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16  Santharian World Development / Magic in the Lands of Caelereth / Re: Ice Barrage / Water Spell / Level VIII on: 10 July 2006, 20:51:00
That is highly appreciated, Silfer.  

17  Santharian World Development / Magic in the Lands of Caelereth / Re: Ice Barrage / Water Spell / Level VIII on: 10 July 2006, 14:18:00
Okay, I have made changes, though the spell is not drastically different.  The dousing effects would be better used for another spell, as the same procedure could be used.  I also *tried* to create a way to keep the water/ice hovering, although it will require some looking at.  

Thanks in advance.

18  Santharian World Development / Magic in the Lands of Caelereth / Re: Rain Barrage / Water Spell / Level VI on: 10 July 2006, 13:38:00
@ Marvin: Very good point.  I will address this to the best of my abilities

@ Corin:  Thank you for that!  I understand now ^^

@ Orril: Your frozen idea will be taken into account, as I will be seperated the 'dousing' uses of this spell into another

@ Miraran: I will come up with something :D

To you all, thank you for the comments.  Please bear with me as I attempt a re-write of this spell.  As it would make more sense for this spell to make use of the frozen qualities of water, a few changes are in order.  

19  Santharian World Development / Magic in the Lands of Caelereth / Re: Rain Barrage / Water Spell / Level VI on: 10 July 2006, 08:52:00
how much ounia is fitting to their ability (this sounds off-key as a magical explanation - I get the peculiar mental image of a mage trying to juggle more oun 'balls' than he can attend to; one slips from his grasp and the whole collection ends 'dampening' him ;)  The main problem wouldn't be managing the ounia assortion once its there. Gathering/guiding ounia requires skill and concentration - a mage wouldn't have been able to collect more ounia than he is capable of directing (at least for a simple spell) in the first place)

I understand.  What I was actually intending was that the spell would 'fizzle' if the mage tried to gather more than they were capable.  It's more like a failed attempt to gather, rather than actually gathering. I have made edits accordingly.

water has been altered a bit so that each droplet is highly compacted - Can you also explain how that is done magic-wise?

I have attempted to do so


source of ounia - 'water source' would be fine as well

Okey dokey then

The spell is very well-written. But the spell-effect section (or casting procedure if you wish) always needs to explain the technical side - ie: What exactly are you doing with those ounia and how? After your explanation the reader should feel very confident as to why its eg. a Sp2 spell and not Sp1. So all you should do now is to polish up the theory here

I've added a bit more 'theory' to the casting procedure.  Hopefully my explanation makes sense ^^

What you are actually doing is removing (sphere 3) water-ounia from the surroundings ('the sources'), concentrating them into a ball of pure water and then hurling it as a needle-shower of drops. So the spell as it stands resembles sphere 3. Now for your next spell, see if you can find a sphere 2 way of achieving a similar effect for less accomplished mages! Maybe the discussion at Mina's Fiery Curtain (was this the original you modeled Rain Barrage after?) thread will be inspirational. See Artimidor's remarks there.

I was inclined to think that this spell was Sphere II, because although it does 'remove' water from the surroundings, the water is already existant within the surroundings, thus making the 'removing' merely a manipulation of sorts, and then furthering the manipulation with the droplets.  I thought that Sphere III was actually adding and removing water ounia from seemingly no source at all, while this spell makes use of currently available sources.  I suppose my definition between Spheres II and III for the water school is still a bit murky...


continuously gather ounia while releasing ounia at the same time- This definitely sounds like sphere 3

Pretty much the same as the above.  I thought that continuously gathering, while making the spell high in level, would categorize the spell as sphere II because of the manipulation of water ounia away from other ounia, except continuously.


(optional) Any ideas why this might be? Remember: reagents operate as symbols to help the caster envision things or focus

I've added further explanation


PS: What is the colour-code/name for that lovely blue hue?

