Welcome Guest. Please login or register.
Did you miss your activation email?

gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
  Show Posts
Pages: 1 ... 241 242 [243]
3631  Santharian World Development / Magic in the Lands of Caelereth / Re: Teleportation on: 07 March 2004, 09:34:00
Anything to keep if from being over-used...

...Ripples in the Dream Pool...

3632  Santharian World Development / Magic in the Lands of Caelereth / Teleportation on: 07 March 2004, 07:13:00
Before I begin I would like to say that I believe teleportation is a extremely powerful spell. I find those who use it tend to be power characters. I feel restrictions should be placed on it to prevent it from being used excessively or unfairly. In a battle, a person able to use teleportation as much as they desired, as quickly as they desired, would probably be undefeatable.

For this reason I believe it is necessary that certain limits be put on this spell. If resonable limits can't be set, I think the spell should be abolished completely as to keep things fair. I myself am not quite sure what sort of limits would keep this spell under control. While talking to my friend, appearantly an avid Everquest player, he said that in the game it took wizards 40 seconds to cast this spell, and this kept it from being over used. I'm not really sure how that could be applied there, though.

If anyone here has any ideas about how to restrict the use of this powerful spell, please say something.

...Ripples in the Dream Pool...

Pages: 1 ... 241 242 [243]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfxgfx gfxgfx