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Author Topic: Santharia Economy team project. Minerals in general.  (Read 8499 times)
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so orril miesefer
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« on: 21 December 2006, 06:05:22 »

Measure: Weight, volume.

1 Starbright  = 12 Ods ~ of the clean material. 
1 Ingot = 12 Ods of the metal ready to work with it.

Misc. Minerals (/per 12 Ods of raw material in New Santhala):

Ash Salt --- Common --- 1 San
Bloodstone Mineral --- Rare --- 10 Silverbards
Charcoal --- Common --- 1 San
Magather and drake eggs --- Uncommon. --- 1 Copperbard
Quartz ---- Common --- 4 Sans
Uruyant --- Rare --- 8 Goldbards.
Xazuran --- Uncommon --- 3 Copperbards

Gems (/per starbright in New Santhala):

Amethyst Small  --- Uncommon --- 3 Copperbards
Aquamarine --- Uncommon --- 4 Copperbards
Carnelion --- Rare --- 3 Silverbard
Diamond --- Rare --- 6 Goldbard
Emerald --- Rare --- 4 Goldbards
Garnet --- Rare --- 4 Silverbard
Opal --- Rare --- 5 Silverbards
Pearl --- Rare --- 3 Silverbard
Peridot --- Uncommon --- 2 Silverbards
Ruby --- Rare --- 4 Goldbard
Sapphire --- Rare --- 4 Goldbard
Topaz  --- Rare --- 3 Silverbards
Turquoise  --- Rare --- 2 Silverbards

Lesser Gemstones (/per starbright in New Santhala):
Agate --- Uncommon --- 3 Copperbards
Citrine --- Uncommon --- 3 Copperbards
Moonstone --- Rare --- 2 Silverbards
Hematite --- Common --- 1 Copperbard
Jade --- Uncommon --- 1 Silverbard
Jasper --- Uncommon --- 2 Copperbards
Lapis lazuli --- Common --- 1 Copperbard
Malachite --- Uncommon --- 2 Copperbards
Obsidian --- Common --- 1 Copperbard
Pyrite --- Common --- 1 Copperbard
Spinel --- Uncommon --- 5 Copperbards
Tourmaline --- Uncommon --- 4 Copperbards


Metals & crystals (/per ingot in New Santhala) [in raw state]:

Aurium --- Rare --- 2 Goldbard
Iron --- Common --- 2 Silverbards
Fyrite --- Rare --- 3 Goldbards
Herne --- Common --- 2 Copperbards
Ithildin --- Rare --- 2 Goldbards
Malthanune --- Uncommon --- 3 Silverbards
Mithril --- Rare --- 15 Goldbards
Orcrystal --- Rare --- 4 Goldbards
Copper --- Common --- 1 Copperbard
Silver--- Uncommon --- 1 Silverbard
Gold --- Rare --- 1 Goldbard
Brass--- Common --- 3 Copperbards.
« Last Edit: 03 January 2007, 12:47:23 by so orril miesefer » Logged

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Bard Judith
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« Reply #1 on: 21 December 2006, 06:32:23 »

'raw state' won't work - should be 'pure state'.

Gold in the 'raw' is incorporated in its ore, with plenty of rock waste, for example.

What you need to have is a pure form, in a standard or close to standard weight.

And crystals should be separate and have a 'range' , because while you can cast an exact size/weight of metal, you wouldn't want to whack a chunk off a lovely cluster of orcalescent crystals just to get it to one starbright exactly...  yes, I know we can do fractions, if not decimals - but crystals will also vary in their purity, brightness, flaws, etc.   So Crystal A may weigh exactly the same as Crystal B of the same material, but be rutilated - shot through with striations and interior 'flaws', and thus be less desirable to buyers. 

I'd also be tempted to do the same for gemstones - give a range.  Makes it much more realistic, and allows both developers for specific regions as well as roleplayers some leeway.

Thus:  "Agate -  2-5 copperbards per starbright"

What do you think?
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so orril miesefer
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« Reply #2 on: 21 December 2006, 11:01:09 »

Sure, though this will take some time, I work in general with raw materials or in its most basic state IRL, that's why I could tell prices in aproximations... So, you want the things procesed, not the materials to make the thing, like a pulished Gem ready to be incerted in a thing or Gold ready to be melted into gold bars.

