuá’mód (Styrásh “Alán’Cuá’mód”), literally meaning “Move Break Earth!”

Target. The ground.

Reagents. “The bones of the earth”, or simply said, stones, preferrably sandstone, because it is easy to grind. The stone needs to be grinded fifteen at the most before the spell is cast.

Magical School. Elemental Magic, Earth School.

Spell Class.

Range. The initial effect only reaches 15 peds, but in higher levels can be felt sixty peds away, in extreme cases even a hundred peds. Here's a small table of the affected area per level:

Level 8: 15 peds
Level 9: 25 peds
Level 10: 35 peds
Level 11: 50 peds
Level 12: 60 peds

Casting time. Approximately 30 minutes.

Duration. Very short. Approximately 30 seconds to a minute.

Counter Measures/Enhancing Measures. An Earthquake is impossible to stop, once cast. The spell can’t be improved, though.

Edited by: Arcuar at: 5/10/04 11:35
15  Santharian World Development / The Santharian Bestiary / Re: Adamant Dragons on: 13 May 2004, 08:10:00
Perfect. I'll scribble up some of my ideas, and mail them to you (is it possible that I may mail it to your Hotmail account?) And we'll worry about nostril size after the harder work is done Perhaps it would be a good idea to name the last Adamant Dragon? And, of course, we already have a great image to make work of. Which Santharian genius made that anyway?
Ooh, and another thing, would you please accept my Hotmail request, Rayne? It's rfvdmeer@hotmail.com

Edited by: Arcuar at: 5/12/04 16:12
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