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61  Santharian World Development / Magic in the Lands of Caelereth / Re: Or.. on: 17 April 2004, 18:09:00
Rayne, you're so right o.o;

Dear Beth.....

62  Santharian World Development / Magic in the Lands of Caelereth / Re: Or.. on: 16 April 2004, 20:29:00
Infuse the earth car'all with fire or wind car'all, or maybe iunno....

Dear Beth.....

63  Santharian World Development / Magic in the Lands of Caelereth / Spell Classes! on: 15 May 2004, 14:40:00
Something long debated but never chosen.  Let's all put our heads together and work on 'em, ay?

IMO, we can group the spells two ways: by the cause and by the effects.  (Perhaps we should group them both ways and give each spell two classes?)

The cause classes would be classified by what the caster does to the car'all to change it.  In this system, all of the spells dealing with expanding fire car'all to achieve heat would fall into one class, the spells contracting the car'all would fall into another, and the spells rearranging it various ways would fall into another, etc.  The problem I see here is that not all of the spells have the oun movements and changes mapped out.

Which brings me to the second type of classification: effect.  If we classified them by their effects, then all of the spells involving lightning (no matter the element) would fall into the lightning category.  All the spells involving elemental fire would fall into the flame category, etc.


If we're going to use spell classes, the first thing we need to do is either pick one of these two, or an option I haven't thought of yet.  Any ideas?

Dear Beth.....

64  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 08 May 2004, 16:39:00
I PICK KIKHKU!!

I mean basic knowledge about the magic system here, just enough so they don't try illegal stuff (like enchanting a sword when they have a first level mage).  I'm talking about reading through the magic system posts before you start using it, that's all ^^;

Dear Beth.....

65  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 07 May 2004, 08:56:00
"(I think I will quote Arti, as he said to me once: "You all think so complicated, it hurts!")"

::Glares at silf as he wipes the coffee he sprayed all over off of his screen::  I needed a good laugh anyway.

Car'all can create physical effects, but can only alter an item's physical form indirectly except in the case of fizzling (if that term is not archaic already) enchantments, which completely alter the item into something else because the item's car'all structure has completely collapsed.... IMHO ^^;


The key differance in real life between ice  as a function of water and lightning as a function of wind is that ice and water are made of the same things, lightning and wind are, for the most part, of differant composition.  But in santharia I see no problem as defining it as an oun structure of wind.  

I vote for defining lightning as a naturally occuring, temporary permutation of wind with an unstable oun structure that falls apart a split second after being formed.   ::slips his tiny lil vote into the box::

Dear Beth.....

66  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 05 May 2004, 21:13:00
So then I have to ask, are the sphere one and two spells based on the perminance of the car'all's changing, or the perminance of the effects... ~.~

Dear Beth.....

67  Santharian World Development / Magic in the Lands of Caelereth / ... on: 05 May 2004, 09:27:00
"And Kik, the problem with using colors is that each school has it's own colors, too. Refering to a mage as being a Red mage might imply he's a fire mage. Perhaps, thus, colors aren't the best ways to tell the difference between levels."

I got pwned again :[

"A sphere two alteration is "stable", and car'all happily stays that way."

I am assuming that the above comment was directed at your static bolt spell (that is what you were talking about after all).

I agree with rayne on this (at least I think I do) about the static bolt thing.  It seems to me that because the overall structure of the car'all in the mage's hands returns to normal once the spell is finished doing it's thing, it would be sphere one.  There is no perminant restructuring, just a temporary change.  If you shoot a lazer pointer at someone and blind them, the lazer pointer does not change, but they are blinded for life.  Same thing seems to happen with static bolt.  A temporary spell creates a perminant effect.

68  Santharian World Development / Magic in the Lands of Caelereth / ... on: 04 May 2004, 14:58:00
So sphere two covers basically all of the direct offensive.... what's a good name for them.... flash attacks!

Because they're there and gone in a flash.  I'm talking about a fire mage making fire come out of his fingers, a wind mage shooting lightning, an ice mage shooting ice, and an earth mage throwing a rock at somebody.  

