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31  Santharian World Development / Races, Tribes and Clans / Re: The Eyelians on: 27 August 2004, 01:04:00
Okay, I've managed to make a few more changes. I've added more to the clothing section. I've used a great deal of the history to help me out with the ancient territories, and I am not too sure where the Eyelian territory ends at this present day, but I managed to put what I knew. I need to work on Occupations, Trading, and Natural Resources, and then I think I'll be done.

Comments? Concerns? Advice? I could use it all...

32  Santharian World Development / Races, Tribes and Clans / The Eyelians on: 22 August 2004, 03:23:00
Overview
Tamers. This human tribe, now living along with members of other tribes in the middle of Southern Sarvonia, believes, that its oldest ancestors lived in a land to the west of Sarvonia and landed on the shore of the Southern Wind Bay from where they spread mainly to the south. The reason of their migration is not known, though it might be connected with their belief in "Great Spirits“ found in common nature, which they brought with them. Through the course of time the Eyelian Kingdom has formed here.

Appearance
Eyelian are a very natural-looking people. When one glances upon a human of Eyelian descent it seems as though nature herself formed them out of her very essence. They are a sun-kissed people, having light cinnabrown to dark elken skin. Their hair, curly and thick is usually always a hue of dark brown, but some even has completely black hair. Their deep, alluring eyes are of the darkest nor‘sidian, yet fear not for the Eyelian eye is ever vigilant and brings wisdom not fear.

Eyelian hair is worn the same among the sexes. Men and women usually allow their hair to grow out, both sexes are usually able to tie their dark locks into a single ponytail and let it hang down their backs. The Eyelians can usually be seen with various ornaments and trinkets on their bodies. They may not flaunt the most expensive of jewels and gems, but any piece of jewelry they wear usually has a great meaning behind it. Little girls and boys have their ears pierced. Women usually wear various bracelets and necklaces, and men may wear wrist braces and necklaces. A traveling Eyelian is often taken as a rover because of their bright ornaments. Most often than not their jewelry has a special meaning to it.

Being one of the smallest human tribes, the Eyelians are only about one and a half peds, though not quite as small as dwarves. They tend to enjoy their height; it doesn't bother them at all. In fact, it is their height that helps them to get along well with most animals, the small races, and dwarves. They do not feel that the Eyelians are as threatening as taller human tribes, so they are quicker to consider them friends. Eyelians are slim for their size, most of them never becoming plump and round in their entire lifetime. But despite their slender form, the Eyelians are very strong. These dark-skinned men are said to be able to knock their foes back further than most Orcs can brag. But, once again, do not let this alarm you. The Eyelians are a very gentle people.

Coat of Arms
The Eyelians always have been known as the beast masters of Sarvonia. This special art of taming beasts has been practiced by the tribe since hundreds of years and also was interpreted as an indicator of power. As a consequence the Eyelian kings always were famous beast masters too, especially the "Griffonrider" Taranthir II., whose extraordinary ability of taming wild griffons inhabiting the Rimmerins Ring within a few hours was appreciated and sometimes even feared throughout the lands. Therefore the king's most beloved griffon Zarathim is shown at the Eyelian coat of arms, which - according to the reports of several sources - indeed was a dangerous monster and only obeyed to the strict commands of its master.

Territory
It is an ancient and possibly incorrect myth that the Eyelians arrived on Santharia from the continent of Nybelmar and settled at the southern Shore of the Wind Bay. However, the renown researcher of this tribe, Iglarius Merune has overwhelming proof, that they came from far over the sea, found the Thaehelvil River and followed it north until they came to a fork. There, on a grassy hillside they began to build their new homes. This eventually became the Eyelian Kingdom, which once spread as far as where now the towns Elsreth and Chylikis are located, south to the foothills of the Rimmerins Ring and headed west until it reached the southern shores of Wind Bay. To the east, the border began at the northeast foothills of Argor, stretched south and encircled what we now know as the mountain ranges of the Rimmerins Ring which the Bears called them "Bear's Teeth". The border continued south until it reached the northeastern plain of what is now called Elverground, they once stretched west along the border of the Zeiphyrian Forest. The border continued a little south until it reached the mouth of the Thaehelvil River, then went west until it reached the shores or the Aetryam Sea, then continued north until it reached the southern shores of Wind Bay.

The Eyelians still are the tribe with the most members living in the boundaries of their old territory, but due their way of living, their attitude towards life, death and nature, many other tribe members have migrated into their territory, occupying important trade centers and sometimes even dominating political life. So, especially in New Santhala, the capital of the Santharian Kingdom, as in the other bigger cities Eyelians are a minority.

People
The Eyelians of today have lost a bit of their heritage. They are still seen as primitive by most tribes, but in an attempt to regain their nobility many of their current leaders are attempting to reformat the Eyelian's traditional beliefs. The tribe has begun to mingle more with other tribes, and their connection with nature has taken a bit of a backseat to political and economic concerns.

Regardless, Eyelians remain a very soulful, traditional people. Their lore is filled with mystic beliefs and their daily lives reflect the people's deep faith in the spirits of nature. These short, humans are always prepared to share their history and beliefs with travelers. Their cities are always opened for visitors with good intentions. The Eyelians do not believe in turning anyone away, so long as that person is willing to abide by their laws and respect their customs.

