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1  Santharian World Development / Races, Tribes and Clans / Re: Rivermaids Myths - addition on: 21 April 2014, 22:29:30
There are plenty of myths surrounding the Rivermaids, enough to fill not just one volume.

Odd phrasing...

Suggestions to improve:

"There is a myriad of myths concerning the Rivermaids, far more than one volume can hope to contain."

"There are numerous myths surrounding the Rivermaids, enough to fill at least half a dozen tomes with ink."



"Most are describing them as young beautiful women who ensnare young men just by being themselves, sitting around on rocks and grooming each other."

"Just by being themselves" is a strange way to convey that sentiment...

Rephrasing and added details may improve sentence...

Suggestion:

"Most describe them as young women whose overwhelming pulchritude enchants the hearts and minds of any man who happens to encounter them lounging among stones and boulders smoothed by the softening touch of running water."



"Often a relation with a young man is narrated which always ends with the death of the young man."

This is confusing...

Try reworking the sentence structure...

Suggestion:

"Typically these tales are anecdotal in natural, extracted from a relative of some young lad who suffered an unfortunate demise. The conclusions of stories spun by such people often mirror the somber tragedy of their past."



"There are exceptions though: one  where the young man survives but lives with a Rivermaid and other, where the drowned ones live on as a Rivermaid themselves."

Fleshing out and restructuring if author feels it is necessary..

Suggestion:

"There are exceptions of course, in one tale the young protagonist manages to survive his encounter with a Rivermaid by virtue of pure tenacity winning himself a peaceful life with her. Another tale claims that those who drown under a Rivermaid's charm shall become Rivermaids themselves."


Both myths originate in Salsair: The story about Tylunn, a young man who fell in love with a Rivermaid, eventually leading him to abandon the responsibilities of his prior life so that he could become her lover.

The other is about the gods being benevolent and allowing drowned citizens of Salsair to have another life as a Rivermaid. The full stories can be found in the Salsair entry.


The previous two sentences are reasonably well composed...

...

Mhm...

I'm too lazy to do the other paragraph...

...

I hope this helps...
2  Santharian World Development / The Santharian Bestiary / Re: Glimmoths on: 20 April 2014, 14:48:39
"Exmortis don't forget the following sections.  While they are optional as noted, a creature like this must have some myth or lore surrounding them. Usages on the other hand, perhaps there is no known use of this creature.  Unless the brave explorers of the mist catch them and place them in glass jars in order to have light in the mist."

Mhm...

...

I doubt these creatures would be used as a light source...

To be blunt, one of the main ideas I had in mind when creating the Glimmoths was that they were radioactive...

Of course, the concept of radioactivity doesn't exist in Caelereth, so I am experimenting with methods of describing radiation sickness in a way consistent with this universe...

...

Oh, and I will add 'Lore' in soon...

Maybe in the form of journal entries...

Or perhaps just paragraphs describing the contents of said journal entries...
3  Santharian World Development / The Santharian Bestiary / Re: Glimmoths on: 15 April 2014, 19:46:19
I feel uneasy leaving so many unfinished entries behind...

So, I guess I'll try finishing this thing first...

Starting with the researchers background and the simplification of the entry's wording...

...

In the meantime, I would like to ask for some comments to work off of...

...

Kind regards...

4  Santharian World Development / Santharian Artists Workshop and Resources / Re: Waterfall Pic on: 10 November 2013, 14:18:28
Mhm...

...

I am having trouble determining whether the structure behind the closest waterfall is a make-shift dam or a poorly illustrated rock formation...

Additionally, that region of the image looks strangely flat when contrasted with the rest of the scene and as such sticks out to an uncomfortable degree upon inspecting the image...

...

Other than those details, I feel that the image is of a impressive quality...

Well done...
5  Santharian World Development / The Santharian Bestiary / Re: Glimmoths on: 05 November 2013, 06:52:04
Concept derived from Radiolaria...


6  Santharian World Development / The Santharian Bestiary / Glimmoths on: 05 November 2013, 06:37:02
Name: Glimmoth


Classification: Animals, Flying


Overview:


Appearence:

A Glimmoth is a small creature, usually ranging between two to three nailsbreadths in size, whose floating skeletal frame is silhouetted on all sides by an auburn radiance resonating from its core. The more intricate details of a Glimmoth's body structure seem to vary from individual to individual, although there are a handful of key features which appear to be consistent across the entire population. The first of which being that all individuals are seemingly comprised of an array of very small, very pale bones which are interwoven and seamlessly bound together. The second feature observed by all Glimmoths is the conoidal shape of their bodies. A cursory glimpse of the creature's frame might give one the impression of an impractical, but meticulously designed reed vase or funnel. The third quality observed in all known Glimmoths is the dim russet glow which radiates from within the unnerving mesh of bone that comprise's their body. The meager beams of light which do manage to escape the confines of their eerie prison impose strange, shifting distortions onto the air, imbuing it with a tingling heat.


