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The Earthquake Spell
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Arcuar
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The Earthquake Spell
«
on:
15 April 2004, 11:06:00 »
Earthquake (Level IX)
Spell Effect.
Earthquake is a spell which makes the earth tremble, just as it says. The caster alters all the earth cár'áll around him, shifting it, so that the earth will become instable. The earth will tremble in a reach of up to sixty peds, although at the end of its effect, the earthquake is weaker then when it was just cast.
Casting Procedure.
The caster lays the grinded stone in a circle, approximately a ped in diameter. While standing in the circle, the caster recites the formula loudly. The caster focuses his cár’áll in a circular motion, shifting the earth cár'áll as he keeps on casting. If this is successful, the caster can feel the quake build up, and others in a circle of five peds can too.
If the spell is cast successfully, the earth will tremble roughly in the initial range, and the tremble will reduce as the quake moves on. Once the spell is successfully cast, the initial range will go to 15 peds, but in higher levels, can reach up to sixty peds.
Mantra.
Alán’cuá’mód (Styrásh “Alán’Cuá’mód”), literally meaning “Move Break Earth!”
Target.
The ground.
Reagents.
“The bones of the earth”, or simply said, stones, preferrably sandstone, because it is easy to grind. The stone needs to be grinded fifteen at the most before the spell is cast.
Magical School.
Elemental Magic, Earth School.
Spell Class.
Range.
The initial effect only reaches 15 peds, but in higher levels can be felt sixty peds away, in extreme cases even a hundred peds. Here's a small table of the affected area per level:
Level 8: 15 peds
Level 9: 25 peds
Level 10: 35 peds
Level 11: 50 peds
Level 12: 60 peds
Casting time.
Approximately 30 minutes.
Duration.
Very short. Approximately 30 seconds to a minute.
Counter Measures/Enhancing Measures.
An Earthquake is impossible to stop, once cast. The spell can’t be improved, though.
Edited by:
Arcuar
at: 5/10/04 11:35
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Silfer Darkflare
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Re: The Earthquake Spell
«
Reply #1 on:
15 April 2004, 13:30:00 »
Sounds workable to me... however, Spell Class wouldn't be earth, earth spell classes aren't defined, so leave that blank until they are, methinks. Also, perhaps this should be higher up in level?
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HuunBerbar
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Re: The Earthquake Spell
«
Reply #2 on:
15 April 2004, 13:32:00 »
Erm, I would have the two differant types of earthquakes, linear and circular, as seperate spells. And give the linear quake a much shorter casting time.
Describe the differant levels, how it improves or changes with each level. The spell's template should have something to the effect of...
Level 8: .....
Level 9: .....
Level 10: ......
and so on.
For the reagent, any spacific kind of stone? And having to grind most rocks less then fifteen minutes away combined with the spell's range makes it almost useless, unless one could use weakened sandstone or something of that sort.
M'hmm
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Rayne (Alýr)
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Re: The Earthquake Spell
«
Reply #3 on:
15 April 2004, 14:47:00 »
I woul;d prefer a bit more for Spell Effect what is happening to the different Cár'álls? WHat change is taking place? What pell class (you don't need to name name, since there are none) do you think this would fall? How does the spell work?
...Ripples in the Dream Pool...
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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
Arcuar
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No spell class
«
Reply #4 on:
16 April 2004, 07:16:00 »
I would've sworn I read something about Spell Classes. Construction, Dragon, Peace, Chaos, Necromancy, Life, Sound, Healing, Summoning, among others. Don't remember it too vibrant, but I remember those classes. Anyways, I'm going to work on the mentioned things. Thanks for the support.
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Mina
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Re: No spell class
«
Reply #5 on:
16 April 2004, 11:49:00 »
Those spell classes were from the old magic system. They no longer exist.
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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Arcuar
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Ahh, I see.
«
Reply #6 on:
16 April 2004, 12:43:00 »
Then maybe I should work on that as well?
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HuunBerbar
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Re: Ahh, I see.
«
Reply #7 on:
16 April 2004, 13:10:00 »
Or maybe you should not worry about it right this moment. The spell class can be decided at the end ^^
M'hmm
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Arcuar
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Or..
«
Reply #8 on:
16 April 2004, 13:18:00 »
I could just follow your advice. Not yet my beeswax
Anything more which requires fixing?
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Silfer Darkflare
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Re: Or..
«
Reply #9 on:
16 April 2004, 13:27:00 »
Not advisable to try your hand at spell classes... Rayne and I have trouble enough with them, I assure you.
IMHO, this is a level 9 spell... as it is very powerful.
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HuunBerbar
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Re: Or..
«
Reply #10 on:
16 April 2004, 13:42:00 »
Erm..... level nine? Tch, naw, it could be level one if it only slightly vibrated the earth right beneath the caster. It could start being damaging at level nine though.
M'hmm
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Rayne (Alýr)
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Re: Or..
«
Reply #11 on:
16 April 2004, 15:01:00 »
I'm not good at classifying things, but I trust Silfer.
In any case, remember that all things have cár'áll. directing your cár'áll in a circular pattern will only affect you, and not the earth. A change takes place because the cár'áll of a certain object has been altered somehow. You need to figure out how. How it is altered will directly affect what spell class it eventually gets placed in.
...Ripples in the Dream Pool...
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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
Silfer Darkflare
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Re: Or..
«
Reply #12 on:
16 April 2004, 15:07:00 »
Well, of course one could make it level one and very weak, but it would be useless until level 9 or so.
We have a Water spell, "call lightning", that is level 11. 11! And it is about equally powerful.
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Kikhku
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Re: Or..
«
Reply #13 on:
16 April 2004, 20:29:00 »
Infuse the earth car'all with fire or wind car'all, or maybe iunno....
Dear Beth.....
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Rayne (Alýr)
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Re: Or..
«
Reply #14 on:
16 April 2004, 20:56:00 »
Kikhku, Hun, I don't think you know what you're talking about.. ~_~;
...Ripples in the Dream Pool...
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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
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The Earthquake Spell
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