At first glance, Eyelians may seem primitive, but after taking a closer look you will notice that the Eyelians not only have a high intelligence but also keen perception of their surroundings - be it nature or their fellow contemporaries. Their greater breadth of understanding how things work on a general scale surpasses most other tribes.

They are quite intelligent. Their intelligence could easily be mistaken for a high level of common sense. This natural common sense would permit them to survive for a very long time abandoned in the wilderness. Their intelligence seems instinctual in a way, they do not learn how to be smart - they just are.

Eyelians respect their laws and their elders. There is no truly 'set' hierarchy in Eyelian society; all men are equal. Some are just placed to look after the welfare of others. But all Eyelians understand the concept of respect. If you treat them with respect they will hold you in reverence. If you treat them harshly, their warm hospitality made begin to fade, but they will respect your decision nonetheless.

They are usually a very forgiving people. They forgive the offenses of outsiders easier than they do the assaults of their brethren. They take the outsider's crime lightly because they know that the outsider might be naive toward the Eyelian culture. They may not be aware of the delicate balance of things in Eyelian society. But to Eyelians, committing a crime against your brethren is considered a high treason. All Eyelians were raised and disciplined to obey the laws and respect customs. Crimes within a clan could lead to the guilty being exiled and shunned.  

The Eyelians are a people that revere nature and all of its facets. They respect all life and believe that everything deserves the right to live. It is not truly their decision to decide who lives and who dies. Everyone should live as long as they do not disturb the balance of nature. Because of their great respect, the Eyelians are very spiritually and mystically linked with nature.

As a result of this bond, Eyelians have the amazing ability to make themselves accepted by the animals by acting and to communicate with them in a way that seems magical. By studying the animal, Eyelians are able to learn their 'language', speaking to the animal in the tongue of the beast. Hence, they have a tremendously efficiency in taming such beasts. Eyelians are not limited to any certain type of animal, as long as it has some way of communicating with another of its species. An Eyelian cannot ‘command’ an animal to do something through speech to do something, but they can probably achieve their goal by engaging with a beast, being accepted by it, and later making a request.

Eyelian society is divided into three different clans. These clans are closely knit, and come together in times of crisis, although there does seem to be a small amount of political competition when it comes to choosing Eyelian leaders. There are various differences between each of the clans. There is no exact way to classify the Eyelians as a whole; each clan has a different view on life and on how to run their lives.

Members of the Wolf Clan tend to be superior concerning all things that have to do with leading or guiding people; therefore many of the most successful leaders have come from this clan. They are usually highly loyal and very keen, their vigilant minds watching for anything that could upset the balance in their society. If a tribe or nation nearby wish to recruit the help of the Eyelians, it would be best to start with the Wolf clan. They do not give their trust easily, but once it is gained rest assured that it will remain unless they have been done wrong.

The members of the Eagle Clan are known for their grace, sharp wit, and intellect. Many great strategists have come form the Eagle Clan. Their grace is amazing, they seem to move, think and speak with a great deal of self-assurance. They are also known for being very independent and usually work best when alone.

Bear Clan members are creative; they are the inventors of Eyelian society. Many visitors have also called them the friendliest Eyelians. It seems that they are truly the most hospital, as they welcome any kind visitor into their lands with warm smiles and warm kettles.

Housing
Depending on what clan you visit you will see different structures. The Wolf Clan likes stone structures therefore you will see homes and fortresses built of stone. The Bear Clan uses the earth more than other materials, so the Bears' homes and fortresses are made of hardened mud and earth. The Eagle Clan prefers the comfort of wood so their homes and fortresses are made of wood.  

Clothing
The Eyelians once wore very little clothing. In ancient times they could be seen walking around naked without worry of who was seeing them. Now, as times have changed, they tend to wear a great deal more clothing, however there are still traces of their natural inclination to walk around in nothing at all.

The common item of clothing is a sleeveless shirt for both sexes, as well as short skirts for both, or loose pants for the men. One thing all items of clothing have in common is that they are made out of very light, flowing material. Most Eyelians do not enjoy the feeling of tight, binding clothing. The material does not restrict their movement and gives them a sense of freedom. They tend to wear soft sandals made of deer hide and tree bark, and some even wrap scarves around their heads.

Men's Clothing: Clothing for men in Eyelian society does not differ much. There is a variation of color, although Eyelians prefer earthly tones, such as sognastheen or herne, elken or cinnabrown, and charcoal or ithild. Those males who lead a clan and their family, wear uderza as a sign of the blessing that the Father Sky (Grothar) has bestowed upon them. Men tend to wear sleeveless shirts, that reveal much of their well-developed arm muscles, and that have a low-hanging collar. Some even wear vests that remain unclosed during the heat of the day. As for leg covering, Eyelian men prefer to wear loose shorts, or even pants.

Women's Clothing: Female Eyelians are usually seen in sleeveless shirts, just like the men. They prefer short skirts that barely reach their knees to the modern long skirts and dresses. Eyelian women have been taught to embrace their physical forms, and the older women have no problem with showing their hanging down breasts - for they are a sign for having breast fed children, which is a feat to take pride in.

