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1  Santharian World Development / The Santharian Bestiary / Re: Iri: Eyestalks/tentacles on: 03 February 2013, 23:19:07
I'm not sure what I want to do with this entry at the moment. Give me some time and I'll think about it.

Edit: No, I totally meant delicious  :)
2  Santharian World Development / History of Caelereth / Re: Attack on Ximaxian Privilegs, Decision Help Needed on: 03 February 2013, 23:17:26
Maybe magic is like medicine was. With lots of people using it all over, but then there is a school/university for scholars in Ximax. So it would be a status thing to attend Ximax, and they'd think only Ximaxians were 'real' mages.
3  Santharian World Development / People of the World of Caelereth / Re: Witches in Santharia on: 21 January 2013, 02:53:41
Eight legs? Nooo... Where is the spider? Besides, nine means completion (one to nine, you know). Also, 666 reduces to nine (6 + 6 + 6 = 18; 1 + 8 = 9). No?

Fine, do it your way. Please send me a mental hug, though.
4  Santharian World Development / The Santharian Herbarium / Re: Harlot's Hood on: 21 January 2013, 01:07:40
...Within the shadows of the trees, in the eerie twilight beneath the canopies, the Harlot’s Hood blooms in a brilliant crimson corolla, its thick, deep-green leaves stemming from its singular, sturdy stalk...

I looked up corolla, and it's a strictly botanical term. Before the classification attempts during the 1500s-1600s, nothing would correspond to this. If some other perfectionist like me is around, they'll notice.

..At its pinnacle, the plant blossoms into an elegant corolla—one silken petal colored a deep, dangerous, sensuous crimson, like the color of a lover’s lips...

Again?! And also, crimson. I was really perfectionist about colors when it came to the Honeynut Squash, maybe I was too harsh, but this definitely has to go. Crimson is named after a pigment. Use Karikrimson instead, or blood red.

...There was once a beautiful, lascivious prostitute, with seductively dark hair and eyes and lips of deep crimson...

Crimson. Kill it with fire!

Anyhow, I love how you manage to put personality into this flower. You can almost smell it. Though, if I had a brothel, I'd put some of these flowers by the door, to discreetly advertise the trade.
5  Santharian World Development / Magic in the Lands of Caelereth / Re: Entry Template: Spells for Witches on: 21 January 2013, 00:47:48
Oh dear... I think I know more than what is in that book. I can tell they are generalizing making it seem as if all modern "witches" are wiccan...

There are lots of things they could have said if their spells didn't work. God willed it so, the other guy had also bought a spell, they have been hexed to bad luck, they weren't pure enough of heart to make the magic work, the astrological hours weren't ideal or even working against the client or the moon was in the wrong phase for the spell used. A wiccan would say that you didn't believe in the magic enough, and therefore it failed, or that magic is never certain and only an influence; only an aid and not the only thing that could affect the outcome of the suit. After all, they never made anything that guaranteed a win. They made luck, success or influence spells instead. And luck in court isn't the same as win in court.
6  Santharian World Development / People of the World of Caelereth / Re: Witches in Santharia on: 21 January 2013, 00:20:13
I'm afraid I have too many, strong opinions on how witchcraft "should" look like. I made a long rant of a post and deleted it, since it was just... wrong. Your work is great, it's just me being hidebound. Anyhow... I'd like to say some other things. First of all, charms.

A charm is either an amulet carried by a person or a ward you put on your wall or by a door. You make them from herbs tied together, animal parts (usually bones or teeth), stones or other small objects. Amulets can either be whole objects, such as a semiprecious gem shaped like an animal, or  hexbags which contain several objects. Basically, if it can be put in a potion, it can probably be used for a charm as well. The most common charms would be better business or success wards (you put them in shops to attract more money); fertility and virility amulets, amulets against dark magic, hexes or the evil eye; wards against fire (you put them in your wooden house); luck charms; wards for happy homes and/or marriages (positive aura, anyone?); wards and amulets of protection and finally safe travel amulets.

I'd like charms of this kind to be yet another coven. Why? Because charms are really witchy, having been used along with potions and the like, by people on Earth thinking they could do magic. By adding charms as a ninth coven, we would have "authenticity". They are also an excellent way to use plant, animal and mineral parts of Santharia in a new way, just like potions are. Only charms are solid objects while potions are liquid ones (the third part here would be fumigations for gaseous ones).

The second thing I'd like to say is divination. Witchcraft is a means to affect objects, to do things by magic. Divination is how knowledge is acquired. If someone has put a hex on a man, and he visits a witch for help, she uses divination to find out what the hex is and how to cure it. I can also imagine witches using divination as a means to listen to the secret signs of nature. In any case, divination is closely connected to witchcraft, as a tool used beside it. I would appreciate if we'd remember this fact and maybe make a divination overview later.

Third... I'm not sure if this is useful, but these are some "laws" governing how sympathetic magic/witchcraft use to work:
    Principle of contagion: Links are formed between objects that once have been in contact with each other. Very strong links of this type are between parts taken from something and the whole they were taken from. For a human, this would be the link between pieces taken from the body (blood, hair, nails, et c) and the body as a whole. The second strongest links to a person would be through well-used and well-carried objects, such as clothing or jewelry.
    Law of association: If two objects have something in common, they are bound together through the common elements. The more aspects they have in common, the stronger the bond.
    Law of similarity or sympathy: An extension of the law of association, the law of similarity (or sympathy) states that bonds are created between objects and representations or copies of those objects. Thus there is a connection between humans and dolls which look like humans, and between humans and their portraits.
    Law of correspondence: Another extension of the law of association, the law of correspondence refers to the bonds created by symbolism.
    Law of names: Because of the law of similarity and the law of correspondence, the law of names links names with what the names represent.

I've always liked how they looked. I didn't actually make these myself (sadly) nor are they the only "laws" that use to be said about this type of magic (the others aren't as relevant). However, I really like the idea, and they explain nicely how sympathetic magic works.
7  Santharian World Development / The Santharian Herbarium / Re: Honeynut Squash on: 20 January 2013, 23:34:50
a) Categorization: Vegetables

b) Overview: The Honeynut Squash is a common squash grown throughout the Kingdom of Santharia, though it prefers the moderate temperatures of Xaramon, Enthronia, and Vardynn. The squash itself is long and bulbous in shape, a little plumper at one end than the other, and is usually orange or orange-yellow in color, though it may also come in orange-brown Would this be Lyth'bel Pollen to Elken? I'm just thinking it would be fun/realistic to use Santharian colors. But maybe we should put some Earthly colors in parenthesis, since I keep forgetting what they mean. Honeynut Squashes are commonly harvested in autumn and used in any number of dishes including casseroles and breads.

....The roots, pale in color, are shallow, so Honeynut Squash is often grown in close proximity to corn, whose root system does not compete with the squash. In addition, the Honeynut squash’s large leaves shade the ground, helping to prevent weeds from cropping up. The leaves are a pale or dusty green color Herne Green?, and can expand to nearly two palmspans long. The leaves are five-lobed with pointed ends and rough edges, but are very soft and supple. The undersides are covered in a fine fur.

Come late summer, the Honeynut Squash plant produces large, orange-yellow Lyth'bel Pollen? flowers, not unlike lily flowers. Five-petalled and...

The flowers wither away by early autumn and begin to form into fruit. The left-over base of the flower grows larger and larger, turning from light green to yellow to orange Styruine to yellow to Sor'inyt Orange? and swelling until it is a fore and a half long! Avoid exclamation marks if possible. They yell and you might end up reading them twice.—though of course, they can get much larger. According the Dogodan Honeynut Squash Competition Historical Registry, the largest Honeynut Squash grown among the tribe was a few nailsbreadths sky of a ped long!

The Honeynut Squash is usually harvested in mid to late autumn, though it will keep all winter if stored in a cool place. Cut into it, and you’ll smell the reason for the squash’s name, for its aroma is sweet and nutty (an apt reflection of and so is its taste). The seeds of the Honeynut Squash, located in a hollow pocket in the plumpest section of the fruit, are several, usually about half a nailsbreadth long and orange-colored Yealm Beige or Lyth'bel Pollen, if colored like most squash seeds; if not, maybe Sor'inyt Orange?.

...Though many Honeynut Squash seeds can be sown at once, the average gardener doesn’t generally plant but a handful per season (usually in mid-summer). Particularly in mid-Santharia, where the squash grows with great fecundity, it’s a waste of seeds to plant more than a few a time. With the Honeynut Squash, the most important tip is not to to not? Gah, English isn't my first language. over-water it; most gardeners don’t need to water it but every other day while it is sprouting, and then leave it alone until harvest.

e) Usages: Perhaps the most obvious use of the Honeynut Squash is as a food item. Because of its prevalence, it has worked its way into all sorts of dishes. For the lazy cook, roasting bite-size pieces of the squash over a flame is a satisfying autumn repast; a baker might find a suitable use for the squash as an addition to breads and muffins. Those to whom cooking is a métier may work the Honeynut Squash into a flavorful casserole, a frabjous stuffing, or a soothing soup. The squash can even simply be cooked, mashed, and served with a bit of butter (and just a splash of citrus!) as a compliment to roast teanish or cured ham.

...Ingesting the Honeynut Squash is assumed to have some positive somatic I don't like the word somatic. It's too scientific and Earth-y. What about using the word health instead? benefits: it is generally assumed to kill or weaken internal parasites, such as worms. For those who suffer mightily from such deleterious pests, it is recommended you see your local herbalist. He or she will likely have some sort of salubrious mixture that includes Honeynut Squash seeds that have been roasted, ground, and mixed with oils and a dash of lemon juice. Depending on the progression of your bodily infestation, it will likely be recommended you take a bit of this concoction 2-3 times a day. And consuming a bit of the squash itself on a regular basis couldn’t hurt either!

f) Reproduction: The Honeybut Squash has a fairly well-observed lifecycle. From a small seed, planted in the good, dry soil in early or mid-summer Do you really put a dash here? Or is a space missing?, a seedling will sprout in about a week, and quickly expand into curious tendrils moving over the ground like a leafy fog. In mid- or late summer, the flowers will blossom, inviting malise and other insects to bath bathe; bath is when you wash others in their pollen before they depart.

In early autumn, the squash has already begun to swell, growing larger and larger (and oranger and oranger I think you say more orange? Or just darker?) until they reach maturity in mid to late autumn, when they are harvested. If kept in cool conditions, the squash can last all winter, though they have come to define the colors of autumn, and are happily consumed during this season. Farmers may collect the seeds, which will last until next season, when then are planted and the cycle starts again....
8  Santharian World Development / The Santharian Herbarium / Re: Maiden's Step Flower on: 20 January 2013, 22:52:40
Waxy and/or thick, small, leaves would help the flower survive on mountain slopes. Why? Because mountain slopes are dry places, with little earth having formed on them. If living in Northern or desert climes this is doubly true.
9  Santharian World Development / The Santharian Bestiary / Iri: Eyestalks/tentacles on: 20 January 2013, 22:39:29
*Fun fact: Iri (pl. irin) is Aramaic for watcher, possibly a type of angel.
*I can't make up their weights, but the queen should be quite heavy. Please help me out.
*I can't make any recipes since I don't know what spices or milks might be used by R'unorans.


As we slowly rowed toward the R'unorian beach, we were met with a peculiar sight. Where there should have been reeds or other such grasses, a different kind of stalks rose from the sand. Soon, they twitched in your direction and we were horrified to see that they were watching us with all too human eyes.
   –Zoological Observations on the Wretched Islands of R'unor visited during the voyage of The Mystical Quester, by Zalanes Landman and Morel Langman

The most noticeable part of the iri is its eyestalk, this being the only piece of its body it keeps above the sand. Most irin seen are male, and smaller than the large females. If the iri is male, the stalk will be about a ped in length and as wide as an elven finger when the iri is fully grown, fleshy mercoal in color and jointed in four places. Of course, the stalk ends in an eye. The eye is unsettlingly human in appearance, as if someone had scooped one out of a human head. They come with human eyecolors. Should an iri choose to hide its eyestalk in the sand, it closes the eye with a fleshy lid.

A female iri would have an eyestalk up to three peds in length, and as much as a fore in width. They otherwise share the appearance of the eyestalks of the male irin. No colony of irin will have more than one female, yet never without the one.

The irin hide the rest of their bodies beneath the sand. They are protected by pairs of korwyn-styruine colored armor plates on their sides. The plates are smooth save fine growth rings. If threatened, the irin can retreat in between the plates and close up like giant clams. As for the size of the main bodies, the males are only two palmspans in diameter on the broadsides of the plating and one palmspan at the ends. The females are almost ten times that size.

Without the plating, the irin would be nothing but fleshy lumps, all too soft and delicious to survive. Muscles and organs are protected only by a thin, transparent membrane. The most noticeable features are the muscular "foot" and the mouth, the latter which is a perfectly circular hole by the edge of the plates, supported by a pair of fine, nailsbreadth-long tentacles.

Irin thrive on certain beaches of R'unor. They are dependent of sand and moisture for survival and will as such avoid areas too far from the shore. An iri is perfectly capable of submerging in water and may even use the water as a means to migrate, but the water brings the risk of being washed away to deeper water should the current become too strong.

The industrious and watchful irin form large colonies, each colony consisting of hundreds of males tending to a single precious female; a queen. The males are both her loyal servants and her children. When the female produces eggs, the males use their mouthpieces and eyestalks to gently gather the eggs from the sand and carry them within their shells, keeping them safe from the harsh world. In return, the female acts as protector of the smaller, more fragile males. She will fiercely strike with her eyestalk like a club, or grab and throw smaller creatures. Her shielding plates will viciously snap the hands off the unwary.

Irin will frequently rub the sides of their eyestalks against each other. They seem to use gesturing as some form of silent speech, beckoning and waving to each other. When approached, the queen waves her eyestalk madly.

Irin sift through sand using their tentacles, carefully picking out food by touch. In all likelihood, their meals consist of insects and other small animals, as well as stray plant material. The queen as well as any young irin are brought nourishment by the attending males. They simply vomit their latest meals into the hungry mouths.

The iri colony is built around its queen. Thus once a new female has reached maturity, the irin swarm with her. Half of the colony's males, along with the new queen, submerge themselves in the water and move to a new beach. Perhaps it is then that the queen captures a male within her shell and eats him.

Since nobody has seen a queen consume any of her brothers, the exact process of mating is unknown. What we do know from several dissections of female irin, is that adult specimens carry severed male sexual organs. All while no male irin missing these organs have been found.

Eggs are oval and semi-transparent. The queen drops them in the sand, at least one each day. Soon nearby males collect them and take them within their shells, where eventually the eggs hatch. Most eggs result in male offspring, which crawls out of the protective plating of their "fathers" once hatched.

Eating iri eyeballs is said to be good for your eyesight. After all, why would the gods have created the irin with such eyes otherwise? It has to be a sign.

All knowledge about these creatures has been copied from Zoological Observations on the Wretched Islands of R'unor visited during the voyage of The Mystical Quester, by the Langman brothers; Zalanes and Morel.

