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Author Topic: So many questions...  (Read 12148 times)
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Taranos
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« on: 07 June 2004, 10:43:00 »

Before I start my speech, I would like to greet all Santharian members. Some may remember me, some may not. I won't go further in details, dunn want to bore you :P.

So, I already got my character which I did like 2 years ago, but I want to update it. A new story as that stuff. Anyways, I'll start with my questions.

First of all, we state that I would like to be able to dominate Magic. As far as I know (If I'm not wrong), the only way to do so is by learning in the Magical Academy of Ximax. I have brought myself thoroughly up-to-date with the Psyrpent race. They don't have a good relation with Humans & Elves. So I asked myself if it would be impossible to write in my CD that I learned in Ximax.

Should I been accepted by them as a scholar, what kind of Elementar Magic would I be taught? Or can I choose freely? I ask this because Psyrpents worship the Earth Gods, thus I suppose they have an inclination towards Earth Magic. But I would prefer to choose Wind Magic.

Is it possible to dominate per example 2 Element magics? Or would that be too hard (or require lots of years to study)

Psyrpents usually die at the age of 120 years. So this means, a 120 year old Psyrpent equals to 60 human years, right?

About the regents for the various spells. Do the regents use up after every spell?

What about Mentalism? It's the speciality of the Psyrpents. In which category does it go? Xeuá? Some wind spells have as category wind & mentalism. Does that mean I can cast that spell easier because my skill in mentalism?

Let's say I spend 20 years of my Psyrpentine life by learning magic. What level in the learned element would that put me on?

Can't think of more questions right now, but I'm sure I've some more left :b  

P.S. I would like to thanks and greet everyone who helped me create my character, specially Uragel and Xarl. And apologize for being so stubborn at creating my character :b  

Edited by: Taranos at: 6/6/04 18:47
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Rayne (Alýr)
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« Reply #1 on: 07 June 2004, 13:25:00 »

Quote:
First of all, we state that I would like to be able to dominate Magic. As far as I know (If I'm not wrong), the only way to do so is by learning in the Magical Academy of Ximax.


Actually, this isn't entirely true. Some of the greatest Xeuá magi of Santharia are elves within the Quallian and Zeiphyrian forests. I will even go out on a limb to say that some of these magi may be even more powerful than the Archmage of the Xeuá tower! However, we don't typically allow such high levels to people who aren't intimately affiliated with the magic system here on the boards.

Quote:
I have brought myself thoroughly up-to-date with the Psyrpent race. They don't have a good relation with Humans & Elves. So I asked myself if it would be impossible to write in my CD that I learned in Ximax.


Yes, you can, as a Psyrpent, attend Ximax. However, Psyerpents are generally rather rare. There was a lot of discussion concerning one of Kik's characters (a psyrpent) regarding magic. I would general discourage using this race. The race may or may not be banned on the boards. I remember discussion of banning the race do to a lot of things in the entry itself that didn't seem to fit together too well.

Quote:
Should I been accepted by them as a scholar, what kind of Elemental Magic would I be taught? Or can I choose freely? I ask this because Psyrpents worship the Earth Gods, thus I suppose they have an inclination towards Earth Magic. But I would prefer to choose Wind Magic.


You will be accepted as a student. The academy is a place of learning, and all races are accepted in its walls, Discrimination usually only occurs behind the scenes. You may find some difficulty with your classmates, but the teachers and those who are generally well educated will treat you equally.

Despite The Psyrpents closeness to dwarves, their behavior and perhaps even their form implies a connection with fire, so In the case of Kik's character, we limited it to fire because this was the element to which his character had the most propensity for. I would request the same of your character. You may be able to choose another element, but your character probably won't ascend through levels as quickly.

Quote:
Is it possible to dominate per example 2 Element magics? Or would that be too hard (or require lots of years to study)


It is impossible to gain probably more than a level 2 in two elements at one time. Magic is not only learning and memorizing. It is a mindset. Fire magi tend to think in different terms than a wind magi, who think in different terms than a water magi. Trying to juggle to mindsets doesn't bode well. It is best to choose only one element and try to excell in it.

Quote:
Psyrpents usually die at the age of 120 years. So this means, a 120 year old Psyrpent equals to 60 human years, right?


In all simplicity, yes. However, in the early years of a psyrpents life (perhaps from birth up to age 12), the psyerpents will age at about the same rate as humans, Just because they live longer does not been that the mature slower. As in elves, I imagine the process is fastest during the younger years before aging slowly slows in the older years.

Quote:
About the regents for the various spells. Do the regents use up after every spell?


Depends what spells. Sometimes the spells only require the caster to hold them, to feel their shape,. and that alone is enough to help bring about the spell. In other cases, the spell caster may be required to throw the reagent into the air, in which case it will have to be replaced. As in the reflection spell, should the person break out of it, the mirror will shatter. A new mirror will have to be bought.

Quote:
What about Mentalism? It's the specialty of the Psyrpents. In which category does it go? Xeuá? Some wind spells have as category wind & mentalism. Does that mean I can cast that spell easier because my skill in mentalism?


Ever heard the saying "There is more than one way to skin a cat"? The same sort of concept applies in magic. Mentalism is generally considered to be Wind, which deals with the mind. However, things like making someone angry (fire) or making them become stubborn (earth) may fall into different categories. Telepathy, as is know among the Psyrpents, can fall into wind or Xeuá, but a similar affect may result from a fire spell.

Quote:
Let's say I spend 20 years of my Psyrpentine life by learning magic. What level in the learned element would that put me on?


That depends one when you started learning. As stated before, Psyerpents age and mature at the same rate as human in their younger years. However, your character, if you have him enter Ximax Academy at 12, would probably learn a bit slower than humans (the same way elves learn more slowly than humans). I would suspect that your character would learn as much, thus, as a human would in 10 years. This puts your character at about level 3, though if you study fire (to which your race probably has a natural inclination), you may be allowed to have a level 4 character.

Keep in mind that it does take a while to progress through levels, and it gets harder and harder to gain levels the higher you go (sort of like the title system here on the development boards). Once you graduate from Ximax (level 6), some magi accelerate faster through the levels, but we don’t allow people to have characters with levels above 6 on the RPG board.

PS: Unfortunately Uragel doesn't come to Santharia much anymore, though Xarl has recently showed up.

I wish you luck on your character.

Edited by: Rayne Avalotus at: 6/6/04 21:37
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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
Mina
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« Reply #2 on: 07 June 2004, 13:58:00 »

Rayne, as I have said before, having a connection with fire does not mean that they will automatically decide to study fire instead of the other elements.  Culture probably plays a more important role here, and the psyrpent entry seems to suggest that they favour earth more than fire.  I don't think we should limit psyrpent characters to just fire magic.  Earth magic, perhaps, but not fire, which does not seem to play a very important role in their culture.  


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Kikhku
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« Reply #3 on: 07 June 2004, 16:51:00 »

Whoot, a clone me ^-^  Or am I a clone him... no matter.

Psyrpents are now banned as characters.  They do tend to be overpowered, and I believe either mine or Seran's is the last to be approved.  To be perfectly honest, I wish I'd made my Psyrpent character differantly, but oh well.

The Psyrpent mentalism is not magic in the Ximaxian sense.  Every Psyrpent in the colony will have this mentalism.  This is part of the reason they are banned.  A species naturally stronger then most humanoid races combined with some nasty mentalist abilities is just too tough for comfort.

::Five minutes later::

AHA, you were the other Psyrpent they told me about.  Welcome to the boards!  Welcome back, at least.

Hmm, as far as redoing your character magically (Was he magical to begin with?) If he were somehow lost as a baby and eventually found his way to Ximax (of course a magical acadamy would want to study a... magic creature), he could be put in the program once they discovered he was sentient.  From there I would have him study earth magic, as those mages will mostly be dwarves.

If you pile the weaknesses on (Weakness of the muscles/joints, no agility, both from lack of physical training, and a few others) you should be able to keep him balanced.  

Just a few thoughts ^^

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Mina
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« Reply #4 on: 07 June 2004, 17:06:00 »

The admins are thinking about weaknening the psyrpents so they can be played, actually.  But for now, it's best not to make a psyrpent char, since it can get rather messy, with things not completely agreed on and such.  And we need to find Xarl.  


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Kikhku
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« Reply #5 on: 07 June 2004, 19:47:00 »

Erm, I hope they include me in this discussion o_o

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Rayne (Alýr)
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« Reply #6 on: 07 June 2004, 21:52:00 »

I diagree, Mina, on culture playign amore important role. The inclination one has to a certain elemnt is not genuinely decided by what they know and the culture they're in, but also by the cár'áll make-up of their body. The elves have a more strong association with wind. The amount of wind cár'áll in their body is larger than the other three parts. Thus, they have more cár'áll to manipulate, and more control over that element.

This being so, after analyzing the behavior characteristics of the Pysrpent race, I've determined that the race has a greater inclination towards fire. This would mean they have a greater concentration of fire cár'áll than, say, elves or dwarves. This being, so, they are inclined toward fire for the same reason elves are inclined toward wind.

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"There is much misjudgment in the world. Now, I knew you for a unicorn when I first saw you, and I know that I am your friend. Yet you take me for a clown, or a clod, or a betrayer, and so I must be if you see me so. The magic on you is only magic and will vanish as soon as you are free, but the enchantment of error that you put on me I must wear forever in your eyes. We are not always what we seem..." -Schmendrick the Magician, The Last Unicorn
Taranos
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« Reply #7 on: 08 June 2004, 03:10:00 »

Well Kikhku, about my old character it would be better to forget about him. I was young and naive, my character was way too strong. He was 19 years old, but could use mentalism, fight moderately and (we discussed a lot about it) was magically talented, at least in 1 element, about lvl 3 or so, although it never has been directly approved. Since Mentalism is the only "magic" that "officially" can be said to be the strength of Psyrpent, I would say they have a kind of inclination towards wind, not personality-related, but more power-related. I've read this in the "The School Of Wind Magic" Page:

The Element of Wind includes things related to air and, because one cannot see wind, also has many properties that are unseen or trick the eye, such as illusion or confusion. This element has a reputation for being one of the more peaceful elements, but can, at times, lead to chaos and destruction as well, through manipulation of mind and spirit.

So, wind magic seems to have the most affinity with mentalism, although I more or less agree with Fire. Although I would think the affinity of fire being more for the Claw mage guild, as the claws tend to be more hot-heated :P

About psyrpents being banned, I just can say that's sad. When I first came to Santharia, they were the only race I could say "Yes, I want them!". But seems like until it's not decided what about the psyrpents, I can't play him, unless doing another race (an idea I don't like much)

Another thing to notice, Rayne (from the Psyrpent race info):

...will be educated by their Broodmother until age 10, at which point they are sent off into their guild. The Psyrpents gain strength and wisdom at a steady pace after their first ten years (in which they practically explode) up until about age 100...

So at the age of 10-20 they learn the best. Shouldn't this be the same at when learning in Ximax?

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

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Ta`lia of the Seven Jewels
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« Reply #8 on: 08 June 2004, 03:34:00 »

I would find it sad, if this race could not be played anymore on the boards. However, I would introduce a restriction: The actual char can't  play out his mental power, he has to be kind of disabled for a psyrpent.
It violates the rules of roleplaying, what they are able to do.

So don't try to change the entry on the site to suit the RPG - but adapt the chars to fit in the RPG. mention it in the section about "no-no" to play. And I would request from this psyrpent-char to pay like a psyrpent - what ever that means - and not to act like a human. That might well mean, that only a few stories are suited to take one in - and maybe he can never be part of a travelling group!

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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« Reply #9 on: 08 June 2004, 07:31:00 »

Yes Talia, that's exactly what we are doing -- retaining the original entry on the main site as reference for players, while adding a list of guidelines for the Psyrpent race with regards to Character Creation specially applying to the RPG Board. There's already a rough draft of the various guidelines up, but it's in the Admin forum and not visible ... yet. If we (all the Admins) can come to a general agreement very soon (working on that) then these guidelines will be able to be added to the Character Creation guidelines so that Psyrpents can still be created and played as characters with clearer limitations and guidelines.

We're working on this and hope to get it up ASAP! :)  Thanks for your patience Taranos!



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Kikhku
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« Reply #10 on: 08 June 2004, 09:08:00 »

If you want a breakdown of the mental powers of a Psyrpent, look here.  That's my Psyrpent's CD, and it contains a fairly balanced version of a claw's mentalism powers.  It's not set in stone, but it is playable ^^

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Taranos
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« Reply #11 on: 08 June 2004, 09:21:00 »

Wah well it's not fun if your're psyrpent but can't do a crap :( . I would preffer the race of Psyrpent be deleted than to be a psyrpent without mental/magical powers. Of course this is just my opinion, which doesen't have any weight. I believe there aren't many psyrpent characters (maybe 5-10?), so there won't be a big fuss when deleting the Psyrpents. Yes, I am a radical person.

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Ta`lia of the Seven Jewels
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« Reply #12 on: 08 June 2004, 09:40:00 »

There is no need to delete the psyrpents - they are just not playable in the rpg - which is a mere addition to the main site ;)

Maybe you should read the rules of roleplaying, the part about how you are not allowed to manipulate or play for your fellow characters - you don't have a choice to play out your mentalism anyway.  

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Taranos
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« Reply #13 on: 08 June 2004, 13:39:00 »

I'm not talking about controlling other player characters, I know that's not allowed. But it's (as far as I know) allowed to cast mentalism spells on the NPC, per example illusion, or shrink his brain to the size of a peanut :P.

Wise is the one, who doesen't tryes to understand all...

Where the 3 most deadly species meet... at "Underground monsters"

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Kikhku
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« Reply #14 on: 08 June 2004, 14:52:00 »

There are only three Psyrpents, including yourself, I believe.  And they're not gonna delete us.  It doesn't work that way here.  ~.~

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