Women look more exotic than men do, and they tend to wear a lot more jewelry. Both sexes are fond of metals and gems, but women are very fond of gold, especially gold bracelets, necklaces, and rings. Most Eyelian women are usually decorated with various trinkets that they have managed to purchase.

Tribal Markings: The descendents of each of the three clans usually have various markings that set them apart from one another.

The Wolf clan often gets the mouth of a wolf exposing its fangs on their arms or chest, the Eagle clan has an eagle’s talons stretched out in the same area, and the Bear clan usually have the claws of a bear imprinted on their bodies with dark, nor'sidian ink.

Food
Eyelians eat just about anything. Even though they worship the spirit of the wolf, eagle and bear they realize these animals eat meat and so do they, including those animals they worship. They understand that the animals were placed in the world for a reason, and that was to provide sustenance for the people. However, they do so for sustenance only and not for sport. Eyelians will oppose anyone they think is harming nature or the animals if they believe it is being done out of pure sport or maliciousness.

Besides meat, they are also an agricultural people. Eyelians tend to have vast farms in the flatlands of their territory. Here they grow wheat, a bit of carroots, peasecods, and even doch nuts. Eyelians have garnered quite the taste for doch nuts, and many young children can be seen carrying shirts full of the tasty little nuts.

Weapons
The Eyelians mainly use simple weapons such as staff, bow and spear. Their main weapons are the animals themselves they can call to their aid, which can be most any kind of wild animal around. It is often feared, that if a major battle was to occur, the Eyelians could well have formidable weapons in their animals friends.

In addition to the above, Eyelians cannot simply call forth any animal out of the forest to fight for them. While they must be able to speak the language of the beast, they must also be able to understand the nature of the animal. A bit of magic intermingled with common sense, no inexperienced Eyelian would simply be able to call a pack of ravenous wolves to fight for them. Although with time, even the most inexperienced beast tamer could learn to develop the necessary bond and power to do so.

Occupations
The dominant and most prominent occupations in Eyelian society are those of religious leaders, and those with beast-training positions.

-Religious Leaders
Being very spiritual, the Eyelians believe that without proper religious guidance you cannot obtain proper communication with the spirits. Those who work to become Eyelian priests and invoke the Great Spirits, often live easier than the rest. They are very highly respected and tend to be treated with reverence wherever they set foot. The Eyelians believe that the spirits of nature are the messengers of Father Sky (Grothar), and Mother Earth (Jeyriall). They believe that these two gods use the Great Spirits to communicate to them.

They also feel that Grothar and Jeyriall respect those who serve them; therefore they should do the same. A religious leader is not chosen directly by the Eyelian people. The Elders commune with the spirits through chanted prayers in order to get them to contact the Two Gods to help them make the decision. Meanwhile, children who have come of age spend the entire week in the wilderness seeking the spirits. In the wilderness they experience dreams, vivid dreams that they believe are from Grothar and Jeyriall. In the dreams they receive their bonded animal, and they are also told that they could potentially lead the Eyelian tribes. Those with reoccuring dreams are more likely to ascend to leadership. When the adolescent returns, the Elders listen to the dreams of the children, and those with remarkable, truthful dreams will be informed that he or she has been chosen to become a religious leader.

Once the future leader has been chosen they will undergo trials that test his endurance, and how he will stand in the face of hardship. It is no easy job to become a religious leader, and many often become spiritually and emotionally unstable by all of the things that they must witness. No one, not even those who have resigned from their positions, are allowed to speak on what these things are. But many Eyelians will quickly inform you that the trials are not pleasant.

The Elders - those that have already been deemed as spiritual leaders - believe that only the wise and the disciplined can make for good spiritual leaders. After undergoing the period of trials and tests, the Eyelian will emerge either sane or unstable. If they emerge stable, they will be given the title of an Elder and will be sought after for the rest of their lives by those seeking counsel with Father Sky and Mother Earth through the Great Spirits. These Elders will conduct the religious services, and will mentor those who seek to become a spiritual guide to the Eyelian people.

-Clan Leaders
Being a clan leader is not really an occupation; it is more a duty. And it is a duty that not many get the chance to endure. If you believe you are fit to be leader of one of the three clans, you must go into the Lodge of Purification at the time of the full moon. If one of the Great Spirits do not 'physically touch' you, you along with your family may feel the need to leave the clan out of shame for having been too proud or arrogant to claim the title when not being fit for it.

It is believed that those who were not chosen were too arrogant and unworthy of living amongst the others. There are three clan leaders for each of the three clans, they each come together and make decisions that will affect the entire Eyelian community, but they are in charge of their own smaller communities. The Clan leaders often seek out the advice of the Elders, for they are the closest to the spirits. It is a known fact that you have a better chance of becoming a clan leader if you are or have been an Elder. The Clan leader serves his or her clan until the time of his death, and then another is chosen to replace him or her.

-Beast Masters
The Eyelians are usually a rather peaceful community, but when disturbed they can become a force to be reckoned with. Eyelians do not have a standing army; most of their warriors are used as beast masters in times of peace such as now. Their uncanny ability to communicate with any animal allows them to use the beast for battle.

