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256  Santharian World Development / Miscellaneous / Re: The Warhammer on: 14 April 2010, 00:27:08
Thanks for looking to help, Athvario, but this isn't all mine. I merely copied and pasted this from an old thread, and am in the process of revising/rewriting/paraphrasing it. Also, the posticon means it is a work in progress, so please don't comment yet.
257  Santharian World Development / Miscellaneous / The Great Maul on: 13 April 2010, 18:36:28
The Great Maul


Great Mauls are weapons generally used by strong warriors. With devastating power when used correctly, the Maul can break bones and cause grievous bodily harm without even breaking the armour. One of the most effective weapons against plate armour, the Maul can be considered as a sort of militarised sledgehammer.

Great Mauls are made up of a heavy block of metal atop a long wooden shaft. The look of the head of the maul varies depending on the race it was made by; Human mauls almost always have a steel or iron block on a thick wooden shaft, while Dwarven ones often have the entire maul made out of the same metal; usually iron or steel, but some have even been known to be made of the rare mithril and decorated with fine gold runes and patterns! Some  have one or more spikes on the back. Shafts lengths can range anywhere from one ped to two peds, two fores, and are mostly made of woods. Some of the best woods are Ironwood and cherry, though most hardwoods are acceptable.

According to the few people to have seen them and lived to tell the tale, there are also varieties that are used by the larger races such as Trolls and Ogres, as these giants can carry a massive maul with one hand. Loch-Oc Orcs are also known to use Mauls, especially those that have spikes on them. Most varieties have a leather thong attached to the end of the shaft to ensure warriors don’t drop their weapon.

Many races use a variation of the Great Maul. Humans and dwarves most commonly use them however. Elves rarely use this weapon, as it is too bulky for the nimble fighting style they are used to. Avennorians and Shendar are rarely seen using the Maul. As mentioned above Orcs (especially Losh-Oc), Trolls and Ogres also use the Great Maul, and though they are the weapon of choice for dwarves- being Urtengor's own favoured weapon-, the Kurakim are especially proficient with them, as are many Erpheronian warriors who are more thick set than their kinsmen.

Fighting Style:
Great Mauls are more cumbersome than most weapons, if not the most, but they can still pack a powerful punch, especially against multiple enemies. When facing more than one foe, the wielder swings the maul as hard as they can from side to side, keeping them from getting close enough to attack. The long shaft is what allows this to happen, and so we come to one of the greatest assets of the Maul; the reach. Sometimes this tactic can be used against a single enemy, but more often the user of the maul will lift it to head height and bring it crashing down, before lifting it and quickly repeating the process, until their adversary makes a mistake. They are able to do this for long periods of time having had to train for long hours in order to be able to access the upper body strength essential to use this weapon.
Great Mauls are not the weapon of choice for most warriors. They are too heavy and unwieldy, leaving only those with immense strength able to use them efficiently.

The true origins of the Great Maul are lost in the mists of time, but an Erpheronian legend common in the area around Voldar tells of a time, during the Battle of Four Swords, when a farm blacksmith, by the name of Sydus Goth, roused to the defense of his farmstead, led the counter-attack against the orcs wielding his sledgehammer. His awesome muscles and familiarity with the balance and use of the tool allowed him to use it to devastating effect and the orcs were routed. After the battle, Sydus realised just how formidable a weapon he carried and set about enlarging the head and studding it with nails in case of another orc attack. The legend goes that a mere three hours after the completion of the transformation of the hammer from tool to weapon a larger orc force attacked the farmstead, but were once again defeated by the simple peasant folk, emboldened by the sight of Sydus' devastating hammer. Similar legends exist across the length and breadth of the disc of Caelereth.

One of the compendium experts on dwarves, Bard Judith, provided the following explanation:
The dwarves of Northern Sarvonia, who have been using hammers as their warweapons for literally thousands of years, claim that the Great Maul originated with their tribe back in the dawn of their history.  In the colder wastes of the North where forge hammers and sledge hammers rang day and night under the icy rocks to carve out their living caverns, and where axes were rarely used due to the dearth of large trees, slowly the hammer became their symbol.  The tool of choice, it would have come readily to hand if icewolves attacked or a wandering band of orcs encountered a work party of dwarves... and so, simply and easily, the dwarven hammer took on its fighting connotations.   The handle was lengthened, the striking face made more convex, and the shaft given inset rings so that the weapon could be slung on a strap across the back. By the time humans encountered the northern Thergerim, the hammer was already an omnipresent part of their aboveground attire, as unremarkable as the eating knife or nailstudded rock boots... but a novelty to the human tribes, who seized on this simple but practical tool and adapted it for their own physique and fighting style.