Some R'unorian foods include the meat from the muscles and feet of irin. Queen irin are especially appreciated. The shells are sold as decorative plates, being shiny, golden and smooth on the inside. For those feeling adventurous, eating the eyeballs is an option. The eyeballs are served either in liquor or roasted with a spicy, brown sauce. And no, that sauce does nothing to hide what you are eating. Eyeballs, complete with pupils and all lie there in the sauce, staring right at you. The innards, looking like sinewy tentacles, are attached at the stems. Tastewise they are fatty with a chewy consistency somewhere between lard and squid, with the innards feeling like octopus.
10  Santharian World Development / Places and Map Design / Re: Is R'unor Where You Put Strange Things? on: 20 January 2013, 22:36:53
Oooh, I love the eyecrab! Way to make walking eyeballs  :) But I noticed that you haven't said anything about eye-tentacles... Which is good, since I've made some for you; roasted with spicy sauce!

I've never read Nation, but I've heard that it's supposed to be good. To be honest, my brain has finally mutated from being exposed to hormones. Basically I get bored if nobody has a romance going on. It's sad, really.
11  Santharian World Development / Places and Map Design / Is R'unor Where You Put Strange Things? on: 19 January 2013, 23:36:55
I somehow got the impression that R'unor has a Science Fiction flair. Not that they have any impressive technology, or aliens, only that they R'unor is a bit... odd. Just yesterday I read about the Gaspan, which are their domesticated flying jellyfish; and the Lurker Beetle, which is a giant beetle they use as a beast of burden. And their city seems a bit like Atlantis only with catacombs, elves and dwarves.

Would land octopi, walking eyeballs and living slime blobs fit with R'unor? Because that would be so fun  :D
12  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Re: Kind of Back on: 19 January 2013, 23:10:46
Hehe, I've noticed that somebody is making witchcraft (writing about it, not crafting spells). I'm way too tempted to get my say in that... I'm wondering whether I want it to be exactly like "real" witchcraft...
13  Santharian World Development / Magic in the Lands of Caelereth / Re: Entry Template: Spells for Witches on: 19 January 2013, 22:19:25
Ooooh, you're making witchcraft! Here:


That link goes to a great book on folk remedies and charms. Real ones. I know, I know, we're supposed to make up our own, but I can't help but think that this is a good start. The remedies make you think of how spells could look like, and some of the spells that would naturally be wanted by necessitous people.
14  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Kind of Back on: 19 January 2013, 22:10:01
It looks like the newbie forum is full of posts of people returning to Santharia. Here's another one of those!

Let's skip over the parts where I wonder if you remember me, and you say welcome back, and bla bla bla. I must immediately share my opinions and ideas, because some secret, dreamy, creative part of me is yelling for me to create something. And that something apparently is this... stuff.

By the way, I'm high on chocolate and sugar right now. In case you wondered.
15  Santharian World Development / Cosmology, Myths and Religions / Re: TRULTRUL: GHRUAGHKOL SNIGH: Funeral of a Shaman on: 29 August 2010, 18:20:13
A gloomy subject. Nevertheless, many people could do with more descriptions of how they treat their dead. Every religion use to have their own rituals in this case. Some comments here, though, if you can find the relevant passages again:

Such knowledge is only for shamans and their pupils as other Trolls live in their blissful ignorance. Such knowledge and responsibility is treasured within the band to such an extent that for this short decade, the pupil will receive two companions.

The repetition here of "such knowledge" looks bad. I suggest you keep the first "such knowledge" and change the second into "this secret understanding" or something like that.

These ___ will play out this the role until the Shaman is ready to return to the earth and thus pass on the Inner Sight to his pupil. When this the time comes, the band will assemble and the true procession of a shaman’s death will ensue.

Hm. There is no trollish tongue created, is there? Interesting. You could put an English name on them, I guess. Wardens, keepers, guardians, protectors, heart's brothers, acolyte circle...

The shaman places himself in the centre of a chosen space, from which he will move no more.

This indicates that the shaman is still alive and needs further explanation or change.

Though expressions of agony and pain may be noted on the trolls’ faces, they will no not flinch or fall.

The respect and reverence with which these wild furies will act upon their shaman’s death “almost makes you forget that you’re staring at feral giants”, as stated by one of the Compendium researchers upon their somewhat unharmed return.

Somewhat unharmed, huh? Nice.
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