The Eyelians believe that a well-rounded fighter is best, so the Elders and Clan leaders look for charisma along with physical prowess. Therefore most of the ancient Eyelian Generals were very diplomatic and physically strong. Being a tribal warrior, or beast master, is a very honorable thing, and warriors are highly respected. Men and women are allowed to join the ranks as long as they have already received their spiritual guide from the messengers of Grothar and/or Jeyriall

-Land Keepers
Another word for a 'farmer', Eyelians do not have the most fertile soil, but they manage to do quite well with the land they can use. It is their duty to ensure that the Eyelians have a stable diet The Eyelians split their land keepers into two groups, hunters and farmers. Farmers till the land to grow crops, and hunters scour the land for game. It is a respectable job and is very vital to the survival of the Eyelian people. Without food one cannot survive for very long.

Another branch of farming, the Eyelians have salt collectors that live on the ocean shore and transport salt to the merchants in Vezash.

-Merchants
Eyelian merchants are very smooth talkers, they do not always have the best items to sell to you, but they know how to promote their products. Being a merchant is not all too respectable, unlike many other tribes, the Eyelians do not thrive upon their commerce with other civilizations. Instead they prefer to trade amongst one another.  There are very few Eyelian merchants in their society; the majority of them remain within Eyelian territory. If you were to go to Sorphronia or Marcogg you will have a difficult time spotting an Eyelian merchant selling their goods.

The rest of the Eyelian population has a variety of occupations. They range from miners to seamstresses, from healers to mages. They even have several well-known scholars, and some of Santharia's greatest philosophers have been Eyelian men and women. It is their great sensibility that allows them to be so diverse.

Government
Unlike most, the leadership of a clan is determined not by lineage but by whom the Great Spirit of whatever clan they belong to determines. The White Wolf, Great Bear or Golden Eagle determines who the leader of the clan will be. The way that the members prove to be worthy of leadership is that after the previous leader dies then those who think they should be his/her followers go into the Lodge of Purification at the time of the full moon. They stay there until the next full moon. The one that has been chosen by the spirit to lead their clan is "touched physically".

From what the historians can determine from the fragments of records to be "touched physically" means that the member who was chosen is struck with a physical feature and an enhanced sense that they did not have when they entered the Lodge, e.g. Elf-like ears and a heightened sense of hearing, and teeth resembling the fangs of a wolf. for those of the Wolf Clan. Clawed fingers or malformed feet, and enhanced strength for those of the Bear Clan. Golden, narrow eyes and extremely keen, almost supernatural eyesight for those of the Eagle Clan. These are just some examples. There may have been others but the historians have only been able to decipher these so far.

This is an extremely mysterious event, and not many outside of the Eyelian people have ever been close enough to provide an accurate account of an Eyelian being 'touched physically'.

Production/Trade
Eyelians are not very fond on trading with other kingdoms and tribes, but they are well aware of how vital it is to their economy. Most of their trading occurs within the capital, Vezash. The most modern city in Eyelia, at times the city can be crowded with merchants both native and foreign attempting to make a profit.

The Eyelians have very stable trade relations with the Quaelhoirhim, trading various gems and jewels for Quaelhoirhim glass and gold. Plus the Quaelhoirhim make beautiful swords and magnificently made rugs that the Eyelians can't seem to resist. Due to their good relations with the Quaelhoirhim, the elves have helped the Eyelians to form a stable, long distance trade relation with the Aellenrhim elves in northern Sarvonia. The Eyelians trade salt from the ocean shores for various woven fabrics from the Aellenrhim. And in recent times even the Sanhorrhim have sailed from their ports in the Cyan Sola Bay to sell small ships, silver items and fish with the Eyelians. It is believed that these elven tribes enjoy trading with the Eyelians because of the hospitable and peaceful dispositions they share.

Due to the fact that Eyelian women are fond of the Spermaceti produced by Avennorian fishermen, the two tribes have begun to strengthen their trading ties. The Eyelians are also quite fond and intrigued by the ivory tusks of whales that Avennorian traders often bring with them.

Also due to their fondness of gold, the smooth-talking Eyelian merchants have managed to form a wonderful trading relation with the Boltgrumm dwarves in order to gain access to the gold that is heavily laced throughout the Kairgrumerons in the Kairian Teeth.

The Eyelians also have great trade relations with the Varcopasians in Varscopas. The Eyelians travel to the port of Chylikis where they trade salts, fabrics, and various other goods. Varscopas is where the Eyelians get access to most of their goods from Milkengrad and Thalambath.

The Quallian holds the Eyelian's most admired trade partner. The Ylfferhim are highly admired by the Eyelians due to their extreme care to co-exist with the forest. Here they often purchase clay, marble, and emerald for decorative and constructive purposes. They are also allowed to select several dozen Eyelian farmers to pick fruits from the many trees that grow within the Quallian.

Natural Resources
The land that the Eyelians live on does not possess a plethora of resources for them to use. The land is fertile; their moderate climate perfect for growing grains.  