So for the sphere two spells you're manipulating the car'all around you to achieve a desired effect.  Would the third sphere be when a caster can use his own car'all to say, throw a fireball at someone?

69  Santharian World Development / Magic in the Lands of Caelereth / Re: Light Shield on: 14 May 2004, 22:49:00
Grah, I'll alter that tomorrow, that makes sense.

Dear Beth.....

70  Santharian World Development / Magic in the Lands of Caelereth / Re: Light Shield on: 14 May 2004, 21:37:00
the fire oun would give off more heat if compressed, though that could be a less potent version of the spell.  

Actually that could be the differance between levels.  At lower levels (level two, say) a mage could create this shield with uncompressed oun and expand them to generate a campfire's heat.  The higher levels would compress the oun to achieve a bigger effect.

Dear Beth.....

Edited by: Kikhku at: 5/14/04 5:40
71  Santharian World Development / Magic in the Lands of Caelereth / Re: Light Shield on: 14 May 2004, 17:21:00
Ooooh, good idea.  For this spell's mantra, I pick "Circle of Frost"

I pick this because once the car'all is compressed, the area will cool down, effectively surrounding the caster in a temporary circle of cool-ness.

I guess heat shield could work, and that would free up the spell name "light shield" too.

Dear Beth.....

72  Santharian World Development / Magic in the Lands of Caelereth / Re: Light Shield on: 13 May 2004, 08:58:00
"Also, you most definately say it is a shield, and you say it can be "inactive". Then you say the caster "releases" this spell as soon as he sees someone he doesnt like, so to speak. Those are mutually exclusive."

It's sorta like a spring loaded light switch.  The caster holds the switch in the off position (inactive) until someone she doesn't like comes into the range of the spell.  Then the caster releases the switch.  The light turns on dimly.  The caster again pushes the switch to it's highest settings causing the light to get real real bright.  Then the caster releases the switch into the neutral position.

Same thing here, the car'all is held in a compressed position, once a foreign car'all comes into the spell's range, the caster actively releases the car'all, then further expands it.

The heat would be enough to melt metal even at the earliest levels, IMO, because you are getting the most bang-for-your-buck.  In the normal flame shield spell, the caster would have to constantly keep the fire car'all around him expanding and slowly giving off heat.  In this spell, the car'all expands all at once, giving off exponentially more heat.

And I didn't mean to throw that fact in yer face ^^; Actually she hasn't looked the entry over yet, but she did look the spells in my cd over (the same concepts)  

::creeps off to edit::

Dear Beth.....

73  Santharian World Development / Magic in the Lands of Caelereth / Re: Light Shield on: 11 May 2004, 18:22:00
Which oun..... this is used on the caster's own oun.

"When the caster senses a foriegn car'all, he or she simply causes the oun to expand rapidly, creating a flash of light (enough to blind someone, think of a flash bang without the bang) and engulfing the foriegn car'all in heat (Even at the lowest levels this heat is enough to melt metal)"

When X (the detection of a foreign car'all the caster doesn't like) happens, the caster releases his or hold on the compressed oun.

Movement wouldn't be hindered, nor would other activities.  It'd sorta be like trying to read while you walk.  you can still do it, it's just not as safe.  If that's what you mean...

Rayne already went over these three in the CD forum and saw no problems with them (I think ^^; ).

Dear Beth.....

74  Santharian World Development / Magic in the Lands of Caelereth / Light Shield on: 11 May 2004, 08:10:00
3. Light Shield :
Fire
Level 6
First Sphere
Physical
Negative casting, Positive activation.

Because of the nature of this spell, I've divided it into two parts: the primary (involving the compression and maintainance of the fire oun) and the secondary (involving the activation and expansion of the fire oun)

Spell Effects : This spell is simply a highly efficient version of the Flame Shield spell.  When activated, the secondary target will be surrounded by a bright light and will be engulfed in a seering heat.  This heat, even at the lower levels, is enough to melt most metals.

