Welcome Guest. Please login or register.
Did you miss your activation email?


gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
  Show Posts
Pages: [1] 2 3 4
1  Santharian World Development / The Santharian Bestiary / Re: Oh dear! on: 05 August 2002, 12:09:00
It's been an incredibly long time since I've posted last! ^_~  Sorry!  FYI, Kendo is really me, I just forgot to switch over to Koji (Kendo is my EFFF alias).  I've made a few changes like weight, and height.  Maybe that'll make everyone happy and giddy!  I just hope no one has any more objections!!

2  Santharian World Development / The Santharian Bestiary / Re: ???? on: 29 July 2002, 19:25:00
Okay, so I'm wrong!!  Sheesh!  Does it really matter?  *cringes as everyone in the entire post screams "YES!"*

Okay, maybe it does, but still.  Anyways, it the post good, or are there any changes to still be made?

3  Santharian World Development / The Santharian Bestiary / Re: ???? on: 25 July 2002, 16:37:00
You see, unlike humans, horses' skin/fur color change unpredictably, whereas a human sticks straight to one of their parent's hair color.  A foil can have parents that only have black skin/fur, and turn out to have brown with white spots, or white with black spots...  It's really unpredictable, but pretty cool.  Unfortunately, that's why a horse is really prized to be one pure color (at least, you know, like back in medieval China, or whereever....), because it's hard to get it one color.  Or at least, I think they were valuable for one color...  Anyways, it the horse good?

4  Santharian World Development / The Santharian Bestiary / Re: To answer your statement. on: 23 July 2002, 15:25:00
See updated post at top!!

I changed the color a little bit because of 2 reasons: a)The colors would randomly change anyways, and b) to make it more unique.  I'll change it as to how you suggested.

5  Santharian World Development / The Santharian Bestiary / Re: Remusian War-Horse on: 21 July 2002, 16:03:00
Hey, works for me.

6  Santharian World Development / The Santharian Bestiary / Re: Remusian War-Stallion on: 21 July 2002, 13:45:00
I'll be honest.  I don't know dittly-squat about horses, and only picked stallions because I thought it sound best when combined with "War".  Since most people say to go with mares, I'll do that, but since its essentially Timeras' horse, it's up to him.  I'll add some more about the horse and how it came to be.

7  Santharian World Development / The Santharian Bestiary / Re: Remusian War-Stallion on: 18 July 2002, 18:17:00
Okay, I had no idea. Originally it was going to be War-Mustang, but Stallion sounded better.  The mares are kept in stables in the castles.  They are basically used only to breed.

Stallions are about 20 lbs (or whatever that equals in Sorren.  I forget) heavier and are about 3 inches (or whatever that equals in Sorren.  I forget) larger than the mares.

I really don't know that much about horses.  I'm going to change to birthing cycle now that I've got more info.  The gestation cycle takes about 2-3 years.  The death:life ratio is about 1:3 because of illness and/or weakness (Remusians only use the best horses).  The birthing cycle takes several months, afterwhich the foil is born.

They were originally Kev'lor horses, but were kept and bred to the Remusian's arctic climate.

Yes, Remusian Stallions are expensive to maintain and have, and thus only high knights are allowed to ride them.  I'll edit my previous post for the updates.  Is that good?

8  Santharian World Development / The Santharian Bestiary / Remusian War-Horse on: 18 July 2002, 16:18:00
Name - Remusian War-Horse

Overview - a horse especially bred for war by the Remusians for use in their icy climate.  Remusian War-Horses were originally Kev'Lor horses that wandered far up north, and were captured and trained by the Remusians.  They are a little shorter than their Kev'lor cousins, but are faster and heavier, and have become especially accustomed to their cold habitat.

Appearance - The Remusian War-Horse has larger and stronger muscles than the ordinary Kev'lor for carrying the armor and the knight himself.  It stands at 5 1/2 fores tall, and weighs an increble 250 hebs, and its snout is a tad bit larger and more stout.  Its tail and neck hair are silver in color.  The War-Horse also generally have silver fur on their forelegs, but it varies from horse to horse.  The War-Horse has short, velvet black fur and a large layer of fat to keep it cozy.  With the armor on, the only thing that is exposed is the backs of the stallion's legs.

Special Abilities - None, except for the fact that the Sor'moson can run up to nearly 70 sph (stral per hour), and can withstand extreme cold.

Habitat - The Remusian War-Horses are especially bred to be able to withstand extreme cold.  It can easily trek through a few feet of snow and on top of ice without slowing down in the least.  Generally live with other Remusian Horses to keep warm and breed (with the males).

