Welcome Guest. Please login or register.
Did you miss your activation email?


gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
  Show Posts
Pages: [1] 2
1  Santharian World Development / The Santharian Bestiary / Mine Thief (old entry) on: 18 July 2005, 09:35:00
Note: I was advised to start a new thread for this subject by Talia Sturmwind, to avoid confusion because of my changed name and not being able to edit.

Overview:
The Mine Thief is a medium sized mammal about a ped in length if stretched out from its nose to the tip of its tail. It dwells underground in caves and mines. A pair of very large eyes dominates its face. The Mine Thief is an herbivore and will mainly eat whatever plants it can find. Including fungi, moss, lichens, and when near dwarfs, potatoes, orangeroots, turnips, and blood-fists.

Appearance:
The Mine Thief weighs about 4 Hafebs and is about a ped in length when measured from its nose to the tip of its tail. The Mine Thief is covered with a good layer of black fur with 3 gray stripes running down its back. The creature has a large bushy tail (about 2/3 of a hafeb long) with black and gray rings that resembles an elongated pinecone. There are no physical differences between male and female Thieves. It normally walks on four legs but stands up on its hind legs to see. To help dig up and handle it food the Mine Thief’s hands have three long fingers with sharp retractable claws at the end. Yet its most outstanding feature is its eyes. They consume over half of its face allowing it to see in the caves where it dwells. It has very thick eyelids to protect its eyes from falling rock and debris. It also has a rather large nose that helps it sniff out food.

Special Abilities:
Beside its remarkable sight and good smelling the Mine Thief is an excellent rock climber. Using its climbing skill to reach high rock outcroppings and ledges safely above ground. Thieves also posses a good amount of intelligence and are rather clever.

Territory:
Mine Thief’s live underground. They only dwell in caves and mines near the surface, where food is available. They often like to live near Dwarf settlements where they find an abundance of food from the farms. There is a high concentration of Mine Thief’s in the Mithral Mountains and in the city of Kor Mithrid.

Behavior:
The Mine Thief spends most of its time looking for food. They are most active around dusk to midnight. They live and sleep alone, but often form groups of three or four to seek out food. They group together like this to confuse farmers who cannot fight them all off and almost always losses to the creatures. When the Mine Thief’s sleep they prefer to sleep on rock outcroppings and ledges high above any possible predators reach. This has caused them to become rather skilled at rock climbing. The Thiefs are active almost all year long but whenever food becomes scarce, especially in the winter, they hibernate for approximately a month. Thieves normally don't show aggression toward each other. If one enters another’s territory, the occupant lets out a high-pitched scream, warding the other away. Usually the intruder will simply leave, but if the intruder won't leave a fight breaks out. Whichever one wins keeps the territory.

Diet:
Mine Thief’s will eat most any plant. But they have a special liking for potatoes, orange-roots and turnips. The Thief’s often sneak into farmers fields to have their fill of those roots. Some lucky Thief’s, who are near enough to the cavern cities, can live off of scraps of food they find. Where Dwarves aren’t present or when a crop has been harvested they settle for certain types of edible fungi, moss and sometimes lichens.

Mating:
Mating season is in the mid-summer. During mating season both male and female Mine Thief’s leave their territory in search of a mate. There is no behavioral difference between male and female and both tend to be non-aggressive. Once two of the opposite genders have selected each other, they mate. It is unknown how the mates chose each other and there is no knowledge of any dances or other mating rituals. After they mate the male stays with the female until the babies are born. Gestation period is on average 3 weeks long. Once the babies are born the babies are split in half between the two. There are normally 6 babies in a litter. But it there is an odd number of babies the male always gets the extra one. Both males and females have breasts and feed their young milk. So, the male then takes his babies back to his territory where cares for them. At birth the babies have no hair and are about a 1/2 of a palmspan long. With in a 3 weeks the babies have almost a complete coat of hair and have grown to a little over a palm span in length. At this stage the young have learned to climb and start learning how to feed themselves, by following their parent around. After about 3 months the young are fully developed and are forced to go live on their own by their parent. The average lifespan of a Thief is about 5 years and they first mate at age 2.

