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Author Topic: West Nybelmar Realms: The Plains of Kaerath  (Read 23802 times)
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Smith in Exile
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« Reply #15 on: 19 December 2006, 09:22:18 »

Neat :)

Two things though: "Benderra" sounds better than "Nybelriod" imo :D So let's keep Benderra... The Chyrakisth would sniff around many areas, so you would find their camps oftentimes in unexpected places :) (but, yes, their main staging area would be the Zharkanions - kinda hard to remove them from there :) )

I like that new name: Mist Islands (any connection with the franchise? :P ) But that gives me an idea that would prolly be enough to get me started on that re-write of the Anpagan explorer (lost the whole pretty lenghty entry in a computer crash this summer; didn't feel that mood again ever since :( )

Good to see you get around and flesh out some more things, btw ;)


Coren: I've answered these below
« Last Edit: 20 December 2006, 06:09:43 by Coren FrozenZephyr » Logged
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« Reply #16 on: 19 December 2006, 09:43:38 »

I love them!

 I was HOPING for black merfolk.... I have a picture in mind... however, do we really have to make them evil?  It's such a fantasy cliche - nor do we need to lend any support to accusations of racism, do we? 

Why not make your Light Mer light in mind and morals as well as in appearance, and have them be lightfingered magpies who acquire shiny things just as carelessly as packrats, with as little concern for whose property?  You could then have a lovely historical byplay between that tribe and others (or human divers) where the Light Mer are constantly 'raided' so that the illicitly-owned property can be retrieved...

I can see the booty all piled on a local pier, with people putting in their claims, and the unclaimed items being auctioned for the township... :)  And finally, might I suggest "Glittermer" (not only for their appearance, but for their love of shiny things) as an additional name for your "Light Mer"? 

You could then have your Black Mer still be creatures of mystery, perhaps solitary philosophers (at least as much as merfolk are capable of philosophising), brooding, thoughtful sorts who are known to keep to themselves but on occasions randomly aid humans lost at sea or fishermen in distress... just an idea!

I'd also add more details to distinguish each subrace, or 'pod' of merfolk, and also to distinguish them from their less-intelligent cousins:  physical/facial variants such as angle of ear slots, wider or more slanted eyes (perhaps the Deep Mer have transparent third-eyelids?) longer or frilled fins, more rudimentary arm-fins - (all in comparison to the semi-sentient Sarvonian merfolk, of course) a deeper red colour inside the gill slits...

Great concepts, again, Mira.... look for a picture in the New Year when you finish these...


Coren: Great ideas Judith! Good to see you and Miraran pouring your brains over this issue!
« Last Edit: 20 December 2006, 06:08:58 by Coren FrozenZephyr » Logged

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« Reply #17 on: 21 December 2006, 02:25:01 »

lol yes, I like this. Any timeframe for this city though?
Coren: Not yet... But as a 'city-state': certainly after the YoD (probably about a century or more later, depends how long it takes Krath to dissolve).


PS: so what's up with the "Mist Islands"?
Coren: Nothing too exciting yet. I just have a few 'impressionist' mental pictures so far. Do you have anything in mind?
« Last Edit: 21 December 2006, 06:08:43 by Coren FrozenZephyr » Logged
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« Reply #18 on: 21 December 2006, 04:53:39 »

Such a lot of nice ideas!

I wonder though, how you could obtain so much information about the huge variety, how you can know they have shamans who have connections to the ancestors (read the Ayla books?) if they live so remote..

Coren: Hmm, those are valid points we will have to consider and phrase carefully when we start writing. This is meant more as an omniscient 'developer's reference' thread ;)

@ Judy: I thought about black skinned Mermaids for Aeruillin, maybe in the Dark Sea of Egglysham .
« Last Edit: 21 December 2006, 06:06:34 by Coren FrozenZephyr » Logged

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« Reply #19 on: 21 December 2006, 08:41:21 »

quick note; ( not time for more) We know a lot about the Deep Mer because the Ter'ei'Vikh know these things about them (probably from observation), and someone or something has convinced the "Vikh tocooperate with sharing their knowledge with the compendium.
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« Reply #20 on: 31 January 2007, 05:24:06 »

I have moved the Venice / Loreney related discussion to its own thread now.

As regards the use of 'Nybel':
1) I deliberately named Nybelriod after the continent - there is a story behind that (unfortunately you will all have to wait for a while ;)

2) I assume Nybel-mer is just the name Sarvonian scholars would have given to all the new merfolk species that have discovered around the continent. I would expect each tribe to have its own, unique Nybelmarian name. But thanks for bringing the issue to the surface - I never gave much thought to it really.
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« Reply #21 on: 04 February 2007, 23:01:22 »

I have moved the Venice / Loreney related discussion to its own thread now.

As regards the use of 'Nybel':
1) I deliberately named Nybelriod after the continent - there is a story behind that (unfortunately you will all have to wait for a while ;)

2) I assume Nybel-mer is just the name Sarvonian scholars would have given to all the new merfolk species that have discovered around the continent. I would expect each tribe to have its own, unique Nybelmarian name. But thanks for bringing the issue to the surface - I never gave much thought to it really.

I have not so much a problem with Nybelmer, I just would avoid a too regular use. How many people call themselves Asian? How many European. Given that "Nybel" is originally a Aca-Santerran term it would only make sense if being used by Aca-Santerran context.
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« Reply #22 on: 02 September 2007, 22:31:12 »

Hey! This interested me guys....