Unfortunately, this spell also tends to hinder movement and other physical abilities because it requires the caster to focus entirely on keeping the car'all bubble up and running.

Casting Procedure : A fairly difficult spell to cast, Light Shield is just as difficult to maintain. The light shield itself is a thin bubble of fire oun which have been contracted as much as the caster is able to. This bubble surrounds the caster, wrapping around his or her skin and clothes.  When the bubble is formed, the spell is in it's inactive state.

Once the caster senses a foreign car'all (the secondary target) in the shield's range, he or she simply causes his or her own fire oun around the foreign car'all to expand rapidly.  This rapid expansion causes a powerful rush of heat which is radiated away from the caster.  This expansion is the spell's active state.

Magical Formula : "Help Me Here Rayne" => translated into styrash

Primary Target : The caster usually.  Higher level mages can feed an item fire car'all from elsewhere and enchant an item with a light shield for a very short amount of time (Level 9 and above), but even an archmage's light shield used on an item would decay in a few minutes without constant attention from the caster.

Secondary Target : Any foreign car'all in the shield's range (about a palmspan from the body) that the caster chooses.  (Because the activation of the spell is a concious action of the caster)

Reagents : Sulfur placed on the target tends to help mages focus enough to cast, but is not needed at higher levels.

Spell Class : .....Iunno o_o

Primary Range : The spell can only be used on the caster or an item (once again, an item requires constant attention or the spell will decay in a matter of seconds, often leaving the object scorched beyond recognition.)  The caster must have contact when casting the spell on an item at lower levels, but the spell can be used up to ten peds away from the object at the archmage levels.

Secondary Range : The range of the shield itself is about one palmspan from the caster's body or the target object.

Primary Casting Time : Highly dependant on the caster, the amount of time needed to compress a bubble of car'all around the caster has been recorded at the initiate level as anywhere between an hour and a minute, most often an hour.  Once the oun are compressed, the caster must actively keep the compressed.  He or she is, in effect, casting for however long the shield is active.

Secondary Casting time : No time at all.  As fast as the caster's mind can process the command to release the fire oun and expand them.

Primary Duration : Once again highly dependant on the student and his or her ability to concentrate, the time that initiates are able to keep the oun compressed and inactive ranges from about three seconds to fifteen minutes.  The maximum duration at archmage level has been measured at about three hours.  It should be noted that if a caster tries to keep this spell alive longer then he as able to, the car'all may chaotically expand, engulfing the caster in a fireball.  Even if the fireball does not occur, the caster will still pass out from exhaustion.

Secondary Duration : The actual activation of the spell lasts only for a split second.  The number of times the spell can be activated is dependant on both the size of the secondary targets and how hot the caster wants to make the flame.  It has been estimated that the initiate level of this spell is enough to completely melt four one-fore long shortswords worth of metal, although this may be a high estimate.

Counter Measures/enhancing measures : To counter this spell, one can merely "use up" the compressed fire oun by throwing objects at the caster.  Objects with high amounts of fire car'all tend to work best, as they are more difficult to destroy, and more often then not, the caster will not be able to move out of the way in time.
A higher level mage could simply force the car'all to expand, possibly damaging the origional caster in the process.
Because this spell requires so much concentration, any surpise or destraction can also dispell the spell.
To enhance the spell, a reagent may be used. The caster can also draw fire car'all from another source and add it to his or her own to strengthen the spell.

Final Notes : This spell requires almost all of the caster's concentration to be useful.  The caster must be adept at the expansion and contraction of fire car'all and must have enough endurance to keep this spell working.  Because of it's difficulty, it is very rare to find a fire mage below level eight that has even bothered to learn this spell, and even rarer to find one that actually uses it at all.

Dear Beth.....

Edited by: Kikhku at: 5/12/04 17:28
75  Santharian World Development / Magic in the Lands of Caelereth / Re: Etheral Lens on: 14 May 2004, 21:36:00
eh, we have the lightning issue.  Arti said that he didn't see a problem with lightning being a form of wind car'all.

Dear Beth.....

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