Diet - Generally lives off of dried Alth'ho grass, varying fruits, and/or a mixture of grains and oats.

Behavior - The Remusian War-Horse is a gentle horse, but only through friendship can one hope of bringing its full-potential in battle.  With proper training, the horse will keep a cool head in battle, and can kick and jump upon the rider's discretion.  The males are harder to keep focus, thus giving bored trainers/riders more of a challenge.  Because of the males' short attention span, many riders prefer the mares.

Mating - The Remusian War-Horses usually mate with the mares once every 2nd-3rd year.  The stallion picks a mare, and stays with her for life.  If one should die, the other will simply choose another soul mate.  Remusian Mares give birth to one baby at a time.

Origin - about the year 10,000 b.s., a large group of Kev'Lor's wandered far into the north, and were discovered by the Remusians.  They saw the potential in the Kev'Lor's, and bred them specifically for battle, and the Kev'Lor's slowly became less and less like Kev'Lor's, and more and more into the Remusian War-Horses today.  The process took about 2,000 years, until the War-Horses became probably the best war-horse in the land, because of ability, and immunity to the cold.

Edited by: Koji Maelstrom at: 8/4/02 7:05:19 pm
9  Santharian World Development / The Santharian Bestiary / Re: The Gresh'LAA, finally in its own post. on: 05 August 2002, 12:12:00
Okay, i forgot to change the name, but I did this because someone wanted me to make it a whole new post!  (I'm not gonna point fingers, because I forgot who did it.)  Anyways, I am trying to flesh out the Tresh'AAL first (as I said in the Tresh'AAL posts).

10  Santharian World Development / The Santharian Bestiary / The Gresh'LAA, finally in its own post. on: 21 July 2002, 14:12:00
Name - Tresh'AAL

Overview - the Tresh'AAL is a rare bird much like the phoenix. This bird was captured, but it did nothing, and three days later, starved to death. This bird cannot live without the knowledge of being free of cages and restraints. Therefore, there is no known record of what it eats, merely guesses. What information is available is from observations. The Tresh'AAL can freeze the area around it, and flies around at sea most of the day.

Appearance - This falcon has a sharp beak that is strong enough to pierce solid ice. It's tail is made up of liquid-like feathers that is transclucent like water, yet retains its shape. The Tresh'AAL's wing feathers are the same. It has very shap talons that are used to grip slippery prey and the ice on which it stands. It stands about 1/2 a ped tall, and it's relatively stout wings have a span of anywhere between 1-2 peds.

Special Abilities - By adjusting the temperature of the blood flowing through its wings and tail-feathers, the Tresh'AAL can even freeze the area around it! By lowering the temperature enough, its own feathers will freeze, perfect for an intense, furious dive.

Territory - Tresh'AALs are very territorial. Exact territories are unknown, however, researchers assume they habit all of Nybelmar and many islands off the coast of Nybelmar

Habitat - A cold climate, seen in caves far off the coast. Likes its icy climate, and also enjoys sleeping and flying at sea.

Diet - Researchers believe the Tresh'AAL eats large fish (are there any fish in the bestiary?) due to the large beaks and sharp claws. The Tresh'AAL has also been seen eating rattlesnakes if the fish are scarce. Other possible food sources are as follows:

Behavior - so far whats been seen, the Tresh'AAL seems to like flying by itself. Being a solitary animal, it is supposed it is also very territorial. Be careful if seen.

Mating - No one knows for sure, but there are a few rumors running about. A) it picks a soul mate for life and mate with it every year. B) it doesn't breed, it spawns much like the phoenix, solidifies, then shatters into a whole new bird. C) It fights over the best mate with other males and the next year, picks another mate. And finally, D) it doesn't breed, it is an immortal soul that cannot die. Of course, these are just rumors. Nobody knows for sure.

Myth - Legends have it that every seventy-five years, a giant flock of Tresh'AAL (about 35, but no one's witnessed this) gather at one point of the earth to witness the birth of a Gresh'LAA.


It does have some differences, but I'll worry about that after the Tresh'AAL gets accepted.

11  Santharian World Development / The Santharian Bestiary / Re: New beasts... the Tresh'AAL & the Gresh'LAA on: 21 July 2002, 14:15:00
Hey, about this, I'll get more of an ecosystem for the island between Ennahra and Toben (which needs a name, by the way).  Then I'll come back after which I'll finish up the Tresh'AAL.

