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Author Topic: Remusian Men V2.0  (Read 17767 times)
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Ta`lia of the Seven Jewels
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« Reply #15 on: 15 August 2007, 07:01:58 »

I think you are quite free to place them where you like or even move Remusiat to another place.

We have not fixed numbers for a house symbol, it just means that three houses have much more inhabitants then two houses. If you want to make one of the other towns bigger than Remusiat then this is not a problem either I would say.
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Altario Shialt-eck-Gorrin
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« Reply #16 on: 15 August 2007, 07:29:19 »

Thank you Talia.  I do wish Remusiat to stay the largest...could it be made bigger?  that way i could have one or two of the other communities a two house size?
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« Reply #17 on: 15 August 2007, 07:35:18 »

How big? I don't know, if these region supports this many people. We discussed this theme some time ago - how big are big cities? How many can a area support? I doubt, that it could be as big as the big towns in Santharia, there are nayway only few, town like Lorhold have just 20 000 inhabitants or so or less and are famous nevertheless.

Ask Art for this  Fife link, I always loose it
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« Reply #18 on: 15 August 2007, 11:49:09 »

Since Remusiat IS one of the more southerly towns, it makes sense that it would be bigger.  Unfortunately I can't remember what numbers the little houses represented either.   The bigger (provincial capitals and the like) cities usually have between ten and eighteen thousand people.  Perhaps Remusiat might host as many as four thousand?  I wouldn't expect it could sustain many more than that, due to the harsh climate.  I'd bell ring Art on that as Talia suggests.


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« Reply #19 on: 16 August 2007, 16:53:18 »

Altario, should I start making a god or something?
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« Reply #20 on: 16 August 2007, 18:44:31 »

4000 is pretty small considering its status.  But I don't really know the Ice tribes well, so taking into account the climate, yes, it possible it might have that few people. 

Regarding Santharia, I think the important cities mostly have a rather large population.  In a relatively recent thread Arti gave the populations of Marcogg and Ciosa as 'over 100 000' and '65 000' respectively.  10 000 would be more like the average population of the numerous small cities that don't get shown on the main map, I think.  Any smaller and they are probably considered only towns. 

Talia, are you talking about this site
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Altario Shialt-eck-Gorrin
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« Reply #21 on: 16 August 2007, 20:45:34 »

i was hoping to have it in the 10-15k range..... as it is the capital and main trading center for basically the entire ice coast..... the smaller listed cities would be ok at 4k each or so.... 
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« Reply #22 on: 17 August 2007, 04:01:54 »

Do you think that size of population would be sustainable, given the limited resources, lack of a growing season (so fruits and vegetables would need to be shipped in at least weekly) and lack of building material (unless it's all made of snow)?  What would they do with their garbage?  Most places would probably turn it into fertilizer, but they would have no use for that, so then what?


I'm not trying to shoot you down, Altario, I just am not sure that a city of that size could function in the Icelands.  Maybe 8 or 9 thousand?   

Anybody else got any thoughts, suggestions, ideas on this topic?   


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« Reply #23 on: 21 August 2007, 16:59:06 »

Would naval enterprises be desireable for the Ice Tribes? In my view they couldn't have warships, but small naval vessels, unsuitable for a good fight...
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Ta`lia of the Seven Jewels
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« Reply #24 on: 21 August 2007, 20:19:42 »

Well, not for the icetribes, for the Remusians who are a bit special, more advanced than the others.
The icetribes should be able to reach the Himiko, not easily, but there has to be a threat. But maybe they can go there in winter, when the water is frozen over...

Altario, have you taken this into consideration, that your ships won't be able to leave the port for about half a year?
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Altario Shialt-eck-Gorrin
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« Reply #25 on: 09 September 2007, 14:26:08 »

i did, Talia, but i will expand on that theme...

Yes, Curgan, it is just the Remusians.  And, I will at some point go into more detail about the navy.  I see it as not a real power, but more like defensive force, mainly as protection for their fishing fleets, which are vital to their survival and economy...  It would not be an offensive force, for expansion or conquest...
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Ta`lia of the Seven Jewels
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« Reply #26 on: 24 September 2007, 03:24:07 »

Altario, are you still working on this, do you want a more detailed comment?

What are your sailors doing while the sea is frozen? (for half a year)

What is it what makes this tribe a tribe in a transition? Could you elaborate/show this a bit better?
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Altario Shialt-eck-Gorrin
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« Reply #27 on: 24 September 2007, 05:03:20 »

oh yes, am definately still working on this... comments are appreciated... will go into more detail on the sailors...

ok, I will elaborate on the internal strife a bit more.... thank you Talia grin
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« Reply #28 on: 28 September 2007, 03:20:22 »

Hello, Altario.  So you're the man who's working on the Remusians, and doing a pretty good job, too.  Just thought I'd point out that Timeras himself has seen your revisions and was impressed by your work thus far.

On the topic of population for Remusiat itself, many medieval "huge cities" had populations upwards of 24,000.  So, considering the Remusians are an ice tribe, but one of the more advanced ones, I think it would be quite reasonable that they have a population of 15,000 in the capital.  Afterall, if Remusiat is the trade center, then trade alone would have more people coming and going. Also, you might want to give some thought as to the residential technologies of the Remusians?  I believe I heard somewhere that the Japanese would sometimes utilize hot springs to warm buildings when it would otherwise be too cold to live.  Maybe the Remusians have a public hot springs that people may come and bathe in to warm up, and perhaps take said warm water into their homes.  That could be an interesting way to help people live more comfortably.

That being said, I'd like to give you some suggestions towards your military.  It seems a little simplistic, and for right now makes for an excellent starting point.  But an army of swordsmen would be decimated by any heavy cavalry they may come across.  So here's what I would do when thinking about the army of a given people.  Weapons and armor come into use based directly off of what the tribe is going up against in the past and the present.  Do the Remusians have a history of fighting tribes who utilize lots of heavy cavalry? Have they fought against armies that prefer light infantry or heavy infantry?  Do they besiege lots of wooden defenses or large stone fortresses?

These questions will lead you to believable and varied types of troops.  If they had to deal with lots of cavalry, then the Remusians would most likely train spearmen, pikemen, or any other kind of polearms (such as the halberd or the voulge, etc).  Fighting heavy infantry will mean they'll generally make use of weapons that can get past plate (polearms, two-handed swords, maces and hammers, etc).  And if they fight against wooden defenses, then they wouldn't be building lots of trebuchets, because there would be no need for such advanced siege weaponry.

If you have any questions, medieval weapons, armor and military tactics are my areas of expertise.  Feel free to PM me or drop by the IRC chat, or even send me an e-mail, and I'll help you as much as I can.
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Ta`lia of the Seven Jewels
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« Reply #29 on: 28 September 2007, 05:51:26 »

Good! Ruil has covered all the things I can't!


  Altario, I have my imagination allowed to run free and didn‘t do a check if it makes all sense.. 

The Remusians are one of the Ice Tribes, but they are “more civilized” and are trying to develop in a way closer to that of the more southern tribes.
I think that could be said more elegantly, is it not so that they want to get on the level of civilisation of the Santharian tribes with all their achievements? What about:
The Remusians are one of the Ice Tribes, but they are the most advanced tribe in terms of(what concerns?/when it comes to..) the ability of building towns,  organising the education of their children, forming a government, enforcing the trade with the south . find other examples  They are the only tribe which actively looks out for better trading conditions with the South and is interested in closer relationship to the Santharian Kingdom And now put it in proper English :)

You need to keep an eye on those two tribes on the east with two houses, they might be more advanced than the north as well. Remusiat needs some proper oponents, doesn‘t it?
 

 However, they are very proud of their Ice Tribe heritage, and are trying to balance this new development with holding on to the culture that has made them unique.  The Remusians are a people in transition.  It makes for a sometimes turbulent people, a sometimes lost people, but a very fascinating people.

Very good  that last paragraph! 

Appearance:  The typical Remusian has dark hair and dark eyes.  However, with the recent influx of people from the south who have “discovered” the north, differing hair and eye colors can be found, though still quite rare.  In truth, most of these new variables are found in the upper classes, as having a broader education, they have proven to be more receptive to outside influences than the common Remusian.  Common Remusians are still very insular and have a hard time accepting foreigners at all, let alone intermarry with them.

Men are typically one ped , two fores to two peds, and a half fore in height.
That is a VERY broad range, from 1,66 meters  to 2, 13 meters. The typical aspect would then be the big range!
  The common Remusian wears a beard in the style of the Ice Tribes, but upper class men have taken on a clean shaven look.  The hair is often kept long, but neatly in a braided ponytail, or kept cropped short, just below the ear line.
   What about half a sentence how the beards are worn? You should at least mention the strict rules which apply to the other icetribes and that the Remusians have abandonned them

Women are slightly shorter than men.  Long hair in the women is found quite desirable, and very few women have their hair short.  Single women often keep their hair loose and flowing, while most married women braid theirs the same way that men do.
  Same here. Maybe you should not go away so far from the old traditions

The common Remusian often has very rough features, looking much older than they are.  The harsh weather and the equally harsh way of life etches itself on these people, with deep folds and wrinkles.  The upper classes are spared some of this, and therefore do not have this hard look about them.
  Return to the top

Coat of Arms:  The Remusian Coat of Arms is backlit image of Remusiat, above which hangs a vertical image of Forsaken Blade.  On flags and banners, both are black on a red background.  However, when this coat of arms is set on a shield or tapestry, the city is in red, and the background is black.  The Forsaken Blade is still black, but has a thin white outline around it.

Regardless of the style used, it has the same meaning.  It is a symbol that the Forsaken Blade protects the city of Remusiat specifically, and all Remusian land in general.  Return to the top


Territory: The territory of the Remusian tribe consists of the land from the Heath of Wilderon to the Wastes of Despair from west to east and from the northern Ice Coast to the Heath of Wilderon in the south. The City of Remusiat, their main settlement, is located north of the Gathorn Mts. on the southern coast of the bay of Calinth.  The Remusians also have three medium sized towns: Dorm-nak, Sorsokon, and Sudarok.  Other settlements are little more than villages, most being no more than a collection of huts.  Predominately these settlements, except Dorm-nak and Sudarok, lie along the Iceland Coast as most Remusians supply themselves from the sea.

The area to the north east, across the channel, is the territory of Kordos.  It is part of the Remusian lands, but is considered to be almost like a province.  It is the wilder part of Remusian lands, being not as developed.  It is more like its Ice Tribe Heritage. Return to the top

People:  As other Ice Tribes, the Remusians are renowned for their ability as warriors.  The archers are some of the best.  They are very fanatical in the defense of their land, which they see as holy, and have been known in history to brutally slaughter any who threaten the region.  Most recently, this was seen in the Fifth Orcish War.
  Where did you get this info from? (Just curious) And what is recently?) With this notorious lack of wood I ask myself where the wood for these bows comes from or if there are ones made out of bone?

Unlike the other Ice Tribes, women are treated with a measure of respect.  Though not yet treated as equals, they are not treated as property, as is the custom with the other Ice Tribes.  Women are allowed to own property, though they are not allowed to enter into politics, nor are they allowed to serve in the military.  They are allowed to choose their own marriage partners, though some of the smaller communities still practice arranged marriages.
Bad English,   too many repetitions (treated, property, allowed. etc) I know you can do better.

In general, most Remusians abhor magic, as the land was laid waste to during the Remusian Civil War, where mages had a large role.   I thought this was already the case earlier (for the whole icetribes), but I can be wrong, don‘t want to look it up.  The law provides for severe punishment for those found practicing these arts.  Torture can be used to force confessions from those suspected of being mages, and if convicted, the prisoner can face hanging, or even burning at the stake. In recent years, delegations from Ximax have been lobbying the governing council of Remusiat to rescind these laws, but to date, no softening of the rules has been made.

An idea came to my mind - the Remusians are different, they could have migrated later into this region, have adapted to the icetribes but where never as „icetribish“ as the rest. They are called icetribes like the Himiko, but the Himiko will be totally different, why not the Remusians at least a bit. Nice reasons to go to war with the neighbour to the east.

Remusian society can be divided into three classes.  The lower class consists of the slaves, peasants, labourers and nomadic hunters. Slaves? You need to define their status then. the same as the peasants?  The middle class consists of the shop owners, land owners and tradesmen.  The upper class is made up of wealthy merchants, the noble houses and the Lanrul. short explanation in a half sentence who this is.    Although these classes are part of a caste system, there is movement between them.  With luck and hard work, some people have been known to climb from one caste to another, though it is rare.  Return to the top


Housing:  Unlike the majority of the northern human tribes, the Remusians live in fortified towns.  Even so, many of the smaller communities still are similar to the Ice Tribe tradition.

In Remusiat, and the other large towns, typical dwellings vary greatly.  They range from small, fur covered huts of the poorer members of society, to stone villas belonging to the merchants and nobles, to the magnificent Drapt'na'at , the Lord Timeras’ residence, which is a tall, slender tower.  The vast majority of homes are simple three room structures made of stone.  For the most part, wood is a luxury item in Remusian homes, and vary few are built of it.

Oh, that‘s good that you avoid wood!  .

The typical home is usually three rooms, built around a central fireplace that doubles as the oven in the kitchen.  The kitchen also serves as the dining area.  The other rooms serve as bedrooms, as most often the entire family consists of multiple generations.  In most cases, the bedrooms are divided according to generation, where the grandparents share with the children, and the lead male gets his own room with his wife, and any livestock they may wish to keep inside.  Most homes are also complete with a cellar, accessible from inside the home.  Because of the permanent frost in the ground, these cellars are often   always!!! but because they are underground they are a protection from frost as well very cool, and can keep foodstuffs fresh for extended periods of time.  The roofs are often timber or Carteloreen bone beams, covered in stretched hide on the outside, and lined with fur on the inside.  The roofs often are weighted down with large stones to keep them from being damaged by the severe north wind.  Fur also lines the walls of these homes, adding an insulating barrier that keeps the home surprisingly warm even during extreme weather.

Maybe you could introduce bone structures as a replacement for wood. I want to propose this for the whole icetribe house architecture. Remusiat could have some wood though - from the southern hills of the Garthoc? mountains to the south. Why not avoid wood in lesser noble homes totally. What about whale bones?  And as a cover not just hides, but reed which would keep them warm? it could be quite a task to harvest this reed in more southern areas (they need to travel there), maybe parts of the heath of Wilderon

The upper class members of society live in homes that rival any found in Southern Sarvonia.  Multi room and multi level mansions are graced with marble, tapestries, delicate ornamentations, and large grounds, often resplendent with servant quarters and stables.  These buildings normally have timber roofs.

Unpractical , for you need to replace this timber at certain times. Why don‘t you use timber as the structure and put sometingh else   on top?Slates?
I would give the interieur some more thought as well. It should be as splendid as in Santharia, but in a different way. Marble, tapestries and ornamentation sound like a cheap copy. They may have some things from the south to show their wealth, but i think you should go into more detail and describe what makes these homes special.
- A special black stone with bluish glimmering inlays  for floors and decoration broken somewhere in an icy quarry up in the north? Tapestries out of different furs? (Imagine the blues!), main theme the icy landscape and sea? Ornamentation out of the carved teeth of the thunderfoot? let them be different!


Defenses and Fortifications: Do to the lack of trees on the ice plains, most of the defensive walls around Remusian fortifications are made of stone.  Wooden palisades would just be too expensive and not very practical here.

Remusian engineers are known as some of the best in Northern Sarvonia, and these walls, especially the one that forms the perimeter of Remusiat, are feats of engineering prowess.  The outer defensive barrier is a series of trenches, earthworks, a stone wall that measures 5 peds thick and 8 peds high.  At regular intervals of 25 peds, there are towers equipped with ballistae.

The inner defensive barrier is a double wall.  Here is where the engineering genius is displayed.  Each wall is 10 peds thick and 15 peds high, separated by a gap of 5 peds.  In addition, the outer wall was built so that it leans outward at a 45 degree angle.  This creates a very hard area to knock over from the outside, as any direct force would be directed away from the wall.  Then, even if the first wall was breached, the second wall, being so close to the first, would create a bottleneck, for men storming the wall.  They could be easily hit by arrows from the second wall defenders, as well as boiling oil could be dropped down on them.  To get a battering ram in this small area would be next to impossible without first clearing a large area of the first wall.

This was put to the test, during the Fifth Orcish War.  The orcs besieged the city for over a month, and could not breach either of the inner walls.  A weak spot was discovered, however, when the orc engineers tried sapping the western gate, where it was only protected by one wall.  The ground gave way above the sappers, and the resulting cave in took most of the area before the gate and fell into the waters of the bay.  After the war, a bridge was built across this new gap, and the western gate was returned to working order. Return to the top


Clothing: For the common Remusian, dress is pretty much the same as their Ice Tribe brethren.  This is usually cancu wool jerkins, thick trousers and heavy blouses.  Heavy leather boots are mandatory in the climate they live in.  On this, large fur coats complete with heavy hoods, keep them safe from the environment.  White fur, however, is reserved for the Lanruls and the shamans.  Nobles and upper class Remusians can afford to pay the premium prices being asked for cloth clothing imported from southern areas, mainly Nermeran.  Clothing of this type is seen as a status symbol.
  For the shamans or your new priests of Kor‘loch? 

The women wear clothes similar to that worn by the men.  In the case of noble women, they would also own many fine dresses, which would look at home in any southern city.  Even more so than with men’s clothes, dresses from the south are seen as a sign of prosperity.  Return to the top

doesn‘t this contradict a bit with their pride in their heritage? maybe there is a kind of hybrid, they imitade southern dresses and clothes, but have their own style now? 

Diet:  Because of the harsh conditions in the Remusian lands, farming is next to impossible.  As such, most agricultural grain and vegetable items are acquired through trade to the south.  There is a small livestock agricultural community, which raises cancu sheep.  Most meat is gained through hunting.  The whooly boar and the wison are the two main supplies of meat.  However, the largest food source for the Remusians is fishing, and the hunting of sea dwelling animal including; pinnips, penguins, and sea elephants.  The more intrepid of the Remusian sailors hunt the Carteloreen. Return to the top

Military:  The Remusian military is more organized than any of the other Ice Tribes.  It is divided into three main groups, the Military Guards, the Army, and the Navy.  Each of these is further divided into sub groups.

Military Guards:  These are the main guards for the cities and towns of the Remusians.  They are separate force than the army.  Generally, they receive better pay, are less intensely trained, and get to live where they work.  The body of this force is transfered from the army, based on criterion set out to the army leaders.  Unless a new recruit knows someone of rank to pull strings, it is impossible to join up to be a Military Guard.  They wear leather armour and carry short swords.  Those who patrol the ramparts are also supplied with Remusian long bows.
Palace Guards:  These are the best of the best of the Military Guards.  They are also known as the White Guards, as they wear white armour, and white cloaks.  They are limited in their scope to the patrols of the palace and its grounds.  Like the Military guards, they are equipped with short swords and long bows. Are they paladines? 
Bodyguards:  These are the elite of the Palace Guards.  Also known loosely as the Caracal, they are the personal Guards to Timeras, and all the Lords before him.  They are dressed as the White Guards, but each has the Coat of Arms on their Breast Plates, and sewn onto their cloaks.
  other  name for body guards? or name the „Caracal“ and eyplain then , that they are bodyguards.

Army: The main body of the Remusian military.
Infantry: The bulk of these men are infantry, foot soldiers, equipped with leather armour and short swords and shield.  They have the least amount of training, and are usually the first into the fray.
Cavalry: These are the upper class warriors.  Each must supply their own horse, most often the Kor’och fey Mologh, though there are some Kev’lor mounts used as an ad hoc heavy cavalry. How did they get the Kev‘lor? I thought the Kuglimz are very reserved with giving away not gelted horses.  These warriors wear chain mail for the most part, some do supply their own plate armour, though this is rare.  These men are armed with spears complete with the banner of their family on them, as well as a broadsword.  Thse men are used to break the ranks of approaching military units.  To a man, they are excellent horsemen, and their tactics have been hailed throughout Remusian history.
Archers:  These men are famed throughout northern Sarvonia for their skill.  Equipped with a long bow, they are used to thin the ranks of approaching units.  They are given little in the way of armour, and have a short sword for defense, but are rarely used as a melee unit.
  Where do they get these good bows from with the lack of wood, all imported? 
Engineers:  These are the designers and users of the ballistae, the mangonels, and the catapults.  They also design the siege towers and control how these items are to be used.  The sappers are also part of the engineer corp.

Navy:  The Remusians have a small fleet of 20 warships and transports.  Most of their duties involve protecting the fishing territory, chasing the occasional pirate, and providing safe transport of merchant ships.
Seaman:  This is the bulk of the navy’s personnel.  Also known, somewhat derogatorily, as Penguins, because of the black uniforms they wear, they are the men who run the ships.  They are armed only with daggers, and wear no armour.  They fight as a last resort in battle.
Marines:  Proudly known as the Strykers, named after the Dark Stryke Shark, they are the fighting force on the warships.  They are dressed in dark leather armour, and brandish deadly sabers.  Most are also equipped with crossbows as well.  These soldiers are well feared on the seas, and in the towns, as they are exempt from all onboard duties, they are often practicing their weapon skills, and long trips by sea can make their boredom turn to rough carousing while in port.  Many of the officers turn a blind eye to this, however. Return to the top

  I wonder what you navy does in the many months (6+) when the sea is totally frozen? Do they travel in more southern areas or keep just routed in Remusiat? What are they doing then? Do they have another task?


Occupations:  Many of the professions of the Remusian people are those that would be found in any land.  Where it differs from their Ice Tribe brethren, is that women are given more rights, and though rare, some have opened their own businesses.  This is particularly noticed in the jewelry and weaving professions.  Remusian goldsmithing is renowned, and due to trade with the elves of the Eight Winds Bay area, weaving of Dhura dyed cloth has become a solid export.  Both these industries have a high female representation.
  You are aware, that this bay is several thousand strals away from Remusuiat?

Another important pair of occupations in Remusiat are that of the architects and the stonemasons.  Remusiat is a city of stone, granite and marble to a great extent, and the trades that work with these mediums are very important to the city.  They command great respect and are quite busy with all that Timeras has set out.  It is his vision that Remusiat become a city of stone, a giant fortification and city in one, where everything shall be connected.  Return to the top

Government:  Remusian lands have traditionally been ruled by the Lanrul, but recently, a Council of Elders, has taken control over more features of everyday life.  This council was supposed to be composed of the oldest and wisest of Remusians, but it is becoming clearer that it is controlled by the upper class elite. This has made life somewhat more difficult for the average Remusian, as taxes have gone up, and forced conscription into the army for a term of no less than 5 years has hurt the smaller communities.  Plus, the territory of Kordos, the area to the north east, across the channel, has begun to assert its own authority, making tensions somewhat more strained in recent years. 

