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16  Santharian World Development / Magic in the Lands of Caelereth / ... on: 02 August 2004, 06:25:00
I thought sphere one did this by focusing the car'all without actually "moving" it.  That's what I meant by focus anyway o.O

I do think we should know how a fireball is thrown because that changes the effects.  Does a fireball in the third sphere hit the target like a burning rock, or does it just heat the target up.  That could change the spells uses drastically.  Science or not, it is important to know what a fireball can do, IMO.

And yeah, that's pretty much what I said about a third sphere fireball o.-

17  Santharian World Development / Magic in the Lands of Caelereth / ... on: 01 August 2004, 06:02:00
Erm... sort of.  Here's the way I see it.  

A first sphere fireball would focus the fire car'all belonging to a sphere of air so that the fire aspect became dominant to the point that the air lit ablaze.  

(_) <=Beginning of a sphere one fireball

The mage would then focus on the air just ahead of that sphere, half of a shell of the fireball pointing in the direction he wants the fireball to go.  The fire aspect of that air would already be quite dominant because of the heating of the air, so very little effort would be needed to actually set the air just ahead of the fireball ablaze.

(_)) <=The same beginning along with the air mass just in front of the fireball, which is now lit and part of the fireball

The mage keeps focusing as such and lets the part of the fireball facing away from the person die down, as he rapidly lights the air in front of the ball.  A sphere one fireball would only have the appearance of movement if it were done this way.  It would not knock a person back, but it would cause a nasty burn.


In a sphere two fireball, the air would be lit not by temporarily focusing the fire aspect, but by activating the air's Xeua links more or less perminantly.  I'm not sure but it may be possible to actually move the air and give the fireball a little kick with the second sphere.  Silfer, is that possible o.O

And a third sphere fireball, which would be rather pointless unless you wanted a big bang, would involve actually adding fire car'all to the targeted air mass.  As a result, the air could become explosive and once the fireball actually hit a target, it could go kaboom.

Another way to cast the third sphere fireball would be to rapidly change the fire car'all's Xeua links with the air just in front of it, similar to sphere one but the car'all would actually be moving.  This might be able to produce a fireball that goes through walls and armor if themage is talented enough.

Tell me if I'm anywhere near right on that o.o

18  Santharian World Development / Magic in the Lands of Caelereth / ... on: 29 July 2004, 19:27:00
I agree on the sphere two and three timing.  IMO, sphere three should not be available to normal Ximax grads, so seven or eight would be a good level to put it at.


Arti, are you for sure going to have Attraction (magnetism of sorts) as an aspect of earth?  If so, I have a few ideas that would flesh out the section of earth spells, but I wanna make sure that the magnetic aspect will belong to earth mages before I put anything on the table ^^

19  Santharian World Development / Magic in the Lands of Caelereth / ... on: 30 July 2004, 06:09:00
Arti, I'd love to write a few of these essays up.  Can you give me any ideas of what you want them to include?  

Do you want these to be formal studies, such as a mage from the wind tower observing how long various levels of students can, for example, hold something in the air with teleknesis.  Or should they be broad generalizations about the element?  Or were you thinking of something else.

20  Santharian World Development / Magic in the Lands of Caelereth / ... on: 22 July 2004, 20:06:00
What is actually going on is consistant.  However, we don't know what is actually going on.

The oun can be a Ximaxian concept, but who says they have to have their description of the oun perfect?  Ximaxians might not understand the three dimensions of the oun, they may only think of expanding and contracting it and be unable to explain why slight variations in the way they expand and contract it cause different effects.

And most of clerical magic will involve moving car'all around, I'm guessing.

21  Santharian World Development / Magic in the Lands of Caelereth / ... on: 22 July 2004, 13:39:00
Mina, that's what my An Oun of a Proposal thread is about: defining the most basic element of magic, the oun.

Once this is defined and we know clearly what a magician can do by manipulating just the oun, we can define the links between ouns and the manipulation of the links.  However, if we adopt this oun system, then there would be no need for elemental mages to manipulate the links between ouns or move the ouns, they would simply alter the ouns themselves.  This would leave the creating, breaking, and manipulation of links to Xeua and Ecua mages, which is what Xeua and Ecua are all about anyway.

But anyway, the reason I wrote the oun entry is because we do need a base system for the magic and as the creators of magic spells, we do need to know how it actually works.

Unfortunately, I have only had one comment on the entry.  I know for a fact that Rayne hasn't read it (she said she was too tired to "correct" such a long entry), and the other magical people are gone.  Arti, if you could find the time to look it over with an open mind, I would really appreciate it.

22  Santharian World Development / Magic in the Lands of Caelereth / ... on: 23 July 2004, 05:50:00
Erm, don't bother making changes just yet unless you're sure you know how the magic system works.  Keep the nitty gritties the same for now, they'll be altered later.

23  Santharian World Development / Magic in the Lands of Caelereth / ... on: 22 July 2004, 20:03:00
Well this entry seems somewhat out of date to me.  I am fairly sure that gathering an object's fire car'all in one point would not cause it to explode.  But there are a few things that we should do to change the entry.

First of all, this entry completely leaves out one of the most basic fire spells, the light spell.  If this entry were authoritative, there would be no way to create a cool source of light.

Second, I am not sure if normal fire based necromancers are going to be able to create full fledged golems.  The terminology under that part of the entry should probably be adjusted.

"Fire magic consists of the feelings of the heart, emotions of love, hate, lust, destruction, and power. Users of this element wish to have a say, and won't sit back as the world changes around them. While this can be a good thing, it can also lead down dangerous roads, and one should be careful at how much they let their heart guide them. Fire is a dangerous thing, and it is advised that those who use it remember that dabbling in flame is a sure way to get burned!"

This bit should probably be explained.  Does using fire magic actually change the emotions of the user?  Or does the power the weild over the untrained put them on a sort of power-trip?

"Necromancers can also dabble in the other necromantic magics such as the spells Fear and Fever of Nightmares. Some powerful necromancers who have training in the field of Xeua magic have even been known to fully revive a being, not just a mindless zombie."

Fever of nightmares is water, as it should be.  And there is no way to fully revive a being.

I believe that the fire magics would be much simplier of the three spheres of fire magic delt with light, heat, and motion within a body (necromancy) (See An Oun of a Proposal).

24  Santharian World Development / Magic in the Lands of Caelereth / ... on: 26 July 2004, 07:42:00
Well why do they have to be the same for all elements?  Maybe earth magi have an easier time using second sphere magics then all the other magi do?  It could be part of their element, or even they way they teach at Ximax.

25  Santharian World Development / Magic in the Lands of Caelereth / ... on: 26 July 2004, 06:32:00
Why not call it the sphere of Stillness.  Death could be stilling someone's mind and body perminantly, and stillness could imply many other things as well.

If it's a difficulty level, well.. I don't see how solidify and bone calling could ever fit into the same sphere.  One deals with attraction and one deals with solidification, and yet they're both level one.  Maybe the sphere deals with the average difficulty level of the spell.  

I just realized something.  The sphere of attraction could include summoning too o.o!!  I know all about summoning being the strengthening and weakening of Xeua links, but I think that it should also be earth.  We already have call to the beast.  Demonology might work as an earth magic after all.

Arg, if Fairhaven ever gets up, I'm using my own magic system for the school there >.<  This one really is confuzzling.

26  Santharian World Development / Magic in the Lands of Caelereth / ... on: 25 July 2004, 18:29:00
Silf, I wrote up a few of these spheres a while ago.  Here's another proposal.  Tell me what you thing.

Sphere 1: The Sphere of Heartiness

(Deals with physical and mental strength.)
Encompasses all of the solidify  spells, and the spiritual aspect is a group of spells that provide mental strength and fortify one's current state of mind.

Sphere 2: The Sphere of Attraction

(Deals with the attractive forces between two objects, between a person's mind and an object, or between two minds.)
Arti said that "attraction", the santharian version of magnetism, would be earth magic.  This sphere would encompass all of the spells that use magnetism to either move something or bond two things together such as Bone Calling, and can also be used to tear earth oriented things apart, such as Break..  It also includes spells that increase a persons feelings of attraction or repulsion to another person or an object.  Attraction spells can also cause weight to increase, either the weight of an object, or the weight of an event on a person (Eg, a person loses a pet and would normally brush it off and move on.  However with this spell active, they would be completely devastated.)

Sphere 3: The Sphere of Construction

(Deals with using the two aforementioned spheres to create something new)
Working on this one.  But it would probably ensue spells focused on creating something out of what seems to be nothing (Gathering dust from the air and making it into an axe).  The spiritual application could include giving a target new emotions, perhaps giving bravery or courage to someone who has none.  It could also be used to create conditions where thought is impossible, turning the person into a vegatable, or even killing the person instantly (death).  

27  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 29 July 2004, 19:11:00
Good point, arti, good point.  

The antimagic seems like it would fit in well with the goddess Eyasha, the goddess of peace.  I'm not sure if her clerics have been developed yet or not, but it's a decent idea.

Dear Beth.....

28  Santharian World Development / Magic in the Lands of Caelereth / ... on: 28 July 2004, 10:30:00
I picture the chosen to be combinations of Xeua and Ecua who have focused their magics around one element.  Yes, ma'asherom the red may have been able to cause terminal winter, but why would he when Fioros was his patron and Fioros is one of the fire gods?

29  Santharian World Development / Magic in the Lands of Caelereth / Re: Comment on: 27 July 2004, 12:38:00
In one of the clerical entries it clearly says "you cannot just disbelieve a fireball."  However it would be an interesting twist if the cleric could visualize the area in which the spell was cast (a fireball would take up the area of a firey ball with a tail, for example) and use his faith to believe that that paticular area is the same way it was before the spell was cast, causing the fireball to dissappear, or at least weaken.  Did that make any sense?

But what other applications would that have?  If clerical magic is based on the cleric believing something into existance...

Say there was a city which was destroyed.  A cleric who resided in that city was out traveling when it was attacked.  Halfway back, a messanger comes and tells him of the city's demise.  If that messanger has been untrustworthy in the past (maybe he's a prankster, or has a habit of lying) giving the cleric a valid reason to doubt him, and the cleric honestly believes with all his heart that the city is alive and well, will the city just rebuild itself and become the way it was because he believes it is the way it was?

And which clerics would be able to just disbelieve magics?

Dear Beth.....

30  Santharian World Development / Magic in the Lands of Caelereth / Re: Comment on: 24 July 2004, 15:33:00
"Until now, thouse of us at the RPG board have thought that it was not possible to perform magic without any training."

Eh, not true.  The chosen preformed magic without any training at all.  The problem is a character who uses magic without any training is bound to be overpowered in one way or another.  Yes, it is possible, but we don't allow it.

Arti- I like "Attraction" better then magnetism.  And I have the feeling that this will be the basis of many many spells.  I already have several in mind (picture a mage using the attraction force to gather several large stone projectiles together and use them to bombard an enemy).  However, I do believe the concept of magnetism was understood fairly well in the middle ages by at least some cultures, and I think that the word "magnetism" should be at least mentioned in the description.  

Dear Beth.....

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