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1  Santharian World Development / Races, Tribes and Clans / ok on: 28 November 2005, 15:17:00
That is one very busy (full) map.

I like the look of the very top-middle, the woods by the Ilderon Trail, Ruins of Naughlaron and the Naringlahris Plateau. Does the woods extend up further north?

Did you have any particular ideas for that area (Naughlaron Territory)?

What race is best for development generally... I'd like to lean towards humans or halflings if possible.

I think it would be much better to get involved in a well established area now I come to think, as would give good guidance of local cultures etc (which of course interact with each other, either growing closer or rubbing).

Looks good anyways :)

Mark

2  Santharian World Development / Races, Tribes and Clans / Oh dear on: 28 November 2005, 14:45:00
Oh dear I'm not doing very well am I?

OK... I really want to get involved but this is just getting embarrising LOL... does anyone have any ideas which aren't miles from where I was going with mine? I'd quite happily contribute to an active project but I really need some guidance as to what and where.

Pity really as the Ulvur race has everything I wanted to develop.

Cheers,
Mark

3  Santharian World Development / Races, Tribes and Clans / new tribe of the Ulvur? on: 28 November 2005, 13:10:00
Is it ok for me to go off and design a new tribe for the Ulvur to propose?

The entry for them makes them sound almost mythical, so I don't want to spend time on something for someone to say can't do it...

I recently posted to do a new place with a mixed race (as in city of mixed races not individuals) but have had that deleted as I realised the ideas I was going to put forward are very much like the basics of the Ulvur, namely guardians of nature and singular religion of mother nature.

Basic idea was for a Ulvur pack which had (in a nice way... storyline coming soon which I will ensure fits with history etc) desended from a Ulvur been tamed for better use of the word by a human woman. Whilst she did mate with the Ulvur it isn't a new half-breed race (we really don't need more races!) but rather reduced their aggressive and angry temperments. This pack is far more involved in world affairs, though has maintained its very simplistic structure (no government here) and dislike for technology. Because of this single influx of human genes they do not shapeshift like the other Ulvur but remain in their humanoid form at all times (though on full moons they do become more aggressive and wild).

- no magical abilities or knowledge
- 2 1/1 peds tall
- silver-white hair, with darker streaks giving individuality
- wolf eyes
- lives in a simplistic, communal society
- wears only grey trousers and grey cloaks
- eats monotonous diet as finds most things foul tasting

This wouldn't mean you'd have to change the basic meanings of the Ulvur race, merely mention an exception as its own section. This is definitely a new Tribe (named after where it gets placed on the map - obviously a mountainous, cold place is best but not too near to the current packs), not a new race.

Anyways is only an idea but I hope you look fondly upon it and give me the heads up to continue :)

Comments and suggestions are very very welcome.

Cheers,
Mark


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