Welcome Guest. Please login or register.
Did you miss your activation email?


gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
  Show Posts
Pages: [1] 2 3 ... 129
1  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Sage Artimidor's Natal Day of Celebration on: 28 May 2012, 23:00:18
Happy Birthday Art!
2  Santharian World Development / Races, Tribes and Clans / Re: Gorbas on: 26 May 2012, 03:44:08
According to the entry they descend from Humans and Orcs.  There's no mention of troll ancestry in the entry.  Since the original creator of the entry isn't around anymore its probably best to just stick with what is on site as opposed to attempting to get it changed.

Also, the Gorba's live in Nybelmar which I don't believe Vesk and Ish have considered yet in their troll entries.  To get the Gorba's changed you'd probably have to talk to Coren or drag Decipher, Mira, or Smith back here to find out what the plans laid out for the region are.  If I remember correctly they were posted somewhere on the boards a while back and were quite through. 
3  Santharian World Development / Places and Map Design / Re: Dourin's Grove on: 24 May 2012, 05:10:25
Ah ok!  I get it now.

I have added the Pendrowe pieces to the history and believe I have made all the necessary tense changes.
4  Santharian World Development / Places and Map Design / Re: Dourin's Grove on: 24 May 2012, 04:34:23
I think I did a poor job of explaining myself last time, Art.  Let me try again.

Quote
Before 500 a.S, a large forest existed in what is now the northern Hylach Grasslands, creating an impressive natural barrier that blocked north-south transit between the Sentinels and Rimmerin’s Ring.  Dourin’s grove and the Kilma Woods are all that remain of this formidable natural barrier.  

The destruction of what henceforth shall be referred to as the ‘Old Kilma Woods’ was a slow process, occurring over the span of four centuries.  The swelling of the population of Manthria and an increase in internal trade were the root causes of the forest’s demise.  As the population of villages such as Courtford began to increase as a result of their prosperity, their people began to demand more space and wood in order to live comfortably.  Slowly the Old Kilma Woods were whittled away, the wood of its trees used to build houses and its cleared area used to house growing numbers of Avennorians and their prized horses.

The reason I changed tenses is because I'm referring to different periods in time.  I used the present tense in the first paragraph because I am referring to what exists in the region in the present day.  Currently the Hylach Grasslands are where the Old Kilma Wood was and currently all the remain of the Old Kilma Wood are Dourin's Grove and Kilma Woods.

The second paragraph, on the other hand, refers to what was happening in 500-900 a.S.  That is why I used the past tense there.

 In summation, I used the two different tenses because I was referring to different points in time.  Does that make more sense?

If you still wish for me to change it I will.  I just personally found it confusing to have the same tense being used to refer to the present and the past.
5  Santharian World Development / Brownie Development / Re: The Ethereal Void, the Memnoor Brownies and Their Magic: Discussion on: 24 May 2012, 02:40:29
I'm going to be picking this up again, beginning first with the Magic system.  I've made a few larger additions/changes which are highlighted in red.  I plan on addressing the rest of Coren/Talia's comments in the actual entry itself.

If anyone else has any suggestions for additions or concerns I'm open for suggestions/criticism.
6  Santharian World Development / Places and Map Design / Re: Dourin's Grove on: 23 May 2012, 10:20:30
I had fortunately already done all the research and had taken notes on what I wanted to do for the history so there wasn't much left to do.  Otherwise it might have taken me much longer.  I'm not exactly the speediest worker.  :buck

I've incorporated all of the changes and added Azhira's Pendrowe to the Myth/Lore section.

I looked over the history section and I think that the present tense is appropriate for the first paragraph.  In that paragraph I am describing what exists in Manthria now so using the past tense doesn't make sense to me.  I'm not exactly sure how to change it if you still wish me to do so.
7  Santharian World Development / Places and Map Design / Re: Dourin's Grove on: 23 May 2012, 00:56:49
Fixed the code.

@Azhira: I agree.  I think they could fit nicely here.  I could add a myth that Dourin himself was a Pendrowe or that after he died he left it to them to guard the grove on his behalf.
8  Santharian World Development / Places and Map Design / Re: Dourin's Grove on: 22 May 2012, 11:12:44
All done.
9  Santharian World Development / Magic in the Lands of Caelereth / Re: Xeuá - Revision on: 22 May 2012, 08:31:35
I just got back from school and have a week or so until my internship starts so I thought I'd pop in and see what was going on.  Rayne's entries always interesting so I thought I'd so some light reading.

Hrm...Perhaps.  I had forgotten about that.  Let me see if I can find the draft that I had.
10  Santharian World Development / Magic in the Lands of Caelereth / Re: Xeuá - Revision on: 22 May 2012, 01:02:55
 
Quote
In opposition to this latter activity is Ecuá (Styrásh for "breaking", "disconnecting"), which is often viewed as the opposite of Xeuá.

There is a lot of redundancy in this sentence.

-The concept of breathing I think need to be explained a bit more.  While I agree that xeua links attempt to move towards a certain state and that if certain stimuli are introduced this can switch, I don't agree with the rest of the way you phrase the concept.  If a xeua link is 'naturally' ahm or soor, its not going to flick sporadically to the opposite on its own accord.  It requires an additional stimulus to drive it to do so.

-I really like your descriptions of Ahm and Soor.  You make the concepts very easy to understand.

Quote
be the same amount of Ahm and Soór links in a cár’áll.

I think number would be a better word here than amount.

Quote
they are difficult to know and control without a firm knowledge of the tendencies

I find the word "know" here to be a bit confusing.

-I personally don't completely agree with how you view Sphere II and III but I think its more a matter of opinion so it should be fine to post on site.

-Decide if Xeuagram is going to be 1 word or 2.  You use both.

Quote
For example, If oún of the same element are made bigger and more defined than the other Oún,

random capitalization here.

Other than that looks great as always.  This will be a wonderful addition to the next update



11  Santharian World Development / Santharian Artists Workshop and Resources / Re: City of Milkengrad Painting on: 29 December 2011, 05:01:35
Amazing as always Seeker!
12  Organization and General Discussions / Development Master Plans / Re: Vardýnn Master Plan Discussion on: 18 December 2011, 09:42:12
A quick question:  What do the +, 0, and - icons stand for?  I'm assuming + means they have it in abundance or produce it, and - means it is scarce.  I can't, however, figure out what the 0 is.
13  Santharian World Development / Brownie Development / Re: The Ethereal Void, the Memnoor Brownies and Their Magic: Discussion on: 13 October 2011, 04:12:42
I haven't completely abandoned this.  I'm still waiting for Rookie's comments, though she seems to have gone MIA.  I'm also back at school now so my life has gotten infinitely more hectic.  I'll probably get back to this around the holidays.
14  Santharian World Development / The Santharian Bestiary / Re: Violet Sky-Dancer on: 16 August 2011, 04:05:57
Congratz on your first completed entry Dieren!

Hopefully we'll see many more.
15  Santharian World Development / Magic in the Lands of Caelereth / Re: Krean Arcane Arts: Overview (déjà vu?) on: 19 July 2011, 04:26:49
I think it's kind of late for that Artimidor...
Pages: [1] 2 3 ... 129
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx