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Author Topic: Hot Light  (Read 1790 times)
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Kikhku
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« on: 11 May 2004, 08:09:00 »

2. Hot-light : Sunburst
Fire
Level 3
First Sphere
Physical
Positive

Spell Effect : This spell's oun structure is almost identical to the level two spell, Light. The only change in the structure is that the fire oun are expanded slightly. The result is a pleasent warmth given off by the light itself. Aside from this warmth, the spell is just like the cool light spell.

Casting Procedure : The mage simply chooses the object to generate the light, speaks the words while forming the correct oun structure, and lets it go.

Magical Formula : "Help Me Here Rayne" => translated into styrash

Target : At lower levels, because of the nature of this spell, the caster is restricted to his or her own body. At higher levels (This spell requires the ninth level before a caster can use it on anything but himself because of the complexity of the car'all structure.) it can be used on anything with fire car'all.

Reagents : Sulfur on the hands is the most common reagent for this spell, but like all Light magics, it is optional.

Range : The range of the spell is infinite, though the effect exponentially decreases the further away one gets from the source. At the first level, a mage could warm a small room (ten peds cubed) from freezing cold to room tempurature in about five minutes. At higher levels this will only take a few seconds.

Casting Time : Five seconds at the initiate level, shortening to one second at higher levels.

Duration : As long as needed, it requires almost no power to work.

Counter Measures/enhancing measures : If the mage is suprised while upkeeping this spell, he may lose focus, but there are no real counter measures. Sulfur can be used as a reagent to enhance the spell. A clear crystal will also strengthen the light and the heat intensity.

Dear Beth.....

Edited by: Kikhku at: 5/10/04 16:14
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Silfer Darkflare
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« Reply #1 on: 11 May 2004, 16:32:00 »

Does a spell have an oun structure? Raaaay-neee!

Edited by: Silfer Darkflare at: 5/11/04 0:34
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Kikhku
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« Reply #2 on: 11 May 2004, 18:18:00 »

::whaps him::

The spell's oun structure is just slightly tweaked from the origional light spell.  Of course it has an oun structure o_o

Dear Beth.....

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Rayne (Alýr)
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« Reply #3 on: 14 May 2004, 21:33:00 »

Not oún structure. Oún is oún it's arranged in different ways, but it doesn't have internal structure. You are basically trying to create heat with this spell, right? You don't need to reference the light spell at all.

You are taking a certain cár'áll and expanding the specific heat oún within that cár'áll so that the item gives off heat. Simple as pie.

I need an actual formula to translate.

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Kikhku
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« Reply #4 on: 14 May 2004, 22:54:00 »

The whole point of the spell is that because it is light, it can be focused and the light will become exponentially more intense (half the area will double the intensity of the heat.)  I don't want this to just be a free heat spell, every one of her spells has to be calculated and waste no energy.  That's just her mindset ^^;

Dear Beth.....

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Ta`lia of the Seven Jewels
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« Reply #5 on: 15 May 2004, 02:10:00 »

Just apply the prperties of light to heat, then you can focus it as well without refering to light

the problem I see here is: do we want to use earthen physics? Then heat is just another form of light.
In the Caelereth concept of magic this could be different  

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Artimidor Federkiel
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« Reply #6 on: 15 May 2004, 12:17:00 »

Actually I don't really see a difference to the Light spell. You try to imply that the mage targets two fire properties at once (light and heat). Aside from the fact that I don't think that to be a good idea (this doesn't really make our magical system any simpler), I think that it depends on the object which you target, which additional properties are triggered when you cast Light on it. E.g. if you cast Light on a cooled off burning stone, with lots of natural fire in its cár'áll, then the stone will get hotter as well. Cast on a cold emerald, the stone will only glow at a Light spell. But I don't see a real need to combine two properties into one spell.


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Edited by: Artimidor Federkiel at: 5/14/04 20:19
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Kikhku
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« Reply #7 on: 15 May 2004, 14:32:00 »

We combine the two all the time.  Almost every fire spell which involves heat produces light via the fire involved.  Take the glowing hands spell for example (seer level one).  That spell produces both light and heat radiating from the caster's hands.  

The differance between this spell and using the regular light spell to warm a burning stone up is this heat can be focused.

Is there any way a light could cause fire car'all in an object to expand?  That might be the best way to explain it.  When the light strikes something, it causes its' fire oun to expand, heating the object up.

Dear Beth.....

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Artimidor Federkiel
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« Reply #8 on: 16 May 2004, 11:37:00 »

By-products are ok and natural. But there needs to be a focus, and a focus can't be a bit of this and a bit of that. At least that is my personal opinion. So why not make a Heat spell out of it with light as natural by-product?  


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« Reply #9 on: 18 May 2004, 23:10:00 »

Because that heat would be random and much less potent then if it were focused.  But I think I found a solution.

So is this spell trash?

Dear Beth.....

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« Reply #10 on: 19 May 2004, 13:57:00 »

Well, I don't really see anyone trying to work towards a coherent magical system which is not reduced to physics, nor do I hear much enthusiasm to think about it at all. We need to be aware of that: Discussing why this and that could work in a physical sense is just patchwork, but in the long run we won't achieve much with that except gathering additional more or less random spells.

So as far as it looks from my point of view we won't get any magic things up too soon, cause everyone is working in different directions at the moment.


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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
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