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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Druidic Magic [AWAITING COMMENTS!] on: 22 October 2005, 11:52:00
grammar
comments
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Druidic magic is based on their belief in essences. The way they explain it, they merge their essence with that of what they want to change and from there merely will it into changing. This of course takes time, for they have to meditate for a time to actually make the merger. The older the essence one is trying to merge with, the longer it will take to merge with. For example: a coastal redwood that has been standing for over two millenia will take longer to merge with than a seedling flower. I agree with you on that the age of the essence would determine how difficult it is to merge with, but I think you should tell why this is the case. Perhaps the older an essence is, the more it is inclined to resist outside influences? Personally, I think of it in the way that I would a child and an elder. The child is very easy to influence (My niece repeats anything you say to her, and my sister wonders why the girl curses!), but an elderly person is set in their ways and cannot be convinced that they could be wrong.

There a few factors that may reduce the amount of time needed. For instance, the greater the amount of druids working towards the same goal, the faster said goal will be accomplished. I would like more details about druids working together. Perhaps they first merge with each other and then try as one being to merge with their subject? Experience is another factor. An experienced druid gets his task done much faster than one who doesn't use his gifts. Therefore, it is quite possible for a young druid who uses his abilities often to be more skilled than an elder who rarely finds need to use his skills, even though the elder has been a part of the order for a longer amount of time. The last thing that effects the time is how much a druid has merged with a particular essence, the more a druid merges with the same essence, the faster it takes every time.

Once the Merger is actually complete, the essences of the druid and what he is changing are one. The druid then has the chance to change what he wants. The actual changing is quite natural. He changes something like he would move his arms, he merely wills it to change, and it changes. Although there are limits. A druid couldn't make a rock catch fire for example, but he could definitely make it change shape. I'm not sure that this would be a good example, or at the very least it needs more details. Could a druid alter the size of a rock, i.e. changing a rock into a mountain? When he changes the shape of the rock: does he merely alter its shape or does he change it into another form, i.e. changing a rock into water. I would assume the former. Also, when you say change shape, I tend to think of shapeshifting like that of the shapechanger dragon. I think you simply need to clarify the example and maybe use different words to describe it.

Of course, one must learn how to do all this, and to get training, one must first find a druid (which is a task in and of itself.) If the druid decides that the hopeful has the personality and drive and love that is required, then the druid trains him. This training mainly consists of mass amounts of time mediating, and learning how to merge with an essence that is so unlike that of the druids. Black druids however, must first become a druid of one of the other six orders, then learn by themselves how to merge with a sentient essence. Black druids are far too distrustful to take on apprentices, and the other six orders hold a taboo on black druidism. Thus, there are very few black druids in the world. Perhaps there could be an original black druid that discovered the secrets of merging with a sentient essence? Such a druid could have left written works that are forbidden for pupils or any other druid as such dark power is often tempting. Then, black druids would be those that were corrupted by such writings. You could even write an interesting myth about the original black druid.

Essence: All things in this world exist on two levels; the physical level, and the spiritual level. An "essence" is the spiritual side of any given object. Nobody ever sees an essence, although with the proper training, it is possible to interact with them. It can be called a soul of sorts, but it is only as sentient as it's material counterpart is. An essence is the very core of an objects existence. If an essence is changed somehow, so to does it's material counterpart. One could say that an essence is the spiritual make-up of it's counterpart.

Each essence comes into being at the same exact time that it's material counterpart comes into existence. Example, A human essence comes into being as soon as the child is concieved. If an essence comes into existence at the moment a child is concieved, then how does the essence of the child interact with that of the mother? Do they merge during the pregnancy? Also, an essence can be said to have died once it's material counterpart is destroyed or otherwise no longer existant. Example, a mountain has an essence. An earthquake occurs, and the mountain is split in twain. Since the "mountain" is no longer there, it's essence can be said to have "died". But now there are two smaller mountains in it's place, and a completely new essence is created for each of them.

Each essence is as completely unique as its counterpart, but like its counterpart, it shares similarities as well. All Essences fit into one of the six sub categories, which are: Earth, Water, Fire, Wind, Plant, Animal, and sentient being. You have seven categories here. For instance, a small rock's essence is as different from a mountain's essence as their counterparts are, but the essences are still earth based.

With training, one could learn to merge one's essence with the essence of something else. If such a merging occurs, the stronger willed of the two objects will be able to Influence the essence of the other object, thus changing it's make-up. If the spiritual side is changed, it's physical side will be changed as well, and vice versa. If the physical side is changed, it's essence will change to accomodate it. The exception to this are sentient beings. The merging of the essences is resisted by sentient essences. I would like to see more details about why it is harder to merge with a sentient being. I think you need to mention that any being that is self aware and thus sentient resists outside influences and must be convinced that such a merger is beneficial. However, if one can get past that, then they are able to merge. If one's essence is not as strong willed as the essence it is merging with, then one might find his own essence being manipulated, instead of vice versa.

There a few factors that may reduce the amount of time needed. For instance, the greater the amount of druids working towards the same goal, the faster said goal will be accomplished. Experience is another factor. An experienced druid wgets his task done much faster thanone who doesn't use his gifts. Therefore, it is quite possible for a young druid who uses his abilities often to be more skilled than an elder who rarely finds need to use his skills, even though the elder has been a part of the order for a longer amount of time. You stated this earlier in the entry, and there is no reason for you to repeat it here.

Ximaxian Explanation:


The sun falls from the evening sky,
this life I cannot abide.
The eternal night draws nigh,
I seek the loving embrace of my lost bride.

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Druidic Magic (Rough Draft) on: 13 October 2005, 08:38:00
You should mention which races belong to which orders in the Druid entry and not in the magic entry. I would suggest giving some insight into how the different orders interact with their elements, i.e. blue druids may have methods of merging that differ from those of red druids.

This next comment is for when you write the Druid entry, so you can ignore it for now.:p  You have to remember that some races may have beliefs that prevent them from belonging to a particular order, i.e. trolls could not be gray druids as they would be more interested in eating the animals than they are with communicating with them. I would suggest asking each creator of the different races for their opinions on what orders their race can belong to. Bell ring them if you have to!:biggrin  


The sun falls from the evening sky,
this life I cannot abide.
The eternal night draws nigh,
I seek the loving embrace of my lost bride.

3  Santharian World Development / Magic in the Lands of Caelereth / Re: Druidic Magic (Rough Draft) on: 12 October 2005, 08:49:00
You've already have several great comments, so I'll just mention how trolls could fit into this entry.;)

Trolls could become red druids, as they believe that they are animated by an inner fire that does not perish. Thus, Talia's suggestion with a druid becoming "one" with his element would work great with trollish red druids. They would not be druids of any other element, not even earth. They were born of the earth, but it was fire that truly gave them life, according to their myths.

Anyway, I'm rambling on about trollish beliefs. Basically, trolls could become red druids but not any other kind of druid. If you choose to include trolls, then keep their strong family bonds in mind. In fact, I've got a suggestion on how you could use trolls.:biggrin

Trollish red druids would be trolls that left their bands after learning that they were fated to be killed by an insane spirit (natural disaster). Not wishing to bring disaster upon the entire band, a troll that learned of such a fate (he would have learned it from the shaman) would wander in search of somewhere he could belong. Upon finding the base of the red druids (wherever that will be), the troll would be relieved to find others of his kind and the trollish red druids would become his new family. The very first trollish red druid would have left his band in the same way and would have respected the red druids for their connection with the element of fire. Over time as more lone trolls joined, the number of trollish red druids would have slowly grown.

Of course this is only a suggestion, and it would not give you many trollish red druids. In fact, I would not want there to be more than thirty trolls that are red druids. Even though there may be enough trolls to form a band, they would not consider themselves to be one as it is not a band unless there is a shaman to guide it. By the way, no trollish shamans would ever become red druids.:p  It probably looks like I'm rambling and I may be, but I just like the idea of trollish red druids.:D  


The sun falls from the evening sky,
this life I cannot abide.
The eternal night draws nigh,
I seek the loving embrace of my lost bride.

4  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 13 August 2005, 13:59:00
I don't like the idea of naming being associated with clerical magic. It seems like that would just make naming another way of casting clerical magic. This is a unique entry, and that suggestion might make it less unique. But as Talia said, this is Kalina's entry and any decisions are hers to make.

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

5  Santharian World Development / Magic in the Lands of Caelereth / Re: Mina's question hour on: 12 January 2006, 03:33:00
Quote:
People from all over Sarvonia come to Ximax. From the droves of Milkengradian water-wizards, to the elven Xeuá sorcerors, a proliferation of Brownies, unusual in a city, to even the occasional Kasumarii darkpriest.
According to the entry (I know its outdated), elves do attend Ximax.

Quote:
Some of the more explorative Sanhorrhim have travelled to Ximax, to learn Water Magic, but this causes them to lose their contact with Baveras.
Ahem... a tribe of elves with a few members that attend Ximax.

Its true that several tribes have their own magic schools, but there are still elves in Ximax and within the academy itself.:biggrin  

Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea.

J.R.R. Tolkien - "The Hobbit"

Edited by: Erian Melor at: 1/11/06 10:37
6  Santharian World Development / Magic in the Lands of Caelereth / Re: Blood-Breaker: Fire Magic Lvl 4 on: 09 December 2005, 14:28:00
*completely forgot that trolls have shamans*

My that is embarassing, to forget something I created!:o  Trolls do have shamans and I guess you could say that they cast magic. But they would not be able to do anything that resembles fire magic. Anyway, no changes to this entry are necessary on the behalf of trolls, since you do specify that it was shamans of the Dark Lord and earlier named them as orcish shamans.

Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea.

J.R.R. Tolkien - "The Hobbit"

7  Santharian World Development / Magic in the Lands of Caelereth / Re: Blood-Breaker: Fire Magic Lvl 4 on: 06 December 2005, 19:27:00
Quote:
This spell dates back to 298 b.s. during the Sarvonian Dawn, used by the shamans of The Dark Lord of this time period. In the initial fazes thousands of barbarians, orcs, ogres and trolls invaded the regions of Nermeran and Vardýnn from the northlands. This spell was used upon captured enemies as a way to gather information and to torture.
As far as trolls are concerned, there is nothing wrong with using this history entry. The entry is vague enough that the changes to trolls really doesn't affect it. By the way, it would have been mountain trolls that invaded with the barbarians, orcs, and ogres though you don't need to mention that in the spell entry.;)  My only concern would be that trolls are not mentioned as having cast this spell or as being mages. So, I would suggest that you clarify this to specify which races the shamans belonged to.

*disappears again*

Roads go ever ever on,
Over rock and under tree,
By caves where never sun has shone,
By streams that never find the sea.

J.R.R. Tolkien - "The Hobbit"

8  Santharian World Development / Magic in the Lands of Caelereth / Re: Explosion, Fire School, Level 8 on: 09 August 2005, 16:16:00
Also, if you do as Rayne and Kain (hey that rhymes!:lol ) suggested, then you cannot use rocks and boulders as targets. I do not believe a mage could actually cause a boulder to burst into flames, not to mention that earth would obviously be the strongest element within the boulder. Though the other elements would be present.

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

9  Santharian World Development / Magic in the Lands of Caelereth / Re: Shadowmancy on: 09 August 2005, 13:34:00
Quote:
Those who dabble in Shadowmancy learn how to bend light around them, to cloak themselves in shadow, and have the frightening knowledge to turn the very shadows around an individual into spiritual ghosts that have the power to literally suck the life out of the one whom they have attacked.

I can understand how this paragraph could cause a few problems. Maybe instead of claiming that the ghosts are actually demons, you could say that the victim perceives himself/herself to be surrounded by ghosts and dies of fright? I would imagine that a darkpriest could do such a thing. I realize that I probably have no business commenting in the magic forum, but I actually understood your entry! Maybe I'm learning to understand the magic system after all.;)  

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

10  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 10 August 2005, 06:47:00
@Rayne: No, you said sphere 2. And I agree with you, this should be a sphere 2 spell. It seems to be aligning the water car'all within the wave or whatever you want to call it.

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

11  Santharian World Development / Magic in the Lands of Caelereth / Re: Torrential Rage on: 09 August 2005, 16:30:00
I think only a powerful mage would be able to move the water through the air, since wind is the dominant element in air. Maybe the water could rise up from a body of water instead? Something like a wave but deadly. I agree with Rayne, this spell should be under the physical representation of sphere two.  

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

12  Santharian World Development / Magic in the Lands of Caelereth / Re: Suffocation, Wind School, Level 6 on: 09 August 2005, 14:11:00
Marvin, the plural form of oun is ounia.;)  Just change it before Rayne sees it, otherwise you'll learn the hard way! Also, maybe you could mention what would happen if the spell were stopped too soon when it was cast on a living creature. You say that the fire will reappear unless the mage casts the spell for some time. Does the same thing occur when the spell is cast upon a living creature, as in the person will come back to life if the mage stops casting too soon? I know that sounds silly, since wind magic cannot resurrect the dead.

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

13  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy V on: 13 August 2005, 10:50:00
Just wanted to say that I love all of Judith's ideas for the landscape of the academy.:biggrin

*begs Rayne to use Judith's ideas*

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

14  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy V on: 12 August 2005, 07:24:00
I tried to, but my poor eyes gave out after the twentieth page.|I  

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

15  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy V on: 12 August 2005, 04:59:00
Sometimes it is simplicity itself that is elegant. Anyway, you have a point about the living quarters so the towers should taper. Just how large is the hexagonal space around each tower, and what would be contained in that space? For example, would the water tower be surrounded by a lake? Also, I'm confused as to what you mean by trimmings. Is there anything special about the roofs of the towers? 200 peds would be tall enough, so you're right again. I think it is practical for a school founded by mages to have some magical aid in its construction. I missed the part where the Ecua and Xeua towers were at the front of the school, my bad. No walkways then, I just thought they would look elegant. Then again, would there be any reason for the Archmagi to visit other towers? If there is, then the walkways would only be at the tops of the towers, and a student would not be able to use them. I'm sorry if I'm rambling, but I'm typing each thought as it enters my mind.

Erian Melor~The spark of life rests upon the edge of a knife.
~Elf Age Calculator
~Measures Converter

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