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1  Santharian World Development / The Santharian Bestiary / Re: Walking log on: 27 October 2005, 07:36:00
Some very good 'rules'.  Perhaps we could include it as suggestions in the "how to do bestiary entries" post.

I also like the idea about having a unique name with other possible spellings and names provided.

Tyrian Jadewalker

2  Santharian World Development / The Santharian Bestiary / Re: Walking log on: 26 October 2005, 13:06:00
And there we go, you came up with a great name - likely off the top of your head - that I would have had to spend weeks trying to figure out. :worship

Even though the entry is supposed to be a turtle - or Santharia's version of it - when reading the description (except for the fact that it actually says it's a turtle) I do not picture a turtle.

That said, branching out is a great idea, I personally believe we need more things that AREN'T directly related to something in our world (well...except for myths to do with mages because from what I hear we have enough already).  Basing beasts off of animals in our world is great, but I prefer to be able to view the Logwalker as what it is in Santharia, rather than being a Santharianized turtle.

Tyrian Jadewalker

3  Santharian World Development / The Santharian Bestiary / Re: Walking log on: 26 October 2005, 10:04:00
Despite the fact that it's supposed to be a turtle i think the name is a good name for the appearance of the animal.  Maybe this needs to be viewed as a derivation of a turtle, and perhaps have it be a descendant of another entry...a "tyrtle" perhaps?

As for the name, I'm sure there are ways to come up with a good name for the "log that walks", although I'm terrible at doing so.

Tyrian Jadewalker

4  Santharian World Development / The Santharian Bestiary / Re: the Living Golem on: 26 October 2005, 16:30:00
One other thing to pay attention to - both Talia and I corrected some spelling mistakes which are still apparent in your original posts (edits included).  I outlined the spelling mistakes explicitly in yellow, so if you don't want to grab the whole post and try and figure out what is switched you can just look at that.  Once the original spelling mistakes are fixed I'll do it again for the entire entry.

Tyrian Jadewalker

5  Santharian World Development / The Santharian Bestiary / Re: the Living Golem on: 24 October 2005, 16:00:00
size of font fixed...sorry about that was in a rush and didn't look over my own post :P

Tyrian Jadewalker

Edited by: Tyrian Jadewalker at: 10/24/05 0:03
6  Santharian World Development / The Santharian Bestiary / Re: Quick comment on: 19 October 2005, 16:27:00
hmmm looks like easy code doesn't like my word up there...
the ***** should read "description"

Tyrian Jadewalker

7  Santharian World Development / The Santharian Bestiary / Re: Quick comment on: 19 October 2005, 16:07:00
The Living Golem or Great Ape

The Living Golem, also called Great Ape, is the biggest simian in the world of Caelereth, with an average length of two peds and two fores it is a real giant. It gets its name from its resemblance with a rock golem.
The Great Ape lives in the Four Finger Mountains in southern Nybelmar.

If the Rock Golem is a Sarvonian thing wouldn't it have a different name?  Although I guess this was covered already.

As said the Living Golems are real giants, they can reach an average length of two peds two fores from head to toe, one ped one fore in shoulder length and can weigh over six pygge.

Their skin is rough and thick, approximately three grain thick, and the color varies from stone gray to muddish brown.
Short, rough hair covers most parts of their body, leaving only the face, stomach, armpits, hands and feet bare. The hairs are about half a nailsbreadth long and of the same color as the skin, though it is darker on the back and head.

Two raven black eyes are placed in the middle of the face, they are almost a perfect circle and four nailsbreadth in diameter. The nose is flat, with big nostrils. They have almost no neck.
With females, the face is free from any hair, the males however grow a Ďbeardí when they have reached adulthood. This hair covers the cheeks, upper lip, chin and, sometimes, the nose.

Already made a comment about the wording of the "faces with no hair"

The Great Ape is one of the strongest mammals in Caelereth. Their arms are one and a half ped long, steel wired tree trunks, capable of lifting over four pyggee. The hands are huge, about three and a half palmspan from wrist to fingertip, and two and a half span broad.
The legs are a little shorter than the arms, about one ped three palmspans. There is something a bit strange about their legs and feet. The upperlegs are normal but from the knee down the legs get broader. At the base there are no actual feet,there is an ankle joint but the Ďfootí is just an extension of the leg, so it becomes even broader. Footprints have been found that were over four palmspan in diameter.
Though they prefer to walk on all four, Great Apes are capable of walking upright on two legs, they then walk slightly hunched

Special Abilities:
As said before the Living Golem is immensely strong. It is said that they can tear a tree from the ground and break it in two. Their have also been tales of a Living Golem that broke a large rock in half using itís bare hands.

The Living Golem is a highly emotional creature, it feels all emotions we do. The difference is that we feel our emotions in a very weak way compared to them. All emotions of this creature are so strong that we might say that they exaggerate, however this is not the case, they actually do feel it this strong. This has led to a reputation of vicious, destructive giants. Because when a Living Golem gets angry it will tear everything to pieces that comes in itís path, a red blur will cloud his vision so to say.
But they are in general very friendly and peaceful animals, they will seldom hurt another being on purpose. This is because they are very sensitive for the emotions of others. They sense it when another animal or person is happy or sad. They will try to comfort the other when they can, they will laugh with the other if possible.

I get the feeling the section above could be reworded to make it a little more clear, although this may be my own personal opinion.  Lumping all the details about their emotional rage and compassions into one or two sentences increases the contrast between the two and makes me wonder how it is possible for a "freakishly insane beast" to also be peaceful and nice at the same time.

The most remarkable thing however is that they seem to have their own form of language, a combination between primitive words and sign language.
P. Baaij, simian researcher, has found that the Great Apes can produce fifteen different verbal sounds, which form words in combinations, and over fourty signs.
Because of this and the fact that they can understand what another being is, some people believe these animals to be sentient beings.

All in all a good start, I can picture the Great Ape based on your de*****ion of it.  I do however have a hard time trying to figure out what this Great Ape might do if I were to encounter it in the wild.  Try and flesh out that tie in to their emotions and reading others emotions a little better and I think this will make a very good entry.

One thing you can probably take out is the starting of each section with "As said before" or something like it. Either the reader has read what is written before or they haven't, it shouldn't matter and every section should be able to be read seperately.

Tyrian Jadewalker

Edited by: Tyrian Jadewalker at: 10/24/05 0:02
8  Santharian World Development / The Santharian Bestiary / Re: Quick comment on: 19 October 2005, 10:12:00
I don't have time to read it over in detail yet but I do have a comment about Talia's comment on the hair for females, before I forget.

You can say something like:

Females faces are hairless while the males grow beards.
Females have no hair on their face while the males grow beards.

I don't really know which one fits better, but another thing you could do is focus on the males beard growing and follow up with "while females have no hair on their faces".

I'll read it over and make more comments later.

Tyrian Jadewalker

9  Santharian World Development / The Santharian Bestiary / Re: Spider Rework on: 27 October 2005, 14:46:00
roger that

Tyrian Jadewalker

10  Santharian World Development / The Santharian Bestiary / Re: Spider Rework on: 27 October 2005, 07:30:00
Ok cool, I just thought I would ask the fellow who wrote the entry to comment, but if you are the guy then I will try and figure out a nice entry for the spider...

Is there a list of entries that need rework somewhere?

If not, I will be happy to compile a list and put it up on here.

Tyrian Jadewalker

11  Santharian World Development / The Santharian Bestiary / Re: Spider Rework on: 26 October 2005, 13:00:00
I guess I just got thrown off by the second poem found in the spider overview that used 'spyder' as a term (found here).  I have no problem with the name so leaving it as is should be fine.

I was just a little disconcerted with the fact that the general overview seemed to have more information than the specific spider entries themselves and wanted to take a look at it.

That said I will try and get a hop over to the deepgorge entry and see if what the writer had in mind with that spider.  The rework was more of a way to get into the swing of things again without having to commit to something extremely large.

That said if the entries as are are satisfactory then I can start working on a couple of researchers for spiders, or even branch out into something else.

Tyrian Jadewalker

12  Santharian World Development / The Santharian Bestiary / Spider Rework on: 26 October 2005, 10:11:00
Since it's going to take me a little time to get back into developing stuff, I was planning on going over my spider entries and polishing them up a little as well as trying to figure out if there was anywhere else that some new varieties could be added.

I'd also like to rename 'spiders' to 'spyders'.  Not a huge change I know but I like the spelling with the 'y' a little better and it will tie in nicely with one of the poems on the spider overview.

I haven't really spent that much time on thinking of things to polish up as I wanted to get the opinion of several of the people that had contributed to spiders over the years (Artimidor, Rayne, Bard Judith) and see if there was anything that they felt should be changed, or even if it was a worthwhile venture (shouldn't take too long).  I plan on keeping the core ideas behind all the spiders intact, and making any changes be small.  The idea was more to flesh out certain things with spiders, like location and making the descriptions a little more detailed.  Afterwards, I want to add in some researchers on spiders.

As well, if anyone else has a need for a spider (or some derivative) let me know and I can try and work it in.

