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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 18 June 2004, 10:58:00
I know by experience that if I write in the CD what level I'll be and what age the mods there will end correcting my level and age, etc, for months. They won't be happy, I won't be happy, and everything will colapse by the foot of a giant wabbit. So all I try to do is clear and speed things up. You people said that I could be maximum level 6 in the fire element. The only 2 possible offensive spells for me are Searing (lvl 7, molten hands), and Rays Of Heat, also lvl 7. I thought there was only one fixed level for everything, so being level 6 would mean being level 6 in every spell. But since I can choose which spell to learn and what level, I want to learn Rays Of Heat. This means I won't be able to learn any other spell, right?

Wise is the one, who doesen't tryes to understand everything...

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 17 June 2004, 14:58:00
allright allright damnit! The dragon language was only an idea, I dont intend to talk to dragons. Just forget it, since it is forgotten. About the magic, I want to be able to cast an offensive spell strong enought to be able to kill someone with it, since I barely will have combat skills (again, just enought to defend myself against animals). If I will be lvl 6, this will be of no help to me, since 1st I wont be able to fight someone with swords, and neither with magic, since with lvl 6 I haven't found any fire offensive spell capable of hurting. So YOU have to tell me what I can do and what not, and the age I would have to be. The sooner you people tell me, the sooner I can start.

Wise is the one, who doesen't tryes to understand everything...

3  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 16 June 2004, 11:34:00
Well I've an idea of how to use em. As magic formulas. I don't like those elvish words much (no offense). I instead would have used dragon language (I did in some case). I know Psyrpents have nothing common with dragons besides being both lizards and living in the same mountain, and I know also you don't intend to put that language up, but how about pysrpents say dragon language magic formulas instead elvish ones?

P.S. We still have to clear up which offensive spell I will be able to use and what level I'll be, also which age.

Wise is the one, who doesen't tryes to understand everything...

4  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 16 June 2004, 07:46:00
They took Dragon Language away? ooooh noooooooooooooo :speechless  that was the only language I found cool and was going to learn >.<

P.S. C'mon peolpe, I know you are there, answer me!

Wise is the one, who doesen't tryes to understand everything...

5  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 14 June 2004, 17:26:00
*reads mind, and answers* Cause I'm not old, I'm still a youngster, young vegetable. Some people get health problems at around 40 years, back hurts, white hair grows, skin folds, etc etc etc. Now don't get it in the wrong throath, I respect and admire old people, but I just don't want to be old, but still want to be able to use magic, cause magic fascinated me since being an embryo. When I was around 9-12 years old I got inspired by a game (Secret Of Evermore), where you could do magic by alchemic means. Per example, to do a fireball you needed wax and oil. So one day I tried that out by myself, getting a piece of wax, wrapping it up in a piece of paper (I thought it would help burn) and sprinkled oil on the paper, then torched it and throw it. Nothing magical, really, lol. I didn't really thought it would work, but I hoped it :D

Besides that, this is supposed to be a rpg, so I should play the way I am, and being old is not what I am.

Wise is the one, who doesen't tryes to understand everything...

6  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 14 June 2004, 07:19:00
I'm not gonna learn telekinesis as said before, so I don't learn any wind magic. To learn till level 6 I would then need to be 72 years old, that gives me the creeps >.<. But that's still too few, since with lvl 6 I could only cast Searing at lvl 4 (Burning Hands), which barely hurts anyone (even more, it heals). This is all so messy...

Wise is the one, who doesen't tryes to understand everything...

7  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 13 June 2004, 16:44:00
I would also preffer wind element, but if I'm gonna be a "mage" Psyrpent I'll be phisically weak, thought I need strong offensive spells to make that up, and according to Rayne I would be stronger in fire than in wind. Still we haven't decided which offensive spell I'll be able to cast. If telekinesis ain't a natural talent of the psyrpents, well, then to hell with it.

Rayne, I'm aware that being 50 years old would make me have a mentality of a 25 or 27 years old human (whatever), but are you trying to tell me that my mentality would still be too young to learn those magic? This would mean I would have to be 100 years old to be able to learn really damaging spells, which is totally unacceptable. At 100 years Psyrpents loose their mentalism, and they live till 120 (usually suicide at 110). I don't want to be a freaking old cranky mean (no offense, I'm simply young and thus it's not ok to play an old character). Besides that, it's not fair and very unbalanced.

A 25 years old human would be a quite good fighter if he choosed the path of a warrior, and wouldn't have big troubles against a mage of the same race & age, since a 25 years old human mage doesen't have hurting offensive spells (and if yes, no spell that actualy hurts much). Let's take per example Clap Of Thunder. A human able to learn that spell would be around 30 years old (when learning since child at ximax), and, I quote:

The level 3 attacks of this spell are relatively pathetic, and will be only send a person into a mild shock, putting their hair on ends and dulling their senses.

But a 30 years old human, who learned and trained to fight since child, is a deadly foe, even at 25 years, as he only needs to strike at the mage with his sword and we have a well dead mage. True, Clap Of Thunder has a range of 15 peds, but the lightning bolts don't follow the target, so if the warrior is running towards the mage, he easely evades the bolts. Not even talking about the casting time, the magic formula, reagents and all stuff.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

8  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 13 June 2004, 10:43:00
It's ok for me to be 50 years old. About telekinesis, I won't allways find objects to throw, like per example in a corridor or something. But your're right, so 1 additional offensive spell (for which I don't need any near objects) would still be needed.

And about 2 different elements, Mentalism is supposed to be a natural talent of the psyrpents. They of course need a bit training to learn to control it, but they the power since born, only need to learn how to use it. 50 years should be enought, but if you really think it takes more, well then propose me an age.

P.S. Please respond my question about Flame Control.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

9  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 12 June 2004, 07:34:00
Hmm, well, I would want to have telepathy, telekinesis if possible too (not too far, like 10-20 peds, just to per example get a distan object, like a torch, push a lever, etc.), 1 or 2 offensive spells (gotta defend me after all),  Flame Control, Rise Flame and Light.

Ain't much asking is it?

P.S. When per example extending/growing a candle fire with Flame Control to make sort of a fire wall about 4 peds long and 1 ped wide & high, would that hurt the same as a candle or more?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

Edited by: Taranos at: 6/11/04 15:38
10  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 11 June 2004, 11:59:00
oh well, I can't help you with that problem, I'll probably end up messing the spells up more than they already are :biggrin

So what to do now? Wait until the magic system's up?  

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

11  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 10 June 2004, 07:11:00
Doh, the magic site wasn't quite up-to-date when I was playing 2 years ago, and it's neither today. I think we found then our main problem, didn't we? mmmeow..

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

12  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 09 June 2004, 19:03:00
2:45 Morning. Turning in my bed 100 times in a minute. Can't sleep. And those damn insects make it even harder. Already inflamed 1 mosquito, 1 bug-like creature with some kind of hump, some smaller insects looking like mini-mosquitos, and several other insects. But they won't leave me in peace...sight...aaaanyway...*mosquito flies in front of face*...mmmyes, as I was going to say, I don't mind being physically too weak, as long as it's enought to be able to defend myself with a sword against animals like wolves and similiar weak stuff. Would be also cool if I were able to climb rought walls and trees, thanks to my strong claws (juzz an opinion, not sure if it's allowed). About mentalism, I know it's not allowed to controlate another character, read his mind or do anything that would be somewhat controllating someone else, and I'm not interested in that anyways. As long as it's possible at NPC, it's ok, alltought even there are some restrictions (per example reading the mind of a NPC, and getting info not relating with what the story mod has in mind, etc, mmya...)

As for the magic, I read that explanation either Huun or Rayne did about being earth wanting to wind, etc stuff bim bam bum...
It sounds quite reasonable to me. Alltought I would preffer wind, if I get stronger learning fire magic instead wind, so it be. Still better than earth magic, which seems to be only necro stuff, dunn like dead meat >.<

As for the age, I think it's ok for me to be around 52 years old. That equals to a 26 year old human, with the same mentality (or maybe not, whatever). In any case, 52 years (or maybe 42 if I decide to learn at ximax at age of 10) is, I think, enought to be lvl 6-7 fire, as a human surely would be (and Psyrpents are same intelligent, if not more cause of their mentalism). At least lvl 6 cause then I can do Rays Of Heat, which seems to be the only offensive Fire spell, besides Searing, but it only hurts when at lvl 10 (n'ya I now, you won't allow me to be archmage blah). Bout being the size of 2 peds suits me fine, meh.

Can't think of more stuff right now, so I'm off for now *gathers flamethrower and aims at mosquito:evil *.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

13  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 09 June 2004, 05:51:00
I also think psyrpents are a bit too big, thought not much. The claws reach nearly 3 meters/peds, that's quite huge. But the Eyes for example stand about 2 peds. That's not too big, but maybe 1 feet lower won't hurt em much. As for their language, heh, in my CD it sais in my weakness that I can't talk well human and other languages. So when I was rping I used to say something like "zzzz can I hev a glasssss of water" and that kind of stuff. The problem is the other mates might had problems understanding what I really wrote XD. Psyrpents sometimes must rally on telepathic to talk, because they barely can't pronunciate some words, as can be readen in this section of the Psyrpents:

PraFeroonKorTyr
As a sign of acceptance to their dwarven allies, the Psyrpents have taken the dwarven name for this enclave on Denilou, roughly translated as "Meeting City", though they have to resort to telepathy to do so as the name is incredibly hard to say in Syrpentine.

Me per example I would want to be eyes, so I guess it won't be a problem if I'm about lvl 3-4 Mentalism, since they are trained for that. Besides that I couldn't find any offensive/hurting mentalism spell. The only things that come me to mind are things like illusionism, telekinesis (alltought that probably goes more to wind won't it?), etc.

P.S. Cool to see you again around Xarl.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

14  Santharian World Development / Magic in the Lands of Caelereth / Re: So many questions... on: 08 June 2004, 16:56:00
If physical strength is a problem, well no problem (hey, a joke!). We just make me a bad fighter, enough to wear off animals and similar weak enemies. One thing thought I always wanted (as seen somewhere in my CD) is the ability to climb, per example on rough walls and trees. What about that?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

15  Santharian World Development / Magic in the Lands of Caelereth / Re: <.< >.> on: 08 June 2004, 13:39:00
I'm not talking about controlling other player characters, I know that's not allowed. But it's (as far as I know) allowed to cast mentalism spells on the NPC, per example illusion, or shrink his brain to the size of a peanut :P.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

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