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1  Santharian World Development / Magic in the Lands of Caelereth / Re: Ximax Academy: Layout III on: 05 May 2004, 12:02:00
Actually what she ment (kik here ~.^) was not to worry about the dining hall at all, and that once we figured out what the towers looked like we could worry about the dining hall.  Remember, the towers could effect what the dining hall looks like (is there a place for water from the water tower to flow to provide the students with fresh water, etc)

2  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 08 May 2004, 08:16:00
Arti, you are the weakest link, goodbye :p

Joke joke please don't ban me or change my title or avatar or anything mean... and if you HAVE to to get revenge or something, use my Huun Berbar name please

The fact of the matter is not everyone should have a magical character.  Maybe magic should only be given to the ones who exibit at least a vague understanding of the system.  This vague understanding has certainly opened up my eyes for my chars :nod  

3  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 07 May 2004, 09:06:00
That's what I meant by falling apart.  Bad wording there, mah bad ^^;

Edit: I wish arti had aim, I'd just ask him which one he prefers.

Edited by: Calyx Redwood at: 5/6/04 17:13
4  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 06 May 2004, 22:22:00
o_____O

Enchantments are sphere three when you add car'all to an item to acheive an effect.  For example, a normal gold amulet might not have enough water car'all for an ice enchantment.  You have to add some of your own and structure that car'all as ice, then link the car'all structure to the item.  Because you are adding new car'all, most enchantments are sphere three.

Now say you had a glass sword.  You could easily change the wind (dominant I believe) car'all to make the sword lighter.  But for most enchantments, you need to add car'all which involves either sphere three magics or Xeua magic.


~~~~~~~~~~~~~~~~~~~~
Let's just say lightning is caused by two differant structures of car'all, the positively charged and the negatively charged structure.  IMHO these should both be wind attributes- the electric polarity of something, but I want to here some other opinions too.

Static bolt will be caused by a caster either 1. extending his own wind car'all behind someone, causing the differance in charges, and the bolt will happen by itself OR 2. changing his car'all and something else's car'all to make them oppositely charged, resulting in a lightning bolt.  Either way lightning seems to be an indirect effect of the spell if we go by real life physics.

I also see no problem with describing electricity as a state of wind car'all.  Just like fire car'all heats things up, wind car'all could charge them.  In this version, the caster would modify a column of wind car'all to the structure of a lightning bolt and the lightning bolt would just appear.  The lightning car'all structure would fall back to that of normal wind.  

The second method would give the caster much more control over the lightning but the first one would be leagues simplier to cast.  Under the first system, small lightning bolts, with a range as far as the caster can extend his own car'all, would be a simple spell probably usable at level 2-3, although at that level it would be a mere small spark.


Anyway, that's just my two sans ^_^

5  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 06 May 2004, 18:39:00
But if you alter the car'all of the flame to that of a bit of sulfur, the fire itself will dissappear and a pile of sulfur will be in it's place, yes? (I use sulfur because it seems to be overly dominated by the fire car'all.)

What if natural lightning was a phenom driven by the conversion of earth car'all to wind.  I remember hearing somewhere that lightning starts on the ground and goes up, and this would put the structure of lightning in general as fire based.  Could that physical energy be a product of the individual earth oun changing into wind oun?  

About the relationships, IMHO the only attraction between them should be linked to their physical counterpart.  The strength of the bond should be determined by the strength of the overall car'all structure and therefor dependant on the structure itself.  Mithril, for example, would have a much stronger car'all structure then say, ice.  The individual links between the oun would also be stronger, even though mithril seems to contain both earth and wind (It is both very hard and very light) oun in it's car'all structure.

6  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 06 May 2004, 15:26:00
Touche... how about this, there are two ways to cast a lightning spell, directly and indirectly.  The direct route would be altering the car'all of the air around you to that of lightning, causing lightning.  The indirect way would be my way, changing the starting and the ending point of lightning.

That seems to work well ^_^

7  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 06 May 2004, 13:12:00
........................................................................

IUN GET IT!!!!!!!!!!  :veryconfused  

8  Santharian World Development / Magic in the Lands of Caelereth / Re: Magical Spheres - Basic Implications & Ideas on: 06 May 2004, 09:01:00
phew! ::kik fyi:: that's what I thought, you had me scared there ^^;

So then static bolt IS sphere one, right?  If it were sphere two you might come out with all kinds of weird side effects (one hand weighing less then air, the other weighing 102938 tons, one half of you is invisable, the other half.... brittle?)  Old arguement I know, but I'm still a bit confused as to that ::will read the static bolt thread in it's entirety later so dun worry about answering::

Rayne, just a quick q, or for anyone out there, smell is ascociated with wind car'all, yes?  Or can differant car'alls create differant smells.

"I agree that I take a lot of liberty, that is why I did not pretend this to be absolutely ture. it is my opinon. And Now I have seen yours.

However, car'all IS spiritual... fine. But how do we explain lightning at all then, and how do you explain that wind car'all can make a wall almost air and thus passable?"

Car'all structuring.  The way I figure, it's sorta like DNA- or legos- car'all will have differant effects depending on how you put it together.  The car'all structure of an ice cube keeps it cool, and when drafted onto an amulet, keeps the amulet cool.  If a solid wall's car'all is altered to that of the air around you, the wall becomes thin as air and thereby passable.

If you really want to create lightning, it seems to me that you would merely have to mimic lightning's car'all structure at the starting point and the ending point, causing the two points to become positively and negatively charged.  The lightning is merely a side effect of the real magic: charging the two points.

::b ounds off, feeling smart::

Edited by: Calyx Redwood at: 5/5/04 17:06
9  Santharian World Development / Magic in the Lands of Caelereth / Re: ... on: 05 May 2004, 12:00:00
Yes, of course some of the battery would be used up, but that does not alter the overall structure of the lazer pointer.  

Is sphere two's perminance defined as the overall structure of an item, or the car'all count, for lack of a better term?

Kik here btw ^^;

Edited by: Calyx Redwood at: 5/4/04 20:03
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