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1  Santharian World Development / The Santharian Herbarium / Re: Hematia on: 09 August 2011, 12:37:14
Aye, and thankya for the +aura.  I would have added some lore to this plant, but in my opinion it's not really distinctive enough for people to have made stories about it. People on Earth don't make strange stories about *everything* they come across, and I suppose that's what I'm thinking of when I ask myself how people would behave. If I make the cliffs/swamp entry, that'll definitely have lore-- It's just begging for a bogeyman story, after all.
2  Santharian World Development / The Santharian Herbarium / Re: Hematia on: 06 August 2011, 08:04:56
Alright-- That is fixed, the changes are in red.
3  Santharian World Development / The Santharian Herbarium / Re: Hematia on: 05 August 2011, 14:52:58
It shouldn't be a problem. I must have missed them while I was scouring the tribes references-- Maybe because I was mainly looking at human tribes. I'll start work on it now, and this change I *will* color.
4  Santharian World Development / The Santharian Herbarium / Re: Hematia on: 04 August 2011, 04:51:30
Alright, I believe that's the last of it. Thanks for all the help, and we'll see how the rest of my stay here goes, I guess!
5  Santharian World Development / The Santharian Herbarium / Re: Rik'jyrl (Frmr. Sniper's Root) on: 27 July 2011, 05:46:13
I've  changed the name of this plant to Rik'jyrl, which I believe means "Hooked Plant" in the Kuglimz language. If there's another plant with this name that I've missed, tell me, and the same goes if I've completely botched the grammar of that language. I only have a rudimentary understanding of that language.
6  Santharian World Development / The Santharian Herbarium / Re: Sniper's Root on: 27 July 2011, 04:52:08
so ... what area in Caeleroth does all of this take place in? have you already looked to see if there is one that meets the conditions you have mentioned? It is best to find an area that'll fit the ideas rather than coming up with an idea and forcing the area to fit the idea. I'm not saying what you're proposing is a bad idea ... in fact, I like it ... I'm just wondering if you've got any ideas as to where you'd like to put it.

Well, the reason I haven't is that I'm not sure if any if it is possible, worth the trouble, or sensible. After this plant gets all set, I'll look into it, either for an undeveloped north-facing cliff (like at the edge of a plateau), a swamp that borders some undeveloped area, or just a blank slate of some kind.

For now, though, I'm looking into a new name for this plant here.
7  Santharian World Development / The Santharian Herbarium / Re: Sniper's Root on: 26 July 2011, 15:42:33
On an unrelated topic, as soon as I am finished with this masterpiece (Oh, what a hideous masterpiece it is), I'll be moving on to some utterly crazier ideas-- And since I'd rather not start a topic anew only to find that my ideas are completely ridiculous, I'll post some of them right here, for your reading pleasure.

First of all, in my strange daydreams, especially the ones I have at three in the morning, I've thought up a complete and utter work of genius. Of course, that means it will be nigh impossible to put on paper. So far, I've thought up a town, a set of cliffs, a cave system, a swamp, around five plants, two or three animals, and a lot of complete ridiculous (Yes-- I know that's an adjective).

The basic idea starts with the aforementioned cliffs: A set of limestone cliffs with all sorts of plant life growing out of them, including a yet unnamed tree that grows directly into it (the cliffs get light all day long, as they are the high ground and face North) and a vine that they call the Fool's Rope, for many have gripped it only to find it just barely won't hold their weight. It feels sturdy, due to tendrils gripping into the rock face under each leaf, but the tendrils quickly snap if the vine is moved from the cliff face and the vine snaps at one of many joints. The cliff itself is dangerously fragile, as roots have pried open crevices and cracks. The bottom of the cliffs is covered in broken rocks, fallen trees, and the odd victim of the Fool's Rope.

If one were to fall down this cliff, they'd be faced with a choice: Try and climb again (which yields two fates: Reach the top, or the caves filled with crystals, which so many climbers seek, or to fall down and face the choice again-- If the climber hasn't died) or to go West, into the marshland.

The marshland truly isn't one-- The stagnant and odorous air might make it feel like one at times, but it is truly a lagoon, a pool filled with clear water, with trees growing out of it and the odd water lily floating atop. In fact, if you were to arrive during the early spring, when the flowers' perfume drowns out that stench that you just won't say is rotting flesh, then it's actually a very pleasant-seeming place. However, there's a reason this isn't a tourist destination, and that smell wasn't coming from anything harmless at all...

A deadly variant of the Tangleweed lives in this swamp-- One more deadly than the others. While the other variants' tendrils may break with a sharp tug, or at worst a slice of the knife, the warm water of the Marshland strengthened these, so that they wrap around a victim's ankle and wait for it to fall or to crouch and try to untangle its tendrils. Make no mistake, these tangleweeds grow in matches, so where one is, more are waiting. If the victim noticed in time and crouched to undo it, more will only wrap around whatever is nearest, dragging the unfortunate victim ever-closer to the water, or until they can go no further. In the latter case, the person is either trying in vain to tear off the sticky tendrils, which would by now be hopelessly tangled around whatever appendage was in the area, or they'd have their arms tangled, too. Either way, the fish and worse that live in the swamp know, somehow, when the Tangleweeds have ensnared another victim, and will soon come to feed. The weed wins anyway, as the tendrils have 'collectors' that can filter the nutrient-rich blood out of the water.

Okay, this is already too long for an 'introduction' to this idea-- Just know this-- In the cliffs are caves that hold the incentive adventurers have to climb them. The town uses the cliffs as a defense. There are strange tribes in the marshes. The trees are not just trees. There's a reason that no algae grows in the water. Plot points, plot points, etc.
8  Santharian World Development / The Santharian Herbarium / Re: Sniper's Root on: 26 July 2011, 14:39:31
Alright-- After a too-long absence, I'm finally back and putting a couple more touches on this plant. Please go through again and find anything you see that bothers you, or reiterate something I haven't fixed yet. I'm going through the existing Herbarium to find more plants similar to what will soon be Sniper's Root (Although I might change the name, as nary a sniper you'll find using it, after these revisions)-- If you can think of any off the top of your head with similar leaves, thorns or reproduction, then I'd be very happy to look into them. Sorry for the wait, by the way. I'd been in a long battle with the demon named Procrastination, however feeble an excuse that is.
9  Santharian World Development / The Santharian Herbarium / Re: Sniper's Root on: 11 June 2011, 16:07:00
I started to edit this today, but it's getting a tad late for me. I'll probably work a little more on this one tomorrow, and once I've polished this off enough, I'll start working on the trade of Treebending, which...

My god, I don't even know how to begin on that one. 'Tis goan' to be a long 'un, Ah' can smell 't in te wind...
10  Santharian World Development / The Santharian Herbarium / Hematia on: 11 June 2011, 14:42:33
Category: Weed.

Overview:  Hematia [Kuglimz-Seitre: Rik'jyrl, also called Footsbane Flower] is a nasty, thorny plant, growing low to the ground, and killing almost every plant within a ped of its seed pod.  It spreads quickly, and can cover perries in mere months. Hematia has a strong, fibrous root that is great for making cord and thread.  The plant grows mainly in the North of Sarvonia, but has been seen more than once in the South, as well as in Nybelmar. It grows from treeline to sea-level, except where the water would submerge it more than once a year.
Description:  Hematia is a sickly-looking gangrene plant, with shiny, teardrop-shaped leaves two nailsbreadths wide and three long, all of which grow in a circular mat on the ground, a fore and a half in diameter.  A brown, spherical seed pod, approximately as big as the circle made by one's thumb and forefinger, grows on a stalk in the center of that mat.  Under each leaf is a two-nailsbreadth-long thorn that, when stepped on, will break off inside the skin. The thorn, which is not unlike those of the Lashardia plant, punctures the leaf above it, which contains a powerful toxin that causes excruciating pain in an open wound. The toxin also causes the victim's blood to flow more freely, causing them to bleed very profusely. While this has never been said to kill anyone, a victim will usually be weaker than normal for up to two weeks afterward, while they regain the lost blood.

The plant's root system grows a ped in all directions from the central seed pod, and Hematia will kill anything within that radius, by making the soil very aceedic as well as taking all of the area's water for itself. The roots themselves are fibrous, shiny and almost pure white, making them look rather nice when used as stitching on some clothing. Hematia has killed entire harvests' worth of crops for some Northern farmers, and has indirectly led to the production of many utensils to quickly get rid of the plant (Among many farmers called the "Footsbane Flower"). Only a few of these actually work.. These also tend to be spiked and rather menacing, and would make good weapons in a pinch.

Territory:  The Hematia plant can grow almost anywhere. It is, however, surprisingly rare outside of a few parts of Sarvonia's North, and has been spotted growing in Nybelmar. It would grow to the treeline in most mountain ranges, and can survive second and third frosts that would kill weaker plants. The only mountain range that it is a common sight in is the Caaehl, however. It is also relatively common in the lands of the Kruul Peninsula, before the land becomes infertile. It is also seen in the Celeste Lowlands and the Kuglimz lands, and is scattered around the Kanapan Lands.  Its toxin is actually more potent in the wintertime, under snow, and has been said to kill some small animals under these circumstances. The only place it will not grow is one with a moving waterline, like a swamp, or a particularly active floodplain. The plant drowns easily, and being submerged for so much as mere minutes in warmer climates leads to significantly raised chances of it dying of fungus.

The Kanapan tribe of Northern Sarvonia sometimes makes cord out of Hematia, and the Kuglimz'ura are sometimes fond of the use of Hematia thorns as decorations, and they also make arrowheads out of them that will break off in the skin. The Kuglimz'ura are also fond of mashing together huge pots of the toxin found in the leaves before a battle, and dipping blades and arrows in it. It does a fine job of nearly immobilizing a foe, even from a minor wound or glancing shot. The Kuglimz'ura also tend to use the white roots to stitch their clothing, as it adds a nice accent. The root is impossible to dye, though, so it isn't all that widely used.  Trolls have been seen using whole Hematia plants, tied onto their Margh Grumph weapons, where it may be a better addition then the trolls know.

Its main use, however, is its poison. As the Kuglimz'ura use it, it cripples foes with the sheer pain, and it is useful for torture for the same reason. Some of the Kuglimz and the Arthyrón have been known to concentrate the toxin, boiling the leaves for hours, replacing them when necessary, and removing the leaves so that the water boils away. A sticky paste is left that will burn bare skin when exposed to it.  When boiled into a tea, it causes painful ulcers, bloating, and can leave one bedridden with pain and sickness for days, depending on whether it is administered more than once. The Arthyrón once hated the plant, and saw no good in it, but have grown fond of its poison, using it mainly as an enhancement to their arrows, and find it invaluable in driving off the Greater Hooded Trolog.

Reproduction:  The Hematia plant grows a seed pod about two days after the mat of leaves grows. Once this seed pod reaches its height of about a fore, it starts to grow seeds. Two weeks after it starts, the onion-like outer layer falls off, and the seeds leave the pod by wind or whenever the seed pod is bumped into. The cycle will repeat three weeks after the first seed is released, meaning that it will deposit seeds every five weeks.
11  Organization and General Discussions / Newbie Information, Joining Requests and Recruitment / Vergos Exitalis on: 09 June 2011, 06:40:29
    Hello. I am Vergos Exitalis. I'm here to, I hope, start world-building with you all, as I am a writer.

    I have a lot of ideas floating around my head at all times-- These ideas aren't always suited for my own pursuits, so I got to looking for a high-quality board that actually focuses on the world-building aspect of the craft. I found a place called Jacmus Prime, but I never got the hang of navigating it. After clicking countless hundreds of 'affiliates' banners at the bottoms of pages, I finally found The Santharian Dream-- A well-done, high quality board that, unlike most boards, functions less like an online conspiracy and more like a brotherhood.

