* 
Welcome Guest. Please login or register.
Did you miss your activation email?


*
gfxgfx Home Forum Help Search Login Register   gfxgfx
gfx gfx
gfx
Pages: [1] 2
Print
Author Topic: The Hamlet of Aesthran  (Read 6455 times)
0 Members and 1 Guest are viewing this topic.
Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« on: 13 October 2006, 12:39:56 »

First Edit
Second Edit
Third Edit
Final Adjustments
Final Final Adjustments and Additions

Introduction/Overview
This tiny hamlet of Aesthran (meaning Lit. in the Glandorian Tongue: "Riverbank Settlement"), not to be confused with the even tinier Aesthran Station, lies in the western rainshadow of the Mithral Mountains has managed to establish itself as not only a fishing community by netting the Mithanjor Minnow's irregular spawning runs on the Olantani and the Nekoma, but a regular stop for travelers going to, or returning from the Crazy Woman Pass through the Mithral Mountains. The dainty fish bulge the fine-meshed nets almost to breaking several times a year; some are sold or devoured fresh immediately but the bulk are dried or smoked for transport elsewhere. The small hamlet has grown to a healthy population of roughly 75 permanent residents who offer the frequent travelers passing through en route to the Mithral Mountains, comfortable lodgings at their own inn known as The Mithral Minnow.

Description
The small, fish-netting hamlet of Aesthran is merely a collection of homes and small buildings along either sides of the Olantani River. The Southern portion of the hamlet is more densely populated as it was the first area to be established and also runs along the Mad-Path, the only route that leads up to Crazy Woman Pass, one of the most used paths to cross the Mithral Mountains. Because of the significance of this pass, the hamlet of Aesthran does receive a fair share of visitors who are on their way through the pass.

This has given cause for the hamlet to open up an inn, The Mithral Minnow, which is filled up almost daily as most travelers stop in Aesthran to lodge for the evening as it is the only settlement before reaching the Mithral Mountains and the Crazy Woman Pass. All of the houses on the Southern shore are built facing the road, backing onto the Olantani where there are masses of netting equipment scattered and placed all along the shoreline. This is because trapping schools of the Mithanjor Minnow is the only real purpose and source of economic development for the hamlet, aside from the one Inn that is provided to traders, travelers and anyone else passing through the area.

The houses are very plain, often consisting of only three rooms. These being one bedroom for the parents, a second for the children, followed by an all-purpose room that would include a kitchen accompanied by a table where dinner would be served as well as a few chairs and a fire place where the family can relax after a long days work, netting the Mithanjor Minnow.

If it were not for the path to Crazy Woman Pass being right past Aesthran, there would be very few travelers who would volunteer come to visit the tiny hamlet that struggles to exist on its Minnow-netting industry. The land itself is plain as well; Aesthran, located just south of the Traeren Lowlands is relatively flat and boring in terms of landscape. There is a sparse collection of trees including areas that seem to be entirely barren. Along the banks of the Olantani, there are collections of bushes and other small plants, but nothing that is overly pleasing to the eye.

Location
Aesthran sits on either side of the Olantani River, just West of the Mithral Mountains. It is situated on the Mad-Path, which winds up into the Mountains and Crazy Woman Pass. To the north of the Hamlet lie the Traeren Lowlands and to the south is the town of Kachran, whereas further west the Olantani eventually meets with the Nekoma and the very large Mashdai.

People
Essentially the entire population of Aesthran is of Avennorian descent. The close-knit population of only about 50 to 75 residents varies erratically, sometimes appearing that the hamlet is on the brink of destruction. Despite how close the families are, they are also very competitive when it comes to their professions as each families bounty from the Olantani River is theirs to trade and utilize so, contrary to what one would expect, the Mithanjor Minnow industry in the tiny hamlet of Aesthran is a competitive, and sometimes violent industry to be apart of.

Families, generally consisting of between 6 or 7 members, are in a sense, businesses. The mother of the household would deal with the supplies of the business. Nets, pails, bait, whatever the specific family uses to capture their daily bounty. The youngest children, that are under 7 years of age, would help the mother with this. The other children would do most of the actual netting whereas the father of the family would handle the sale and trading of the minnows. By whatever means were available to him, he would venture south to the town of Kachran or he would set up a trading post of his own along the street of Aesthran. Many families operate by selling their catches to traders who either venture directly through Aesthran, or at the marketplace in Kachran. Autumn is particularly busy for the Aesthranians as they need to accumulate as much money and resources to last them through the winter as possible as winter brings an abrupt halt to the netting of Mithanjor Minnows.

Many families try and find work in the surrounding area, essentially becoming a worker-for-hire for the extent of the winter season. However, the ability to find work is stagnant making acquiring enough resources to last through the winter a very essential part of Aesthran life.

There is also a family that runs The Mithral Minnow; however the attraction of the Inn was brought to Aesthran from an outside citizen who discovered the necessity for an Inn on the way to Crazy Woman Pass. The Inn was established in 1277 a.S. on the 5th of the Singing Bird, which, due to the discrepencies in regards to when the first people settled along the Olantani, this date has been dubbed the official date of Aesthran's inception.

The actual founding of the Inn came as a result of a young trader by the name of Daimen Athsinth. Coming from Kachran, he received a tip on a different route to take in order to bypass the Mithral Mountains. He took the advice and made his way towards Mad-Path and the Crazy Woman Pass. However, on his way, he passed through Aesthran, or what would become Aesthran. He was able to acquire lodgings from a kind family for the night, but decided, that this pass is an invaluable asset, and with Aesthran lying directly on the road and the only rest before reaching the mountains, it would be the ideal location to establish an Inn, a place where nightly lodgings, good food and a warm fire would be only a few sans away. His venture across the Mithral Mountains was delayed as he made the proper arrangements with the family that offered him lodgings. Daimen, of course, would not stay and operate the Inn, his trade franchise was far too successful. However, he would financially support the family and have them run the Inn.


Currently, the well-known Innkeeper of The Mithral Minnow is Paeter Wilibald. A jolly Avennorian who has been said to be more interested in hearing their stories than providing them with service and preparing their accomadations. Nevertheless, he is a very well liked individual amongst the residents of Aesthran as well as the travelers who venture through the small Manthrian hamlet. He is, undoubtedly, Aesthran's only and largest celebrity.

As for a type of village government, there is a very informal form of a town council that only comes together when the hamlet has a global issue that affects them all. Disputes in the past have been an excess of competition and violence between families regarding netting territory.

Climate
The Hamlet of Aesthran is tucked neatly behind the Mithral Mountains, thus shielding the hamlet from a lot of rain that would come inland from the coastline. Gusts of wind come sweeping down over the mountain ranges and can have a noticeable effect upon the small fishing community.

Overall, Aesthran hosts a very moderate climate with hot summers that can at times reach uncomfortable temperatures, but generally Aesthran is a comfortable hamlet year-round. Autumn is cool, comfortable and is most likely, in the minds of the residents of Aesthran, the most comfortable season of the year. During the winter months, the temperature drops a little further and fishing becomes impossible as the Mithanjor Minnow moves to find warmer waters as the Olantani River is a cooler river, spawning directly from the Mithral Mountains and the flow is generally a result of melting ice caps or snow upon the peaks of the mountains.

Flora
Aesthran doesn’t have the largest variety of plants, but some do include the Jeshanna Lily that grows along the moist banks of the Olantani River; the Meldarapple tree; and of course the Lotann Flower, which seems to grow just about anywhere.

Fauna
Of course, the most notable member of Fauna in Aesthran is the Mithanjor Minnow that flourishes in the Olantani River. Field Mice are very common throughout Aesthran and round the banks of the Olantani, flourishing in the Traeren Lowlands just north of the Hamlet. Also Tarep Rabbits are a common sight among the residents of Aesthran. Some Prieta Deer have also been known to travel across the Traeren Lowlands, in addition to the Sarvonian White Deer.

Various other species of mammals, generally small, live near and around Aesthran. There are no animals or predators that would cause problems for the residents.

Resources
The Olantani River is rather barren with the exception of the Mithanjor Minnow, really the only resource that Aesthran offers to the rest of Manthria.

Myth/Lore
The story of how Aesthran came to be is varied throughout the small hamlet. One of the most popular stories, as told by one of the regulars at The Mithral Minnow goes as follows:

“I suppose it would be best to start from the beginning. As the story is most commonly told; around 1176 a.S. a young by the name of Arian Taveras? Something like that. Either way, he was stranded in the Mithral Mountains, freezing and near death when he came across a pathway leading down the side of the Mountains. He would later discover that this was Crazy Woman Pass, the pathway that would eventually lead to be the main reason for travelers to pass through his hamlet. Anyway, as he reached the bottom he made his way to the Olantani River where he quickly plunged in for a drink. And as he was staring into the water Baveras appeared before him to give him words from Seyella, the God of Destiny. ‘Arian, within this River lays a bounty of fish, a resource that only the Dwarves know about. A community here could prosper and harvest this resource. It is you who must establish this community, Aesthran’ and at that Baveras and the words from Seyella were gone, leaving Arian to put his own destiny into motion as told by the gods.”

Where Arian settled for a drink on the Olantani eventually turned out to be the very centre of his hamlet and now. In the centre of all the houses is a fountain with a statue in the centre, depicting the goddess Baveras with Arian, or what he is assumed to look like, on one knee, his head bowed to the goddess who came to him and revealed his destiny.

Of course, this is a popular story throughout Aesthran as it seems to imply that the hamlet of Aesthran is blessed by Baveras and Seyella, which could be why it is so popular. However, outside Aesthran it is believed that a man by the name of Arian Aesthran did find that the Mithanjor Minnow was a worthwhile resource to harvest and eventually a hamlet was established around his profession.

History

1176 a.S.

Foundations of Aesthran

The first homes, as well as the mythical encounter with Baveras by Arian Taveras, has been believed to have occured in the year 1176 a.S.

1277 a.S.

The Mithral Minnow

With financial support of Daimen Athsinth, the Mithral Minnow was established and thus the hamlet of Aesthran officially came into being. Growing from the increase in visitors, Aesthran became known for more than the Mithanjor Minnow.


Changing Winds 1473 a.S.

Northern Expansion Begins

In an effort to keep Aesthran localized to one area of the Olantani rather than expanding further and further down the Southern shore. The Aesthran Bridge begins construction of a wooden bridge that spans a narrow area of the River.

Burning Heavens 1473 a.S.

Northern Expansion Complete

Just before the transition into autumn and winter, the Aesthran Bridge is completed and short afterwards, the constructions of new homes on the Northern shore begin.

5th Fallen Leaf 1543 a.S.

The Aesthran Fire

The hamlet of Aesthran had reached a peak of 135 residents when suddenly one of the larger homes in the centre of the stretch of houses went up in flames. The fire raged on for nearly an entire day before the citizens of Aesthran were able to douse the inferno. Once the fiery chaos had been subdued, 21 houses had been damaged or destroyed entirely. The houses on the Northern Shore of the Olantani were relatively the only homes not damaged. Aesthran has not recovered entirely since then, many families neglecting to rebuild and simply leaving Aesthran in search of a new home.

It has been rumoured that with the competition for minnow catching rising, the initial fire was started by a family in order to try and get rid of a rival family. However, these are merely rumours that seem to fit the tough competition between families in Aesthran.

9th Burning Heavens 1544 a.S.

The Aesthran Station

Possibly due to the fire, or possibly due to the ongoing expansion of the hamlet itself, a few families who had dwelt within the hamlet for generations, broke off from the main hamlet and moved further upriver, hoping to find a richer fishing ground and return back to the old ways that had been put in place by Arian Aesthran and the words given to him by the goddess Baveras. They dwell in what has become known as Aesthran Station, a small settlement located further up the Olantani River.
« Last Edit: 11 November 2006, 03:28:04 by Artimidor Federkiel » Logged
Artimidor Federkiel
Administrator
****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #1 on: 13 October 2006, 15:06:16 »

I'll be busy this weekend as I have Irid and her colleagues over for a visit and need to show them around Vienna, but I'll be back here for a closer look after that, Eatherion  thumbup
Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« Reply #2 on: 13 October 2006, 23:50:56 »

Alright, I'm looking forward to hearing what you have to say Artimidor! Hopefully you're not too disappointed :P thumbup
Logged
Arceon Barrurbeleth
Aspiring Member
**

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 511



View Profile
« Reply #3 on: 14 October 2006, 06:57:12 »

Quote
This has given cause for the hamlet to open up an inn, The Mithral Minnow, which is undoubtedly the largest and only real attraction, which Aesthran has to offer.

I don't think ''attraction'' is a real medieval word.
Maybe you should try something like this:

''This has given cause for the hamlet to open up an inn, The Mithral Minnow, which is the only place worth visit there.''
 
Just a suggestion
P.S.

And put a Development Icon to!
http://www.santharia.com/dev/index.php/topic,10158.msg113753.html#msg113753
« Last Edit: 14 October 2006, 07:00:30 by Arceon » Logged

Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« Reply #4 on: 14 October 2006, 10:30:04 »

Edited out the word attraction. Not the exact wording that you offered, but revised nevertheless. Thanks Arceon :)
Logged
Artimidor Federkiel
Administrator
****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #5 on: 18 October 2006, 03:31:31 »

Ok, some comments finally from here, Eatherion:

- I see the Overview part was taken from Judy's short description. It could use some more specifications now that you have more detail, e.g. the approximate amount of inhabitants could be added or the famous inn and the fact that Aesthran is the last settlement before crossing the Mithrals.

- The following sentence here is very confusing, at least I didn't get it - maybe you can rephrase that a bit?

Quote
"The hamlet is more densely populated, if it were acceptable to use and dense in the same sentence as population when it comes to Aesthran, but the southern portion of the hamlet is placed adjacent to the Mad-Path, which runs up into the Mithral Mountains and through Crazy Woman Pass."

- Here is another sentence that's problematic:

Quote
"This has given cause for the hamlet to open up an inn, The Mithral Minnow, which is undoubtedly the only place that gives reason for visitors to pass through Aesthran."

Well, if one crosses the Mithral through Crazy Woman Pass and the Mad Path, you end up directly in Aesthran, if you want it or not. So the inn obviously isn't the only reason to pass through Aesthran, but the fact that there is no other way to get across than this road. And even if the inn would be a shabby one, people still would have no choice as to sleep there, as the next settlement is quite a bit away. So the sentence isn't correct from my point of view. Suggest to write something like: "This has given cause for the hamlet to open up an inn, The Mithral Minnow. It is frequented quite a bit as it offers good accomodation and friendly personnel, representing just the right place before or after one's long and tedious journey across the Mithrals."

- In the People section you write that a local family runs the Mithral Minnow, though an outside citizen somehow supported it etc. - I would suggest to personalize things a bit here, just to put a face on it. E.g. make the owner some sort of a personality/celebrity, a goodhearted, witty fellow - maybe a good businessman as Avennorians are supposed to be, but that you'd also get decent food and accomodation for your dime. Maybe also mention this outside supporter by name. If we have that, we can make him e.g. a character in the Santhtalk simulation, get a picture by Quellion for the person and this entry :)

- "Tarep Rabbits are a common site", let's try sight again

- Hmmm... I'm reading your Myth/Lore passages and think we could also place some sort of shrine, or maybe just a certain stone here that serves as a place to worship Seyella. For example the place where this guy who made this fantastic experience could be some sort of landmark. We have a shrine of Baveras over there in Nepris, so why not have a place for Seyella here and have something trhat connects Myth/Lore with the geography?

- History: I'd say that the official "founding" of Aesthran happened when the inn was built, so that the dispersed houses more and more formed a village.

- Aesthran Fire: I'd like to put some salt in it. You could say that arson was suspected, e.g. caused by a rivalling family, but that the case was never resolved.

All in all a good entry, which fits in nicely into Santharia and has enough references to make sense in the context. Just look through my suggestions to adjust some things here and there, and we'll have a nice contribution for our Places section! Well done so far, Eatherion! thumbup More of this :D
Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« Reply #6 on: 19 October 2006, 12:01:49 »

Edited and updated.

Didn't add anything to myth/lore section yet. Let me know what you think thus far.
Logged
Arceon Barrurbeleth
Aspiring Member
**

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 511



View Profile
« Reply #7 on: 19 October 2006, 23:47:46 »

Quote
He would later discover that this was Crazy Woman Pass, the pathway that would eventually lead to be the main attraction that would bring travelers through and pass his hamlet.

Again you use the word ''attraction''.
Maybe you should try ''reason''. grin
Logged

Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« Reply #8 on: 20 October 2006, 00:49:38 »

Done, everything I think/hope :D
Logged
Artimidor Federkiel
Administrator
****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #9 on: 20 October 2006, 03:38:56 »

Ok, checking again here...

- I thought maybe we can give the village a proper meaning for it name: The Avennorian Kingdom back then was settled by the Glandorians coming from the North, and a vew remnants of language are still there. For example I've used the term "ran" (as in Kachran, Starimrian or Aesthran) meaning "settlement". So maybe you could briefly mention what the first part could mean. As we're not really developing a Glandorian tongue, it suffices to have an idea what it means, and we don't have to worry about the word being correctly written etc.

- "Baveras" is not a god, but a goddess.

- "In the centre of all the houses is statue" - Well, Baveras is always related to sea and water. How about making a little fountain there in the center of the village?

- We could still use a recent celebrity as an innkeeper, as already mentioned this would enable us to use a picture here eventually. Maybe you could add a few lines in this respect, would make things perfect! But maybe you planned something for the Myth/Lore section. They guy could be a good storyteller or -collector on the side for example (he'd surely meet a lot of people crossing in both directions!), and people passing Aesthran therefore could always look forward to rest at the inn :)

Looks pretty fine already, Eatherion - you start off already with a very valuable contribution, I like that!

P.S. If you can do final adjustments/additions until Sunday the entry can also already be included in this week's update!
Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Eatherion
Newbie
*

Gained Aura: 0
Offline Offline

Gender: Male
Posts: 50


The Sorcerer


View Profile
« Reply #10 on: 21 October 2006, 00:03:57 »

Third (and hopefully final) edit is up now :D
Logged
Artimidor Federkiel
Administrator
****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #11 on: 21 October 2006, 02:14:27 »

Okeydokey - thanks for getting to it so fast  grin - I'll give it a final check upon integration, so expect it to be up this Sunday's update! - Congrats on qout first offical entry up, Eatherion!  thumbup
Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Bard Judith
Santh. Member
***

Gained Aura: 365
Offline Offline

Gender: Female
Posts: 7.650


Dwarvenmistress


View Profile Homepage
« Reply #12 on: 21 October 2006, 16:07:16 »

Art - sorry to ask you to hold off on that, especially as I haven't commented lately, but I do have a major quibble with Eatherion's otherwise marvelously-written entry.

And at 2 in the morning I don't think I have enough time to explain it carefully.... but here's a quick precis of my complaint :P   

Eatherion, I think a 'tiny hamlet' in the middle ages which is 'eking out' survival by the seasonal fish runs alone, as my initial paragraph and concept for the place suggested, would not consist of a 'healthy population' of 75 people and have a thriving inn with a nightly influx of travellers.

It's much more likely to be five or six stubborn families, with the usual high quota of children, making a go of it on the fish runs in a cycle of feast-or-famine, rather like the Newfoundlander cod fisherman or the Northern native when the caribou migrate.

Having said that, I am not so attached to my initial description that I must insist upon you purging all of those lovely details that don't fit.  Rather, I'd suggest that we 'split the difference'.  You take the inn and the travellers and the population, and all the nice details.... and move them down the road a bit to Kachran.  As you'll see if you look on the detailed Manthrian map, Kachran fits your description much better.  It has more of a population (indicated by there being several houses and a well) and lies at the junction of several roads - a more likely location for a large, thriving inn.

I'm afraid the map is misleading in the sense that when I described Aesthran originally, I did so from the larger map, which only showed a small dot on the river - and no pathways.  The Manthrian map shows, for artistic convenience I must assume, two houses, one on either side of the river, and one 'close' to the path.  However, I'm going to suggest that Artimidor simply remove that second house, as it does not fit with the concept and there is no reason for it to be there, geographically speaking.  Aesthran was placed there to BE a tiny little hamlet on the river, not to be a traveller's haven on the less-travelled path over the Mithrals, I'm afraid.

Would you go for that compromise? Kachran is an equally nice name and in a much nicer place, with no prior entries or cross-references to take into account.  It is close to both a forest and a plains area (for resources such as wood and crops) and has its own well - thus it can support more people, as well as a thriving inn.  I love your innkeeper's name by the way, and his description! 

Please let me know what you think, as this is a great entry which shouldn't set a precedent for internal inconcistencies or misleading population numbers.... and with a minor bit of rebaptizing, it can still go up this weekend!



Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
Artimidor Federkiel
Administrator
****

Gained Aura: 538
Offline Offline

Gender: Male
Posts: 23.091



View Profile Homepage
« Reply #13 on: 21 October 2006, 16:38:48 »

Hmmm...

Well, by now I've already prepared the entry, so we've some problems here. Especially as the compromise you suggest, Judy, doesn't really fit. Kachran isn't located at the Olantani River, so the whole fish thing (on which the village is fully based on) wouldn't be there anymore.

So other suggestion: Why not make tow villages on the Olantani River? I could move a single house closer to the Mithral Mountains, these would be your stubborn little fishermen hamlet, Judy. The other one (this entry) would be a larger village then with two sturdier houses for example like we have it at Kolbruk, here we have 200-400 people, and it would lie closer to the bridge in the west.

There'd still be some adjustments necessary here and there, but nothing that dramatic. The village could even keep its name and we give this small hamelt just another one. How's that?
Logged



"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart." -- Maria (Metropolis)
Bard Judith
Santh. Member
***

Gained Aura: 365
Offline Offline

Gender: Female
Posts: 7.650


Dwarvenmistress


View Profile Homepage
« Reply #14 on: 22 October 2006, 08:53:48 »

Well, in response to your first paragraph,  Kachran's economy would be based on this thriving inn, among other things (the resources from the forest and plains as mentioned before), while Aesthran remains the tiny fishing village.

However, your second suggestion is also great, if you don't mind moving the houses on the map!  I can see how the graphic could be misleading when compared to the original largescale map which we were working from before... :)   

So then you can keep the name of Aesthran for this entry.... BUT you have to change the first paragraph, because 'New Aesthran' is NOT eking out a bare living on the fish.

Hey.... there's an idea...   (thinks about how she has spent time driving through both Northern and Southern Ontario, and how placenames there have evolved....)


How about calling the hamlet "Aethran Station" and the larger village "Aethran"?  We could add a bit of history, perhaps that inhabitants of the hamlet were the first to settle and try to make a living - or....  perhaps the reverse - perhaps the Stationites were the diehard fishermen who thought they'd have more of an advantage by moving upstream but found it hard going.  Despite this, the few families who moved still refuse to admit defeat and continue to scrape out a living from the rock and river...

What do you think, Eatherion?
Logged

"Give me a land of boughs in leaf /  a land of trees that stand; / where trees are fallen there is grief; /  I love no leafless land."   --A.E. Housman
 
Pages: [1] 2
Print
Jump to:  

Recent
[27 March 2019, 00:01:57]

[21 June 2018, 14:28:00]

[31 May 2017, 06:35:55]

[06 May 2017, 05:27:04]

[03 April 2017, 01:15:03]

[26 March 2017, 12:48:25]

[15 March 2017, 02:23:07]

[15 March 2017, 02:20:28]

[15 March 2017, 02:17:52]

[14 March 2017, 20:23:43]

[06 February 2017, 04:53:35]

[31 January 2017, 08:45:52]

[15 December 2016, 15:50:49]

[26 November 2016, 23:16:38]

[27 October 2016, 07:42:01]

[27 September 2016, 18:51:05]

[11 September 2016, 23:17:33]

[11 September 2016, 23:15:27]

[11 September 2016, 22:58:56]

[03 September 2016, 22:22:23]
Members
Total Members: 1019
Latest: lolanixon
Stats
Total Posts: 144590
Total Topics: 11052
Online Today: 53
Online Ever: 700
(23 January 2020, 20:05:39)
Users Online
Users: 0
Guests: 32
Total: 32

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2005, Simple Machines
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Theme based on Cerberus with Risen adjustments by Bloc and Krelia
Modified By Artimidor for The Santharian Dream
gfx
gfxgfx gfxgfx