Usages:
The farmers who kill the Thieves, protecting their crops, skin and dry the pelts. They give the pelts to local tailors and craftsmen who fashion hats and coats out of them. The warm, fur, clothes are used by many in the cold winter months. The meat that comes from the Thief is tough and posses a rather metallic taste, but is edible. The small white bones are often used to carve intricate pipes and are sometimes shaped into simple daggers.

Stories
Farmers will do anything to keep the pesky Mine Thieves away from their crops. One farmer went to the extremes to stop them. Here is the account of a curious nearby farmer who watched the event.

“Early this spring my neighbor, Cudac, dug a 3 Fores deep and 6 Fores wide trench around his entire field. He filled it with water, because those pesky Thieves have no great fondness of water. A small, but well built drawbridge was constructed, allowing him to access his field and keep those evil demons away. I thought him a little obsessed with protecting his crops, but I saw no reason why his idea wouldn’t work. One night in the middle of summer, I was working late out in my field. I heard a loud crash over at my neighbor’s house. I, being the curious person I am, went over to see what all commotion was about. Once I got close enough I discovered that the loud crash was the drawbridge that had dropped down. I could clearly hear Cudac shouting in frustration when he discovered what happened. Apparently three of the Thieves had chewed away at the rope keeping the bridge in an upright position. He rushed back into the house, and tore out with a bucket filled with oil in one hand and a torch in the other. Not wanting to get caught in the middle of the battlefield I decided to remain where I was. He chased after the Thieves, as he did many times in years past. He discovered all three of those furry little demons huddled around one potato, picking at it. Lacking the common sense that he normally possessed, he heaved the entire contents of the bucket at the group and furiously hurdled the torch at them. The blazing fireballs careened toward the moat, letting loud annoyingly high pitch screams. Lighting all in their path, they started a inferno that incinerated the entire field.”
-Stories of Concerned Citizens
Ander Guntandor 1516-1557


How do you like the addition? Is everything else OK? Please comment! Notes: There is no translation in the dictionary but I'm going to see if Judy can come up some words for me. I couldn't find a sutible pretador but just asume that there are some. Its a good idea for a furture entry.

Edited by: Artimidor Federkiel at: 7/20/05 21:24
2  Santharian World Development / The Santharian Bestiary / Re: Mine Theif on: 16 July 2005, 22:49:00
Edit
Added Info

Overview:
The Mine Thief is a medium sized mammal about a ped in length if stretched out from its nose to the tip of its tail. It dwells underground in caves and mines. A pair of very large eyes dominates its face. The Mine Thief is an herbivore and will mainly eat whatever plants it can find. Including fungi, moss, lichens, and when near dwarfs, potatoes, orangeroots, turnips, and blood-fists.

Appearance:
The Mine Thief weighs about 4 Hafebs and is about a ped in length when measured from its nose to the tip of its tail. The Mine Thief is covered with a good layer of black fur with 3 gray stripes running down its back. The creature has a large bushy tail (about 2/3 of a hafeb long) with black and gray rings that resembles an elongated pinecone. There are no physical differences between male and female Thieves. It normally walks on four legs but stands up on its hind legs to see. To help dig up and handle it food the Mine Thief’s hands have three long fingers with sharp retractable claws at the end. Yet its most outstanding feature is its eyes. They consume over half of its face allowing it to see in the caves where it dwells. It has very thick eyelids to protect its eyes from falling rock and debris. It also has a rather large nose that helps it sniff out food.

Special Abilities:
Beside its remarkable sight and good smelling the Mine Thief is an excellent rock climber. Using its climbing skill to reach high rock outcroppings and ledges safely above ground. Thieves also posses a good amount of intelligence and are rather clever.

Territory:
Mine Thief’s live underground. They only dwell in caves and mines near the surface, where food is available. They often like to live near Dwarf settlements where they find an abundance of food from the farms. There is a high concentration of Mine Thief’s in the Mithral Mountains and in the city of Kor Mithrid.

