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1  Organization and General Discussions / General Santharian Discussions / Re: Hmmm on: 27 June 2003, 05:52:00
Hmmm. Wooden Puppets. Nope. Bluntly, I don't like the idea outside of fairy tales.

Wooden puppet society. I don't like the idea twice as much.

You don't have to listen to my opinion of course. If you want to spend some time that's fine as long as it does not affect Caelereth in a direction that looks almost childish.

The idea of these puppets near a thief camp looks interesting though. A wizard creates them in order for the puppets to imitate the way thieves work and steal for the wizard.

And the player gets the mission to find them and destroy them once and for all :lol  

The great successful men of the world have used their imaginations. They think ahead and create their mental picture, and they go to work materializing that picture in all its details, filling in here, adding a little there, altering this bit and that bit, but steadily building, steadily building.

-Robert Collier


2  Organization and General Discussions / General Santharian Discussions / Clerical Spells on: 29 May 2003, 13:29:00
I 've been browsing the site about magic and I saw that the Clerical Magic is spelled Clercial Magic on the left column.

After fixing this Artimidor this site will be one step closer to perfection :rollin

Death is certain, life is not.

3  Organization and General Discussions / General Santharian Discussions / Re: Newbie question on: 29 May 2003, 03:18:00
Thanks. Exactly what I was looking for :D  

Death is certain, life is not.

4  Organization and General Discussions / General Santharian Discussions / Newbie question on: 28 May 2003, 14:50:00
Can somebody give me a link of a page on the website that explains chronology and related matters in Santharia like the counting of years?

Also are there any names for months? How long does a month lasts in Santharia. 30 days exaclty?


5  Santharian Game Projects / General Game Discussions & Newbie Area / Humangus is back on: 04 December 2004, 06:33:00
Hey Artimidor, how are you? I have sent you 2 emails requesting a password for the new phpbb forums. Have you received them or not?

Anyway, I'm back :)  and from what I see Santharia is even bigger than the last time I visited.

Hmm... why do you change the forums really?

Anyway, I hope that we can continue developing that game if you are still willing.


6  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Project 2: The Mysteries of Nepris RPG on: 11 September 2003, 08:21:00

Well, we 're all dreamers here I think. We all have done stuff like that in our lives sometime :biggrin  . Sorry that I misunderstood you Talia. Playing and seeing the result of development is important, but writing a version for the Mac is too much. Honest. Besides, something like that would require even more time on my side. And I would probably write a Java version not a native Mac program.


From my point of view the major problem at the moment is the lack of a game, even a simple short one and not the interface so much. After the completion of a game we can take advantage of the hundreds of game sites/if sites/rpg sites but now just an engine and editor cannot be posted to game sites (I have previous experience from the past). Most people are interested "in games" but very few will start to develop one. Just think of our efforts.

The interface certainly needs some changes. I 'm quite convinced by now. I am ready to start redesigning the interface and you can send me suggestions. I can add controls for now (panels) that will later be replaced by images.

Suggestion 1:
Basically I think that the main screen should be separated in 4 parts. On the left there will be the text area (with graphical background and scrollbar). On the right we need an area for the images just like it is now. At the bottom left, besides the options the area will be used for all kinds of choices to avoid the pop-ups. Examining open containers could also display their contents here. This area will also contain all buttons (now they are at the bottom right section) that they will be hidden when there are options. The bottom-right area should be reserved for an automap. This is a rough main design. All these with a graphical border, a full screen window and a separate windowed options menu (for saving etc) will quite improve the interface. After that, only the inventory screen remains. For the journal and the map there is no reason to be changed.

Suggestion 2:
There is also an alternative. The text and image area will remain where they are as in the previous suggestion. At the bottom we can add a horizontal bar which will also include player portraits (48x48 pixels perhaps) and will also include rectangular areas that will contain graphical buttons just like in the interface you presented in the past. Below this horizontal bar , there will be a larger horizontal area for the options/buttons and the automap. This interface is similar to the one used in Icewind Dale II where instead of the graphics window we will put the text and images.

Well, including LT in Santharia is great for sure but I 'm not quite sure about this strategy. I mean, when people come here looking for an online multiplayer game and find a single player desktop game creation utility they won't be very satisfied. Besides, 99% of the visitors will be interested in games than in game development (apart from those that will also be interested in Santharia and the fantasy world of course).


7  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Project 2: The Mysteries of Nepris RPG on: 10 September 2003, 04:37:00
Humangus, if there is nothing from Santharia in your mailbox, why not work on this?

Work on this? :speechless  OK. Thanks guys. I will do the programming, integration and game development. I 'd better go work on my own then? :crazy  :upset

Let's say I will forget that. Not that I couldn't work on my own, but help from others for the development of a game is the reason I have come to Santharia anyway and signed the agreement :read  . Just have a look at how many have signed it |I

At least it would be good to know who wants to work on this and I wouldn't mind someone saying that he/she is not interested any more. I can understand this. Dedication to a cause, especially one that does not return any profit, as Artimidor wants it, is difficult. But we must get along. We already have put much work to it already. I wouldn't like it being wasted. :pet  


8  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Project 2: The Mysteries of Nepris RPG on: 09 September 2003, 09:13:00
New stuff in my mailbox at last :clap  I almost got worried about the development progress.


