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31  Santharian World Development / Magic in the Lands of Caelereth / ... on: 23 July 2004, 14:35:00
Eh, I think I get it now.  So basically magic just works and we don't ask questions, right?

Can this proposal at least be used as part of the Ximaxian viewpoint of magic?  They do seem to be the most scientific (and are probably the only ones who conduct research about magic).

Also, can we add magnetism to the properties of earth magics (or was it already there)?

32  Santharian World Development / Magic in the Lands of Caelereth / ... on: 17 July 2004, 05:08:00
AFAIK, expansion and contraction are not outdated.  With this system, the three spheres of spells still exist.  A mage can still move the ouns around.  These will help define the properties ascociated with each element, though.  ^^

33  Santharian World Development / Magic in the Lands of Caelereth / An Oun of a Proposal on: 16 July 2004, 23:18:00
"Oh Ava, not one of this idiot's posts again!"

One of the big problem about this magic system is that we're not sure how it works.  This is a quote from Rayne, sort of.  I hear things about expanding and shrinking car'all, yet we have very little knowledge about the oun itself.  So in the true santharian spirit, I have decided to create knowledge about the Oun.

This is merely a proposal.  It fits into the magic system and will explain a lot while leaving very little to alter as far as existing spells and entries go.  It may also open up new doors to new spells (including that nasty element we know as earth).  This is written with real world referances.  If it were to be adopted, it would need to be changed.  I know this, so dun beat me for talking about baseballs and rubber bands in the second paragraph.  So without further Ado.....


The Oun and it's Limitations.

The Oun is the smallest unit of Car'all.  But what is an actual oun, and how does it work?  What can be accomplished by "expanding" an oun and what does expanding an oun entail?  These and other questions will be answered in this short write-up.

To picture a physical representation of an oun, one might start with a baseball.  Three rubber bands, are wrapped around the ball so that all of the intersections form only right angles.  The ball is removed and the bands are left in the resulting shape.  The resulting figure can be stretched or compressed, twisted, bent, and collapses fairly easily.  However, Car'all does not have a physical form.  While it can be stretched or compressed, the latter three actions are impossible with an oun.  An oun cannot collapse, twist, or bend, it can only be stretched.

Returning to the rubber band model, each of the bands represents one aspect of the physical structure that the oun is affixed to.  For this demonstration, we will label the bands, from the outermost to the innermost, the Bronze, Silver, and Gold Aspects of the oun.

An elemental magi achieves his desired effects by expanding one or more of the Aspects of a group of oun.  For example, a fire magi's lightning involves stretching the Bronze and Silver Aspect of a line of fire oun.  

The best way to understand what can be accomplished via the stretching and compressing of Aspects is to understand what each Aspect defines.  This is a preliminary list of what the expansion and contraction of each aspect will do to an structure.

-Bronze: Light- When this aspect is expanded, the object will produce light.  Contracting this aspect will cause a limited amount of darkness.
-Silver: Heat- The expansion dictates the tempurature of an object.  A fire magi can contract a fire oun, but the contraction of a fire oun never results in anything cooler then room tempurature.
-Gold: Movement Within a Body- The basis of all necromancy and forge magic.  Expansion of the Gold Aspect causes bending and twisting in an object.

-Bronze: Solidity- Deals with the brittleness and strength of a structure.  Expanded Bronze Aspects result in a stronger structure.
-Silver: Magnetism- The Silver Aspect creates a magnetic attraction or repulsion.  Expansion of this Aspect will result in a positive charge while contraction of this Aspect results in a negative magnetic charge.
-Gold: Gravity- Deals with the weight of an object.  Expanding this Aspect causes the physical counterpart to become heavier.  Contraction of this aspect lightens the object, but an object can only lose fifteen percent of it's weight through the contraction.

-Bronze: Cold- Expansion of this aspect will cool an object down.  Contraction will warm an object up.  Liquid water can be turned into steam through the contraction of this Aspect, but higher temperatures are unachievable.
-Silver: Not sure yet, any suggestions?-
-Gold: State of Matter- This Aspect dictates which state of matter an object exists in: solid, liquid, or gas.  Enough expansion will melt and eventually vaporize the object.

-Bronze: Electrical Charge- The basis for wind based lightning spells.  Expansion of this Aspect results in a positive charge, contraction in a negative charge.
-Silver: Movement of a Body- Expanding this aspect results in physical movement.  Contraction will hinder movement.  This is sometimes called the inertia Aspect.
-Gold: Gravity- Expansion of the gold aspect lessens gravity's hold on an object, making it lighter and even weightless.  A wind magi can also compress this aspect, making an object heavier, but an object's weight can only be increased by thirty percent through wind magics alone.


34  Santharian World Development / Magic in the Lands of Caelereth / ... on: 22 July 2004, 20:09:00
"The reason I put "necromancy" as that, is due to the fact that the Ximaxian system does not have a class named necromancy. Spells that deal with bringing life to the dead are spread across the various classes of fire magic. However, nothing prevents a mage to be taught by somebody somewhere about the dead and the magic of animating them and all that."

AFAIK, necromancy does not bring life to the dead.  It merely uses the dead bodies as puppets which the mage controls.  Creating actual undead will probably end up being Xeua, as I don't see how fire magic can ever bring something back to life.

35  Santharian World Development / Magic in the Lands of Caelereth / ... on: 22 July 2004, 13:44:00
Don't stop.  If you stop, you may as well quit right now.  

Yes, it is possible for someone to learn just about necromancy.  However, the magic system is in shambles at this point and we are not sure exactly how one would go about this.  But there is no problem with someone only learning one type of spell within an element.  And I do suppose it's possible to use more advanced spells without learning the full basics of lower levels (using necromancy without the ability to create or manipulate fire for example) but that would only happen in private training.

36  Santharian World Development / Magic in the Lands of Caelereth / ... on: 27 June 2004, 16:27:00
Well the problem is we're not sure how life magic works yet.  You're welcome to join in the magic discussion group, but I should warn you that magic here is very complex.  I've been here four months and I'm not even entirely sure how it works.

I'm not sure if we're accepting life magic spells atm, but I don't want to say no just yet.

37  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 16 June 2004, 14:32:00
Okay dude, first off, Psyrpents don't have any affiliation with real dragons.  If they did, Helente would be a burning heap of ash by now.  This species has no way of knowing a dragon's language.  Moreover, dragons are thought of as myths in Santharia, much like they are in real life.

Now, let's talk about how you learn this spell.  Two routes you can go- you can either attend Ximax and learn there, devoting your life to magic (and recieving almost no training in physical combat, making you virtually worthless in any sort of hand to hand situation save your natural instincts) or you can learn from a teacher (which limits you to level three spells tops, but will allow you to have some sort of physical combat abilities).

If you chose the first, all elements will be available but once again, you will have no physical fighting abilities.

If you chose the second, you'll pretty much be stuck with fire as your element, but you'll be able to use all the spells in the fire tree up to your level.

Dear Beth.....

38  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 13 June 2004, 11:41:00
Hmm, he was asking for two levels in two elements, right?  Or was that level three.  I'm so tired right now..

You know there are wind elemental attacks spells, don't you?  Replace your fire fantasy with clap of thunder or some other low level lightning based concoction and you should be okay.

Dear Beth.....

39  Santharian World Development / Magic in the Lands of Caelereth / Re: Ahhh... on: 12 June 2004, 09:44:00
If you have teleknesis, you really don't need another offensive spell.  You have teleknesis (throwing rocks, sharp things, etc at the attackers with your mind).

You're not asking much, but what you are asking would take around 30-ish years to learn assuming you were studying at Ximax.

Dear Beth.....

40  Santharian World Development / Magic in the Lands of Caelereth / ... on: 09 June 2004, 09:56:00
But it has a nasty way of making itself heard... often at kik's expense.  ::Huggles Ciatee:: ^_^

So we're looking at the size of an orc, the strength of an elf here?  If they were well trained with their claws it seems to me they wouldn't need to be overly strong to defend themselves, especially if we make their tails fully usable as a limb.  

Hell, I wouldn't mind giving them the size of a halfling and upping their agility.  The size itself would be a species wide weakness.  

Finding a balance isn't easy x.x

41  Santharian World Development / Magic in the Lands of Caelereth / ... on: 08 June 2004, 18:07:00
Xarl, now that you're back, read my psyrpent's CD under the magic section and tell me what you think.  Also look at Seran Kovu's magic section.  I wrote both of em and they should work quite well for Psyrpent's psychic powers.

42  Santharian World Development / Magic in the Lands of Caelereth / ... on: 08 June 2004, 14:52:00
There are only three Psyrpents, including yourself, I believe.  And they're not gonna delete us.  It doesn't work that way here.  ~.~

43  Santharian World Development / Magic in the Lands of Caelereth / ... on: 08 June 2004, 09:08:00
If you want a breakdown of the mental powers of a Psyrpent, look here.  That's my Psyrpent's CD, and it contains a fairly balanced version of a claw's mentalism powers.  It's not set in stone, but it is playable ^^

44  Santharian World Development / Magic in the Lands of Caelereth / ... on: 07 June 2004, 19:47:00
Erm, I hope they include me in this discussion o_o

45  Santharian World Development / Magic in the Lands of Caelereth / ... on: 07 June 2004, 16:51:00
Whoot, a clone me ^-^  Or am I a clone him... no matter.

Psyrpents are now banned as characters.  They do tend to be overpowered, and I believe either mine or Seran's is the last to be approved.  To be perfectly honest, I wish I'd made my Psyrpent character differantly, but oh well.

The Psyrpent mentalism is not magic in the Ximaxian sense.  Every Psyrpent in the colony will have this mentalism.  This is part of the reason they are banned.  A species naturally stronger then most humanoid races combined with some nasty mentalist abilities is just too tough for comfort.

::Five minutes later::

AHA, you were the other Psyrpent they told me about.  Welcome to the boards!  Welcome back, at least.

Hmm, as far as redoing your character magically (Was he magical to begin with?) If he were somehow lost as a baby and eventually found his way to Ximax (of course a magical acadamy would want to study a... magic creature), he could be put in the program once they discovered he was sentient.  From there I would have him study earth magic, as those mages will mostly be dwarves.

If you pile the weaknesses on (Weakness of the muscles/joints, no agility, both from lack of physical training, and a few others) you should be able to keep him balanced.  

Just a few thoughts ^^

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