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1  Santharian World Development / Magic in the Lands of Caelereth / ... on: 07 July 2007, 19:27:00
I have to agree with fluffy, overcomming adversity is one of the key sort of heroic ability, knowing you dont have the power to do it, but trying anyways. Without emotions, they'd be like vulcans...

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Quilrosh's Fireball, Fire School, Level III on: 14 December 2005, 17:43:00
it could be called ..... what was the name of the fire chosen's name? so _______________'s Fireball
That would work.

3  Santharian World Development / Magic in the Lands of Caelereth / ... on: 31 July 2005, 19:23:00
Started writing an essay, randomly, since the actual shadowmancy topic has been taking, originally offering a brief explanation, now a full explanation from a Ximaxian's point of view, though the point of clerical magic doesnt seem to suit it. I would probably mark it, were it taught at Ximax, as water, or wind, some highly advanced form of a cross between summoning, and illusion perhaps (you did mention up there that the Nether-parasites, wind up acidentally summoned.

4  Santharian World Development / Magic in the Lands of Caelereth / Re: Spell Dampening on: 19 October 2005, 13:09:00
So, it would need something in its 'fabric' to keep it from taking the energy out of people, and ximaxian cats.

5  Santharian World Development / Magic in the Lands of Caelereth / Re: Spell Dampening on: 18 October 2005, 17:13:00
okay...
well, im thinking, could we do something temporary? In the same genre as a sink?

Edited by: Takashi Logan at: 10/18/05 1:45
6  Santharian World Development / Magic in the Lands of Caelereth / Re: Spell Dampening on: 18 October 2005, 15:15:00
well, okay, Silfer and I did concot some way of if an energy sink were created it could function in a manner that would dampen spells, as the energy would be leached away by the sink spell.

7  Santharian World Development / Magic in the Lands of Caelereth / Spell Dampening on: 18 October 2005, 15:10:00
There was some discussion, between myself (the most unlikely person ever to try and understand this) Silfer, and Mina.

We came to some sort of a general concencus, as to the basis of spell dampening, but didnt really get any further than that.

So we ask you the general santharian public, should you wish too, to also try to figure this out.

Please note spell Dampening and spell Dispelling, ARE NOT the same thing!

General Concensus: It would be possible to create some kind of a magical, Xeua, energy sink. This would only require a small amount of energy to create initially, large ammounts of  concentration to maintain, the spell however, would only need the initial energy from the caster, as well as any that it can gather from the area, from spells cast by others.

Edited by: Takashi Logan at: 10/17/05 23:14
8  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 11 October 2005, 12:10:00
probably those that wont take too long for the caster to bring it up.

9  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 11 October 2005, 10:36:00
The object of the spell is to lift large quantities of water, and redirect it. Objectives, such as raising a river, or moat, causing flooding or torrential rapids, or splashing someone.Perhaps i should change the name of this spell.

10  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 10 October 2005, 12:07:00
Yes, distance is a factor, but I only added  it for distance to the source of water. In theory, the same thing could be achieved by a wind mage by levitating the water and then forcing it at them with a gigantic gust of wind. That would take more energy i believe since it is moving the object as well as the magic taking its toll.

11  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 08 August 2005, 18:15:00
Thankee rayne!

12  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 05 August 2005, 15:08:00
you could probably get the spell useable on an icecube or draw the blood out of someone...

13  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 13 July 2005, 07:18:00
...yikes... elves no likey da humans....

14  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 12 July 2005, 13:31:00
Tell ya what Marv, ill get the basics down, when you get back, ill still be here, and i'd appreciate the help.

15  Santharian World Development / Magic in the Lands of Caelereth / Torrential Rage on: 11 July 2005, 21:20:00
Name: Torrential Rage Lvl 4

Magical School: Water

Overview: Water, when used with much force, can be turned against others with such force that it can strip flesh from bone.

Spell Effect: The caster uses a readily availible source of water, like the rain, or a pond, and directs it through focus, with malicious intent towards the target. The result is usually
at lower levels between level 4 and level 6, the displacement of small objects like stones and gnomes, at higher levels
anything between the target being knocked back several peds by a pillar of water, to the very skin being striped from their bones by the force of a blast of water.
The spell is normally used with an offensive purpose, though sometimes, with the right amount of concentration, one can use it in a defensive manner. There have been occasions when magi have raised a moat or river to block an on comming asault.

Casting Procedure
You need a source of liquid to begin with, a pond or small river will do for lower level mages. Then take a stone of aquamarine, and dip it that liquid from the source you are casting the spell upon. Most mages keep the stone in hand,and then focus on the water, while chanting the Magic Formula

Magical Formula
Guoraiá sáh ísh'iú'ciním már
Litterally water devour one who is unlike myself, straysh

Target
The target of the spell is commonly water, which is then directed with force at other objects, other objects, such as ice, and other liquids, can be used by higher level magi.

Reagents
The most common reagent is an aquamarine, that has been doused in water from the liquid the spell is being cast upon.

Magical School
Water Magic

Spell Class
Elemental Magic

Range
The range varries with the level of the magi.
Lvl 4 10 peds
Lvl 6 30 peds
Lvl 8 50 peds
Lvl 12 a dash

Casting time
Lvl 4 10 minutes
Lvl 6 8 minutes
Lvl 8 5-3 minutes
Lvl 12 2-1 minutes

Casting time to Distance
Level 4 2 minutes: 10 peds
Level 6 1.5 minutes: 15 peds
Level 8 1 minute: 20 peds
Level 12 0.5 minute: 25 peds

Counter Measures/Enhancing Measures
The easiest way to counter this spell is obviously to either remove the target of the spell , usually facilitated through a spell that generates intense heat. The other way would be to interupt the casting, but this is true for all spells requiring time to cast.
To Enhance the spell, it is prudent to be closer to the liquid, and a joining of wills would speed up the casting as well as improve the effect.

Edited by: Takashi Logan at: 10/10/05 20:15
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