I'm sorry if that last message doesn't fit. Maybe I have been looking at this world from a programming perspective too long.
Anyway to contribute to the spell issue. Consider the range of spells. Not how far they reach but by who they effect. Do spells effect a region of land, like a storm, darkness, do they effect objects(people and things), such as teleportation, bless, flamestrike, or are they global, for example a spell that causes Dark magic to use more mana. Each spell should have a counter spell. Every spell needs a counter, the counter doesn't have to be a spell.
For example...
A bard may be able to play a song of silence and storms will soon disipate. Heavenly light shining down because of the prayers of a priest. Teleportation requiring movement points as well as mana, dispel magic to remove a blessing, magic reflection to reflect a flamestrike, dispell global enchantment.
My icq is 20748554 if you have any questions or comments.




















