Quote: Perhaps 'ice crystals' might be a better term here? What you have sounds a little awkward, though I admit I can't really think of a good term to use either.
Quote: I'm not sure about this part. Given the more or less 4 thousand year history of Ximax, you'd think that there'd be little left to be created recently. Of course, given the long history, 'recently' might well be something like a thousand years ago too. Also, the part about creating a spell doesn't really sound right to me. You see, the way I understand it, all the spells in a Sphere are cast using the same basic technique, so essentially, there is nothing new to be created, once the idea of the Spheres have been formalised. That particular effect might not have ever been used until relatively recently, but the knowledge of how to do it has basically been there all along, available to anyone who gave it some thought.
Quote: Well, normally things such as this would be kept to the Overview, and the Spell Effect section be used for the technical explanations, but apparently the others are fine with this, so I shall say no more about it.
Quote: Why not manifest it as ice right away? Manifesting it as liquid water before freezing it seems to be making it unnecessarily complicated, if you ask me. Also, I don't think the freezing has much to do with strengthening the coldness property of water. Ice, as has been mentioned several times, has properties of both Earth and Water, and hence could be created if water comes under the influence of Earth (note the 'could'; it is only one of the possible results, since what you actually get depends on the resulting structure of the car'all, or Content, or whatever it should be called nowadays).
Quote: If, instead of little balls of ice, you create small ice shards, it might be even more damaging. Perhaps that could one of the possible effects? BTW, I wonder if anyone else has thought of using a variant of such a spell for watering plants.
Quote: You might also want to add that doing so is very draining, and it's not likely that one could sustain it for very long.
Quote: Um, sounds like there might be some confusion between water molecules and Water ounia, or just a poor choice of words. You don't draw ounia close together so they become water droplets. Instead, the xeua links between the Water ounia are strengthened, increasing the overall influence of Water properties, thus causing physical water to manifest.
Quote: I don't think this is the right way to achieve this effect. I'm not sure how large your droplets are, but if they are small enough, they could won't be falling at all, due to bouyancy or something of that sort. Of course, with magic, that isn't the end of the explanation. I think this could perhaps be explained by saying that although within each individual droplet Water is dominant, the fact that in the general area where the droplets are gathered there is still a large amount of Wind ounia, and that they are completely surrounded by Wind (in the form of air), means that the droplets have significant Wind influence as well. From this, there could be several ways to explain the reason the droplets remain afloat. The one that seems most logical to me would be that one of the effects of Wind's influence is the property of lightness/weightlessness affecting the droplets, thus keeping them in the air.
Quote: Erm, no, ounia can't be cooled. They're not exactly physical things. They express properties (such as coldness), which influence the object they are a part of.
Quote: I see no explanation of what causes the ice to move. Well, to be fair, we don't really have a good explanation for how it works with fire either, as Silfer said. However, I have been pondering for a while about how fireballs are made to move. The idea I have is that since Fire wishes to be Wind, the Fire ounia of the fireball that is conjured up naturally link to the Wind ounia all around them, and thus the Wind property of movement already affects the fireball, and all the fire mage has to do is to point it in a direction. It'd also explain why the fire mage initially has to 'hold' the fireball in place, I think (either by actually willing the Fire ounia to stay in the same place, or reducing the Wind influene on the fireball; I'm not sure). Now, Water wishes to be Earth, so I don't see a reason for it to naturally form links with Wind. However, perhaps the ice can still be given movement by having the mage create links between the Water ounia in the ice and Wind ounia in the surroundings? I'm not sure Sphere 2 can achieve this, but since this is Sphere 3, I don't think this should be too difficult.
Quote: In one of the more recent spell entries (I think it might have been one of my own), Arti proposed making a distinction between what he calls 'Focus' and 'Target'. I don't think those terms are very good, but at least they are much shorter than what I would have come up with. The distinction isn't really needed in most cases, but for 'projectile spells' like this one, it is, I think. From what I understand, Focus is what I think of as 'the target of the spell', ie. where the effect is created. For spells like Fireball, and this one, it is the spot just in front of the mage's palm, here the ounia are gathered. Target, or what I think of as 'the target of the effect' is what you want the effect you've created to affect, which, in this case, is what you're firing the ice at. I think, you might want to make more mention of the Focus here, and perhaps remove some of the less helpful details concerning the Target.
Quote: We haven't really defined what reagents actually do, aside from assisting the mage with casting the spell, so perhaps you might want to remove this statement. Just the stuff you've written in the rest of this section should be alright.
Quote: The unit 'blink' though corresponding roughly to 'second' is meant to be very imprecise, so it would not be correct to use terms like 'five blinks'. 'Several blinks' would be a better alternative.
Quote: Hmm...I'm not sure about this. Well, I suppose it could be so if the water is really near the Focus, but otherwise it'd take a while to move the Water ounia over, don't you think?
Quote: A little too long, IMO. Like I said, continous effects of this sort should be pretty draining. A similar-looking spell, Rays of Heat, lasts only 8 seconds at level 7. While that sounds pretty short to me (I mean, at level 7, you're considerd really powerful already), I don't think you should be sustaining this spell for more than, say, a minute or so.
Quote: That's a pretty strong blast.
Quote: The presence of a good source of Water ounia should also be mentioned here, I think. It still is an enhancing measure, even if it's already been mentioned elsewhere in the entry.
Quote: I understand. What you're saying is that the droplets being surrounded by wind is enough to keep them in the air? I don't think saying that wind influence in the area where they were gathered will always be enough explanation, as the water could be extracted from the earth to form the spell, where it would have more earth influence?
Quote: Would I be able to say that the water is cooled?
Quote: I see. Creating links between the water and wind ounia would have been my first proposal, but I was under the impression that elemental magi could not create links. x_x
Quote: Too strong?
Quote: I have not made edits, but first of all I would like to thank you for what you have done here. Already I have learned a bit more about magic by reading your comments. I promise that I will try to do better! ^_^
What's my magic? My treasure. What's my God? My freedom. My law? the strength and the wind. My mother country the sky So Orril Miés'éfer, Sky master.