12  Santharian World Development / The Santharian Bestiary / Re: New beasts... the Tresh'AAL & the Gresh'LAA on: 19 July 2002, 17:56:00
Okay, here's the deal.  The Tresh'AAL is a rare bird.  Not ultra-rare like the phoenix, just hard to find and capture (after all, getting frozen has really gotta suck).  I don't think I put any real prove of it being a super-mythical being, but if I did, point it out, and I'll delete it.  I really didn't intend to make one.  It's just similar to the pheonix in abilities.  I'll add more the territory and habitat, but it's hard to because there isn't a map of Nybelmar, and I can't quite picture a map from only words.

Belgarion, I've added more depth to every section in which I could.  Also, the Gresh'LAA is identical to the Tresh'AAL, except over 4 times larger (2 peds in height, and between 4-6 peds in wingspan).  If you would like, I'll put the two into seperate posts.

Also, if you have any suggestions, let me know!! I'm open to ideas.

13  Santharian World Development / The Santharian Bestiary / Re: New beasts... the Tresh'AAL & the Gresh'LAA on: 18 July 2002, 18:37:00
Also, where can I get a pic?

14  Santharian World Development / The Santharian Bestiary / Re: New beasts... the Tresh'AAL & the Gresh'LAA on: 18 July 2002, 16:29:00
Okay, let me see if I understand:  I should simply keep the Gresh'LAA in the myth, and save space?

About the overview, it is similar to the phoenix because of the abilities (temperature adjusting) and the wings and tail-feathers of an element (phoenix = fire; tresh'aal = water).  Otherwise it is a falcon.  If you want, I can take out the mentioning of the phoenix.

I'll edit the diet.

Okay, I now see what you mean with the repeating.  I wasn't quite sure I said what I meant.  I'll fix that.

The territory/habitat I'll fix.

The special abilities is known all because of the myth (along with the Gresh'LAA).  How? Don't know.  How does the phoenix?  If you want, I can try to go into magic, or whatever.  Just give me the word.

The 35 was something I picked because 75 seemed an oddly large amount, being that the Tresh'AAL is a rare bird.

Edited by: Koji Maelstrom at: 7/19/02 12:58:04 am
15  Santharian World Development / The Santharian Bestiary / New beast... the Tresh'AAL on: 17 July 2002, 19:31:00
Name - Tresh'AAL

Overview - the Tresh'AAL is a rare bird much like the phoenix.  This bird was captured, but it did nothing, and three days later, starved to death.  This bird cannot live without the knowledge of being free of cages and restraints.  Therefore, there is no known record of what it eats, merely guesses.  What information is available is from observations.  The Tresh'AAL can freeze the area around it, and flies around at sea most of the day.

Appearance - This falcon has a sharp beak that is strong enough to pierce solid ice.  It's tail is made up of liquid-like feathers that is transclucent like water, yet retains its shape.  The Tresh'AAL's wing feathers are the same.  It has very shap talons that are used to grip slippery prey and the ice on which it stands.  It stands about 1/2 a ped tall, and it's relatively stout wings have a span of anywhere between 1-2 peds.

Special Abilities - By adjusting the temperature of the blood flowing through its wings and tail-feathers, the Tresh'AAL can even freeze the area around it!  By lowering the temperature enough, its own feathers will freeze, perfect for an intense, furious dive.

Territory - Tresh'AALs are very territorial.  Exact territories are unknown, however, researchers assume they habit all of Nybelmar and many islands off the coast of Nybelmar

Habitat - A cold climate, seen in caves far off the coast.  Likes its icy climate, and also enjoys sleeping and flying at sea.

Diet - Researchers believe the Tresh'AAL eats large fish (are there any fish in the bestiary?) due to the large beaks and sharp claws.  The Tresh'AAL has also been seen eating rattlesnakes if the fish are scarce.  Other possible food sources are as follows:

Behavior - so far whats been seen, the Tresh'AAL seems to like flying by itself.  Being a solitary animal, it is supposed it is also very territorial.  Be careful if seen.

Mating - No one knows for sure, but there are a few rumors running about.  A) it picks a soul mate for life and mate with it every year.  B) it doesn't breed, it spawns much like the phoenix, solidifies, then shatters into a whole new bird.  C) It fights over the best mate with other males and the next year, picks another mate.  And finally, D) it doesn't breed, it is an immortal soul that cannot die.  Of course, these are just rumors.  Nobody knows for sure.

Myth - Legends have it that every seventy-five years, a giant flock of Tresh'AAL (about 35, but no one's witnessed this) gather at one point of the earth to witness the birth of a Gresh'LAA, a larger version of the Tresh'AAL (2 peds in height, and its regal wingspan is about 4-6 peds long).

Edited by: Koji Maelstrom at: 7/20/02 9:13:21 pm
Pages: [1] 2 3 4
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx