Welcome Guest. Please login or register.
Did you miss your activation email?

gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
  Show Posts
Pages: 1 ... 96 97 [98]
1456  Santharian World Development / Santharian Artists Workshop and Resources / Re: Reserving Santharian Resources on: 07 April 2009, 04:08:46
It was part of those resources mentioned as being availible in a large list on page two or three of the resource forum. Found on Arbaon's DA page.
1457  Santharian World Development / Santharian Artists Workshop and Resources / Re: Reserving Proposed Entries on: 06 April 2009, 11:45:45
Avennor Dome Ruins Ruins, South-East Manthria
Not referenced on the site, but I've got an idea or two

Yanth River River, South-East Manthria
Referenced By: Artimidor (one of the stories in the library [link])

Proposal: It's a river, it runs from some mountains? I'm not quite sure what else to do with it but it runs by those ruins. I'll be asking questions, don't worry.
1458  Santharian World Development / The Santharian Bestiary / The Winterdrake on: 06 April 2009, 11:30:48

Basic Overview of the Beast
The Winterdrake is a flying, bird-like creature, possibly related to drakes, living in the upper reaches of the mountains in southern Sarvonia. It is noted for its strange, striking appearance. Indeed, the creature possesses scales, feathers horns and hands, leading some to wonder if the classification of “dracoid” is little more than for lack of a better name to put to it. Their name derives from the peculiar shape of the head, resembling that of a drake or dragon and the fact that the young Winterdrakes are most often sighted during the early winter months. This is sometimes taken as an indicator of the coming of the first snows. Its bright red and white feathers are prized by amanters, perhaps because the creatures themselves are quite difficult to catch.

The Winterdrake stands perhaps half a ped high,with a total wingspan of a ped and two palmspans from tip to tip. It has a long neck, akin to that of a heron and long, red and white feathered wings. Most striking about its appearance are the strange hands it possesses, with black talons perhaps two nailsbredths long, which it uses for climbing. Its head is crowned by a pair of black, spiraling horns and a crest of light grey feathers. The Winterdrake’s long muzzle is decidedly reptilian, with pointed teeth jutting out over both the upper and lower lip. The tail of the Winterdrake is also feathered and instead of being fanned-shape is more like that of a lizard, covered in feathers instead of scales. The legs of the Winterdrake end in feet similar to that of many birds of prey, though lacking the rear “toe” which is replaced by a single larger, thicker talon.

(click on image to enlarge)

 Special Abilities
The Winterdrake has an unnatural tolerance for cold, owing to its thick feathers and a protective layer of fat common in other northern creatures. Winterdrakes are very adept with their hands, capable of using simple tools, such as rocks and sticks to break open bones to get at the marrow within.

The Winterdrake can be found in the mountains of the United Kingdoms of Santharia, in the highest reaches of the Dragon’s Maw to the south of the Ashmarians, Rimmerin’s Ring and the Mithral Mountains in Manthria.

Winterdrakes are known for their bizarre method of hunting creatures, putting their hands to good use by using them to grab pieces of ice and rock and bombard the prey with them, or grabbing the prey and dropping them from often dizzying heights. This usually proves fatal to the prey, who cannot discern from where the assault comes, though the creatures' aim leaves something to be desired. Smaller prey is often carried away by the Winterdrake after it is killed, and the animals have been observed using their hands to help in breaking the bones to get at the marrow inside. Winterdrakes nest in hollows in the snow or caves in the rock, protected from the winds. Winterdrakes are familial creatures, so it is not uncommon for a small group of them to share a single nest. Winterdrakes use their hands to carry bits of plants and branches up to cover the entrance to their nest, and eventually to add to the walls. The resulting nest is very warm, and may remain intact for several seasons after the Winterdrakes that made it have left.

Though they nest in the higher reaches of the mountains, the Winterdrakes must fly down to find any sizable prey, their particular favourite being things such as hares, though two or three Winterdrakes might assault a wild goat or sheep, and share the spoils. Rodents on the order of the Minch and stone weasels are often the subject of an assault by a Winterdrake. When food becomes leaner, Winterdrakes are often observed cracking the bones of animals using the edges of convenient rocks or similar items, since they lack the strength to break them with their teeth or hands, to get at the marrow inside.

Like most birds and lizards, Winterdrakes lay eggs. Unlike most lizards and birds, these eggs are protected by the male, who possesses a flap of skin which the egg is kept warm in. Females lay a single egg during the summer months, when more food can be found. During a period of roughly six months, the male remains within the hollow, brought food by the female, keeping the egg warm and protecting it and the nest. By the end of this period, the male is very often exhausted and must spend another few weeks recuperating before it can hunt on its own. Despite their rather large range, the populations of such creatures remain small because of the natural lack of food, and because they lay only one egg. These eggs are speckled grey and look like stones a rough 2 palmspan lengthwise and half a palmspan across. The chicks look like their parents when they hatch, perhaps a quarter of their size. The chicks are born with a short downy fuzz of white feathers and without the long red feathers, crests and black horns that characterize the adult animals. These chicks will learn to fly within four months of their hatching and they grow at an astounding rate during that period, with the bright red feathers for flight appearing during the last month. After this it is another three months before the chicks finish growing their horns, which indicates their maturity.