Tyrian Jadewalker

13  Santharian World Development / The Santharian Bestiary / Re: Earth Eater on: 25 March 2004, 20:35:00
*pokes tiaa*

you still around? :)

Tyrian Jadewalker

14  Santharian World Development / The Santharian Bestiary / Re: Earth Eater on: 20 March 2004, 13:56:00
comments in other colour

Single Clam- Earth Eater, Sand Clam, Behemoth Clam
Three or More- Pod
Young- Clam

Basic Overview of the Beast
The Earth Eater, known also as the Sand Clam, is a rare breed of clam, which has become accustomed to life deep within the scorching desert sands. These creatures can grow to a height of 3 peds (maybe say how long they can grow) and the average Eater weighs over 8 pygges. Eaters are found mostly in southeastern Aeruillin, but they have been seen in the southwest as well.

The Earth Eater is one of the largest land animals in all of Aeruillin. It is often seen as a mere myth to those of the northern port cities who have never lived in the deserts. But to those tribes who have lived in the merciless deserts they know that these creatures are powerful forces to be reckoned with. They look almost exactly like clams found in the seas and oceans, except for the fact that they are many times larger. Mature Eaters weigh anywhere from 8 to 10 pygges and can be as tall as 3 peds. Their length from the beginning of their bodies to their heavy, and dangerously sharp tails is usually about 2.5 peds. In 50 years it can grow to be more than 1.5 peds across. Eaters come in a variety of dull colors, from light grays to dark blacks and there are dull brown Eaters as well. (when you say they look like clams i picture a big shelled thing under the sand...but when you give the description i more picture something like a small version of a spice worm from Dune)

Earth Eaters do not have the tongues that their ocean counterparts do. Instead they have tubes that act as filters. The tube is round and hollow in the inside. It has a hole in the opening and a hole at the ending, which is where the eater's anus is. The tube is rather elastic and can stretch out about 1 ped from the eater's mouth. This tube sucks in sand and anything above the sand; humans, elves, and other animals alike. The tube then pushes the items into the eater's digestive system, where it pulls out whatever nutrients, moister(moisture), or meat it needs. Then the wastes and the sand are dumped out of the eater's anus, located under the armored tail. Any oxygen absorbed is sent down another smaller tube that is attached to the main tube. That small tube leads into the huge respiratory system of the eater, carbon dioxide is then spat out of the anus as well.

The Earth Eaters can use their massive tails to propel themselves forward. It takes a lot of energy to do this, so the earth eaters hardly move. But when they need to capture an unsuspecting creature or if they need oxygen they can push their heavy body out of the sand. The tail is also used to dig into the sand. It only moves in up and down motions, so it cannot be used to swipe at anything. But if someone is unlucky enough to stand behind the eater the force of its tail will crush him or her.

Special Abilities
These creatures have a very thick layer of skin, which has hardened and acts as a protective armor. This makes the eater very difficult to kill. It takes the Tiraelhon many sharp axes to cut into this creatures hide.

The earth eaters are also known for being able to hold their breaths for an immense amount of time. It is necessary for these creatures to be able to do this because it is unknown when they may get any oxygen if they dig to (too)deep in the sand.

The earth eaters are able to use a special attack against their foes. But this attack works only if their attacker is behind them. The earth eater can spew its waste products at its enemies, plus the high amount of carbon dioxide they expel with their waste could cause dizziness, or could be terminal. With the waste comes any bones, hair, claws, teeth, or other things that the eaterís stomach was unable to digest. So being "spat at" by these creatures could be a very disgusting situation.

Earth Eaters are only found in Aeruillin. These creatures have been seen in other places around Caelereth, but this is often because they have been brought there. They do not live in any bodies of water because they would drown if they went in the water. But they can be found near them. They often choose places with soft sand, or fertile areas, and eaters will usually bury themselves no deeper than 3 to 5 peds under the sand. A sign that earth eaters live, or have lived in an area is to look at the soil. If the soil looks healthy, and plants grow without ale(ale?  i didn't think plants needed alcohol to grow :)), that means that the soil is just naturally good, or that the amounts of carbon dioxide expelled by these creatures and their waste products have contributed to making the soil very fertile.

Earth Eaters are sluggish, massive powerhouses that move very little unless provoked. They spend most of their seven hour days digging deep into the sand with their massive tails and feeding on the nurtients and any other organisms in the sands.

These creatures are often found near bodies of water, or other moist areas. They do not need it to live, but it helps to keep them cool in the hot sands. Eart Eaters(Earth Eaters) are highly territorial and often live in groups of no more than three. Those three that live together are often many peds apart and hardly ever come into contact unless they are all heading towards a source of water, food, or unless they are breeding. The female eaters are often the ones who seem to lead the pod. It is rather difficult to study these subterrainian behemoths, but from what many researchers have gathered the largest female eater will often emit a certain scent from her tube that will attract all the others towards her. This scent is generally used for mating but if the pod needs to move the female will use it.