Aqua ^_^

20  Santharian World Development / Magic in the Lands of Caelereth / Ice Barrage / Water Spell / Level VIII on: 10 July 2006, 02:38:00
Mina-edits in plum

Ice Barrage is a spell that creates and fires a blast of sharp ice crystals towards an intended target. The spell is especially useful for offensive attacks, as the shards of ice are fired at a very high speed and feel like piercing needles to anyone on the receiving end. Ice Barrage is one of the more offensive Water spells, and can be quite a surprise to those who may believe that Water magi are useless in combat or when not near water, although such people would be those less knowledgable about magic anyway.

Spell Effect
The effect of this spell is to injure an enemy by striking them with sharp shards of ice. Quite a sight to see, the caster forms a ‘ball’ of water droplets that hover in front of their palm by gathering enough Water ounia together that physical water is manifested. The caster must know how much ounia they are capable of gathering, for if they attempt to gather more than they are able to, incapacity fizzling is highly possible. The result could be an erupting blast of water. The same thing might occur if the caster does not remained focused during the casting. Next, the caster turns the droplets altered into ice and fires them at the target.  The ice is sometimes powerful enough to take down opponents, although it is better used to slow the advancement of enemies, or even just to cause damage.

The ice shards, because of their sheer speed, can be very damaging to exposed skin, leaving behind numerous cuts.  On skin covered by clothing, cuts are less common, but painful bruises are still very likely to occur.  When cast by stronger magi, the ice shards can sometimes even dent weaker metals, and nearly bust through wood.

If the water source is large enough, then the caster can make the blasts of ice last for an extended period of time. In fact, the caster can in theory continue the spell for as long as they wish, as long as the source of ounia lasts. This is, however, generally not possible in practice as it is very draining and the caster will likely lose focus after a short time

Casting Procedure
The caster must be able to focus well, as Water ounia are gathered from all sorts of places, such as the air and damp materials. The spell truly makes use of the fact that some water can be found in nearly any area or thing, though of course different places and objects contain different amounts of water, which will affect the difficulty and power of the spell. The caster will gather ounia into a ball of water droplets that is formed in front of the palm. The amount of Water ounia gathered will vary depending upon the caster’s magical strength as well as the amount of Water ounia present in the first place, but on average, powerful magi can easily gather enough droplets to form a ball about the size of a human fist.  Some might wonder why the water is mainfested in the form of droplets, instead of a single ball of water, but the reason is really quite simple: it is much easier to keep it afloat this way.  A ball of water cannot easily be kept afloat, but a group of tiny water droplets gathered into the shape of a sphere is essentially a ball made of Wind and Water, and the influence of Wind keeps the droplets afloat.   

Next, the caster creates innumerable ice shards by merging and freezing water droplets close to each other.  Then, Wind influence on the ice shards is increased, causing the shards to shoot off in the direction specified by the caster, creating a blast of ice. 

Magical Formula
Currently Undefined

Technically speaking, the target of this spell is a small spherical region in front of the caster's palm, where the water ounia are initially gathered and manifested as a dense mist.  The target of the spell's effect, the blast of ice shards, however, can be just about anything; the caster does not actually specify any target for the blast, just the direction it will go it. 

Aquamarine gems are th most commonly used reagents for this spell, and there are some who believe that they make the effects of the spell stronger.  Aquamarine gems are extracted from the earth, and so fit the idea of drawing hidden water for the use of this spell. Small aquamarine gems also make good focal points, as the mage can imagine the droplets of water and ice formed by this spell as a similarity to small gems.

Spell Class
Elemental Magic, Water School, Sphere III (The Sphere of Evolution), Class 5: Growth (Physical Representation of Evolution)

The spell has quite a long range, averaging around five peds. However, for more efficiency, the spell is better used at a range of less than four peds, for the further the ice must travel the less powerful the blow will be. The most powerful magi can have an effective range of the spell to nearly double of that.