How the use of the Great Maul spread is unknown, and there may have been many factors, but some things are for sure: this weapon, while primitive, can be devastating in battle and its use is still widespread.
258  Santharian World Development / Santharian Artists Workshop and Resources / Re: The Tethinrhim Ria Building pic on: 13 April 2010, 18:16:30
Truly amazing, seeker.

Can anyone give aura points? Because if so, AURA+1
259  Organization and General Discussions / Discussions, Development Ideas & Proposals / Re: Weapons that need entries on: 13 April 2010, 03:17:27
It may be seven years old, but the only thing that needs doing (I think) is a slight tweaking of the origin/history section. I'll do that as well as the Seatooth, if no one minds.
260  Organization and General Discussions / Discussions, Development Ideas & Proposals / Re: Weapons that need entries on: 13 April 2010, 03:00:05
Hang on, someone's already written the Warhammer.

Can I do the Seatooth instead please?
261  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Hello Santharia! on: 12 April 2010, 17:27:45
Requested the warhammer, I'll start working on it if/when Seeker says I can.
262  Organization and General Discussions / Discussions, Development Ideas & Proposals / Re: Weapons that need entries on: 12 April 2010, 17:20:11
Seeker, may I reserve the warhammer please?
263  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Hello Santharia! on: 12 April 2010, 16:28:45
Edit: Oops, didn't see the link, sorry. Here, I'll hit myself with a fish. fish sorry I'll take a look later and maybe have a go.
264  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Hello Santharia! on: 12 April 2010, 05:40:05
Does anyone have any suggestions as to what I should work on? I'm happy to do almost anything, and I have a lot of time, so any suggestions will be jumped at immediately.
265  Santharian World Development / Miscellaneous / Re: Goal Ball on: 12 April 2010, 00:20:03
The only things I can immediately see are that you don't mention how long the game lasts and whether there are any breaks, or what happens if someone touches another player when they don't have the ball, e.g. if the ball has been thrown in one direction and two people from opposite teams are fighting over it. Oh, and are people aloud to hold the ball indefinitely? What about penalties? You've said that a penalty point is awarded against touching, but what about for other breaches of the rules, for instance an overarm shot?

Great start, and I will probably look over this later.
266  Santharian World Development / Miscellaneous / Re: Orcpox, contagious malady of the northern regions. WIP on: 12 April 2010, 00:08:41
Maybe half-breeds develop the symptoms that make them develop characteristics of orcs that they didn't already have? For instance, if they looked a lot like an orc but had a light and lilting voice, then their voice  would become guttural but their appearance remain unchanged, whereas if they had a deep and guttural voice but had human skin and teeth, they would start to look like an orc but still sound the same. Just a thought.

Also, does the Green Plague cause people to get better smell and hearing, or are all the effects negative. Oh, and how is it spread. Is it airborne? Is it spread by animals?

Oh, and is it a virus, a disease, or a bacterial infection?
267  Santharian World Development / Languages and Runes / Re: Elvish names for Masterwork Entry on: 11 April 2010, 23:58:19
Wouldn't it be a lot easier just to add a new word that sounds a bit like már and/or élvi’thyrón? After all, how is styrash going to grow if most of the words are recycled from others?
268  Santharian World Development / Languages and Runes / Re: New Kh'omchr'om (Orcish) Vocabulary Here! on: 11 April 2010, 23:41:49
@Tharoc- Thanks! It came to me in a flash of inspiration  evil!
That makes sense, but how would one show that? I mean, could you just write Tooth = Ook and frown, or is there another system?

@Azhira Ok, that makes sense. But if we based Kh'omchr'om (loosely) on a RL language, we could get a bit of inspiration. Maybe just in a few areas. But then again, there aren't many languages that are anything like Kh'omchr'om. In the mean time though, I think just making it up should suffice.

Thanks for the help!

269  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Hello Santharia! on: 11 April 2010, 21:26:35
Ok Tharoc. No cookies. I get it.  cry

Seriously though, thanks for all your help and I look forward to working with the people here.
270  Santharian World Development / Languages and Runes / Re: New Kh'omchr'om (Orcish) Vocabulary Here! on: 11 April 2010, 21:23:26
Ok, good point. How about:

To kill- Sharo
War- Lak-Ssalo (lit. death maker)

And some more:

Mouth- Aaa  grin
Tooth- Ook
Tusk- Tuk
Eat- Nom  grin

Let me know if that's a bit too obvious.
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