Behavior:
The Mine Thief spends most of its time looking for food. They are most active around dusk to midnight. They live and sleep alone, but often form groups of three or four to seek out food. They group together like this to confuse farmers who cannot fight them all off and almost always losses to the creatures. When the Mine Thief’s sleep they prefer to sleep on rock outcroppings and ledges high above any possible predators reach. This has caused them to become rather skilled at rock climbing. The Thiefs are active almost all year long but whenever food becomes scarce, especially in the winter, they hibernate for approximately a month. Thieves normally don't show aggression toward each other. If one enters another’s territory, the occupant lets out a high-pitched scream, warding the other away. Usually the intruder will simply leave, but if the intruder won't leave a fight breaks out. Whichever one wins keeps the territory.

Diet:
Mine Thief’s will eat most any plant. But they have a special liking for potatoes, orange-roots and turnips. The Thief’s often sneak into farmers fields to have their fill of those roots. Some lucky Thief’s, who are near enough to the cavern cities, can live off of scraps of food they find. Where Dwarves aren’t present or when a crop has been harvested they settle for certain types of edible fungi, moss and sometimes lichens.

Mating:
Mating season is in the mid-summer. During mating season both male and female Mine Thief’s leave their territory in search of a mate. There is no behavioral difference between male and female and both tend to be non-aggressive. Once two of the opposite genders have selected each other, they mate. It is unknown how the mates chose each other and there is no knowledge of any dances or other mating rituals. After they mate the male stays with the female until the babies are born. Gestation period is on average 3 weeks long. Once the babies are born the babies are split in half between the two. There are normally 6 babies in a litter. But it there is an odd number of babies the male always gets the extra one. Both males and females have breasts and feed their young milk. So, the male then takes his babies back to his territory where cares for them. At birth the babies have no hair and are about a 1/2 of a palmspan long. With in a 3 weeks the babies have almost a complete coat of hair and have grown to a little over a palm span in length. At this stage the young have learned to climb and start learning how to feed themselves, by following their parent around. After about 3 months the young are fully developed and are forced to go live on their own by their parent. The average lifespan of a Thief is about 5 years and they first mate at age 2.

Usages:
The farmers who kill the Thieves, protecting their crops, skin and dry the pelts. They give the pelts to local tailors and craftsmen who fashion hats and coats out of them. The warm, fur, clothes are used by many in the cold winter months. The meat that comes from the Thief is tough and posses a rather metallic taste, but is edible. The small white bones are often used to carve intricate pipes and are sometimes shaped into simple daggers.

Stories
Farmers will do anything to keep the pesky Mine Thieves away from their crops. One farmer went to the extremes to stop them. Here is the account of a curious nearby farmer who watched the event.

“Early this spring my neighbor, Cudac, dug a 3 Fores deep and 6 Fores wide trench around his entire field. He filled it with water, because those pesky Thieves have no great fondness of water. A small, but well built drawbridge was constructed, allowing him to access his field and keep those evil demons away. I thought him a little obsessed with protecting his crops, but I saw no reason why his idea wouldn’t work. One night in the middle of summer, I was working late out in my field. I heard a loud crash over at my neighbor’s house. I, being the curious person I am, went over to see what all commotion was about. Once I got close enough I discovered that the loud crash was the drawbridge that had dropped down. I could clearly hear Cudac shouting in frustration when he discovered what happened. Apparently three of the Thieves had chewed away at the rope keeping the bridge in an upright position. He rushed back into the house, and tore out with a bucket filled with oil in one hand and a torch in the other. Not wanting to get caught in the middle of the battlefield I decided to remain where I was. He chased after the Thieves, as he did many times in years past. He discovered all three of those furry little demons huddled around one potato, picking at it. Lacking the common sense that he normally possessed, he heaved the entire contents of the bucket at the group and furiously hurdled the torch at them. The blazing fireballs careened toward the moat, letting loud annoyingly high pitch screams. Lighting all in their path, they started a inferno that incinerated the entire field.”
                            -Stories of Concerned Citizens
                             Ander Guntandor 1516-1557


How do you like the addition? Is everything else OK? Please comment! Notes: There is no translation in the dictionary but I'm going to see if Judy can come up some words for me. I couldn't find a sutible pretador but just asume that there are some. Its a good idea for a furture entry.