Ancient Eyelians also had access to the Aetryam Sea, so their descendants are able to catch some rather large fish. They also have various gold mines that they have purchased from the Quaelhoirhim, which can be found in the western edges of the Zeiphyrian Forest. Eyelians are also able to purchase large amounts of gold for a lowered price from the Kairian Teeth due to their good relations with the Boltgrumm dwarves. They have a small variety of game, such as bears, rabbits, owls, deer, eagles, and wolves, plus other small mammals and reptiles.

Eyelians are also able to gather various minerals in the Rimmerins Ring. This large mountain range and trail of valleys has mineral resources the Eyelians are able to take advantage of. Minerals that they mine in the Rimmerins Ring include copper, herne, tin, and lead. They can also gather burning stones, stones with magical properties at the Argor volcano in the northeast.

Religion
The Eyelians came from the west with their belief of father Sky and mother Earth, who have created the "Great Spirits". While living in Santharia they learned about the twelve Santharian gods and in the course of time, both beliefs mixed; they adopted - or were forced to do so - the Santharian, without neglecting their old one. As time passed on they both changed to form the current Eyelian belief. Father Sky became Grothar; Mother Earth became Jeyriall. The two came to be known as “The Two Gods”, and are said to be joined in an unbreakable marriage, in contrary to the belief of southern tribes, that Grothar is the lover of Baveras

The Clans all believe in what they call the Wat'a'kan or the "Great Spirits." They believe that the Two Gods created several important spirits to watch over the Eyelians and to send the prayers of the Eyelians to her. The main spirits that they worship are known as the “Three Great Spirits”: The White Wolf, the Great Bear and the Golden Eagle. The Eyelians believed that when they founded their first settlement, these three spirits gave them knowledge from the Two Gods, which they needed to live such as the use of fire, tools, etc. The Great Spirits come in many forms; there are spirits that reside in plants, although most have chosen the animals. All of them are messengers of the Two Gods and it is through the spirits that the Eyelians receive their wisdom and spiritual renewal from the Two Gods.

A few Eyelians have turned away from this belief in Great Spirits, seeing it as primitive. Modern men often look down upon the Eyelians because they think the Eyelians believe that Grothar and Jeyriall are unable to present a message for themselves. The Eyelians are fully aware of the power of the god and goddess and respect and worship them far more than they worship the Spirits. However, they do believe that the Two Gods use the spirits in order to send messages to them. The Great Spirits are their lips, and the Eyelians are the listening ears. Eyelians do not believe that the Great Spirits reside on the same plane as the Two Gods. They believe that the Great Spirits and the entire spiritual realm is a level between the mortal men and the immortal Gods.

The Great Spirits are also the ones that lay out the basics of the plan the Two Gods have for an Eyelian’s life. In order to receive that plan the Eyelians must go through various spiritual times.

There are three spiritual times in their lives:

The Naming
The naming is when an Eyelian child has been brought into the world, and they are given their names. The father goes alone into the "Lodge of Purification" and does not eat nor drink until one of the spirits come to him and tells him the name of his child on behalf of the Two Gods. This process usually takes no longer than a day, two at most.

The Seeking the Spirit
The second spiritual time is when the child at the time of his/her age of manhood/womanhood is sent into the "Lodge of Purification" They do not eat meat and can drink only minute amounts of water or juice for five days. Then they are sent out into the wilderness with only a knife. They are to wander the wilderness praying for a sign of one of the Great Spirits that will tell them what animal or bird will be their spiritual guide. A spiritual guide is an animal that the Eyelian man or woman will have an uncanny bond with for the rest of their entire life. This animal will travel with the Eyelian for the remainder of his or her life. That animal will always answer the call or spoken words of the Eyelian and it will be a constant reminder that  the Two Gods and the Great Spirits watch over him or her.



Returning the Spirit
The third spiritual time is at death. When a clan member dies fighting for any just cause a wooden stand about ten feet from off the ground is erected. The body is placed on this stand and set afire to return the warriors' body to the Father.

If a clan member dies naturally then the body is buried under the earth to return back to Mother Earth. In the ancient past if the member was a warrior that lived until he/she died naturally this was interpreted as a bad omen and the body was placed sitting up in the wilderness so that the spirits of the animals would partake of the body and satisfy the anger of them. That is why if a member thought he/she was going to die and had not done so in battle, they would go fight with the enemy to die a honorable death. However, as time has changed this custom has been abandoned, only revisited by the older Eyelians who still believe in the old traditional system.

An important location is the so-called Lodge of Purification: Depending on what clan, it is basically an enclosed area with a large fire pit filled with rocks in the center. Participants are required to remove all clothing and sit in a circle. The elder of the clan then passes a brown sticky substance to each participant while saying a chant. The participant then takes the substance and eats it. This substance, called "Etoyep", is supposed to help the participant see the Great Spirits or visions of the future. Water is poured upon these heated rocks and the steam is meant to sweat out all impurities from of the participants so that they are clean, both physically and spiritually. The Temple of Colthoi seems to have been the Lodge of Purification for the Bear Clan. Though that has not been proven the ruins and artifacts found in the area point in that direction.




This still needs to be reviewed and worked on! I have no clue how to work any of this out, as creating a workable history has proved to be rather difficult!!

History
The first settlements of the Eyelians are said to have been founded a long time ago. No one is sure of the time because Eyelian history is steeped in ancient mythology and religious beliefs. However, there is one account by an author telling giving their take on how the Eyelians arrived.

"A ship weighs anchor off of the shores of the Wind Bay. It lies low in the water, as most of it is flooded. Its main mast is cracked and its sails are torn and shredded pieces flap in the breeze. A longboat is lowered into the water. Inside are the remnants of a people who came from a land far west across the sea. They have come by following the star constellation known as the "Bow" in Santharia but what these people call the White Wolf. For the constellation seen from their lands looks like a wolf on its haunches baying at the moon.

The people were a persecuted folk in their lands because of their spiritual beliefs and lifestyle. They have been at sea for almost a year now. They have little or no provisions left and fresh water has run out three weeks before. Many have died during their long voyage but as they row to shore hope rises in the few that have remained. They make shore and find food a plenty. Then, after a few days on the beach they begin to explore the newly discovered lands. They find the Thaehelvil River and follow it north until they come to a fork. There, on a grassy hillside they begin to build their new homes. Thus their leader Talgor Eye'el and his two brothers Ealgor and Bealgor along with this ragtag group of people start to build what will later be called the Eyelian Kingdom."

-- Kanthir: "Of the Followers of Eye'el", p. 3

The Eyelian Kingdom, which formed over the course of time, comprised of three clans as they called them:

Eyelia (Wolf Clan)
The first and most important clan was led by Talgor. His followers were already called "Eyelians" as Talgor was the firstborn in the line of Eye'el. He chose the northern border and lands and named them "San", which in their native language means "United" or "Assembled". The clan was called the Up'rhim in the styrásh tongue ("Wolf Tribe").

As far as the historians can determine the Wolf Clan's borders they started at the nothern shores of Wind Bay and stretched east through what is now called the Anaios Gap at the fork of the Thaehelvil River where Talgor started to build the village called Vista. At the time of the War of the Chosen a grand stone fortress would be erected there named the Vista Castle. The Wolf Clan's lands continued east and reached until the foothills of the now dormant but thousands of years ago very active volcano named Argor. The border extended south to the foothills of the Rimmerins Ring and headed west until it reached the southern shores of Wind Bay.

Quia (Bear Clan)
The eastern lands were guarded by the Bear Clan. Bealgor named his lands Quia which means in their native language "Peaceful" or "Calm". His followers therefore were called the "Quiantis". The clan was called the Jael'rhim in the styrásh tongue ("Claw Tribe").

Bealgor's border began at the northeast foothills of Argor, stretched south and encircled what we now know as the mountain ranges of the Rimmerins Ring which the Bears called them "Bear's Teeth". The border continued south until it reached the northeastern plain of what is now called Elverground. Not much is known of Quia's capitol, only that it was called "Quianta."

Yourth (Eagle Clan)
The southern borders and lands were guarded by the Eagle Clan. Ealgor named his lands "Yourth" which means in their native tongue "Young Earth" or "Fresh Ground". Ealgor's followers were called "Yourths". The clan was called the Vol'rhim in the styrásh tongue ("Eagle Tribe").

The Yourth borders started at the northeast part of the Elverground, stretched west along the border of what we call the Zeiphyrian Forest (which means "Living Woods" in their tongue, for they believed that the woods were alive and therefore never claimed it as their own). The border continued a little south until it reached the mouth of the Thaehelvil River, then went west until it reached the shores or the Aetryam Sea, then continued north until it reached the southern shores of Wind Bay. Of the three brothers and their clans little is known, but most about Ealgor. We know his lands encompassed all of Elverground, what we know now as the Vale of the Brownies and the southern foothills of the Rimmerns Ring. His capitol, if that is what you would call it, since it was most likely a large hardened mud hut, was named Zash.

We know from the fragments of records of the only surviving descendants of the Wolf Clan, that the Eyelians as a whole were extremely territorial yet friendly people. They usually did not bother anyone crossing their lands but if their lands were being encroached upon no matter what border the other two brothers would come to the other ones aid. It was probably such an encroachment that banded the clans to finally form the Eyelian Kingdom. What this threat was or from whom that encroachment came from has been debated; either the Kyranians on the northern border started a land war or another theory is that there was a bitter feud between the Clans descendants and the Sophronians. What that feud may have been is not known and nearly impossible to re-construct, but speculation of the Sophronian tribe splitting around ca. 10665 and some Sophronian women finding acceptance within the Clans may have been the reason for this feud.

No one is truly sure where the Eyelians come from. The Eyelians themselves do not know, they believe that they were simply led away from a land of war and pestilence by the Two Gods and taken to a place where they could be guided by the Great Spirits without persecution.

Edited by: Artimidor Federkiel at: 3/30/05 23:06
33  Santharian World Development / Races, Tribes and Clans / Tiraelhon Updated on: 31 July 2004, 03:10:00
These are the sections, which I've updated. I hope this fits with what Talia and Artemis had in mind for changing the location of the Tiraelhon. I'm not sure if I did this right, but here goes. The Earth Eater is the only animal that I made a change to, since I decided to go from Giant Clam to Behemoth Worm.

Overview The Tiraelhon, (humans call them "Sand Elves") is a tribe of elves that reside in the deep south of Aeruillin. Their founding city, the most important town Nousais, with the holy sand temple is located in the Sands of  Maechalan. But being a somewhat nomadic tribe, they've managed to wander from their to the savannahs between the Sea of Tardulan to the West and the Theranian Sea to the North. They seem very savage compared to most elves, and they have completely forgotten the High Goddess Avá and worship their own set of gods. The reason for this is that they felt forsaken by Avá when she let them wander about in the wilderness. The gods that they worship are called the Dietrae and the Airae, and they are the forces of nature and aspects of the mind that affect the Tiraelhon's daily life. Although they seem mysterious their culture is very rich and well developed. The Tiraelhon are also well known for their sour terirais, a lemon-type fruit, which grow best near the Sea of Tardulan.

Territory The Tiraelhon's largest city, Nousia is found in the Sands of Maechalan. This area was named after the goddess Maecha, who is the keeper of the sands and the giver of memories and destiny. They never make any permanent living areas out of the sparse land's boundaries, although they tend to wander through southern Aeruillin for several months. And although resources do not overwhelm them, they get what they need whether it be by trading or hunting. The name Sands can be very deceiving and they often make travelers believe that it is just a huge desert but it is not. The Tiraelhon have two major water sources, the Sea of Tardulan to the West and the Theranian Sea to the North. The Sea of Tardulan is often used for irrigation purposes, and the Theranian Sea is best used to gather salt, for fishing, or as transportation to many of the port cities in Southeastern Aeruillin. The savannah between the two seas have a wide variety of animals that have been adapted to suit their environment, for example the earth eater, the largest known species of clam has been seen all over Aeruillin, although it originated within the Sands. There is a steady supply of flora as well, the land being a natural savannah provides the Tiraelhon with native plants with resemblances to corn, rice, wheat and berries.

They have seven major settlements. Their settlements are not very important to other races, but they are to the Tiraelhon.  About one hundred-fifty Tiraelhon reside in the less prominent cities, and four hundred residing in Nousais. The most important being Nousais, which lies in the heart of the Sands of Maechalan. It is a very difficult place to get to, and even when the majority of the tribe is traveling to a new home, at least two hundred-fifty Tiraelhon remain in Nousais. It is the home to the Temple of Sands, the only temple in the area that shows a painting of Nous standing back to back with the High Goddess Avá.  The second largest city is Shylom' an. It is the major cultivation and domestication city for the Tiraelhon, and it is also the only city that allows people of other races to pass through the city without leaving their weapons at a designated area.

Next is Icropan, it is most notable for the highest population of earth eaters. Therefore, many are fearful when they reach the settlement’s edge and they often sprint across the dry grass. Icropan holds the Tent of Tears, which the Tiraelhon call "Malnaec Tiravá". It is the place where the scholar Mirae supposedly saw Icropio and Shyloma holding each other and crying after the Dietrae became savage killers during the Dark Days.

All of these cities, save for Nousia, are located between and near the Sea of Tardulan and the Theranian Sea.

Housing These elves that have chosen the Sands of Maechalan and the Savannah, live in extended family tents in a settlement, with guarded walls of stone and clay. These tents are made from the hides of the Hirafan, a sluggish plated beast that eats the shrubs of the desert. The tents are often very large and can hold up to thirty Tiraelhon at one time. Since the Tiraelhon only stay in one place for one hundred-fifty years, everything they own is movable. The Tiraelhon have a tradition that they will never stay in one place for longer than the amount of years stated above. This is because Terira, the Goddess of Nature and Curiosity, promised to provide resources for the Tiraelhon as long as they reside in the Sands of Maechalan. They want to prove to everyone who doubts their Airae and Dietrae that no matter where they travel to in their territory they will always be cared for. They travel between the same seven settlements, and not all of the Tiraelhon take part in this travel. Some remain at the cities to protect it from bandits, or other things.

The tents are not all the same size; it depends upon the rank of the Tiraelhon. If the Tiraelhon is an Prán then their home can hold about thirty-forty, and if they are a simple gatherer their tents will hold a bit less than eight. The tents are covered by a thin blanket woven from strips of grass, painted with the dye from the Terirais berry.

They do however, have settlements. They have seven of them, and the settlements are each surrounded by tall walls, made of stone, and clay. The inside of the settlement is mostly movable, save for the small temples, storage buildings, and other small buildings, like watchtowers at every corner of the settlement.

Food The Tiraelhon find a variety of foods in the Sands of Maechalan. Almost everything they kill will be edible, thanks to their metabolism and their resistance to illnesses. The Tiraelhon eat the following plants:

-Maelon- The Maelon is the Aeruillin version of corn. It grows slowly in the harsh climate but when it does finally grow it is a beautiful sight, as the maelon covers the irrigation ditches near the Tiraelhon camps. This corn has very little juice and it has a very thick outer layer of skin.

-Terirais- It is believed that when the first group of unhappy Aeolrhans left Shan' Furionnis that Terira, the Goddess of Curiosity blessed the elves with their first important fruit. It was named the Terirais, and it is a shrub that produces berries that gives spice to many foods. Its leaves can be used to wrap foods and provide flavor while they are boiling and the berries can be used for both food, dye, and flavoring.

