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136  Santharian World Development / Places and Map Design / ... on: 16 June 2004, 22:02:00
People: The Alianian Hills belongs wholly to the Dogodan Shire Hobbits that live a peaceful existence within the rolling hills and windy grasses. The Hobbits, requiring hills in which to make their homes, find a perfectly suitable habitat in the hills, which provides the resources needed to live comfortably. The terrain is also extremely fertile, which allows for another cultural aspect of the halflings: that is, their natural inclination towards gardening and planting. Rarely does one find a hobbit hole without a small garden out front, behind the white fences standing quietly along the road.

This hobbit tribe is considered to be some of the purest hobbits, given their seclusion. Their hair is typically light in color; usually a light brown or blond, and their eyes tend to vary from light brown to light blue. They are small little creatures, as are most halflings, averaging a height of a little less than a ped. Like all hobbits, they have large feet with hairs that allow them to travel without need of boots.

Coat of Arms: Coat of Arms for the Alianian hills is the same as it is for the Dogodanshire hobbits. That is, round, derived from the Helmondsshire’s Coat of Arms. Also like Helmondsshire hobbits and all hobbit tribes, they use a green leaf in their design, usually of a verdurous and bright green color with a serrated edge like an oak’s. This, of course, is because they live in hills where large, ancient oaks are popular among these Acornlands. The leaf is laid across the coat of arms with its point at southeast.

Across it, on top, is a lute (or so it is called, though many say it’s a violin or else a guitar). This symbolizes the tribe’s love of music. Often the body of the lute is made of a rich brown color with shiny strings.

Climate: The fertile hills of the Alianian hills are prone to only very mild weather. Being situated between two bodies of water (The Ancytharian Sea and the Adanian Sea), the climate remains rather nice, being cool in the summers and warm in the winters (Don't you mean warm in the summer, cool in the winters?), and not fluxing too much between seasons. The greatest through to the hills is perhaps random hurricanes, most of which become weak once they have hit the shore. Sometimes the winds off the two seas can cause mild tornados, but because of the hiklls surface, many tornados don’t last long. The housing of the hobbits, being mostly underground, has allowed them to live a rather comfortable lifestyle away from  (Maybe change away from to beneath) the angry winds.

For the most part, the hills are very quiet and calm, though there are always light winds whirling about the trees, over the grasses and through the dusty streets of hobbit villages. The winds give the scent of sea and serf (i believe it's surf, isn't it?), which is often refreshing and calming, and in a deep breath can clam one’s nerves.

The rainy season starts in late fall and carries all the way to mid spring. Often times, these rains are sweet and light. Spring rains are known for being refreshing and gentle, as though they landed on the ground only to feed the delicate sprouts that carefully push their heads through the earth. Some say the winds are gifts from Jayrial, while others have even claimed to see Eyasha floating through the silvery rain clouds, “showering the world with peace.” But not all the rains are so mild. During the winter, storms over the ocean can be blown to shore. These rainstorms can be very violent, and each streak of silver rain can glint like a blade to strike the earth. The winds tear deep scratches in the muddy earth, and lightening lights the angry sky, sometimes striking a tree, though most trees live through the events.

The changes through the seasons are very apparent in the Alianian Hills, where trees, especially White oaks accentuate the colors of the season. In spring, the white oaks slowly begin to form their lovely leaves and acorns, which give the bare branches some life. It is during this time that the Aelirels, who have seemed to vanish all together in the winter months, appear again to fill the sky with sailing song. Flowers will open up, and, should a traveler wander through the hobbit towns, they’d find the population busying themselves with planting new growth.

The summers are very warm, rather humid do to how close the hills are to the seas.  (Put an and in there and change do to due) The hobbit population, not being all too fond of swimming, will sometimes sprinkle their skin with water to keep themselves cool, and wear light clothing. The White Oaks are filled with leaves at this time, and the rustle of the canopy and the sway of lazy grasses are very characteristic of summertime in the Alianian Hills.

The autumn might be regarded as only of the most beautiful seasons in the Alianian Hills. The Acorn grasses turn a rich, golden color and make the hills seem as though they might be made of gold. The Oak Trees turn brilliant colors, like deep scarlet and yellow, and their leaves, in the cool winds, are flown up into the air before descending to the ground. The leaves all fall, and many of the hobbits are, during this time, preparing for the winter. Some hobbits will make new hobbit doors and window frames that are strong enough to take the winter rains.  (Any special method they use to make these frames?)

The winter is known for these rains and rainstorms. The Oak Trees, by this time, will have lost all their leaves, and their white, barren branches may resemble skeletons of what they once were. A few trees may be struck by lightening, causing them to grow in strange ways in the years to come, though many will survive.  (That seems really outta place in that sentence) The grasses will all be withered by this time, and often be reduced to string brown blades on the ground, which often becomes muddy.

Mythology: The creation of the Alianian Hills is said to reach all the way back to the time of Myths, when the world was still new. It is said that during this time, dragons were a common sight. Most of them stayed in their selective locations: the firedrakes and dragons stayed around the volcanoes, while those of the sea stayed close to the oceans. However, the horned drake, it is said, was a capricious and dangerous creature. Though they resided mostly on the mountains, they would often fly down into villages and burn houses, destroy crops, and even eat the livestock.

The townspeople, it is said, prayed for help from the destruction of the horned drakes, and gentle Urtengor answered their prayers. With his large hands he plucked the beasts from the sky and cast them deep into the ground between the Istarin Forest and Seanian Swamp. He covered them with earth and rock. The rest of the horned drakes, frightened of the might of Urtengor, ceased their attack of the towns, and many of them traveled northward to the Tanadalas to hide. There they would lay until the Dragonstorm.

The mounds (hills) of the Alianian Hills serve as reminders of the power of the gods. It is believed that most of these dragons are now dead, but many speculate some are still living deep within the earth; hate fueling their heart, waiting to be unearthed.  I do like the myth better then my lute player idea >.<

Flora: The most predominant plant on the Alianian Hills is the Acorn grass, which grows almost exclusively on these hills, over the fast slopes and even in the gentle nooks between them. The grass, because it is so prominent, has become a most notable characteristic of the Alianian Hills, swaying in springy green to the light winds that wind through them. Though light green in spring, a deeper green in summer, they turn to a golden yellow in the early to mid autumn, and because of their omnipresence on the hills, changes the look of the area in its entirety.

The grasses cloak upon the hills lifts only for a few sections of flowers that pop up through the soil. The Dalferia is one of these, can be found in various places through the Alianian Hills. The Hobbits of the area will grow these plants in their gardens, too, not only for their edible green seeds, but also for their beautiful flower, which can grow in any number of bright and attractive colors. The flower also has special significance to the hobbits, being the symbol of one of their deities, Dalireen.

The common Sunflower also grows within the Alianian Hills. Although most associate the sunflower with being a plant of the Elverground, the plant can grow well here as well, with the constant breezy atmosphere of the hills. Not all plants, however, can take the direct wind, and many grow in the ridges of the hills. These include the Lorahough and Yahrle, both of which are collected and used by the local hobbits. Because the winters can be very wet, many hobbits have taken to collecting the Lorahough to use them as fire-starters in the winter, while the Yahrle is used to treat all sorts of medical conditions.

Small forests grow in the ridges between the hills, and within and around them can be found all sorts of plants, in particular the Allia, which produces a berry sometimes used to dye clothing, but is handled very carefully because of it’s poisonous nature. The Redberry bush also grows well here, usually just outside the forests, close to streams or small rivers. In autumn, when the bush’s berries turn sweet enough to eat, hobbit children parade about the bushes, collecting them to make into jams.

Within the small forests that run throughout the hills are home to a plethora of trees. Birches throw in small clusters throughout, usually just inside the forests, while maples claim larger pieces of ground to spread out their branches. The birches give the hobbits parchment paper of which to write their songs and documents, though most keep such things inside their head. The Maple supplies the towns with delicious syrup that can top deserts or little taste treats. Within the forests, in small clearings, grow small patches of Shade grass. (Small twice ::wrinkles his nose:: Can ya change one to little?) Both in and around the forests grow mushrooms, of which the hobbits are extremely fond, and regularly collect for various dishes.

The White Oak is undoubtedly the most prominent tree in the Hills. Not only does it dominate the forests of the Alianian hills, but it can also grow sparsely by itself, sometimes even daring to take root on the top of windy summits. In almost every portrayal of the Alianian Hills is there a picture of the tree, perhaps in the background, or else does the portal take place in or under the canopy. (eh, I'd change the last part, but I'm not sure how.  Portal just sounds akward in there) The White Oak helped give the Alianian hills their nickname of “The Acorn lands.” In Autumn occurs “the falling,” when all the acorns begin to drop and cover the ground for all the little Kuatus and other forest rodents to collect and gobble up. The hobbits have made a hearty collection of recipes in which the main ingredient in acorns.

Though the hobbits get a lot of the nutrition from the surrounding terrain, many of them have also taken to planting gardens, in which they will grow Lyth’bélls, Pease, and Pompion, all of which they will use in various dishes and recipes. (seems a wee bit run-onny.  Maybe cut the sentence in half at gardens and add "They grow la da da.. all of which they use in various dishes and recepies) Other flowers and plants are planted purely for decorations, but such does not occur often, for the hobbit’s love of gardening is often rivaled only by their love of cooking.

Fauna: The Alianian Hills may at first appear to be void of any animal life at all. Even the hobbits can be hard to fine, given their homes are hidden away inside the hills. It is true that most of the life in the Alianian Hills is tucked away with the scattered forests. The Prieta dwells into the forest, grazing upon the shade grass that grows inside the forests, in small clearings. When hobbit meets Prieta, it seems as though both parties are equally frightened by each other, and for this reason, hobbits typically avoid treading too deep into the forest.

There is perhaps better reason for not journeying too deeply into the forest, though. Some animals, such as the Wild Pig, which can often times be violent if provoked.  (Fragment, shame on you :p ) The twin tusks protruding from the upper jaw could easily impale, and thus, the forests are, for the most part, left alone by the residence of the hills, though sometimes a traveler may journey through the forest in search for a meal.  (Seems run-onny.  Maybe explain that the pigs tusks make them dangerous so they're left alone.  Then add that sometimes a traveler etc etc.)

Hobbits tend to much prefer the small rodents that scurry outside the forests, or else just inside the forest where they deem it save (safe?) to hunt. Kuatus, that which the Hobbits call “quirrls,” is just one of these rodents. Though Kuatus typically live up in the treetops, many will journey down to the ground to search for food, and sometimes hobbits will try to catch one in hopes of making it a meal. Catching these critters, however, isn;’t easy. All they need is a tree for them to escape.

Most of the woodland animal meet the hobbits get is rabbit meat. Teraps can be found scampering through the forest, as well as through the ridges of the hills. Often called “coonies” by the hobbits, these rabbits may be caught through traps (as they typically are by the hobbits) or through use of a spear or bow and arrow (neither of which they halflings are too versatile with). The rabbits themselves live happily here, reproducing quickly inside of rabbit holes scattered throughout the area.

Rolling Hedgehogs also find some sanctuary within the woods, though they aren’t as inclined to leave the safety of the trees. They, along with some other rodents, prefer to remain in the shadows. Many mice are the same, and build their homes deep in the forest where they are not easily seen. Despite their best efforts, though, many mice still fall victim to the wood owl, who also lives in these small forests, often in hallow trees. Often times their haunting call can be heard through the night.

But the Wood owl must share the night skies with another aerial critter: the bat. Most of these bats spend the daytime deep in the dark forests, where the canopy is laced so thick that very little sunlight can penetrate to the forest floor. There they hang, like strange ornaments, waiting for night, during which time they take to the skies, feasting upon insects. Though the appearance of bats frightens many children, perhaps reminded of demons  (Would these children really have a concept of demons?  Hobbits don't seem like the sort to pass such scary legends around, I could be wrong though ^^ ) by the look of their leathery wings, most adults know that the bats help to control the amount of biting bugs in the area.

The Aelirels thrive in this area, sailing on the winds and doing wonderful aerial dances high above the trees. These white-plumed birds hold special significance to the residence of the Alianian Hills, because the bird is one of the representations of Dalireen, the hobbit deity of music, dance, and storytelling. The Aelirels in this region have appendages of an orangey coloration, due to the mild temperatures.

Field mice that are able to stand the windy and muddy winters find a lot of enjoyment in the hills, and are one of the main prey animals for the green grass snake that slithers through the grasses. Despite the grasses shortness in length, it is still able to hide rather well in the hills. And it’s a good thing, too, as often times hobbit children (mainly boys), will wander through the grasses searching for a snake to catch, though they may come back in tears with a harmless snake bite on their finger.

The residences of the hills don’t typically keep many pets, but will keep livestock. Because of the size of halflings, they aren’t ones to keep large animals like horses or cows, and tend to rather keep pigs, sheep, and small riding ponies. Some halflings will also keep teanish in coops or in their front yard, though one must be careful to watch out for red foxes. Though the red fox does not live in too great a number here, a few individuals might be seen

Resources: The wind of the Alianian Hills is an important resource in and of itself, utilized through the use of windmills that use the breezes to grind wheat and other grains into flour, used to bake bread and pastries, of which some hobbit bakeries are renown for. Some traders from up North, as far as the Heath of Jernais, come to the Alianian Hills to have their grains ground cheaply by these mills.

The closeness of the Alianian hills to two seas supplies them with overwhelming resources from either side. Trysters and Oysters can be harvested along the shore, and the pearls within them can be sold throughout Santharia. Sea-salts gained by leaving pools of seawater in the sun are a precious commodity, able to preserve pieces of meat for the winter, and also used as a seasoning. Then, there are the vast quantities of fish found in the waves.

However, the Alianian Hills themselves have a lot to offer, despite being surrounded by many useful resources. The various lakes in the hills are filled with delicious fish, and even fresh-water crabs can be found searching for food along the shores. These freshwater pools, however, are probably most useful for providing a source of freshwater that can be used for irrigating crops. That is, if one does not have one of the various streams running by them. The streams can provide a drinkable source of water for men and hobbits alike.

The soil of the Alianina hills is very fertile if a plant can stand the constant winds that glide over the valley. The hobbits have made good use of this resource by planting a variety of different plants in the area, and tending well to them so that they flourish despite the windy conditions. Small crops can be plated in he ridges between the hills where the wind is not so strong to produce a plentiful harvest. Some of the plants that grow naturally on the hills, such as the redberries and the Dalferia, produce edible seeds and berries used in various recipes and dishes.

137  Santharian World Development / Places and Map Design / ... on: 16 June 2004, 20:24:00
::Crawls in:: I'mma pick this entry apart like a booger.  My comments will be in Navy blue, GO NAVY :x  .. OH, and typos will be in Grune


Alianian Hills

Overview: The Alianian Hills, located between teh Istarin Forest and the Seanian sawmp, dwell in a peaceful strip of land tween the Adanian and Ancytharian Seas. Because of the large bodies of water on either side, the climate remains rather mild. The Dogodan Hobbits live peacefully here, with houses built into the hills and gardens planted into the fertile earth.

Description: The Alianian Hills are a picture of simple serenity. The closeness of the Hills to two masses of water keeps things cool and mild, and thus plants flourished here.  ("The closeness" sounds a little akward.  Why not change it to "The pleasent climate allows plants to flourish.";)  Often, however, perhaps because of the soil, little grows with as much thriving exuberance as the Acorn grass, which springs up in verdant tufts of chartreuse and gentle green. (This one seems a little run-onny (new word ^-^).  I'm not sure where you could divide it though >.< )  The grass, bending and lifting with the pressure of passing breezes, is always in motion, and seems perennially green. Up until late autumn the hills will glisten green before carefully turning to a golden yellow when the winter finally overcomes it.

Hardly is there snowfall over the hills, but when winter comes and the grasses have withered with seeds sown deep, waiting for the spring to arrive, the rain falls to feed the ground. (Just an opinion here, but I think "Hardly is there" seems a little akward.  Maybe change it to something like "Snow rarely caps the hills, but when winter comes.....) The winter rainstorms can often send little hobbits scurrying home, but even the young ones know that the glints of falling rain will help to make the spring time lush and fruitful.  (For some reason I like the picture of hobbits scurrying into their barrows ^^)

The grasses and flowers grow anew in early spring, as though each seedling were anxious to poke its little head through the earth to meet the gentle sun. Things tend to grow rather quickly in the Alianian Hills, especially in spring.  (I can't believe i'm asking this but is there any paticular reason they grow quickly)

Soft breezes from the seas to the east and west glide through the grass, carrying reminisce of ocean spray and salts and the fragrance of all the flowers and trees touched on its path inland. Rarely are such breezes bitter, and even during the cold season they seem uplifting and kind. The trees sprinkled here and there in the hills, primarily White Oak, are always whispering through their leafy canopies under the musical touch of wind.

There are a few, small forests in the hills. The forests are not typically very dense, and tend to grow between hills, in the small vales and valleys between where hills rise up. Though some hobbit children rumor there are monsters or beasts living in the forests, the truth is that many of the woods are harmless, containing few or no wild beasts.  (That one sounds a lil' funny to me.  Maybe change the last part to just "most of the woods contain few or no harmful wild animals.) The forests are simply too small, and are typically only inhabited by vagrant deer and small rodents. The White oak is the main tree growing in these forests. It is the great concentrating of White Oaks throughout the Alianian Hills that has lead it to be called “The Acornlands”

Of course, the most prominent feature of the hills is indeed the hills themselves, rising from the earth like maternal curves. Some of them are rather small, measuring hardly a dash in diameter, to those that measure more than half a league. They are hills, however, and thus do not reach so high toward Grothar’s sky as the mountains to the north. Never are the hills are never topped with snow, though they may be topped with a small congregation of trees..  (Change topped to crowned or something like that (sounds funny imo when you use it twice)) They are rounded on top, and the highest hills measure a little more than half a dash.

Small rivers and streams are common in the hills, though many of them are dry in the warm summer months. In late autumn and spring, however, the soft babbling of water can be heard as streams wind between hills, through forests and past small villages. The Alianian hills are situated on land slightly higher then the surrounding terrain, so the streams wander off, both eastwards and westwards (a phenomenon that puzzles wanderers and hobbits alike for a while until it was discovered that the hills were slightly uneven in height in some places, so some streams emptied in the Ancytharian Sea and others, the Adanian Sea).

Lakes scattered throughout the hills, usually located in nooks between hills, provide the local residence with a more permanent water source, and fish that dwell in the waters, as well as useful pants that grow along the shore, such as the Yealm. These lakes, like the Alianian’s forests, are small, usually about a dash in the widest portion. The depth of the water is unknown (very few of the inhabitance have never really cared, much less boated into the middle of the lakes to find out). The most popular lakes are the Dombel Lake (located in the North west) and the Popin Lake (located slightly south of center). Both lakes are named after hobbits who are said to have discovered them, and by accounts of many of the hobbit families in the area of these lakes, these two hobbits seem to be related to every hobbit currently living in the Alianian Hills.

All the roads through the Alianian hills are gravel and dust, even inside the small villages tucked within the hills. Because so few wanderers really stop by these villages, most roads to the hills are small, only a few peds wide, enough for a horse and a cart. As for the villages, they are made of modest dwellings, all carved out of the hills, probably due to the fact that most of the population is hobbit. The houses are usually rather small to fit the lifestyle of the hobbit, and sometimes contain rooms of storage where a hobbit may collect the various presents he or she receives. The doors and windows of the dwellings are round. Being in the ground, these hobbit holes may interconnect under the ground, and work like huge mansions under the earth. Such hobbit holes are called smials.

Many hobbits have taken to creating front yards to their houses, usually enclosed by a fence (white picket is the common style. Any other style is thought to be rather peculiar). Within this yard, various vegetables and flowers grow under the care of their owners. Sometimes the houses even have stone pathways leading to the front door. Of course, all decorations are done in moderation. Only important buildings, such as the council, are very decorated, and are usually dug into larger hills.

Because of the winds that blow constantly through the landscape, hobbits have erected windmills across the Alianian Hills where they can grind their wheat into flour. Sometimes traders and travelers will journey from the north to make use of the mills. The windmills have four blades that are guided by the wind, and help to grind the grains inside.

