As for region maps I see many advantages to them. I also see much work involved in making them.
In my personal opinion I think creating the current views of the existing towns and continents are more important.
Maybe a less time consuming solution would be having descriptions with each map that shared that sort of information. And expanding on the hot spot navigation method of viewing maps could review more details on the zoomed in maps.
I really like where this is going. Where do I read more about the generals and characters you guys are talking about for the street names?
Are you planning on creating maps for smaller towns on the contenent in the near future?
I don't know for certain yet if "The Heroes of Sorren" 3d game will be based on Santharia lands but this level of detail sure does increase the likelyhood.
If Art and I decide to go ahead with this then a small town is probably going to be the place to start.
Is there an arena of some sort in the town somewhere? I'm thinking it might give citizens a place of entertainment and warriors a place to practice and/or fight animals.
As for region maps I see many advantages to them. I also see much work involved in making them.
In my personal opinion I think creating the current views of the existing towns and continents are more important.
Maybe a less time consuming solution would be having descriptions with each map that shared that sort of information. And expanding on the hot spot navigation method of viewing maps could review more details on the zoomed in maps.
I really like where this is going. Where do I read more about the generals and characters you guys are talking about for the street names?
Are you planning on creating maps for smaller towns on the contenent in the near future?
I don't know for certain yet if "The Heroes of Sorren" 3d game will be based on Santharia lands but this level of detail sure does increase the likelyhood.
If Art and I decide to go ahead with this then a small town is probably going to be the place to start.
Is there an arena of some sort in the town somewhere? I'm thinking it might give citizens a place of entertainment and warriors a place to practice and/or fight animals.
First off is this for the newest ultima asension or is it for the old ultima?
Was the server software your planning on using developed by origin or developed by a 3rd party group such as sphere.
And do you have the programming resources to add a limited bandwidth auto download feature. (basically making it so that new creatures can be downloaded in the background)
I may be mistaken on this but I think ultima was a few hundred megs rather than 16 or so. If it's the old ultima online version anyway. They use bitmap sprites for the graphics and animations so the file sizes are much bigger than an equilvalent 3d model.
If someone wants to play a free shard the best bet is to get a copy of an expansion pack which last I knew was being distributed for about $5 shipping. But they charged like $40 or so for one that included the ability to play the game online if you don't already have an accout. That means that with a free shard you can get the $5 copy and play the free game instead of the live one.
I think your hackers have a big job in store for them with expanding the map. The map is stored both server and client side. Meaning they will have to create a patch to patch all existing copies connecting to your server before people can play, in addition to that you will need to run a patch server to detect people's verison and distribute the patch to them.
I havn't been involved with ultima for a couple years now so some issues may have changed.
I have been thinking about stats and the minimum we can go with to make this effective. I will be building it so we can add more skills and stats at any time to not limit us.
I think we can suffice with: Strength - How hard someone hits Defense - How well they defend Speed - How fast they move Vitality - How many hitpoints
I think those stats are sufficient to create characters originally. Also take note these do not include magic and does not include various skills.
have you played oni? If not check out a demo of it. I would like to use that type of a handling for hand to hand combat, but there isn't a chance I can get i to work right yet. It's beyond my skills right now.
We will most likely do numbers playing instead of you think for combat at the start. I wouldn't have said that a month ago. But we don't have a huge choice. I'm hoping we can minimize the combat portion of the game as well. I know there will be combat, but I don't want to focus as much on it as on game play.
Although this is the right time for us to figure out a combat system to use in the first version.
Here is how this could work in our land. stat ranges from 0 to 100.
Lets say we have 50% leadership skill for the leader and 20% loyalty for the follower. Every time a player increases a skill or gains experience the leader would recieve a bit of it.
A formula could be. leadergain=exp*(leadership+loyalty)/2
I would guess that the longer a leader is a leader the higher his leadership should climb. Same with the loyalty. Each time the leader looses a follower his leadership should drop slighty, and the follower's loyalty should drop significantly.
Anyway just my thoughts if you guys were wanting to do that. How would having many of these leader/follower relationships effect the world itself.
I do feel it will add some devotion and stability to certain players, as well as give encouragement for existing players to take newbies under their wings and show them the ropes.
I'm creating this thread for some stat ideas to be discussed. We will most likely not have hitroll, but have damroll and ac would effect the damage taken instead of the chance to hot.
The other status such as str, int, wis, con may be added and may not. We need to keep in mind that sometimes more isn't always better.
Some stats effect how a character is roleplayed and not the physical abilities in the game. These stats will most likely not be included since how a player chooses to roleplay would have a greater effect. (an example is charisma).
You will find that it isn't a game it's a world. And because of that more then one game plays in it.
I believe there is a forum based game that is played to a similar style to ad&d, but i'm not certain about that stuff.
There is a playable game at sorren.com. It's called the lands of sorren because it's a simulation/strategy game.
This forum is dedicated to the development of the Heroes of Sorren which is going to be a 3d rpg. We are still in the process of building developer tools. So it isn't even near completion.