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Author Topic: West Nybelmar Realms: The Plains of Kaerath  (Read 20096 times)
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Coren FrozenZephyr
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« Reply #30 on: 12 September 2007, 01:21:14 »

That would mean expanding the territory of the Moh'Sys though. I am not sure whether they creator or Artimidor would approve of making them anything more than a myth.

Let's try to brainstorm a few other choices first therefore.
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Coren FrozenZephyr
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« Reply #31 on: 12 September 2007, 04:00:10 »

Maybe a sort of ant-humanoid cross instead of the spider-humanoid Mohsys?
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"Everything should be as simple as possible and not simpler." Albert Einstein

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Miraran Tehuriden
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« Reply #32 on: 12 September 2007, 07:21:54 »

Again creating a race. And a very limited race as well (unless we're featuring them again in other (as of yet off-limits) continents later)

How about Trolls?

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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Coren FrozenZephyr
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« Reply #33 on: 12 September 2007, 18:50:43 »

What if we make them a cross between ants and some other animal? Then they need not be sentient - so long as they keep making their huge anthills.

As regards Trolls, see my original post above. If everybody agrees they are a workable solution however, I have no objections.
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
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"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
Miraran Tehuriden
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« Reply #34 on: 13 September 2007, 01:11:40 »

Uhm.. what original post exactly?

IMHO, the Trolls should work perfectly. They are strongly linked to rocks, even, as their corpses petrify instead of decaying. The entry also mentions there are trolls in Nybelmar, but doesn't list a tribe there, so it can be edited in quite easilly. They are highly dangerous and teritorial, and will pose a serious threat to anyone invading their home range.

It also brings a more or less forgoten race back to the minds of our collegues...


edit-> Please please please give the Porchini a final name! I have to refer to them in the "Vikh tribe entry!
« Last Edit: 13 September 2007, 03:16:12 by Miraran Tehuriden » Logged

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« Reply #35 on: 13 September 2007, 04:06:17 »

Trolls are a good solution....But make them 'special Nybelmar trolls'....Perhaps give them some more defining features....Horns?
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Coren FrozenZephyr
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« Reply #36 on: 13 September 2007, 04:18:04 »

You are pretty good at coming up with names Mira! Why not suggest a few ;)
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« Reply #37 on: 13 September 2007, 04:39:30 »

We're going italian on these?

Genomori (random)

Funtivili (Fungi-villa)

Manodi (Mane-deď)
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Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
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« Reply #38 on: 13 September 2007, 05:24:42 »

uhm... you guys know that Kaerath is not a plain, but more like a desert? I actually imagine it as a sort of a rocky wasteland...

I was just checking that map again, and I saw "Inami" written on the area just west of Orcal. I know what that means lol, but I was thinking that those guys would actually live beyond that westernmost mountain range -> which would kinda make sense given the closeness of the so-called "Mist Islands"

Otherwise, Void Sails would also roam the area, being a bit more of a common apparition than they are on the south-western seas or in Venlaken. Don't forget the eye-crabs too :) So given that the area is supposed to be "unfriendly" I would rather go with a nybelmarian version of trolls rather than hyper-social antmen. This would also leave room for some other sorts of weird creatures as well :)
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« Reply #39 on: 13 September 2007, 05:30:01 »

Kaerath just went from desert to plain, i'm afraid :P Lord Coren hath spoken...
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Avrah Kehabhra

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« Reply #40 on: 13 September 2007, 09:51:10 »

So then why are the orcs living in that canyon if they have a nice fertile plain just right there? I think we should stick to the rocky wasteland...
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« Reply #41 on: 14 September 2007, 00:30:07 »

Oh, no i see where this went wrong... there is the Kaerathi DESERT, where Orcal is, and the Kaerathi PLAINS, much further to the north, and the site of the Drifting Woods, the Lilivearan Enclaves, and the Mushroom People
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Avrah Kehabhra

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« Reply #42 on: 17 December 2007, 07:17:36 »

I would like to inform everyone the Morchini are nearing the point where entries placed in their realm will be written. I will update their Dev Info in the first parts of this thread with a lot of interresting new facts about them soon. For questions, please contact either myself, or Drasil Razorfang.

edit->Morchini info file has been updated, irrelevant discussions have been removed from this thread, and Ruil's question about one of the Northern Bay realms has been Split into this topic
« Last Edit: 17 December 2007, 07:47:52 by Miraran Tehuriden » Logged

Avrah Kehabhra

"The whole POINT of Nybelmar is that no one has any idea whats going on, overly long entries keep it that way." - Decipher Ziron
Coren FrozenZephyr
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« Reply #43 on: 17 December 2007, 20:46:35 »

I like these additions! Especially the ant-mushroom tower symbiotic relationship. We may need to tweak their caste system (the MPs to be precise) a little but I don't have any objections to the broad thrust of the idea.

(I will respond to this and the other threads later tonight or tomorrow hopefully. Battling through vacation scheme applications and an EU law analysis atm)

PS: Is it Drasil or Decipher?
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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
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"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
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« Reply #44 on: 17 December 2007, 21:16:19 »

He means me.  Mira and I spent a good hour last weekend coming up with ideas for the tribe so I decided to jump on the bandwagon.
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