Casting time
The casting time of this spell depends much upon the focus and concentration of the magi. As ounia must be gathered and taken away from the surrounding area and then altered, the casting time can be slow. The general time is several blinks. Having the gathering point of the Water ounia be at a body of water reduces the casting time dramatically, as the Water ounia needed for the spell can be gained almost instantly and the spell can be cast within a couple of blinks.

The spell will last until the caster has run out of the source of ounia, or until focus is lost. Magi who are new to the spell can usually safely keep up the spell for about a minute. More powerful magi might be able to sustain it for twice that duration.

Counter Measures
A shield of metal is enough to counter against the effects of this spell, as the ice is never powerful enough to penetrate tough solids, although dents are possible.  Other means of defense against projectiles might work too.  For example, powerful wind spells can divert the blasting ice, thus rendering the spell ineffective. Fire spells also tend to cancel the effects of the spell, causing a rising puff of steam.  Also, if the spell is used when there is no significant source of water nearby, and must rely completely on hidden sources, the blast of ice can be equally powerful, but continuing the blast becomes more difficult and is usually weaker.

Enhancing Measures
The larger the ice shards, the more powerful the effect of the spell will be when the blast is released. If the caster wishes, he or she can continuously gather ounia while creating ice shards and releasing blasts - thus creating an effect of continuity.  Also, cold weather can increase the duration of the spell, as the alterations from water to ice become much easier and require less amounts of focus.
21  Santharian World Development / The Santharian Bestiary / Re: Ancythrian Spinneedler on: 11 July 2006, 18:15:00
Thank you very much!  I will definitely make an attempt at myth/lore in the future.  To be honest, I was rather afraid to do so on this entry. o.o  I'm glad to have gone through this process, though, as I wanted to get a feel of what it was like to put up an entry and let others comment.  Next time I won't be so bashful and put in a bit more hard work! :hammer

Nice fireworks, Mira! ^^

22  Santharian World Development / The Santharian Bestiary / Re: Ancythrian Spinneedler on: 10 July 2006, 15:48:00
Alright, I've finished making edits.  Hope you guys like the additions.  I've addressed a few issues and also added other facts about the Spinneedler that I thought readers might find interesting.  :)

The newly added content is colored in orange font

Edited by: Zacheius Aquadel at: 7/10/06 6:25
23  Santharian World Development / The Santharian Bestiary / Re: Ancythrian Spinneedler on: 10 July 2006, 15:05:00
Just one suggestion for the mating section, perhaps how the males become more energetic could be more explicit? Do the males do a mating dance, change their colour or something like that... also, how do they bring food back? Do the parents look after their babies when they are hatched or are the baby fishes left to fend for themselves? I'm not sure if such details are necessary but I was certainly wondering about them so I thought no harm mentioning it anyway.

You are quite right, Elendilwyn.  I am making plans at the very moment to flesh out the mating section.   ^_^

Or you keep it as it is, and you explain the sharper needle with a mating ritual?

That is the plan. ^^  The males' sharper needle will be explained within the mating section.  I think that you will like it. :)  I would also like to note that females still have very sharp needles, just that males' are a bit longer and come to a more piercing tip at the end. :nod

To the territory - the Ancythrian sea has no connection to the rest of the sea, so this might explain, why they only occur there. Or the saltconcentration is different. Or you say, that they occur only in bodies of water which are not too extended (reason unknown), then we could use them in the Bright Sea as well :)   (Aeruillin)

Sadly the Spinneedler must remain Ancythrian specific, as it is a creature already mentioned in the entry of the Ancythrian, which dubs it as an 'Ancythrian specific' creature. :(   However!  I do have another fish of the sea planned that would probably make a wonderful addition to the Bright Sea.  I've been working out the details in my spare time, so maybe I can discuss it briefly with you. ^^

Ooh, better be carefull there, Talia's been hoarding watyer-related entries for Aeruilling for some time now.. soon there will be nothing left for her to do herself

There are plenty of fish in the sea ;)    And I could not refrain myself from making that corny joke :D  

Edited by: Zacheius Aquadel at: 7/10/06 6:17
24  Santharian World Development / The Santharian Bestiary / Re: Ancythrian Spinneedler on: 09 July 2006, 17:45:00
@ Miraran:  Thank you very much! ^^  I have made changes.  Ah yes, but there are a couple of comments I wanted to address;

Your problem is here, that fat takes time to form.. eating you fill one day will not give you enough food to last a week, because you will not be able to distill enough fat out of that. digestion time needs to be taken into consideration.

I understand very well what you mean. *nod*  But, is it not plausible for an animal of Santharian standards to be able to fulfill a feat such as this?  I think that a good solution would be to mention the Spinneedlers' speedy digestion, and for an animal in a world such as this I don't see it as being too extravagant.  Whaddya say? ^_^  Thank you, either way, for pointing this out.  Next is this;

Although acceptable, maybe a theory can be formed on why the fish don't leave the Ancythrias?

I gave it a shot, although it was just a small little theory about other predators.  I'm afraid that is all Zacheius will be able to come up with for these little guys. v_v'

@ Talia:  Thank you for the compliment.  It is much appreciated ^^ Now to answer your question, it was rather as a result of my passive way of making the species less threatening to the other fish of the Ancythrian.  Being as they are a common sight(females, that is), I did not want them to unbalance the 'ecosystem', you may say, by being too dangerous.  Another reason was the fact that I seem to read a lot in beasts that females are larger and more powerful than males, and I thought that I would do the opposite.  Of course, I'm no expert, so if I'm incorrect in my thinking, change is but a few clicks of the keyboad. :)        

Edited by: Zacheius Aquadel at: 7/9/06 2:23
25  Santharian World Development / The Santharian Bestiary / Ancythrian Spinneedler on: 09 July 2006, 11:19:00
I've never done this before, so I'm just giving it a shot >.< I'm fairly sure that this will be torn apart, so any comments are graciously accepted.


Overview:  One would certainly be surprised to see a spinning dart making its way through the waters of the Ancythrian, but this is nothing short of the Ancythrian Spinneedler.  It measures between one or two palmspans in length, and has a sharp needle-like head that it uses to stun and kill prey.  With the innate ability to spin constantly while swimming, it is quite the sight to see. Spinneedlers, known by some simply as 'Needlers', are the smallest predators of the Ancythrian, and are not overly threatening as their numbers are smaller than most other fish.  


The most notable aspect of a Spinneedler is its oddly shaped head which tapers at the front to a surprisingly sharp point.  This point is called the ‘needle’, and it is part of the fish’s bone which is also covered with a layer of very hard scales that make it durable and sharp.  The fish’s ‘needle’ is darker than the rest of its body, and is the distinguishing feature of its kind.  Its eyes are located just behind the needle, and its mouth is a small little hole under the eyes.  The mouth, though small, is lined with two rows of sharp black teeth on the top and bottom.  

The Spinneedler can be commonly seen as a small grey fish parading in large groups, often nearing the surface waters of the Ancythrian in search of prey.  However, this common sight is of the female Spinneedlers.  Females are rather small, and rarely pass the length of a palmspan.   They are colored with a bright grey; nearly silver; though the needle is a much darker grey.  Males are not as common a sight.  The adult males are usually around the length of two palmspans, although it is possible that even larger ones live deeper within the sea.   Males have a shaper point than females, and the needle is long as well.  They are a dull shade of grey, in contrast to the female’s lighter grey, and the needle is quite a dark grey, almost being a shade of black.

Both genders have rather small tails.  A female’s tail may only be a couple nailsbreadths in width, and the males’ around four or five, making the tails appear to be ineffective for swimming.  The tail is also very soft and thin, and in some Spinneedlers can appear to be almost nonexistent.  Both male and females have slender and smooth bodies which appear slightly as arches.  The Spinneedler has two sidefins which taper to a point much like the head.   These sidefins are oddly placed onto its body, as the left fin is slanted downwards, while the right has an upward slant.  

Special Abilities:
The remarkable thing about the Spinneedler is not so much its needle head, but the way it uses the needle to its advantage.  The Spinneedler has the innate ability to actually spin while swimming in water.  As its small tail is not a sufficient supplement for its needed movement, the Spinneedler uses its sidefins primarily for its direction, but also for swimming.  The sidefins, being slanted in opposing directions, enable the fish to easily spin while swimming.  The Spinneedler can burst forward with sudden acceleration using its entire muscled body as a propeller.  When it does this, it spins rapidly at a high speed, causing it to look like a spinning dart in the water.   This allows the Spinneedler to attack prey with much force, and often kill the prey with a single strike of its needle.  Also, Spinneedlers can store fat within their sidefins.  When there is a lot of fat within their sidefins, the fins appear to be rather large and bulky.  The purpose of this is for the Spinneedler to survive for extended periods of time without eating.  Their bodies quickly process food and fat can be generated within hours!  This enables them to eat quite a bit in a single day, and still have room left to store.When their fins are large and bulky, their spinning is slowed considerably, and so most fish tend to stay near their coral reef homes until the fins thin out a bit more; bulky fins make them easy targets for predators

The Spinneedler can only be found in the waters of the Ancythrian Sea.  Most of the population is located in the southernmost half of the Ancythrian, which is most likely due to the presence of the Cáeh-Fish within the Northern half.   Being small fish, it is likely that if any Spinneedlers had ever lived in any other body of water, they became underdogs to larger and more aggressive predators, as they seem to shy away from other predatory fish.  However, the Ancythrian seems to be kind to them, and they do well, although it is likely that Spinneedlers live in fear of the great Ancythrian Shark. It is feasable to believe that the Spinneedler originated in the Ancythrian, and would have no way of populating other bodies of water.

The Spinneedler is considered to be a pest by fishermen.  It would be assumed that these fish are not very harmful because of their small size.  Nevertheless, they are a threat even to larger fish.  This is because Spinneedlers always travel together in hunting groups.  They have the ability to survive for nearly a week without eating, and thus they can be commonly seen on a weekly basis, swimming in large groups near the surface of the water in search for food.

Females greatly outnumber the males, and so their hunting groups are generally much larger.  Males travel in smaller groups, because they are faster, stronger, and have sharper needles.  However, both use the same simple tactics when hunting.  Spinneedlers rarely target very small fish, and instead hunt fish that are much larger than them, often twice their size or even larger!  The leader of a hunting group is always the fish with the sharpest needle.  If there is a problem choosing between leaders, the fish in question settle the problem by racing!  The faster fish is the one chosen as the leader.  This simple tradition of the Spinneedler proves that they have a small amount of intelligence.

When the leader of a hunting group has spotted a target, each one of them attacks the target with full force by bursting forward and piercing the target with their needles while spinning so as to maximize the damage.  Because of this, targets of the Spinneedlers rarely escape, and the Spinneedlers usually enjoy their single meal each week.  In a single day, Spinneedlers eat as much as possible, and store extra fat within their sidefins.  Then, they will travel back to their typical coral reef living areas and stay until it is time to eat again.  Non-sea creatures have never been targets for Spinneedlers, as the fish seem to be able to know the difference between fish and land-dwellers.

Spinneedlers take a liking to coral reefs.  Being small fish, they find that reefs fit well to their size and most likely use the reefs as a hiding area from larger predators such as the Ancythrian Shark.  When not hunting, Spinneedlers do not stay together, and often roam the waters aimlessly.  Males are less commonly seen, as their wanderings most often take them to deeper waters, if they wander at all.  Both genders live in the same areas.  When seen, they appear to be very playful with each other, which is quite contradictory to their aggressive behavior during hunting times.  They seem to enjoy chasing each other through the waters, which sometimes may lead to the spotting of two Spinneedlers darting about near the surface, although they prefer to stay near their homes.   Nevertheless, the sight of two spinning fish never fails to amuse onlookers.