9  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Project 2: The Mysteries of Nepris RPG on: 14 May 2003, 03:43:00
Talia, don't concern yourself with the game itself. This is only provided to get an idea of how the Engine works in general and what it feels like to play a game in it. Besides, this demo has been created by a single user so it might not be properly play-tested. Perhaps the thief was made too difficult or you did not arm yourself before entering in combat or whatever.

The idea is to see if a good-designed game when played through the Engine would produce a good gaming experience that worths the trouble of making it. Me and some Santharians believe that in the end there will be something nice that will benefit both sides.

10  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Project 2: The Mysteries of Nepris RPG on: 11 May 2003, 13:59:00
If I might add that you do some weapons as well. A long sword, an axe, a spear ... something. Let's not forget there is going to be some fighting right? If not much fighting. This is an RPG game after all. NPCs and dialogues are important but the player will soon get bored if there is not some butt to be kicked anytime soon in the game.

11  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Couple of Clarifications... on: 20 August 2003, 06:09:00
Ahhhmmm... What happend to this price list really? Will there be any progress? Not that this is the most important concern right now but still there will be trading of items in the game and it will be good to know the price of some items.


12  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Short Progress Report but... on: 22 August 2003, 03:47:00
Ok, I will relax a bit then. Or work on other stuff actually ;)  


13  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Short Progress Report but... on: 21 August 2003, 13:34:00
Cool. I agree with what you say and I admit that the last part is exaggerated to make my point. We certainly don't want a diablo but we still want this game to appeal to as many players as we can get. Anyway, I will implement only the items as needed but not the complete list.

By the way, I have finished the Pinn quest and dialogue and also the Andrus and Mannef dialogues without the quests. I think by the end of this week the next version will be ready 8)

Suggestion: I think it would be a good idea to give ID numbers to all the locations presented in the Nepris region so that I can do the whole map ( I feel really refreshed after my holidays and ready to do some more work). Descriptions can be integrated later but it will be nice to be able to walk the complete map. I just need the numbers for now and the rest may come later.

I have also started working on grids to add an automap. I saw that the map is accurately tiled and this will be really helpful to dynamically build a map (after it is sliced properly).


14  Santharian Game Projects / General Game Discussions & Newbie Area / Re: Short Progress Report but... on: 21 August 2003, 07:24:00
Where are fifty items? Do you think of Judy's price list?

No. I don't think of Judy's price list. I think only what Artimidor has sent so far which is foodstuffs, travel gear and herbs-plants which are actually more than 50.

All I did so far will be in use for something

OK. And all I'm saying is that I will add the items when there are also the quests available.

I don't think you expect an attack in every second room?

Yes I do. Especially while you're outside of the village.

When we have too many around or near the village already, how can we make the upper regions/deeper forest more dangerous?

This shouldn't be an issue here. That's the purpose of an RPG in contrast to an adventure. In an RPG you start weak, you fight enemies, you get stronger, you fight more difficult enemies, you get richer, you buy better weapons, you fight even stronger enemies. Some puzzles can also be thrown in just to take a break from the fights. That's the whole idea.

I definitely won't change my descriptions now and I don't want Art to alter too much as well.

Nothing will be changed. I 'm talking about what follows from now on.


15  Santharian Game Projects / General Game Discussions & Newbie Area / Short Progress Report but... on: 21 August 2003, 01:44:00
I have integrated packages number 7,8,9 already. The new introduction looks great and you can read it while you listen to the background music :)



I saw many things that are really not necessary at all. I mean all those foodstuffs there is really not any reason to be there. There is almost a total of 50 such items and travel gear that they are completely NOT NECESSARY to have them. Even if SOME of them are used in SOME quests still this is a huge number of stuff to be integrated as items. They can just be part of the room's description and nothing more.

I don't think it will be a good idea that the player walks around picking up food. Unless all of those items are used in some quest I don't see any reason to add them from now.

The same with the herbs. I mean there must be some herbs here and there 1,2 maybe 5 types but the list is just growing on and on. Again, unless there is some use for them I don't see any reason to add them. We must do away with all these "adventuring" features or at least connect each of them with a quest or something. Even if some of them are used to cure wounds or slow poison still they are too many to find a use for them "in the game". If someone is extensively interested in the flora in Caelereth he will have to look in the website. There is no reason to add each and every herb into the game.

I saw that the descriptions of locations are somewhat too extensive. Of course they are perfect and very nice and it is good to have SOME but there is no need for each and every location to have a detailed description. Besides we can progress faster on the locations and better fill them with action and quests that with elaborate descriptions.

As I said it is good to have some but for example all the forest locations could just have a short description and more action. A description of more than 10 to 15 lines should be the average.


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