Legend holds that the Winterdrakes are the descendants of those dragons that were diminished by the Year of Darkness following the Dragonstorm, or even those that made a pact with the Dragons that both might survive the Year of Darkness.

The bright red or white feathers of the Winterdrake and the grey feathers of its crest are greatly prized by amanters for use in jewellery or other forms of decoration.  The horns of the Winterdrake are prized by bowyers for the use in composite bows because of their durability, or for use as nocks for strings. Winterdrakes are not considered suitable for eating, owing to the difficulty in cleaning them and the fact that there is very little usable meat within the animal. What meat there is, is tough and stringy, and it has an unpleasant taste.
1459  Santharian World Development / Santharian Artists Workshop and Resources / Re: Reserving Santharian Resources on: 06 April 2009, 11:30:07
Reserving Sheil's #40 (Wintery) for my first creature: The Winterdrake (now with 20% more posting)

Would also like to reserve The Sentinal by Arbaon for an entry on the Yanth River
1460  Santharian World Development / Miscellaneous / Re: Foreman's Dillemma on: 06 April 2009, 09:57:05
I could maybe draw something simple, but I'm no good and I've got nothing for input other than a mouse and keyboard. Any diagram I make would be... MS Paint quality. Poorly done MS paint quality.
1461  Santharian World Development / Miscellaneous / Foreman's Dillemma on: 06 April 2009, 01:44:35
Game Name
The Foreman's Dilemma, The Banker's Stack, The Librarian's Problem is a game of intellect played by scholars, philosophers and similarly inclined people, though originating in Nybelmar it can be found occasionally among traders or intellectuals on Sarvonia.

The Foreman's Dilemma is commonly thought to have originated with the Tarshiinites of Nybelmar. The story told to explain it's origins is as follows:
A foreman overseeing a warehouse had several dozen crates, of varying size, but no idea how to stack them so that he could fit as many as possible. Thinking that it may take weeks to sort the crates into meaningful piles using only the few men on duty and a single crane, the foreman consulted a scholar, known for his learning in such puzzles. The scholar directed the foreman's men to move the crates from where they had been stacked before in a particular order so that the crate on the bottom, being the largest) might be moved into place.
There being only enough space for so many crates of such a size, and only so much height in the warehouse, several stacks of crates, from largest to smallest, soon formed in the warehouse, and the foreman thanked the scholar. The scholar, being a of that sort, took the entire thing as an exercise in logic and wit, and soon brought the Dilemma back to his fellows, where they challenged each other by adding greater levels of difficulty to the game, either in the form of more objects or fewer places to move them, keeping in mind the rules that the first scholar had to abide by.

Similar stories are told, depending on the region and name of the game in that area, most are similar, one involving a banker attempting to stack bars in a rather full vault, another involving a librarian with several rather delicate books and only so much space to place them.

The monks of the Monastery of Dawn tell a story of the neophyte Sasarta assigned to stack the books within the library, while the people of the city of Kimkatee speak of a banker with a vault overflowing with gold bars and still more to put in it.

The game later fell out of favor, as more complex methods of play grew too difficult to solve and less complex methods were too easy.

An impatient mathematician of some cunning was presented with a student, an indolent wealthy boy, foisted on him for money from his family. The boy, being somewhat bright but lazy and his master being too enamored with the money set about finding away to keep the boy out of his hair. He happened across the game, and presented it to the boy to play. The boy, who brought the game home, later used it to distract his siblings, and so the game spread to other teachers with similar students.

The game may be played with any set of objects of varying sizes though most commonly, a set of wooden cubes or rings is used on a board with bits of doweling to place them on, though some omit this when the game becomes more complex than the usual style of play. Anything may be used to play the game as long it can be stacked and differentiated. Things like coins, books and even stones are pressed into service when necessary
Some include a roll of paper and quill to write down the movements on.

Game Setup
To set up the game the player simply decides which configuration to play by, though they number well into the dozens though the simplest involves three pegs and four rings called Savant Korotsa's Game or simply Korosta's Game in honor of the mathematician who popularized it,  places the rings on any one of the pegs, most commonly the leftmost, and then proceeds to play.

Only one object may be moved at a time. It must be placed before another object can be moved.
An object must be moved from the top of the pile to another pile. Objects cannot be taken from the middle or bottom of the pile.
No larger object may be placed on a smaller object
I think I might eventually have to doodle up a diagram in photoshop for this, but I've left it out for now. I'll figure out where to place it as soon as I can find the correct person to ask questions of.
Pages: 1 ... 96 97 [98]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfxgfx gfxgfx