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16  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Random Chat on: 16 September 2006, 07:00:38
3 points for Kareesh
17  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Re: Random Chat on: 16 September 2006, 00:48:58
What has four legs in the morning
Two at noon
And three in the evening?

This is an old one, so everyone should know it. azn
18  Santharian World Development / Miscellaneous / Re: Siege Weaponry on: 15 September 2006, 16:04:38
It is a case of two names for the same thing. Onager was a nickname for Mangonel. Onager was the name for a wild donkey that kicks and bucks whenever someone tried to harness it, and the Mangonel was dubbed such because of the powerfull kick it would give as it was released, from the energy released by all the torsion built up in the skein. From one site I found information relating that a full sized Onager could hurl something about the size and weight of a bowling ball a fourth of a mile.
19  Santharian World Development / Miscellaneous / The Midnight Blade (Artifact Sword) on: 15 September 2006, 15:51:07
Overview:

This blade is thousands of years old and originally wielded by the bone queen, then later dubbed the midnight blade and used by one of the Chosen. The Midnight Blade corrupts the powers of the one who wields it so as to create greater, if more demonic, effects. Specifically the blade warps the powers of wind magic to bring chaos and torment onto the world, and slowly maddens any mortal foolish enough to attempt to use it.

Appearance:

The Midnight Blade is a heavy two handed sword, with an oddly pocked and pitted blade, which seems to be forged of it some kind of dark volcanic rock. While some blacksmiths would conclude that the weapon is made of some variant of black iron, the blade is much lighter and stronger than this would make one assume. A scholar of great mental prowess and wielding of an awesome library of esoteric knowledge might correctly recognize the mineral to be Soulbane, a rare and magically based mineral forged of pain and torment. No modern mage has the power to create Soulbane, such things are reserved for the god-like Chosen. The hilt and hand guard are also forged of Soulbane, and an astute smith would note that the weapon is actually one whole giant shard of the magical rock, rather than several attached pieces, which would seem fairly obvious considering. Because of its magical nature, the hilt is far stronger and harder than any good steel and easy to hold. A wielder's hands meet little slippage, as if the hilt were wrapped in supple leather. When staring at the weapon for extended periods of time, one may see the tormented faces of those who's souls the Midnight Blade has sundered. They may seem to slowly swirl across the blade's surface, as if trapped in some kind of an eerie dance.

The sharp edge of the weapon is deep Karikrimson, and the fuller is a void of Nor'sidian. This makes the blade look like it is permanently stained with blood. The blade is full tang, and extends into a light pommel which does little to balance the weapon. The hilt has an intricate design, though it is unknown just what the design depicts. Because of what seem to be horns acting as the hand guard, it is usually assumed to be a very stylized representation of Kahrlkaroth.  Being nearly two peds long, it is far to large and heavy to be of practical use as a sword, though it's weight gives it a great deal of power upon a swift downward slash.

Uses:

Wind spells are known for their healing of the soul and body. Those under the influence of the Midnight Blade use the powers of wind to wreak havoc and chaos upon everything that lives. The weapon enhances the magical powers of the possessor, and warps the effects of his spells, making them more powerful, and much more malicious. Usually this means that when a mage casts a violent spell, it steals him some of his target's life force, and imbues it upon the wielder. Also the spell carries greater destructive force, which is touched with a vile taint. With this weapon spells become utterly devastating. A blast from the Midnight Blade can easily rend powerful enemies to pieces.

When the user attempts to heal others with spells such as enlightenment, the effects are both good and bad. On one hand, the target of the spell will indeed find himself cured of what had ailed him, and the blade will intensify the wielder's abilities, allowing her to heal wounds much more terrible than she would without the artifact's aid. On the other she is often burdened with a small portion of the wounds that she heals (mental, physical or spiritual), and the weapon taints the very person who she is trying to save with its dark malevolence. This taint will cause the cured victim to suffer slighter versions of many of the terrible side effects of wielding the Midnight Blade which are described below. The magnitude of the taint is determined by the magical power that is required to heal the wound, and the duration of the spell.

Such a powerful tool comes at a terrible price. A man learned in the lore of the Midnight Blade could identify a long time possessor of the artifact by looking into his eyes, which would appear to be washed out and faded, as if the life they once held had slowly ebbed away.

When using the blade to cast spells, one is physically damaged. This damage ranges from sore muscles, bloody noses, and burnt fingertips to broken bones, large lacerations, third degree burns, and internal bleeding. Each different wound is of course granted with its own, unique, form of pain. If the spell is destructive in nature, such as static bolt or clap of thunder, the life force stolen from the target heals some of these wounds.

A spell with a longer casting time usually grants greater wounds to the caster, as his wounds grow over the duration of the spell. The basis of the wound, or its beginning, is determined by the power of the spell. A mage must concentrate through the pain in order to finish casting the spell. This, when considering the chaos of battle, is a daunting task indeed. When over exerting himself, such as by casting a spell above his level, the mage can black out due to the pain and damage his body has taken; this can lead to disastrous effects, like spell fizzling. If he can stay awake through the a powerful spell, then he will invariably black out just after the spell is finished.

The body is not the only aspect that this sword thirsts for. The mind is slowly maddened by its power. Each moment that one holds the blade in her hands, it urges her to do evil acts. Casting spells for nefarious purposes, slaughtering the innocent, rape, pillage, murder, and the pursuit of chaos. Each day her will is broken more and more, until it brings her to do its bidding. About once every two or three weeks, more or less depending on the will of the wielder and how long the blade has crushed her mentality, she is driven mad by The Midnight Blade's dark intentions, she remembers everything she has done, she watches herself do it in Co'or's vile name; yet she cannot stop herself. By the time she regains control, it is absolute. Sometimes it will take minutes, sometime it takes days. Every time, however, she once again has complete control of herself, only for the cycle to begin again. As the time of her breaking comes closer, her mind can lose control at vital moments, such as the directing of one of her powerful spells.

The wielder's soul is also drained by the weapon's power. This cycle is guided by the light of the sun. At any time where the sun is coming onto the blade, he grows weaker. By high noon on a sunny day he could more more cast a spell than you or I, as the blade needs his spirit to defend itself from the purity of sunlight. He feels frail and weak, as he indeed is. His body is more susceptible to damage, as is his mind. He is much slower and the world seems to be a blur rushing ahead of him. But as the sun sets he is rejuvenated and all the life that he had lost surges back into him, with the additional boost granted by the sword's might. He feels like he could crush stones with his bare hands and can feel his magical potential pulsing in his ears and fingertips.

It is assumed that the Midnight Blade takes life energy from the wielder in order to protect itself from the sun's light and warmth. The weapon seems to flow with the movement of the sun, and seems to draw strength from cold and darkness

Lastly, The Midnight Blade's influence on the wielder's spells wanes by daylight. If he could summon the energy to cast any spell in pure sunlight, without a cloud in the sky, which he cannot, unless he is supremely powerful, it would be as pure as any good wind mage's. But by midnight, or on a stormy day, the spell is more the sword's than his own.

The blade can, of course, also be used as a weapon. It is sharp like volcanic glass, and never loses its edge. Though the weapon appears to be pocked and pitted, it is immune to wear and cannot be broken by mortal hands. The Midnight blade is a two handed greatsword, which, though slow and cumbersome, could easily slice a man in two with a good downward slash. A knowledgeable warrior could use the weapons very unbalance to create great momentum with each attack, able to rend armor and foe alike.

History:

A blade of this power was not built this century and surely not in the century before that. Many millennia ago, when the "midnight-blade" was well known and feared, wielded by one of the most ruthless Chosen to walk the land, sages debated the blade's origin. Some clerics stated that the blade was built for Lokath by Kahlkaroth, citing its ability to corrupt wind magic, and the demonic engravings on the hilt and pommel, more skeptical historians suggested that it was created for the Bone Queen. Nobody knows why it harms its wielder so, some say it is because the weapon is meant to be handled by a Demon Lord, and uses the godly powers of such a master to enable much more powerful effects, others assume that the mortal creator of the weapon was mad.

For this section we shall concentrate on founded history, and ignore the more mythological accounts of the artifact's past.

The first written account of the Midnight Blade originated in a piece of literature that escaped the ruins of Fa'av'calar, and was later incorporated into an ancient tome, "Demonic Origins and Pathways" which was stored Aellenrhim Library. Upon its addition to the tome, which was compiled around 8000- b.S. the literature was updated, and a wholly separate section was added, which centered around the exploits of a man who was simply referred to as the Demon Son, and his devastating artifact sword. Both ancient and new were cryptic in nature, and the whole tome was lost to a devastating orcish raid thousands of years ago. Today, only fragmented copies survive.

Within the updated papers it is stated that the blade was mended within massive forges of pure liquid flame (which refers, obviously, to the heart of a volcano) and cooled within a pool of an innocent elven slave's blood. Here it becomes evident that the weapon is Soulbane. What little we know of the anciently powerful magical rock is that it is formed of a mixture of magma, magic, and pain. How the pain is actually imbued into the liquid rock is unknown, though the tome hints at several horrific contraptions which fueled the weapon's mending with the torment of tortured slaves and warriors. Magical preparations are also described, though no modern mage has been able to make sense of the rituals or divinate their exact purpose, though several marks and signs are illustrated. It is said that Soulbane is deprived of the life which touches all things, and so takes it from anything which touches it, in an attempt obtain the balance inherent in nature. This lack of essence which seems to characterize the mineral may also explain why anything forged of Soulbane seems cold to the touch, and may account for some of the blade's stranger properties.

The smith's name is not clearly stated, it is simply mentioned that he born of demonic powers and held in his heart the cruelest of evils. The Tome's subject is centered around the times of 9000 b.S., and leaves no doubt as to its main subject, The War of the Chosen. From logical deduction and much scrutiny one realizes that the forger of the Blade must be one of the Archmages, who must have planned to use the blade to gain an upper hand over his fellow Chosen. The coloration of the blade being a deep crimson black seems to suggest that it was most probably reforged within the bloody forges of Tak'Dinal. It is noted that the entry specifically used the word mended, which infers that the blade had already been forged, and was simply being repaired, which is critical, considering that Soulbane is actually poured into form with magic, and immensely difficult to repair if sundered. To use the word mended, the tome shows that the Demon Son went through a great deal of pain to repair a very important blade, as it would have been much easier to simply forge a whole new weapon. Thus, its original powers must have surpassed even this Demon Son's capabilities, or had some kind of special significance to him.

The first and elder document is far older than the other and its origins alone truly date the Midnight Blade. The scroll tells the tale of The Bone Queen and her battle with the orcish general, Us’gar Loc’um’rak. It clearly states that she is armed with a gigantic blade with devastating magical powers, which is broken in the heat of battle. In the entry, the artifact is called by the name, Móhephér. The tale centers around this blade, and describes the hilt as being engraved with the likenesses of the horned lord of darkness, and was as long as the woman who wielded it. It then revels in the myriad of powers which it had imbued onto its mistress. The precision of the description and how exactly it matches the unique appearance and powers of the Midnight Blade leaves little doubt to historians that the midnight blade is the blade which the story speaks of, and that it was indeed used by the Bone Queen, and presumably forged for her by her most skilled smiths and mages in the final days of Fa'av'calar. Of course, the Midnight Blade is not to be mistaken with the sword which was later fashioned of Avásh'aelía's famed bone armor. That weapon was destined of a much more glorious fate. By the writings of the elven authors, Avásh'aelía hid the shattered Midnight Blade away after her battle, and did find any further use for it. Perhaps she felt that the weapon had failed her, having shattered under Us’gar's flurry of blows, and from such sundering, allowed his axe to carve a grievous wound into her cheek. A wound which would forever mar her once unparalleled beauty.

Myth/Lore:

Neither document gives concrete evidence to the actual origins of the blade, though hints of Co'or's bidding lace both, and both do mention the wrathful queen of wind. Because of these hints, Clerics believe the weapon is of more demonic origins than historians would have them believe. The sword's massive girth seems to denote that it was not made for human hands, as it is longer then most men are tall, far too heavy to be used effectively in actual combat by a human. A demon on the other hand would find the weapon very capable, and perhaps they would find themselves immune to the weapon's vast array of negitive effects. Clerics of Co'or take these facts as proof that the weapon was created by a powerful demon. As superstition grabs hold of the general populace, it is held in the lore of the Midnight blade amongst commoners that the weapon was created by Kahlkaroth for Lokath, who later gave it to the Bone Queen so that she might sow hate and pain beyond the scope of mortal reckoning.

The tome that calls the weapon "The Midnight Blade" goes on to further detail about the blade's creation and uses. Many of the powers that the book speaks of seem unlikely to really have been imbued within the weapon. Such as the notion that the blade eventually mutates the wielder into a demonic being. The book also supports clerical theories as to the final resting place of the sword, stating that the blade was last taken into a great battle of wrongful death, through which men were prevailed to survive great trials, and after which there saw no mortal eye. "With the twelve's will, the blade was buried beneath sand and water for all of eternity. Let us all hope it shall never touch mortal hands again."

The battle that ended the War of the Fallen took place near the castle of Tak'Dinal, at the great gash in the earth that is now Eight Winds Bay. In this battle a massive spell was cast that destroyed the surrounding area and all of the warriors in it, including four of the Chosen. Considering the proximity to the Archmage Eckra the Cruel's great tower, Tak'Dinal, it is  assumed he was one of the mages to be caught in the spell's path. Clerics and commoners both believe that he brought the weapon with him to that final battle, which he would then have fought till the bitter end. Many even state that it was this weapon's great powers which sundered the earth in the final moments of that great battle. If so, the Midnight blade may still rest in the depths of Eight Winds Bay.
20  Santharian World Development / Magic in the Lands of Caelereth / Re: Druidic Magic (Rough Draft) on: 18 January 2006, 01:52:00
I am going to smash in here with random critizism because I hate Derek that much...

Mud has different levels of water and dirt, depending on the circumstance of the mud, and if the sand is fine enough, you would have a very difficult time taking the sand out of the water. If you take a hand full of water from the surf on some of the beaches of hawaii, the feeling is much like that of taking a hand full of mud. In both you have a fine solid heterogeneously mixed with a liquid. With this fact in place, does the domain of the essence then depend on how find the peices of rock/dirt are?


Oh and in a forest dirt is mostly dead leaves, does that make dirt in forests under the plant domain?

This is just crap to bug you because im up late and feel like such is teh appropriate thing to do.

ps, Spelling correctly is never the appropriate thing to do.:clap  

You have lived a life of cruelty and atrocity, you have bathed in the blood of the innocent, you have considered every act of depravity and your corruption knows no bounds. I am the angel of justice, I am the accumulation of all of your sins. Prepare for your redemption.

-Kain Cristar, Divine Aspect

21  Santharian World Development / Magic in the Lands of Caelereth / Re: Mina's question hour on: 18 January 2006, 02:04:00
So, for my own basic clairification, Ximax elves are allowed, and demanded in the rp, but not possible in the actual world?

I would think that an elf would at least try out Ximax due to a natural curiosity. With so many years to live, would they not be drawn to new experiances?

You have lived a life of cruelty and atrocity, you have bathed in the blood of the innocent, you have considered every act of depravity and your corruption knows no bounds. I am the angel of justice, I am the accumulation of all of your sins. Prepare for your redemption.

-Kain Cristar, Divine Aspect

22  Santharian World Development / Magic in the Lands of Caelereth / Re: The true nature of lightning? on: 01 December 2005, 22:14:00
That last statement was one of the first times Ximax made real sense to me. I know that you try to stray away from how things "really" work. Yet, I think that that is the question. Are all explianations correct? Or is there some undefined yet  higher truth, that realates to each mortal explaination?

You have lived a life of cruelty and atrocity, you have bathed in the blood of the innocent, you have considered every act of depravity and your corruption knows no bounds. I am the angel of justice, I am the accumulation of all of your sins. Prepare for your redemption.

-Kain Cristar, Divine Aspect

23  Santharian World Development / Magic in the Lands of Caelereth / Re: The true nature of lightning? on: 01 December 2005, 01:40:00
I personally have always had a hard time understanding how wind makes lightning. Ice is solid water, it makes sense, if you melt ice it becomes water. You can do nothing with lightning to make it into wind. While I understand that Science of the real world is not the same as reality in Caelereth, somethings just don't work. We cannot make our magic system skew reality so much that a realistic basis is obliterated by our creative flux. Ice must melt into water, therefore they are related.