If the area in which an earth eater lives become too dry they will dig their way to the top, which often takes a day or two. If they cannot make it in time and they are completely dried out, the earth eater will die instantly. Seeing as how these creatures are slow the mortality rate in eaters trying to reach the surface is 3 out of 5.(instantly dying seems a bit quick...you mentioned above that they didn't need water to live and yet suddenly they will die instantly without it?  either make them dependent on water or explain why the Eater needs to move out of dry sand...as well maybe you can make them die over the span of several hours...instead of instantly...)

The Sand Clam eat practically any vegetable matter. Leaves, grass, reeds, roots, flowers, fruits, bark and even soil if the mineral content is high. They do so through the tube that serves many purposes for this creature. Eaters have been known to catch large and small animals in their tubes and many have found the bones of elves or humans hidden tightly within this creature's feces. The earth eater must eat up to five times its body weight in food each week. If they do not accomplish this then their body will start to digest its own internal organs to make up for the loss in food. (maybe make it that they digest muscles (humans do that) or something before moving on to their more important organs...this could tie in with the dying mentioned above due to dry sand)

Water is important for the eaters, but not too important. They can go up to two weeks without any water. (OK here's some more contradiction...first you say they don't need water to live...then you say if the sand is too dry they need to get out within 5 days...then you say they can go for 2 weeks without water...maybe it's just me but these seem kinda contradictory)  After that point they must refill, often having to travel about twelve peds just to find a fresh source of water. These sources can even include the resources of humans and elves. Dead sand clams have been seen in the middle of settlements with water bins knocked over around them. Obviously these creatures were too late.

Female earth eaters are sexually mature at 25 years of age. Once they reach maturity they often leave their pod in search of a mate and emit a scent along their path. This scent enhances a male eater's sexual drive and causes them to follow that trail relentlessly until they find the female. Once the female is found the male spews his waste products over her back. After this is done he moves towards her, his tail pushing him all the way. Once he has the front tip of his shell at her sexual organ, located just below her anus, he turns all the way around. This turning usually takes up to half a bell, but it is worth it because it is not common for eaters to find each other easily. Once his anus is to hers his sexual organ slides out under the armor plate and they copulate for a brief thirty-fifty seconds.

Afterwards the female lets out a very deep grunting noise and begans to fan the male away with her tail. She stores the sperm in a sac in her organ, not yet allowing her eggs to be fertilize(fertilized). She will check out all of her prospects before finally choosing a mate. A female eater usually goes through this five times every three months.(what do you mean exactly by this?  does she store the sperm in different pouches for different male eaters or does she reject eaters that approach her?  i got the impression that the instant they see each other then mating occurs...)

Gestation takes up to 25 months, the single egg growing in the female, creating a bubble on the outside of her anus. During this time the female is highly vulnerable, she is a lot more tired and moves around a lot less. She also does not go underground during this period. The roughness of the sand could rupture the sac and she would loss the egg and a lot of necessary bodily fluids.

At the end of the 25 months the sac is the size of a 5 yr. old human child balled up in a fetal position. The female uses her tube to push her heavy body at an upwards angle and uses it to scratch her sac against the sand, but she only does this just enough so that it creates a small tear on it. She then begins to push, first out comes the thickened fluids in the form of a watery bag. Soon after this comes out a tiny clam, of a beautiful white color falls out onto the sands. The mother then turns around, which as stated above takes up to half a bell and leaves the newborn clam vulnerable to predators. Once she is facing her offspring she places it in her mouth by applying suction on it with her tube and then placing it in a once hollow part of it's massive head.

That part of the shell, which was once hollow, has begun to fill up with a thick, milk-like fluid, which the clam will feed upon for 3 years. While it is feeding it has gills and the tail is vertical instead of horizontal, giving the young clam the ability to swim in its own food. Once the 3 years have passed the clam is spat out and left to live on its own. On average the earth eaters are only half of their size by this time. Only 4 out of 7 of these abandoned clams make it to see adulthood. On average Earth Eaters will also live to be up to 135 years.

(ok some quick comments on gestation...she can't go under the earth for 2 years?  what happens to predators and the like?  what's her defence set up?  i think one of these eaters just sitting on top of the sand could be a fairly easy target (except for the tough hide))

Ok that's that...all in all a good entry...i tried to catch any spelling mistakes i could but i may have missed some...as for my comments take them more as guidelines then anything...

Tyrian Jadewalker

15  Santharian World Development / The Santharian Bestiary / Re: Cave Spiders on: 13 February 2004, 15:27:00
Made the edits...

In regards to the interaction of cave spindrons.  I was trying to say that cave spindrons will not make their own communities, seperate of cave spiders.   I have expanded on this and I hope it makes sense.  I also moved the "Other" section to Appearance and Habitat respectively.

Tyrian Jadewalker

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