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31  Organization and General Discussions / Active Projects / Re: Santhworld - Mysteries of Nepris Spoiler Thread on: 03 July 2011, 22:05:36
I think Seeker clearly stated that he needs a solution to get out of the tower. So I drew a map and sent it to him. He should now be able to move around freely. That means the riddle with the gargoyles is the only thing that remains. Someone else needs to help him out there because I'm no expert with that one.
32  Organization and General Discussions / Active Projects / Re: Santhworld - Program Development on: 29 June 2011, 06:03:59
The conspiracy spreads! Even you Deklitch. I think I can't trust anyone anymore!   grin
33  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris official review on: 24 June 2011, 17:22:20
I think Shaba hit the nail on the head.

Btw, thank you for the review, it is much appreciated. I like the categories they are quite fitting and can be generally applied to various other santhworld modules.

So if we break the reviews down into the following categories:
  - Storyline, Puzzles, Fighting, Graphics, Sound, Replayability, Difficulty

we would have a nice normalized score system where you can calculate the final percentage like Shab suggested.

34  Organization and General Discussions / General Santharian Discussions / Re: A Reward for ... on: 08 June 2011, 00:36:32
Supported!

*walks away better not offering such a thing*
35  Santharian World Development / Cosmology, Myths and Religions / Re: The witch, her hut, and its eight legs on: 07 June 2011, 07:21:42
Aww, she is such an interesting character, and finally I found the time to read through the whole entry. I loved Hildula and everything around her, the eight-legged hut, Kunigunde, the strange little magical appearances in the hut and of course her mysterious and at the same time openhearted nature.

I was thrilled when I saw that she was well over hundreds of years old and began to think that she might be an important and powerful character. And I'm glad you took the time to create an own entry and put so much passion into telling her whole story.

But there is one thing I miss, Kunigunde. I know you said Hildula or "Dula" loves animals, but I felt that there is more about it, and that Kunigunde takes a special place on her side. Maybe a new story to tell? ;)

Anyway, really good work and I can't wait to see her reappearance in part three.
36  Organization and General Discussions / Active Projects / Re: Santhworld - Mysteries of Nepris Spoiler Thread on: 31 May 2011, 19:40:47
 clap2

Well, don't halloo till you're out of the catacombs!  evil
37  Organization and General Discussions / Active Projects / Re: Santhworld - Mysteries of Nepris Spoiler Thread on: 31 May 2011, 04:45:32
Hi Seeker!
Shabakuk is right on the first tip. Try to avoid the Chasm Demon as it will explode and deal deadly damage. Watch the other henchmen of her. They are able to fill up their masters health so maybe it is advised to have a word with them first.

The Lich Queen will not back up, I think Shab mixed that up with another fight.

At some point, when she is low on health, she will become angry and start to summon another demon that gives her special powers. Try to break that connection as soon as possible to bring her back into her weak state again.

Try to keep your health up at the end even if you thing you have the upper hand. She slept too long just to be put to sleep again.
38  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 20 May 2011, 04:05:07
Well, this will get a bit technical I guess, so please only read if you are interested in it.

When your mitigation is calculated it is solely based on your armour class and the level of the attacker. It has nothing to do with the damage someone or something does. The mitigation percentage shown in the character overview is always against an even creature - a creature that is the same level as you. That means e.g. if you have 500 AC at level 6 you will have a mitigation percentage of 35% against a level 6, only 33% against a level 7, and 40% agains a level 4 attacker. Higher creatures are stronger and you need more armour class to achieve the same mitigation level against them.

The damage a creature does is always based on your predicted health points on that level (x). In addition there is a constant, one of the most important one actually, that defines in how many rounds a creature can kill a player in the best possible case, and vice versa (y). The balanced value for a monster is three attacks per round (z). To keep it really simple now you can say: Max. DPR = x/y and Max. Damage p. hit = x/y/z.

Now the important thing, you actually wanted to know, is that the max damage p. hit (x/y/z) is multiplied by 1.33 (33% = your predicted mitigation on any level) for monsters. The final damage range is then (max/2) to (max). The damage you receive is now damage/(1+mitigationperc/100). So whatever your mitigation percentage is, if it is lower than 33% you will receive more damage than intended and the monster will be very happy about that.

Stats on items like (stamina, health, strength, dex, etc..) are never calculated into your predicted values otherwise they would become meaningless. That way you can move away from the balance curve. To give you another hint - your predicted health includes two stamina points each level so 12 on level 6. If you are way above that you might turn into a fortress, who knows, but you will certainly feel it if your value is much lower than that.

*Walks away silently as everybody has fallen to sleep in the room*
39  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 19 May 2011, 21:40:12
It will just reduce the damage taken by physical attacks. There is no other benefit from it. So the higher the better. But at some point you may want to focus on other things too. I suggest to increase your maximum health. Try to spend some points on stamina the next time you level up. I always felt much more comfortable with an extra load of health points.

If you level up and spend your points you can immediately see the effect of it on your health bar or on your statistics in the lower left.
40  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 19 May 2011, 15:46:26
There are no winning numbers actually, not even the combination of "4 8 15 16 23 42" will work, but maybe the following will help you out a bit:

The mitigation percentage simply reduces the final melee damage you would have received otherwise. Try to aim for a value around 30%. It is easier to achieve this value with a shield and the respective skills compared to a two-handed or dual-handed weapon. To give you a hint, 33% is the value that lets you mitigate exactly the amount of damage creatures should do to you. You receive more or less than expected if your value deviates.

If you are around that value, go for stamina/health or damage/dexterity/str. Stamina and health are very important and make your life much easier. You do play WoW, you should know the saying: A dead rogue does no damage at all ;)
41  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 18 May 2011, 01:24:51
Well, I take that as a compliment Oni :)

I think the whole module was not an easy task to do. Because some like the battles others prefer the riddles and stories. The difficulty was to combine both in an enjoyable way for everyone. So there is much more about it than just the fights, the story is and will always remain the core of this module. But that does not imply that the fights and character progression did not get much attention, because they definitely did, and it seems you enjoyed them overall.

You have to see the whole context. The battle system is just a tool that already has more than 9000 lines of code. That is a lot. And if you design a new module you have to choose the balance between action and story. But that does not necessarily affect the quality of both. So hopefully there is something for everyone in the nepris module.

That is the reason why I always like to know if there are problems with encounters you have to defeat, because they should not result in countless deaths and hinder you to enjoy the story. There are some you can avoid though, and I tried to make them more challenging because of it.

And judging from your other part of the post the story part did not fail on you either.
42  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 17 May 2011, 17:10:12
You mean you quit again, Deklitch. Sorry, couldn't resist grin

I would suggest to find some easier encounters first to gain the needed experience to use the scimitar. I hope that will make your life a lot easier. It should be dangerous down there but by no means frustrate you by dying again and again. If that is the case don't hesitate to tell me and I'll have a word with that beast!

The story is the important thing, fights should only add some variety to it. When you get out of the dilemma you and Jeremy are in, there will be a lot less of them. So don't give up or you'll miss many of the great things Shabakuk has came up in the last part of that module!
43  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 17 May 2011, 00:33:21
Try it out Talia. It should exactly indicate the penalty. There won't be any hidden things. I would suggest to reskill - load and do it again until you can live with the consequences  ;)
44  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 13 May 2011, 03:15:46
Congratulations Oni for being the first to finish the second part. Not an easy task at all to put it short.

Of course I do follow this thread and I heared you had already some PM with Artimidor about the confusion of the final fight. I don't have much time right now and will comment on it later, but for now just let me say that the effort you put in to win the fight in this constellation was not for nothing, because I even considered this scenario and defined a special item as reward.

I don't want to reveal to much for now, but there will be a small hall of fame module coming soon with some statistic - and you probably are the only one with all the special items you can acquire up to now. At least something  ;)
45  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 05 May 2011, 03:09:41
I tested that scenario once, long time ago. But yes it will remain 2+2. Two fist attacks two offhand attacks. Hopefully.
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