Diet:

Glimmoths exhibit a strong attraction to the Daoles mushroom, consequently causing the creatures to congregate around large concentrations of such mushrooms in swarms numbering in the thousands. Despite the staggering size these concourses they do not devolve into directionless frenzy, on the contrary, Glimmoth swarms demonstrate an eerily disciplined kind of organization.
Once a swarm has come across a sizable population of Daoles mushrooms groups of nine Glimmoths will begin to split off from the swarm. The members of each group will then anchor themselves to the stem or cap of a single Daoles mushroom by impaling the mushroom's rubbery flesh with the apex of their cone-shaped bodies. After remaining anchored for about three minutes the party will detach themselves from the Daoles and return to the swarm hovering above, prompting a new party to begin 'feeding'. Contrary to most known relationships between predator and prey, there would appear to be no indication that the Daoles are suffering any ill effect as a result of the Glimmoth's 'feeding' rituals. Leading some to question whether the term 'feeding', as coined by Francis Roesler, is an astute description of this behavior.


Behavior:

Upon spawning a Glimmoth will float aimlessly through the dense mists of Osthemangar until it encounters another Glimmoth. This behavior will be repeated until a swarm of about thirty individuals has been amassed, at which point the newly formed swarm will seek out regions with an abundance of Daoles mushroom, collecting new members along the course of its journey. Upon encountering a region populated by Daoles mushrooms, the bulk of the Glimmoth swarm will proceed to hover several peds above their target whilst small 'feeding' parties, each comprised of exactly nine individuals, begin puncturing mature Daoles mushrooms with their apex protrusions. Shortly after, these 'feeding' parties detach themselves from their assigned mushrooms and return to the swarm, promptly dissolving into the greater collective. Immediately after the first set of 'feeding' parties have been disbanded new parties are constructed and deployed, beginning the process over again. This 'feeding' behavior is repeated until the swarm is prepared to reproduce. Quite peculiarly however, rather than being dependent upon the age of the members involved or their environment, the Glimmoth's reproductive processes appear to be triggered by swarm density, that being how many individual members are present in a swarm. Should the appropriate number of individuals have been amassed, generally somewhere in the area of one thousand five hundred to two thousand, the swarm's mating ritual will commence.


Abilities of note:


 
Territory:

Swarms of these otherworldly creatures are occasionally glimpsed dancing betwixt the dense blankets of mist which shroud Osthemangar.


Reproduction:

Glimmoth reproduction can be described as comprising of three stages: Grouping, Aggregation and Combustion. The first stage, Grouping, involves the Glimmoths seeking out individuals with body structures resembling their own, eventually breaking down the swarm into numerous groups of physically similar individuals. After every member of the Glimmoth swarm has been organized into a group the second stage, Aggregation, can begin. During this stage each group of Glimmoths will clump together forming a rough sphere. As each individual compresses its body into the cluster of Glimmoths the strange heat carried within each of them intensifies by ten fold, and then by one hundred fold, eventually melding their bodies together. This fervid consolidation of mangled, semi-molten Glimmoths will continue accumulate heat at an alarming rate, eventually triggering the final stage of their reproductive ritual, Combustion. During this final phase of the Glimmoth's reproductive cycle the incandescent masses of Glimmoth bodies will burst into flames, eventually being reduced to a pile of smoldering ashes. The next generation of Glimmoth will emerge from these mounds of ash several weeks later.


Researcher:

Francis Roesler


Researcher's Findings:
7  Santharian World Development / The Santharian Bestiary / Re: Bell ghosts. on: 09 December 2012, 21:48:46
Bump...
8  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Fading between two realities. on: 12 December 2011, 17:48:43
I have returned to the developer forums after a lengthy absence.


I expect that I shall remain here until the summer holidays conclude.


In that period of time I probably will pick up one of my countless unfinished projects.


Kind regards, X.
9  Santharian World Development / The Santharian Bestiary / Re: Gurgle-Plunk on: 18 August 2011, 15:05:06
I am planning to add a whispers in the tavern type element to this entry Deklitch, after all (as I have been quite frequently informed) Osthemangar is quite a harsh place to proform experminations, what with all of the death and doom.


I wished to write the overview in a scientific format because I can easily convey what I want to create.

After I have produced the other sections I intend to reverse construct a overview with underlined mythological explainations instead of scientific ones.
10  Santharian World Development / The Santharian Bestiary / Re: Gurgle-Plunk on: 17 August 2011, 19:24:26
I compose all my creations with Osthemangar in mind.


As a matter a fact I have been planning on releasing three more new organisms and resurrecting and remaking two previous projects for Osthemangar.

Two of which are forms of flora, the rest fall under the category of fauna.

Additionally, two of my conceieved organisms feast largely on dead flesh, with a few additional feeding quirks...

But you will find out more about them provided I manage to find a reasonable amount of time between my studies.


All of these organisms have been carefully designed to thrive in the harsh realm of Osthemangar.


Regardless, I will do what I can, provided you leave me with a suggestion of a region which you believe would be best suited to this organism.
11  Santharian World Development / The Santharian Bestiary / Gurgle-Plunk on: 16 August 2011, 19:32:02
Name: Gurgle-Plunk (The Gluttonous beast)

Overview:
A dreadful breed of creature inhabit the warm, humid regions of cursed countryside of Osthemangar, constantly migrating in order to stay coordinated with the completely uncoordinated climate pattern. While this behavior does not seem necessary (as it is insulated by thick rolls of fat on practically every side) it does seem to be a very deeply rooted.
The infamous Gurgle-Plunk is a ravenous orb of crawling flesh, fat and gruel which devours anything and everything that it detected by it's sense of smell. Unless, said scent causes the gluttonous beast to withdraw in repulsion, which, as it turns out, is quite an infrequent event.

When the ever hungry monstrosity is close to something with a particularly delicious smell permeating from it the upper section of the creatures face (The rest occupied by an enormous mouth# tears open, revealing an intricate array of small, fleshy antenna which flick about erratically, feeling the odors in the air. Being essentially blind and rather slow moving the Gurgle-Plunk is forced to resort to ambush tactics and trickery and rely on it's superior sense of smell.

When extremely close to 'food' (The term is used loosely as the Gurgle-Plunk will often swallow something, usually anything, first and think about it later) the Gluttonous beast will extend four rather long, fibrous tendrils which grasp and drag it's prize back towards the Gluttonous Beast. When about to consume something, the Gurgle-Plunk opens it's maul 5 or 6 times it's ordinary size in order to forgo any concerns regarding the dimensions of said 'food'. Even more impressive, the Gluttonous beast can expand it's stomach and by proxy it's entire body 10 to 20 times it's usual size, be it to accommodate food or to intimidate disgusting or dangerous food items.
The stomach of the Gluttonous beast makes up almost 80 percent of the abomination's body volume, all other organs are small and feeble in comparison, because of this a Gluttonous beast can only live for three or four years (In that time however they often grow a great deal).

When a food item is safely inside the Gurgle Plunk's porous, incredibly tough stomach the creatures lips seal with mind boggling pressure and it's entire body suddenly contracts. By doing this the Gluttonous beast forces hundreds of thousands of needle-like protrusions out of the heavy muscle that makes up the stomach wall. These needles are dripping with digestive juices which cause the insides of the Gurgle-Plunk's victim to liquify at an alarming rate (Granted that having you insides liquify at any rate is alarming, but the point is that this process is remarkably fast). Within minutes the major organs and larger muscles have been reduced to a pulpy mush, within hours all other manner of organic materials have been dissolved, within days resilient and/or non-living materials like steel, iron, wood and stone have broken down completely. As a final resort, a threatened, injured or otherwise frightened Gluttonous beast can throw up it's entire stomach and by means of contracting the muscular walls tightens the stomach into a rather dense sack which is covered with spines dripping with digestive juices. The end result is a deadly, needle covered club which the Gluttonous beast can swing at it's antagonists.

However should a foe appear more cunning or knowledgeable about the Gluttonous beast then normal prey items then the revolting creature can employ various other methods aside from brawn. Most notably, the Ravenous Gurgle-Plunk will often imitate the sounds a creature makes while being digested by it's stomach. The Gurgle-Plunk's semi-intelligence in this regard allows it to almost flawlessly reproduce anything from shrieks of panic and abject terror to pleas for help, most frequently it will imitate the sound of digestive juices churning about it's stomach.

Several expeditions into the dark mists have been lured into a Gurgle-Plunk's maul by the sound of a man screaming for assistance. This ability to seemingly speak by way of the sentient languages is by no means a sign of intelligence as the gluttonous beast has no actual understanding of what the words it says mean, rather it merely restates them. Additionally, the gluttonous beast will often replace the sound it makes should it discover a new noise which seems to draw in a larger number of delicious smelling things.

[This is merely an overview of this creature. If you wish to see this organism developed further then please comment]
12  Organization and General Discussions / Non-Santharian Stuff: Life, the Universe & Everything / Back for the moment on: 17 April 2011, 23:36:12
Mhm... Good day comrades, I post this to signify my temporary return to the dev forums...

Mhm... I look forward to a pleasant stay...
13  Santharian World Development / The Santharian Bestiary / Re: The Oogorim on: 01 August 2010, 08:56:47
The oogorim are nasty creatures and should have an equally nasty adversary to contend with for food and territory. I think the cave spiders and woolly cob spiders should serve that detail nicely.

Right, in the behavior section it goes.
14  Santharian World Development / The Santharian Bestiary / Re: The Oogorim on: 31 July 2010, 12:38:11

Anyway, based on the overview, what do you think.
15  Santharian World Development / The Santharian Bestiary / Re: The Oogorim on: 31 July 2010, 11:45:53
I shall be giving this beast-y an entry.

There is the first part... I honestly hate poetry, so I am only rhyming for the overview.
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