    I hardly need to say that I'm interested-- If I weren't, I wouldn't be here, would I?

    I'll get to listing a couple of the ideas that have been here in my head for the last week or so.

>> Sniper's Root:

    Sniper's root, as I envision it, is a nasty plant that grows a sickly, pale gangrene and lies mostly in a mat on the ground. It grows out in a near-perfect circle about a fore in each direction from the center. Out of the center grows a stalk, a half a ped tall, with a golf-ball-sized seed pod at the top. The seed pod is brown, and fairly solid-looking, when the seeds are still attached. After it loses its seeds, once every fifty days or so, the pod has a more honeycomb-like hollowness. The mat of leaves, despite being hideous, has another reason to be hated-- each leaf has a two-nailbreadth thorn right under it, which could puncture even the toughest bare foot. The sap inside the leaves, which always ends up covering the thorn if something steps on it, is a mild poison, medically harmless, but excruciatingly painful. There is yet another thing to make the farmer despise it: Its root system grows three feet in all directions and will kill almost anything smaller than a tree growing in that radius. Coupled with the fact that it spreads like the pox, depositing its seeds for the first time a mere week after its seed pod grows, and it is practically the bane of farmers in some unfortunate reasons. Alas, though, through the veil of the nuisance, there is a strong benefit to the determined bowsmith or traveller: Its roots are strong and fibrous, and, when they are twisted together, will make a sturdy, elastic bowstring. This string would not have the same power as silk or flax, but it will last longer than either, and Sniper's root can be found in a multitude of places.

The Trade of Treebending:

    Deep in the forests of (*Will find later*) lies a strange form of carpentry that may awe one from a more simple place. People will literally shape plants and trees to their will-- Not by trimming it, as is done in topiary, but instead by placing rods and bars of metal in the perfect place in a developing tree. The tree will grow in a new direction, split apart, converge together, or do almost anything short of stopping altogether, depending on what the 'Treebender' has placed along its width. Three men were instrumental in the forming of this art: The nature-loving Amadeus Veramalia, the Magician, Gormalo Twigg, and a man named Harold Calamast, who was the one to finally see a profit in all of it.

    Veramalia was the kind of man that would give a lumberjack a hassle for being to mean to his trees. He felt sorry for all of the plants and animals that the civilized races of Santharia had exploited and hurt in their rise to power, and he wanted to find ways to get the same thing done without hurting them.

   He made the discovery of Treebending by accident. He noticed that an ancient, metal-shafted spear looked as if it had split the tree in two from the top. Eventually, he found out what had happened-- It sank into the top of the growing tree, which started to grow outward and away from the disturbance. He started to use keys, arrowheads, and metal rods to try and shape saplings and growing trees by himself, but he died before he could see his dreams come to fruition, by eating a deadly poison mushroom.

    Gormalo Twigg read of his vision in the obituary of the local Times, because that is what he did with his time at that stage of his life. He was well into his apprenticeship as a Nature Mage, and decided to pay the widow a visit.

    He soon learned that Veramalia was a single man, even though he was in his sixties. He climbed over the fence to Vermalia's back yard, and quickly learned what Amadeus Vermalia had: How to bend the trees to shapes. The one thing Gormalo Twigg had that Vermalia didn't, however, was time. Not only was Gormalo a mere man of thirty, but he could also speed up the growth of the trees so that instead of taking years to make a bench out of a tree, he could make an entire 'Tree house' in a couple of months. He did indeed make an entire house out of thirty trees, bending those same trees into furniture, as well.

    One day, a travelling salesman named Harold Calamast walked up to Gormalo's house. He asked a few questions, found out how it happened and the meager time allowance, and had an idea. He and Gormalo eventually wrote a book entitled "Building Houses With Nature: A Guide For The Mage of Plants and Nature", and both became rich men.

    This is actually probably too much for this thread, eh? Anyway, tell me what you think, if I may need to scrap an idea in favor of a better one, or if I need to expand on a certain thing. I'm always open to new things.
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