Quote
I need some sort of “trouble” to keep them from getting too comfortable. Maybe some bothersome trolls and/or Mohsys in the mountains (Germon Doilith), coming to raid their cities? The entire Germon Doilith range needs some ‘attraction’ at any rate, to prevent all the bordering realms from growing too large and to provide constant ‘entertainment’ for the north. I would rather avoid overusing trolls though and have something unique and indigenous instead, to maintain Nybelmar’s “exotic” impression.


Has this 'trouble' been elaborated on since this was written?
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« Reply #23 on: 03 September 2007, 05:35:17 »

Nope.
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« Reply #24 on: 03 September 2007, 19:52:02 »

Any parameters or can I just go crazy with my suggestions  evil?
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« Reply #25 on: 04 September 2007, 00:42:45 »

Had a few rough ideas:

Mountain....Orc/Goblin-men things...

I thought that perhaps we could have a race of barbaric creatures that are, in ways, similar to men. I would like for them to have similar frames to a men, except, taller and much thinner. They would have a kind of 'arched back' stance that, ,combined with their long arms, give them a very uncivilised look.

I would also like them to have slightly, sharper, longer teeth than a man as well as retractable claws. They would have very large eyes with wide pupils, due to their adjustment to the darkness, as well as horribly pasty, pale skin due to lack of sunlight. I also thought they could communicate in a series of tounge-clicks and screams (scary for the travellers hearing anonymous screams).

 I was thinking the Morcini (thats the Mushroom people name right?) believe these beastial creatures to be humans (perhaps Vikh?) who have been punished by 'The Hand' for some (as of yet) undecided reason, and for atonement are imprisoned in the darkness of the caves, legends saying that sunlight eventually will kill them.

I would like for these creatures to be very agile and also be able to climb the rock faces very easily and very quickly. I have images of these creepily-thin clawed, pale men crawling upon the 'ceiling' of caves, preying upon travellers. I also thought that they would leave their caves at night, perhaps to cause general trouble for the settlements near the mountains, but in somekind of hellish unison, like a swarm ravaging a certain location.

This is only a rough idea...and I am even whilst writing....thinking it could possibly be too animalistic as a race to prevent travel....

But if you guys like the idea....I would be happy to develop it further...

Rock-men

Almost like Ents made rock....I was hoping this race could be similar to that of the ents...In LOTR how they are 'sentient trees to ensure the safety of the non-sentient 'tree herd''....These Rock-men would see themselves as the guardians of the mountains.

I was thinking they could have deep ancient origin, like each one of them has existed for centuries. For their looks, I was thinking they would be similar to an 'organic statue', as if various parts of rock have been fused together to create them, and in some strange way they 'work' (Images of Marvel's 'The Thing' but with a more grubby, mishapen look come to mind). Its hard to articulate what I see in my mind in words...

An idea that I though would cool is these creatures are 'Clerics of the Mountain' and can shape the Mountain using their ancient language. I would like to have a very strong dislike of other races, finding them very pretentious (since they are so young in comparison) and feeing they are unworthy to step upon their 'sacred' mountains.

I would, as well their Arcane Rock-Singing Language, like for these creatures to be physically very strong (a man made of rock can't be weak!) but quite slow (but they have centuries to get wherever they need to go...so its not a problem!). I think that rather than walking everywhere at their slow speeds, they could mainpulate the mountain so that it moves around them, creating easier paths ECT.


I feel this idea is more workable than the above (and I prefer it!)...and it certainly fits with the exotic feel of Nybelmar...One problem I forsee is that this race would be very secluded and not very interactive with other races...Perhaps you could help me work around this?


Decipher

PS: Full of more ideas and will post at request....

« Last Edit: 04 September 2007, 00:58:26 by Decipher Ziron » Logged

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« Reply #26 on: 08 September 2007, 19:03:12 »

Usually i would love your rock men.. but that would leave us with TWO clerical, antisocial, songmagery kinda people around the Porchini.. (not to mention creating a Race from scratch)


Although a meeting between the Rock Men and the "Vikh would be fun.. and lethal, for at least one of the parties involved :P
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« Reply #27 on: 08 September 2007, 20:41:55 »

I do see your point Mira- I am just putting some ideas down....
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« Reply #28 on: 11 September 2007, 02:35:15 »

Btw the Porcini was a joke! :P It is the name of a RL mushroom, favoured in Italian cooking heh

But maybe Morcini could be usable?

Solutions:

1) I too favour the Rock men idea over northern-nybelmarian-gollums.

2) Instead of making them a race, which is too much work and not essential to the development of the region atm, why not have scholars debate whether they are sentient (since both their movements and language are too slow to be intelligible)? And/or they could be so few, like dragons, that no 'race' template is necessary. In either case a bestiary entry should suffice.

Problem: I would see these "Guardians of the Mountains" as peaceful entities, even if isolated. So they would not create the kind of trouble/strife/skirmish we need.

Solution: More ideas?
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« Reply #29 on: 11 September 2007, 04:56:46 »

There was a brief mentioning of the Moh'Sys being an accurate choice some time ago.. (vague Moh'Sys sightings leading to the 'Underground Hand' god of the Porchini (Realy Coren.. give the poor people a real name so that i can mention them!), and for some reason actively discouraging other races from entering the mountain ranges..)
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