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16  Santharian World Development / Miscellaneous / Re: We Need Blunt Weapons- any takers? on: 15 May 2011, 04:20:45
Hi Seeker.. I have a fascination in 'fight science' and I'd like to make my first few entries in santharia on what you mentioned. But because I want them to be of topmost quality I need some time, especially to study the existing santharian weapons, to study which tribes are inclined to what weapons and obviously real-world description on blunt weapons and more importantly to make them consistent with the existing santharian world. But to do so properly, I am afraid I need some time. I need about a month to publish my first draft on it because of the mentioned reason and because I'm currently a bit busy with my study. But I didnt want to miss grabbing it up, thats why I m informing you earlier.

P.S. There is a slight possibility that I will find out later that I wont be able to do it at all because of my real-life business.. In that case I'll inform you within 25th May.

So if you think I might be good enough for it, then reserve it for me :)

17  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 12 May 2011, 03:54:35
Oni opens his eyes, having a dizzy sensation as droplets of water and unknown liquids are sprayed on his(!) face. Although the apparent conscious state is about to alter to faintness again as he watches the legendary Bard Judith staring at him with her enthusiastic full eyes.

Bard, seemingly guessing his mental condition, tries to appease him, "Hello there stranger.. I see you have gone through some tough time or terrible places recently as your condition says" and with a serene smile continues, "Anyway whatever happened earlier out there; you are in a safe place now and can feel at home."

Oni feels a sense of relief to hear that as he vaguely recollects, this is the same Bard he had heard of even while in his adventure through the swamps in pursuation of the black slimer, although he doesnt happen to acquaint with her directly till now...


@Arti: Thanks! Anyway I dont know about review, but I do know that I will write a thing or two regarding the last battle when the other players will go that far. Because with due respect to them I cannnot help saying that the last battle is virtually unwinnable and I really rwonder how many will cross the last hurdle if the difficulty remains the same as it is now.. just my feeling though

And playing other modules now?? Yeah maybe, but I was wondering if none is ever gonna reckon that perhaps I might be just good enough to contribute in santharia too? by writing entries maybe?? I mean comeon.. the newbies are always advised and patronised how and why they should start and I am not given the slightest of inkling about that even after gaining 6 aura and finishing no.1 in the Nepris(Now I dont consider myself a newbie though evil )!! So sad....

@Grinch:Hi Grinch.. I dont know if u follow this thread. But if u do(hopefully!) I'd like to kindly(!) ask you that did you design the last battle having in mind that every player will go there with 16 health serum and 3 elixirs in hand accompanied by 2 fireshake-cube and 3 mesmerize-scroll and others??!! And that every player will plan the first 9-10 moves in this battle lilke a game of chess?? And that players will not commit a single wrong move in a 38 round battle??Well, if u did want to design this such a way then congrats, u pulled it off!! But if u didnt then I'm afraid u've designed something virtually invincible.

(P.S. Grinch what i said was from general POV.. but my personal POV is it was one of the most enjoyable battles along with the swamp-stalker battle if not the most :) )

@Shabakuk: thanks! alive or almost alive? Let me tell u my story.. Its weird that I actually finished it twice!! how? first time after trying 2.15 hours I managed to win the last battle(33 rounds) with 3 health serums in hand.. so I was alive!  But unfortunately my browser made problem and the game hanged.. And so I had to start the game again.. The second time(after 45 minutes later) I won the battle again(38 round this time)! But it was pretty close though.. I didnt have any health serum or elixir left and I would almost surely die had the battle continued for 1-2 more round.. so I was merely alive!

18  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 11 May 2011, 09:44:44
Beautiful Oni comes running towards the forum door, panting heavily and uttering "I have finished Nep..."--- suddenly stumbles over the door-threshold, slips and falls unconscious..................
19  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 11 May 2011, 05:22:08
Hey guys..

I found two things in Nepris II that seemed kinda problematic to me.

1. When I go to the spot again where I killed four bog-men, the game shows the same writing as was shown when I came to the spot for the first time and faced the bog-men. I think its supposed to show something like "...the blood of bog-men staining the spot"... just an example.

2. In the north-eastern most tomb in the southern part of the graveward Kunigunde points out something in one point of the game. But after advancing further I finish my business with Kunigunde and she leaves me(probably when the Jasper related quests are over). But If i come to the tomb again the game shows the same writing( "Path, path!" Kunigunde shouts, and.....)

20  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 08 May 2011, 04:15:08
score 5705

Somehow I missed talking to sprites though i tried talking to eyes... Thats why I couldn't find anything.. Although the skull hasnt been able to return the favor(except +30 points)  because i've already used the mushroom for the toad... lolz..

And thank u Artimidor for ur hint.. But I guess one can still talk to the sprites without asking about them to Hildula at first. Right?
21  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 08 May 2011, 03:04:22
@Ta'lia: I think that would have made the cauldron puzzle much harder as players had more options to choose from..

(Score 5675)

In Hidhula's hut I meet a skull which demands its spine and says its in the hut. But I cant find any spine in the 9 rooms of the hut. There is a mirror to which a spine along with other bones is embedded.. But I dont find any way to extract it. Any hint plz ??
22  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 07 May 2011, 23:41:04
Hi Deklitch.. I think u've found the hardest-to-find sigil(eath one) already in the sense that Jeremy doesnt give u any hint about it.. U may want to talk to Jeremy again for the approximate locations of the other three sigils.. It was of good help to me.

And read the descriptions of things around carefully.. Some things remain protruded, some remain bulged(as the description reads) and they might expose valuable things should u interact with them properly.. and the descriptions give a hint about it..
23  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 06 May 2011, 00:33:52
(Ta'lia.. and Arti answered u too I guess!)

Anyway, I don't think Physical Shape has any other usage apart from being a scale that determines if I can rest right now or not should I get a place..
As Arti said, one can rest only if s/he is at least tired(i.e. tired or very tired).
24  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 05 May 2011, 23:40:24
I am facing heavy lagging suddenly today(the red light glows on and off).. After using a command the game doesnt respond.. and have to wait for 4-5 minutes and even more... And Its happening quite frequently now.. my internet line is okay.. because the line still works to surf web while the game remains unresponsive. Any suggestion??
25  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 05 May 2011, 03:02:37
@Grinch: got ur point.. I thought primary+secondary=3+1. Now as u said its 2+2.

But tell me one thing. If i keep my primary hand empty and use only the secondary-hand weapon then will that still remain 2+2??
26  Organization and General Discussions / Active Projects / Re: Santhworld - The Mysteries of Nepris Project on: 04 May 2011, 23:17:43
Hi everyone..

Artimidor, isnt the DPR(damage per round. right?) u've introduced in describing the damage of a weapon is based upon this:

(average of lower range and higher range)* (no. of attacks per round)

If this is so then the secondary weapons' DPR are incorrect. Because they use 3 as no. of attacks per round to calculate DPR. But as u know its 1 for these weapons.

Oni.
27  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 04 May 2011, 21:38:26
Grinch hi..

yeah without map its impossible unless one posseses a photographic memory.. And It was interesting to see there was an underlying map based on which the pillar was working though it appraently seemed invisible..

And regarding ur Jeremy topic, I think Jeremy can rather mention that there is a relation between the gargoyles and death pillars when I met the gargoyles for the first time, so that one takes initiative to understand the pillar levers(by drawing map or somehow).. Because at first I though that the teleporter that sends me to death pillar again is like a trap(something like the book of devil) I should avoid and I have to find someway out there through the gargoyles without using the teleporter..

And Arti helped me understand the poem written on the inscription of the 3rd gargoyle so that helped me avoiding 2^4 number of trial and error! lolz... I like the poem though but kinda tough to interpret and has multiple interpretation too(as I explained Arti).. But it wouldnt remain a puzzle and rather became a mathematical problem if everything were so precisely defined i guess!
28  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 04 May 2011, 20:37:02
lolz.. Master Anfang.. U are right!

@Arti: I feel 'relieved' to see that u've at last given me '3515+50' points !!!!
29  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 04 May 2011, 19:41:22
Okay.. I have understood the complete mechanism of the lever, the relation between them and gargoyles and the map of that 'five-storied' death pillar and which 'door' connects which 'floor'... And understanding the map and the connections was real fun.. kinda intellectual fun!!

But still I am stuck because I cannot push the '3rd floor' lever. It is unmoved as ever.. Now I guess I have to turn the first 4 levers in such positions so that the last lever becomes usable.. right??
Now i have tried 'all up' and also 'all down' combinations to see anything happens.. but still the '3rd floor' lever(last lever) remained unmovable.. I tried the 'up up down down' combination too because the poem said "light will be follwed by darkness"... But still the 3rd one remains unmovable.. So give me some dirct/inderect hints..

Another thing is that when I write 'Use rat pillar' in the rat-pillar room the game says "try to be more specific" ... Does that mean I have to do something with the pillar too before making the last lever moved??
If so then I have tried other verbs like push, dig, pull,turn  and probably all others available in the game...but still i couldnt use the pillar..
30  Organization and General Discussions / Active Projects / Re: Santhworld - General Spoiler Thread on: 04 May 2011, 04:21:04
sorry.. tried my best.. have read the inscription of the 3rd gargoyle(heart).. and also the inscription of the rat pillar ( which tells me of changing the heart)

And no i didnt understand completely what exactly the lever does.. but still I found some ways of mine to pass that puzzle ( i mean getting out of there ) quickly..  when first time i tried i did it totally randomly and took lots of time.. then i found some apparent rules.. but still not completely clear though I already played that part 3-4 times(after passing it) to understand the lever...

Anyway I think I wont b able to pass the gargoyle puzzle myslf.. because already have tried all the options that came to my mind.. I need some help regarding the gargoyles..  :(
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