-Poprais- the poprais is very much like the wheat grown in Southern Sarvonia and Nyblemar.  It can be used to make any number of food items, including breads, biscuits, and cakes. It can only be grown on the fertile shores of the Sea of Tardulan, which is why the Tiraelhon have various campsites along the southeastern coast of the sea.

-Prickling Pango Cactus- a green cactus with red fruit. These delicious red fruits are completely edible in all parts, both leaves and actual fruit. It has very few visible needles, but some smaller ones that can make the hands itch and are very hard to remove.

Here are the animals that the Tiraelhon can eat and hunt, to use for shelters, weapons, clothing, and other byproducts:

-Earth Eater- this is a large worm-like creature is the behemoth of the desert. It has a huge gaping mouth and sharp teeth that can be used to make sharp daggers. It is large enough to swallow two Tiraelhon whole. The Earth Eater has heavy, durable skin that is difficult to penetrate. It pushes itself out of the dirt by using a powerful tail and opens its mouth allowing the earth to pour in.

Edited by: Lady Tiaa at: 7/31/04 10:34
34  Santharian World Development / Races, Tribes and Clans / Tiraelhon on: 05 February 2004, 06:02:00
I guess I am done with it, I have nothing left to add...lemme go see...

35  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 26 January 2004, 06:47:00
Hey, all I am still here and waiting for any kind of comments. Arti, did you update my old Tiraelhon entry on the site to fit this one with the adjustments for age, clothing, and such?

36  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 09 January 2004, 11:43:00

So it would be something like:

Quote:
The Tiraelhon are often seen wearing light colors of grey for their turban and clothes in many layers to keep the heat off and to create air pockets between the layers to help the cooling process. But during festivals the tribe has black as the required color for all. While battling anyone or anything the Tiraelhon wear black as well.
 

37  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 04 January 2004, 03:50:00
Okay, thanks for the input...I will use all of that...as for the age...I dunno. What is like average? I don't want them to be the longest living but pretty long lived for elves. Hmmm...what would that be like...ummm...I am guessing like about 700 years? Is that good...and if I add that where shall I put that? As for the clothing, could someone perhaps give me a good description of the light colored clothing that I could place in my entry? I am not all that great at describing clothes. Oh, and Arti I don't think that I will be able to pick out everything that I changed...I am truly sorry for this...Is there anything that can be done?

38  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 29 December 2003, 08:08:00
Awww...I can't quite remember what I changed and what I kep the same...I changed some of what Talia said...I am sorry Arti...if I can remember I will post it later.  

39  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 18 December 2003, 04:36:00
Oopps...I forgot about that, so you want Month of the Changing Winds and that sort of stuff not the actual earth months right?? SOrry for the mix up...will do now.  

40  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 13 December 2003, 15:04:00
Okay, thank you Artimidor, so very much for your patience and your mind. I guess the Tiraelhon have adapted the Stryash (can't do the alt+codes, I am on a labtop) language to fit them better. And I didn't have translations for those words so I just made something up...but I did look up the second holiday that is how I came up with that name and I tried to make it say Powerful Silence or something along that line, but the conjugations and stuff is too difficult for me to understand and I don't feel like studying it. I am already taking 4th year Spanish.

41  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 06 December 2003, 18:54:00
Okay, thanks a lot Artimidor...I will fix it later...I am kind of busy right now..but if you'd like feel free to fix it for me.  

42  Santharian World Development / Races, Tribes and Clans / Tiraelhon on: 27 November 2003, 10:22:00
I am not good at estimating populations...so I have no clue if the number I put down is too high or too low...

43  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 27 November 2003, 03:29:00
I edited it and thanks a lot for the comments. I know that I will probably have a lot more typos in the history section, but I tried to read it through as best I can. I like the advice about the religion...I was trying to squish everything just to make it clear, but I will do a religion entry later...or now...or whenever...

44  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 25 November 2003, 06:01:00
Have edited once more and added a few changes...

45  Santharian World Development / Races, Tribes and Clans / Re: Tiraelhon on: 22 November 2003, 06:06:00
Man, I obviously need to read my stuff through before I post it. I am sorry that I have given you so much to read and that some of it is a bit confusing. How would this sound for a reason that they train. In the Myth of Dark Days when the Avánhon attacked their "settlements" (will change cities to settlements), they lost a lot of lives and they do not want an event like that to occur again. I will take out the part about the Sand Magic, I can do without that, I was just putting it in there to make it unique ;) . On the part where it says great wielder of, I meant to say throwing axes. Some parts I have fixed in the Continent of Aeruillin forum, not in this one...so if you see any errors they may have been corrected in the other one. I will take out the walking naked part, I forgot about that...don't want anybody to be all pruney!! I can't think of another word for basically, I can use the are...and just take out the word basically? About the sevent settlements, I have contacted Artimidor, and wrote him and e-mail (same thing!!) and I told him that I would like to have my settlements added to the map once I choose the right places. I was a bit confused about the desert type...is it like a California Desert or an African Desert, or a desert in the Middle East?

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