Edited by: Lukester the Dukester at: 7/17/05 7:37
3  Santharian World Development / The Santharian Bestiary / Re: Mine Theif on: 16 July 2005, 12:13:00
But off of the topic of renaming and back onto the Mine Theif. Do you have any comments about it? Anything else I should do to it?

4  Santharian World Development / The Santharian Bestiary / Re: Mine Theif on: 15 July 2005, 15:55:00
But then agian I could be the "Duke of _____"  

5  Santharian World Development / The Santharian Bestiary / Re: Mine Theif on: 15 July 2005, 12:40:00
From what I understand the Mogliar is a mole. And there should be no issue with interaction seince they live in the woods. I was intending that the Mine Theif be somewhat similar to a racoon, but lives underground. By the way I was going to make my name Luke the Duke but it was already taken. So would you like me to change my name or not?

6  Santharian World Development / The Santharian Bestiary / Mine Theif on: 14 July 2005, 21:03:00
I searched for such an animal. I found no entry on it but I did find a post on it. It was under the languages section and was wanting a translation. Iron Eater was what he/she wanted translated in to Dwarven.

I still have some unanswered questions.
 -Is Kor Mithrid a underground Dwarven city?
 -How do you edit a post?

7  Santharian World Development / The Santharian Bestiary / New name on: 14 July 2005, 15:31:00
I changed my to Lukester the Dukester so it there are no numbers in it. You never answered my question of how to edit an exitsing post.

8  Santharian World Development / Miscellaneous / Re: Ihanobe'todo - a tabletop game. on: 18 July 2005, 08:40:00
What justifies occuping the others corner?

9  Organization and General Discussions / General Santharian Discussions / Re: Interests on: 15 July 2005, 19:18:00
Ok sorry. Will do

10  Organization and General Discussions / General Santharian Discussions / Interests on: 15 July 2005, 14:41:00
Quote:
Can I ask what you might be interested in working on
Bard Judith

For right now I would like to concentrate on Bestiary, Artifacts, and Herbarium. Start wth the easy stuff. Then later on, after I learn more, I would like to work on places. I would espically like to work on ruins and old castles and such. I am not a good drawer at all but I enjoy creating.  

Edited by: Lukester the Dukester at: 7/14/05 22:47
11  Santharian World Development / Races, Tribes and Clans / Re: Common Names on: 16 July 2005, 21:28:00
One more random thought. What scale population wise are we here? How big is a big city?

12  Santharian World Development / Races, Tribes and Clans / Common Names on: 16 July 2005, 21:24:00
Would it be possible to create a list of common names for each race. The point would be to supply names for the people writing entrys and such. Like right now I need a name for a Dwarf farmer. Just an idea.

13  Santharian World Development / The Santharian Herbarium / Dwarven Wheat:revised on: 16 July 2005, 15:48:00
How is this revised version for you? Please keep up with the comments. Here are a few notes and answers to your questions. First off I named it Dwarven Wheat because it is the substitue for normal grain. It is the Dwarves form of wheat. Second it is a moss and not a fungi, but that is the category name. What did you mean when you said-
Quote:
Somehow I wonder, where the actual non-fiber parts of this moss are coming. It sounds all the same.

Though I didn't extend very much on the Reproduction I did go in length about the root system, which helps in reproduction.

Edited by: Lukester the Dukester at: 7/16/05 18:04
14  Santharian World Development / The Santharian Herbarium / Dwarven Wheat (old thread) on: 15 July 2005, 17:45:00
Added Information
Reworded

Dwarven Wheat

Category
  -Edible Plant
  -Moss & Fungi

Overview
The Dwarven Wheat is an edible variety of moss and is widely used by the Dwarves to make bread. It only grows underground and needs just a small amount of light and lots of moisture to survive. The moss is very large, thick, and dark green in color.

Description
The Dwarven Wheat is a very large moss; its average height is 6 to 8 nailsbreadth. With beds ranging on average in between half a Seatprint and 15 pens in size. In the Mithril Mountains, about a League from Kor Mithrid, is the largest known moss bed; it has been measured at a little less than a Perry.
The mosses true color is dark green, but almost appears black in the dark caves in which it thrives. The scent that is given off by the moss is most delightful. Most describe it as fresh air of spring or as blooming flowers. The fibers are normally 2 to 3 grains across, yet are quite flexible. By growing over and across each other, the fibers make a very sturdy mat, which cannot be easily destroyed or trampled.
The root system of the moss is extremely large and specialized. Special roots can bore through solid rock using a special acid that is excreted from the tip. The Acid Roots grow in a straight line until it reaches another cave. The surfaced root then grows a new bed of moss. The moss also has the ability to connect with the roots another moss plant. With this information researchers have come to believe that almost all the Dwarven Wheat within a mountain range is interconnected.


Territory
The Dwarven Wheat is only found on the continent of Sarvonia. The Dwarven Wheat grows exclusively underground in caverns and mines, and it cannot tolerate the sunlight aboveground. Researchers speculate that the species originated in the Mithril Mountains.  In the upper caves and mines you find this moss in abundance. Deeper in the caverns the moss is not present because no natural light reaches that far down. The Dwarven Wheat also needs lots of moisture; therefore it does not survive in areas that are dry and parched.

Usages
The Dwarves use the Dwarven Wheat to make bread. The moss is grown on specially constructed arches above Dwarven farm fields. After about 2 months, once the moss is full-grown, farmers cut the moss at the base, leaving the top to grow back from the roots. Placed on large circular tables, the moss is dried using sunlight, which is funneled down a shaft, like the ones used for Timeclocks. Once dried the moss is ground up into a fine powder, called Moss Flour by the Dwarves, it is dark brown in color and has the feel of fine sugar. Then stale beer (added to raise the bread and give it a little flavor), water and the Moss Flour are mixed together, producing a thick, dark dough. Then the dough is cooked in one of many small ovens built into the furnaces, to make Borwul (bread). The bread has a tough consistency, high fiber content, and has long durability, making it very similar to an elven journeycake and a human scone.
The Moss Flour is also used for many Dwarven recipes. Including cakes, cookies, and pastries. Due to the fresh fragrance that the moss emits, it is ground up and used to freshen the stale air of Dwarf houses. Dwarven housewives also use the sturdy, aromatic moss as doormats and rugs. Travelers have found that moss beds are a suitable substitute for a bed because it is thick, soft and smooth.

Reproduction
The Dwarven Wheat reproduces asexually, meaning when a living part of the moss separates from the main body it roots and grows in its new location. Though it is believed that it mostly reproduces by growing new moss beds from surfaced roots. This has made it easy on farmers, because they don’t have to replant anything; they simply cut the tops of and let it grow back from the roots.

Research
The Dwarves carried out the majority of research, being that they are the ones who depend on it. Although many hobbits have been intrigued by the moss. One famous Dwarven researcher was Hans Henlo of the Mitharim Clan. He discovered the Acid Roots and did extensive research of the root systems. He also came up with the idea of all the moss being interconnected within a mountain range. Most researchers agree that early traders spread the moss to other mountain ranges.
Some researchers have found a rather large drawback to the moss. If it is very dry for a while all of the moss in the region is equally harmed. All the plants share the water absorbed by one plant so almost none of the moss plants survive a very severe drought. There have been some recorded cases of this but none have been as bad as the 1415 b.S. Mitharim Dwarven Wheat Famine, where over 80 thousand Dwarves died.

Edited by: Artimidor Federkiel at: 7/22/05 8:09
15  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Hello on: 18 July 2005, 10:23:00
Ok Lucius Helvil it is then.  

Edited by: Lukester the Dukester at: 7/17/05 18:28
Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx