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91  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Things you never thought you'd see. on: 25 December 2008, 01:38:29
Merry Christmas, and a great time for everyone! I hope you'll spend it in peace and happiness!
92  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 25 December 2008, 01:35:58
yes, it's possible. There are a few convincing marble shaders I can use, but none for granite or some rough grey stone.. There is clay tough.
93  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 23 December 2008, 22:29:10
well, there is the clone brush (in Painter, not sure about Photoshop yet):

definitely extra work, but the amount of it is indeed managable I guess.
94  Santharian World Development / Santharian Artists Workshop and Resources / Re: Shire Shoats in Lane on: 23 December 2008, 21:07:05
heh :) those are definitely cute! Pigglets with character :) good composition also btw.
95  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 23 December 2008, 20:04:21
Don't worry Judith, no offence taken at all! I understand perfectly what you mean. Of course a 3d niche can be made easily. And yes, you can adjust the "exposure" and filter the rendered picture, but I haven't found a filter or a combination thereof that would make a convincing "drawn" or "painted" version of the image. All of them still will look filtered to me. The thing with filters is that if you use them, they only look good if you cannot see they're used, you know?
Of course one could try paint daubs, rough pastels, dark strokes etc etc, but it will still look like a filtered realistic image.
here is an example of fresco, paint daubs and dark strokes combined:

see what I mean?
96  Santharian World Development / Santharian Artists Workshop and Resources / Re: Quellion's Serphelorian Warrior Woman ("Wombat"?) on: 23 December 2008, 18:59:25
Nice work! the face is great indeed. My favorite element must be the pig though :) And the way you rendered the grass - wonderful!
97  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 23 December 2008, 18:55:25
All those are great ideas, but I'm afraid they won't happen if the 3d renders cannot be used as they are. If I had to redraw the picture after/on top of the render I could just as well start from scratch, as it would save time of modeling and sculpting. And there are no (to my knowledge) filters or render methods to achieve the "painted" look (only cell shading, like in comics). Combining the 3d with a painted background would be no good either, only exaggerate the contrast between the two. My idea was that if the people and the scenics are painted digitally, digitally sculpted statues (and only statues, not rendered portraits or scenics!) could be combined and fit the site, but if they don't then they don't :) I understand. It's back to the drawing board I guess.
98  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 22 December 2008, 08:26:19
Thank you all for the kind words and encouragement!

I have adjusted the hair slightly and tried a differetnt material (copper/bronze). Also - with a slight modification of the model and a new haircut, a new character can be made quite quickly (1 hour perhaps?).
Crude/rough surface/carving is no problem!
99  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 22 December 2008, 06:26:43
ok, here is Erdolomin the Righteous. What do you think? Of course different materials are possible, I liked this one, as it looks like stone.
100  Santharian World Development / Santharian Artists Workshop and Resources / Re: Sculptures on: 10 December 2008, 05:09:23
Thanks all for comments and.. this IS the 2000th post is it? I know it's nothing compared to any of you Heavy Posters, but quite an qchievement to me :)

Art: Well, I hadn't thought of it that way. I could argue that sculptures and paintings are 2 different media , and since we have digital paintings we could have digital sculptures, but it's up to you to decide of course. rendering them in a certain way / with certain filters can give you a more pleasing/fitting effect, it's just that I haven't much expeirence with it yet I think.

Judith: I'm using blender for basic polygon/mesh creation (find it quite user friendly compared to Maya we have at work) and Zbrush for "sculpting". I created a generic human figure using blender and use it every time I want a specific character in Zbrush.  I had Zbrush for a couple of years (one it in a competition once), but hadn't used it until now. ou can do scupting in Blender as well, but it's very much slower and limited and needs more powerful pc.

The screenshot above is from Zbrush, with proper rendering program the light and texture can be changed of course.
Profiles, coins etc are no problem of course, with Zbrush those are easy to make! And with some photoshop filters they could be made to look like it's "painted", though I don't think it'd look good. I'll see if I can produce a sample quickly...

Tharoc: ehm.. not really, just doing the eyes is tough, and I didnt get to it yet :)

Talia: thanks! Blender is good for creating 3d with vertices/polygons ( I created the human model from a box and through extrusion mostly, using symmetry - mirror - to save ime :) ) but for organic forms, and "sculpting", Zbrush is the best tool. I find the many video/online tutorials useful to get you started in both programs, especially at the beginning when everything seems so complicated and overwhelming. If you want, I can give you the base human model I made to experiment with, le me know and I 'll upload it somewhere (it has an UV map for texturing already as well).

101  Santharian World Development / Santharian Artists Workshop and Resources / Sculptures on: 08 December 2008, 05:55:31
Dear Santharians!

Yes, I know it's been a very long while.. again...
But the time hasn't been entirely wasted: I've been working on mastering (trying to get a hang of) 3D skills.
Here is the first attempt to do a bust. I wanted to make a few, Arti suggested a couple of kings.
Here is the WIP, no hair yet.
It could be almost anyone, so I'm asking you all if this face makes you think
of some particular character, and if so which one, and what changes  (like haircut, beard, scars etc)
are needed to make him look entirely like the character you envision?
Here is a fast render:



Thanks in advance!
best,
Faugar.
102  Organization and General Discussions / General Santharian Discussions / Re: Santharian Tribes Project, Part III (revisited) on: 13 July 2008, 17:16:02
thank you for valuable comments everyone! I'll see when I'll be able to work on a new sketch, hopefully soon :)
103  Organization and General Discussions / General Santharian Discussions / Re: Santharian Tribes Project, Part III (revisited) on: 16 June 2008, 05:52:01
Hello folks,

I wanted to revive this thread, and post a sketch I made today, for the Rhom-oc orc tribe. I mailed it to Artimidor today, but I guess he was too busy with other stuff. so here it is, hope to hear some comments from you all!

104  Santharian World Development / Santharian Artists Workshop and Resources / Re: A proposal for Arti and Faugar on: 15 June 2008, 22:17:50
That was my guess as well, thanks :)
105  Santharian World Development / Santharian Artists Workshop and Resources / Re: A proposal for Arti and Faugar on: 15 June 2008, 19:23:57
Hey there!

I'm back from the vacation, and finally got to the sketching stage. Here is the first sketch for the character - I can't seem to remember or find her name  undecided
The clothing is of course just temporary, I'll read the description again and will adjust it, but I wanted to have her a long cloak like garment. Let me know what you think!
The old tree behind her is a reference to her age, and the wrinkled bark contrast with her youthful looking skin. Plus it's a nice background filler ;)

here is the sketch:
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