In the spell clap of thunder, the clap of the mages hands translates into the thunder and therefore lightning. This expaination never really did it for me. While in Static bolt the lightning is created by seperating earth and wind Car'all, which creates energy. This seems to imply that there are multiple ways to create lighning. It also makes me wonder. If a wind mage can seperate earth and wind, can an earth mage do the same? Does that mean an earth mage can cast static bolt? Maybe my ignorance to the magic system witholds general revelations to me, but over all the system of lightning seems confused and beguiled. With many different versions of how and what it is.

I've never been in this debate, but I would like to see how persons of the second oppinion feel, as it makes more immediate sense to me. Though if we were to change it, the wind magic section would be in trouble, since Pikel is right. Wind offence is very lightning oriented.

Maybe If Car'all is supercharged it causes a reaction that leads to lightning? I have no idea of how to supercharge Car'all but I like to give stupid ideas anyways.:biggrin  

You have lived a life of cruelty and atrocity, you have bathed in the blood of the innocent, you have considered every act of depravity and your corruption knows no bounds. I am the angel of justice, I am the accumulation of all of your sins. Prepare for your redemption.

-Kain Cristar, Divine Aspect

24  Santharian World Development / Magic in the Lands of Caelereth / Re: Explosion, Fire School, Level 8 on: 10 August 2005, 13:25:00
what if you use the movement elements of wind to cause the rock to want to move outward in multiple directions That would make it explode right... does that mean that when something breaks apart, like a rock, it manifests a new car'all? because if it just keeps a sectoin of the old car'all then all the earth and everything is basiclly a section of a massive car'all and and and... its massive and such:evil (im to stupid to give a vailid opinion here but i say my mind anyways!;) )  

25  Santharian World Development / Magic in the Lands of Caelereth / Re: Explosion, Fire School, Level 8 on: 09 August 2005, 13:20:00
ill write it, you set up the hangman's rope (was going for guillitine... but with my spelling... no):thumbup  And it will be winds quickening when it comes to me. I'll think about it as i work today.. with that I leavith, and without a single usefull comment for this thread!!!;) :number1  

Edited by: Kain Cristar  at: 8/8/05 21:27
26  Santharian World Development / Magic in the Lands of Caelereth / Re: Explosion, Fire School, Level 8 on: 09 August 2005, 13:10:00
sure... thats what i ment... yea:o  :p  
And i ment intensify too:| ... yea uh YEA!;) 's (with vigor)

Edited by: Kain Cristar  at: 8/8/05 21:14
27  Santharian World Development / Magic in the Lands of Caelereth / Re: Explosion, Fire School, Level 8 on: 09 August 2005, 13:02:00
could he instead concentrate all of the fire Ounia in a certain spot, which might cause all the Fire ounia from the area to attract to that spot, then realeasing your uh controll and letting them stabilize? Im not sure if thats dumb or not yet, but maybe it will spark something smart, or perhaps im being naive again. maybe by using the first sphere and causeing all of the fire oun in an area (or object?) to enlarge?  

28  Santharian World Development / Magic in the Lands of Caelereth / Re: Shadowmancy on: 10 August 2005, 13:19:00
Oh... but it is such a sweet spell... it makes me so happy inside... anyways it was just a thought. good one though, if it had been good i mean... yea. ON that note, should i cut the spell out of my character then? And what is wrong with the spell being availible only to extremely powerfull mages? I am not extremely familliar with the entry, but does it say that lesser mages can cast this ghost spell?:noidea  

29  Santharian World Development / Magic in the Lands of Caelereth / Re: Shadowmancy on: 09 August 2005, 23:44:00
sorry I say things funny because I talk like i think and it makes sense to me... sometimes... What i mean is it takes the foes Car'all into yourself. Thats what the discriptor states anyways. I am bad at explaining this... here is a link

Edited by: Kain Cristar  at: 8/9/05 7:52
30  Santharian World Development / Magic in the Lands of Caelereth / Re: Shadowmancy on: 09 August 2005, 18:20:00
Maybe... Maybe it is a spell that is much like touch of fate, but instead of through the actual hands, it creates an avatar of shadow drain the victim of Car'all? Then the "ghost" dissapears because it's car'all takes damage = to that of the victim's?... I have no idea what the avatar might be, maybe just a manifestation of anti fire? That acts as a channel for the spell? You would have to be mighty powerfull to do such a thing, but... uh.. I say it can so there!:evil  I dont know.:noidea  

Edited by: Kain Cristar  at: 8/9/05 2:30
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