Just resolve that little question for me, and I'll have the new price list.
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Twen Araerwen
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« Reply #3 on: 21 December 2006, 11:08:37 »

That is exactly what she is saying I believe So Orril. Though she wants a variable value for gemstones as no two gems are exactly the same in quality. In ancient times it is unlikely that any two gems were exactly the same at all. Most similiar stones of today are man-made. Sorry for jumping in here Judith, just trying to be of help. ~Bows gracefully and departs~
« Last Edit: 21 December 2006, 11:11:33 by Twen Araerwen » Logged

so orril miesefer
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« Reply #4 on: 21 December 2006, 11:41:09 »

You are welcome, thanks for telling me.
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« Reply #5 on: 21 December 2006, 11:47:02 »

In essence she is looking for the "refined" state of a material IMHO.
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« Reply #6 on: 21 December 2006, 13:08:25 »

Well, I think we'd better make a decision about WHERE the valuation takes place.

This is really a good point - do we list:

one sack of mined but unprocessed silver ore - X Silverbards
one ingot of refined silver - X Silverbards
one silver necklace weighing Y - X Silverbards

?  Or just leave it at defining the ingot's market price and let people try to figure out the rest by extrapolation as they might need it? 

In other words, do we need to examine every resource we have from starting point to finished product?

I guess I was oversimplifying; my original concept was based upon a 'market-ready product', if that makes sense.  What would you expect to pay for a Thurgo-whatsit-ingy in the stalls of New Santhala's Street Market, in other words?

Obviously we need both prices for a sack of Golden Rain grain AND for a loaf of Golden Rain bread.  We also need prices for a live cow and a slaughtered side of beef...  (starts tearing out her hair and chewing on the end of her quill)
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« Reply #7 on: 21 December 2006, 15:53:48 »

Not to mention that you want both the low end and the high end prices :)
And yes, you would want to know what everything costs from raw material to finished product. That way you get a "real" price, since every step in the chain adds value to it. So i.e. a sack of golden grain might cost 50 sans, and a baker can make 50 loafs of bread out of it, meaning that a loaf would cost 1 sans, plus something for the baker.
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Ta`lia of the Seven Jewels
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« Reply #8 on: 21 December 2006, 19:31:21 »

Just a note - these are the prizes in new Santhala, right?
Pearls might be cheaper then, with a big pearl "industry" not too far away (eastcoast)
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« Reply #9 on: 21 December 2006, 19:33:35 »

Santharian prices yes, maybe with a base line for "real" prices
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so orril miesefer
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« Reply #10 on: 22 December 2006, 07:17:12 »

Judith please no, that would be like asking to know how many things can be made with gold, in how many things can be incorporated amethysts...

So, we can say:

Gold ore (with impurities and all that) --- X
Gold (purified) --- X plus something due the purification costs.

Amethyst raw stone --- X
Amethyst processed --- X plus processing costs.
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« Reply #11 on: 22 December 2006, 11:04:54 »

That's correct, Orril - don't worry.  We've been discussing this in two threads and the other one is farther along.

No, I wouldn't have entries for

'Cup, Golden'
'Cup, Wooden'
'Cup, Tin'
'Cup, Horn'
etc. etc. ad infinitum.

The AVERAGE product should be listed though, as it is in a chandler's shop...

so

"Drinking Cup: turned from wood, holding about a 1/2 gill of liquid, undecorated - 8 sans"

Then people can extrapolate as to how much a horn cup or tin cup might cost - but the most commonly available drinking vessel would probably be wooden, so it gets listed.

Make sense?
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« Reply #12 on: 22 December 2006, 15:31:36 »

This method has an advantage: If we have that average product, we can always at that time decide to add some more products. i.e. Lets have the normal wooden cup first and when we have time to spare (somewhere around 2010 or so) we can expand on that list for things like the golden cup and what not
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« Reply #13 on: 22 December 2006, 21:27:36 »

Quote
Somewhere around 2010 or so

ROFL.. as if!

I fully expect to be able to spend the next ten years alone on completing the one bit of Nybelmar i'm having as a main development region.. and that does include the amount of work i will be able to pile on the backs of my unsuspecting Apprentices in due time. :P
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so orril miesefer
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« Reply #14 on: 23 December 2006, 11:22:57 »

Oh I c, so I can say:

Gold necklase: common gold made necklase- x
 and so on.
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