Location: The Alianian hills are located between the Adanian Sea and the Ancytharian Sea. These two bodies of water are what keep the climate in the Alianian Hills so mild. North of the Alianian hills lie the Istarin Woods where dwell the Jhellhelrhim. The Seanian swamp rests just south of the hills, and the rough traveling through this area is perhaps one reason that few wader into the hills from the south.

Location: The Alianian hills are located between the Adanian Sea and the Ancytharian Sea. These two bodies of water are what keep the climate in the Alianian Hills so mild. North of the Alianian hills lie the Istarin Woods where dwell the Jhellhelrhim. The Seanian swamp rests just south of the hills, and the rough traveling through this area is perhaps one reason that few wader into the hills from the south.  (Methinks you double posted location ;)  )



~~~~~~~~~~~~~~~~~

Need a break, i'll do the rest lata ^^

138  Santharian World Development / People of the World of Caelereth / ... on: 25 July 2004, 18:13:00
The other six will be very mysterous.  HOWEVER, there are things in elven texts (look at the War of the Chosen entry) about his childhood, the rape, and his species (Half shadow elf, half human).  I did try to leave his childhood a mystery though.  All I put about it was that he tended to be extremely secluded from others, and that seyella always provided for him.

Don't worry, if you want mystery, then wait till the other six come out :D  

139  Santharian World Development / People of the World of Caelereth / ... on: 23 July 2004, 14:23:00
But that doesn't do us much good if he never comes around.  ;)

I'mma try and get in touch with him, but I'd really like to start on the other entries for the chosen.

140  Santharian World Development / People of the World of Caelereth / ... on: 22 July 2004, 17:17:00
Too lazy to actually log in and edit mah post :d

There is no mention of either of his names in this forum or in any of the others that I can find, aside from this thread.  I believe I have gathered all the information on the site, and I have checked, but do not see any entries by Capher.  If someone can point me to one, or to his profile, or again can help me contact him, then I will speak with him about Ethan.  Otherwise, I'd like to get started on the other chosen.

141  Santharian World Development / People of the World of Caelereth / ... on: 22 July 2004, 16:57:00
This is all of the info that I could find on him.  I'll try looking on the dev board though.  AFAIK, there is no other info on the other chosen.  I would think Capher would at least write their names down somewhere.

If anyone could help me get in contact with him, that would be appreciated.

142  Santharian World Development / People of the World of Caelereth / Méhan'Melór (Ethan the Chosen) on: 21 July 2004, 19:49:00
I have decided to start writing entries for the other six un-named chosen.  But I noticed that one of the most important chosen doesn't even have his own biographical entry yet.  

This entry is compiled from various bits of data and improv.

Okay, it should be ready, comments are appreciated as always!
~

Overview: Sometime in the middle of the War of the Chosen, a rape so violent that the gods themselves took notice occurred.  From this cruel union, a child named Méhan'Melór, half shadow elf, half human was born.  After overcoming a childhood of rejection and self-hatred, this young man was granted a power that approached those of the gods themselves.  And through his own sacrifice, the world was saved.

Appearance: Méhan'Melór, also known as Ethan, is portrayed as a larger-then-life, dashing, young hero, despite his heritage.  In truth, he was probably a short, scrawny, and ugly boy.  But bard songs very rarely concern themselves with the whole truth.  An adaptation of an ancient elvish song is the closest thing to a description that can be given to him.  The song describes him as a head above everybody else on the battlefield, fair skinned with blond hair and dark green eyes and a slightly rounded face.  It alludes to him having the "countenance of a god" and "Seyella's Fire" in his eyes.  Another noteworthy detail mentioned in the song is a rusty sword at his side.  However this description is merely a song.

Scholars surmise that he was actually a short, ugly, almost emaciated boy.  Every rendering of a half-human half-shadowelf has turned out rather distasteful by any race's standards, and Ethan was probably no exception.  However nobody knows for sure what this legendary hero looked like, for anyone who might have known him is long dead.


Biography:
Childhood and Teenage Years: Due to the lack of history, nobody can say what year Ethan was born.  However historians place his birth somewhere between 9100 and 9150 B.S.  The elvish legend alludes to him as the product of the rape of a prostitute by Saban, a slave to Co'or himself.  No records were kept of Ethan's childhood, but it is commonly believed that he was and still is the most shunned person ever born, rejected by his mother and the rest of the world.  Despite his mother's intentions to let her son die, Seyella had another plan.  Somehow, he always seemed to get whatever he needed: clothing, shelter, food.  He grew quickly, separated from most of the world, and largely unaware of the grand war that surrounded him every day.  Historians speculate that much of his time was spent deeply contemplating his own existence.

Adulthood: Twenty is the commonly accepted age of his gift.  It is said that Seyella blessed him.  The only record thought to be accurate is an elven text, the Cárpa'dosía.

The Cárpa'dosía describes Seyella herself meeting with him and explaining the War of the Chosen, a war which had not reached his small world.  After days on end of explaining, Ethan still could not understand the grand scheme.  In a moment of frustration, Seyella allowed him to see the future of the war.  For that moment, destiny became clear to him.  He realized his purpose, and awoke from his small world.  Dormant powers sprung to life all at once.  He was overwhelmed, and fell to the ground.  At this time, according to elven texts, he was dead.  Seyella herself took care of him for three days, and on the third day, Ethan came back to life.  Endowed with magics, the young man remade himself into a much more appealing form.  He was given a dragon, a shape changer, who usually followed him in the form of a lovely female elf.  Together, the two were thought to be a surefire end to the War of the Chosen, and quickly gained a large following.  

The future was clear to both Ethan and his dragon.  He would die in the fight, but his death would end the great war.  Historians estimate that the date of his attack on Ma'asherom was around 5003 B.S.  He is said to have led five hundred men into battle.  None of them, including himself survived.

Importance: Ethan is considered to the the hero of the War of the Chosen.  Even though he was not successful in ending Ma'asherom's life, the wizard was so drained after the fight that he fell to a minor insurrection upon returning home three years later.  Ethan is also the only known person to have contact with a tame shape shifter dragon.

Edited by: Kikhku at: 7/21/04 4:33
143  Santharian World Development / The Santharian Herbarium / ... on: 03 August 2004, 13:49:00
Go for it, i wanna know what needs to be done :d

144  Santharian World Development / The Santharian Herbarium / Re: Corpse Cherries on: 09 June 2004, 15:30:00
But still, it can't afford to lose it's crop every time a tree branch falls or something like that.  And the forest floor would muffle most of the vibrations anyway, right?

Dear Beth.....

145  Santharian World Development / The Santharian Herbarium / Re: Corpse Cherries on: 09 June 2004, 10:18:00
M'kay, changes are in italics.

I thought about the vibration bit, but what about when it rains?  The ground will be full of vibration and the bush can't afford to lose an entire crop of berries just coz of a drizzle.  

Dear Beth.....

146  Santharian World Development / The Santharian Herbarium / Corpse Cherries on: 08 June 2004, 09:47:00
This is my first time in this forum.  For some reason this idea just popped into my head and I felt like writing it down.

M'kay, first draft is done, and I welcome comments.
~~~~~~~~~~~~~~~~~~~~~~~
Corpse Cherries

Categorization: Edible plants, bushes

Overview: Once an extremely rare bush, this plant is evenly spread through the Shivering Woods and the area around Horth.  They are easily identified by their berries and are, for the most part, avoided.

Description: Overall, the size of the bush varies from under half a ped tall and one ped around, to a record of five peds tall and eight wide.  In general, it has a very rounded shape.

Its leaves are heart shaped, coated with a thick, waxy cuticle that acts as a deterrent to small insects looking for an easy meal.  Leaves are often in groups of four, budding evenly from the branch.

The entire bush is a deep green color.  Its berries are either red, gold, blue, or yellow depending on the time of the year (Red for summer, gold for fall, light blue for winter, yellow for spring).  The berries can range from a nailsbreadth to about the size of a fist, depending on the size of the bush.  

It's flowers have petals in multiples of four, and are never wider then a nailsbreath.  They are a plain green color, and most untrained eyes will not even notice them.  The plant blooms year round unless tempuratures prohibit it, and usually self pollinates.

Territory: This plant was found exclusively in the Shivering Wood for many centuries.  Now it has expanded its territory to the city of Horth.  Many botanists believe that within a few years, the plant could spread through all of Xaramon.

Usages: This bush is a plant of several usages.  
~The waxy cuticle on the leaves can be scraped off and used as a watertight sealant.  
~The leaves, when dried up, have a minty flavor and are often used to flavor tea or beers.  
~The berries themselves are edible, but they must be carefully harvested and have to be left sitting for at least a week before the venom in the seeds is gone.  This venom can also be removed by boiling the berries, but this leaves them with a sour, tart flavor.
~The seeds inside the berry can be harvested and used to tip darts with a dazing poison.  If left sitting, the poison weakens into an anesthetic, commonly used to numb patients for crude surgeries (sawing a gangrenous limb off, etc).  But this must be done carefully.  If the venom is not aged enough, it could hurt the patient, and if overaged, might do nothing at all.  The poison only ages when it is inside the berry.
~The berries can also be used as a dye when squished and watered down.

Reproduction: The Corpse Cherry vine was named such because of the unique way it reproduces.  Each cherry, while on the bush, is under a huge amount of pressure.  The only thing keeping the berries from popping is a substance in the stem.  When a berry is plucked from its stem (or falls off naturally) it will explode, releasing between ten and ten thousand seeds.  Each seed is about a quarter of a nailsbreadth wide and extremely sharp.  

The goal of the seed is to pierce a nearby animal's skin.  The poison on the seed will daze the animal just long enough for the seed to extend several vine-like structures and push itself all the way inside of the host.  The poison tipping the seed will daze a dog sized animal for about an hour.  The poison prevents the animal from removing the seed from it's skin.  After that, the seed becomes dormant.

Once the animal dies, the seed wakes up, for lack of a better term.  It begins sprouting roots which feed off of the animal's corpse.  The roots also release a foul smelling odor to keep other animals away.  Within a day, the dead animal will be filled with the plant's root system.

If more then one seed from the same plant enter the same animal, the plants will co-exist and often merge into one bush.  However if the seeds are from differant plants, the two plants will compete for resources, often killing eachother off.

The plant will feed off of the corpse for about a week, though it may take longer if the ground is unfavorable.  During this time, it will store up sugars in a large bulb. This bulb is actually the body of the seed.  Once the week of feeding is over, the pant will extend it's roots to the ground below.  The animal's body will be preserved by chemicals (and will feed the plant during especially harsh winters, allowing it to produce buds year round) which seep from the roots.  Two weeks after germinating, the first bud will push through the decaying flesh.  The bud quickly grows into a full Corpse Cherry bush over the next month or so, and lives its life out.

To prevent one of these berries from popping, one merely has to cut the branch the berry is hanging on from the vine and soak it in saltwater.  The berries will shrivel up after several days.  Once they show signs of wrinkling, one must wait a total of seven days (post cutting) for the poisons inside to completely wear down, or boil the berry, leaving it with a sour flavor. The berries are then edible.  

Edited by: Kikhku at: 6/9/04 0:03
147  Santharian World Development / The Santharian Herbarium / o________- on: 17 June 2004, 11:32:00
Okay, I'm confuzzled, why all the pig jokes  :veryconfused  

148  Santharian World Development / Santharian Artists Workshop and Resources / ... on: 23 July 2004, 14:38:00
I love it to death!  Great piccy, I just hope the female brownie is gonna have something on under that leaf :p  

149  Santharian World Development / Santharian Artists Workshop and Resources / ... on: 26 July 2004, 07:54:00
and ignore this

Edited by: Kikhku at: 7/26/04 20:26
150  Santharian World Development / Santharian Artists Workshop and Resources / ... on: 17 June 2004, 11:29:00
o.o!!!!!!!!!!!!!
I'm scared ::hides behind whoever posts next::

It looks like something out of an alien movie,  Only differance is I wouldn't want that thing for a pet.  Great contrasting colors, but the blue seems a little akward in there.  Awesome pic though!  :clap  

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