The diet of the Spinneedlers includes fish of nearly any size.  Because they hunt in groups, Spinneedlers generally attack much larger fish together, although occasionally a smaller fish may be targeted by one or two Spinneedlers.

Spinneedlers have a mating season each year. During the mating season, they are not seen as often, as they take to the deeper waters. Not all females find a mate, for there are less males. Spinneedlers are hatched from eggs which each female lays about five hundred-or-so of. However, many do not survive, as Spinneedlers do not protect the eggs. During mating season, females seem to be much less active, while males have a tendency to be very lively and energetic.  As males have sharper needles, the females are attracted to this.  Knowing this, males swim about in a very lively state, darting about in random directions and spinning wildly.  This is all for the purpose of showing off their needles, as the males with sharper and longer needles are the more ‘attractive’.  Females then choose their mate, and then the mating proceeds.  It is common for many females to go without a mate, but highly uncommon for males.

Males always do the hunting during mating season, and bring food back for the females much like people do!  Males must find their own prey rather than hunting in groups so as to carry smaller fish back to the mate in their mouths. Spinneedlers can still be seen from time to time during mating season due to the amount of females that have no mate, and stay at their homes in the reefs.

Additional Observations:
One additional note is that the Spinneedler seems to have an idea of 'family'.  Taking in consideration the hunting in groups, and the males' bringing food to the females during mating season, and their playful nature with each other insinuates that Spinneedlers 'care' about each other in a sense.  It has never been observed of a Spinneedler to attack another of its kind; not even the males during mating season.  It is a rare sight to see a Spinneedler alone, and at least two of them are almost always seen together.  Overall, the Spinneedler is a seemingly family-oriented fish.
26  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Stuffz on: 14 July 2006, 22:59:00
I know that I am a newbie around these boards, but I still wanted to let others that I have had discussions with know that I'll be away just for a bit.  Particularly the Bard Judith, as I have taken on the task of creating the Ammonautil(us?)  Anyhow, it's hard for me to believe how RL has begun to gang up on me, and at such a bad time!  I mean, I just got here!  

I very much intend to stay here, and I hope that I will be back to my normal infinately-online self soon.  This is really just a heads up.  I won't be 'away' so much, just much less active, so don't count me out just yet!

27  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Still Hiring? on: 10 July 2006, 20:58:00
Really, Orril?  That's a nice name, though I like the sound of 'Ammonaut' myself. ^^

Or.. the 'Ammon Kraken' ;)  

Edited by: Zacheius Aquadel at: 7/10/06 6:44
28  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Still Hiring? on: 10 July 2006, 15:32:00
I haven't been able to decide whether the creature would be better classified as a sea monster, or a mythical beast.  After seeing Orril's suggestion, I had been thinking of naming it, 'The Nautilus' (dun dun dun), as there would only be one.  Would that be too out of place for a creature of seemingly mythical origins?  If so, maybe it'll be; 'The Great Ammonite' (dun dun dun)

I also appreciate those of you who have continued to welcome me!

29  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Still Hiring? on: 09 July 2006, 23:10:00
It's funny you should say that.  That time may come later, as I do hold an interest in the School of Water Magic.  Of course, from the reading I've been doing today, the magic here is very deep.  I want to make sure I actually understand these things before I go jumping into them.

And while thinking of things to do with this sea monster, I've come to the conclusion that it will have to be a mythical beast.  Of course, all will be revealed after I have completed my work.

30  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Still Hiring? on: 09 July 2006, 18:47:00
O.O Talia's right! But perhaps this creature can be an even more legendary, greater Giant Kraken.  Yesh, I believe so ^^  With the masterbard's go-ahead, I will put my all into this entry!

*scuttles off*

Edited by: Zacheius Aquadel at: 7/9/06 2:48
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