Production/Trade. Most of the more luxurious items including iron, gold, numerous kinds of gems, spices and also some food is obtained through trade from various sources. The Remusians main trade partners include the neighboring Tokarian tribe who trade furs and whale meat, the Kanapan who reach the northern lands often on dangerous and long routes through the Heath of Wilderon or around and on the Ice Sea. Some of the more friendly orcs trade furs and dried meat at times. And in the summer months many Remusian merchants set sail to the south to bring precious goods back to the homeland. Return to the top
   Maybe you could mention Barsalon already now as the main town your goods need to pass to the south and west? See my proposal in the places monster thread

Natural Resources. The Remusian wastes are not a great territory for natural resourses.  Its ice covered fields are mostly rocky outcroppings, with little usable farmland, and the short summer further impedes agricultural.  Few trees grow here, so lumber is not available for export, and barely enough exists for their own use.  The Council has recently passed laws prohibiting the cutting down of the few groves of trees left.

I can imagine that there were more trees in the south of these hills, but were cut down.   

There is not much in the ground for mineral production, though in truth, the harsh environment has prevented much in the way of exploration.  Some gold has been found, which has helped fuel the jewelry trade that the Remusian women are famed for.

There is one commodity that is great supply, and enterprising merchants are beginning to exploit it.  Ice.  There are some merchants who have filled the holds of ships with ice and sent them southbound to sell to taverns and inns, and to merchants who sold fresh meat and fish.

  How far south? 

The sea provides much to the Remusians.  Fish and whale meat and blubber are some resources that they garner from there.  Much of this meat goes to feeding the populace, while the blubber goes for lamp fuel.  Should there be an excess of it, then this can be sold or traded to neighboring tribes.

The wison herds that pass through, mostly in the territory of Kordos, also provide an ample supply of meat.  This happens twice a year, during the beasts migration north in the spring, and its return journey to the south in the fall.  As much meat as can be hunted is taken during these times of plenty to last until the wison’s return.

The final natural resource of note is the stone that makes up the rocky soil hidden by the ice fields.  The area around Remusiat is blessed with large granite and marble quarries.  This has proved very beneficial for the engineers of the capital city, and has resulted in the strong defenses and urban look of that city.  Return to the top

somehow I don‘t like your mentioningof marble, maybe because for me marble=Italy etc. Why don‘t you describe it a bit, so that I don‘t have to think at a splendid white stone? Could it be red? To give a warm hue to the town? or do you want to have it as grey as Chiosa? 


Belief. The Remusians worship Kor'och, the "Winged Lord of the Eternal" as they call him. Kor'och is the God of Creation and War and is worshipped by all Remusians, without exception. Kor'och is normally pictured as a winged, hooded, warrior, riding a huge black horse. He carries a great axe and his beard is caked with blood. Return to the top

Holidays, Festivals and Observances. The only festival celebrated by the Remusians is the Drag'nas'or, the "Day of the Light". On this day (21st day of the Month of the Changing Winds) all Remusian dead of the year are remembered by burning every candle, torch, and brazier in the city (bonfires are also often started on major street intersections). The resulting light can be seen faintly from up to three leagues away. Return to the top

Important Achievements. Along with their many military victories, the Remusians established themselves as great architects and engineers with the construction of the Tower of Drapt'na'at (lit. "Home of the Great"). The Tower is made of polished granite and obsidian, with gigantic obsidian statues on each corner of the base. It is four dashes in height , and twenty five peds in width. Among the most notable of areas in the tower are the Armory of Lords, the Lord's Quarters, and the Secondary Guard's Barracks. Return to the top

Where did this obsidian (may have another name here) come from, maybe fromthe peninsula of Jol? 

History. Originally the Remusian tribe was one of the larger ones in Northern Sarvonia, then came the War of the Chosen bringing with it their worst threat ever, the infamous Dark Chosen, Alteth the Tyrant, and his unholy weapon: the Forsaken Blade. Long ago the ancestors of the Remusians dwelled in the city of Sudarok, under the rule of a White Chosen known as Mirhan the Just, but the first war which is the Remusians' name for the War of the Chosen brought many changes, including the total destruction of their homeland by Alteth the Tyrant (also known as the Dead Lord of Modocia in later times). Alteth was a great warlord and the commander of one greater Chosen's army. Both, he and Mirhan fought later at their leader's disposal at the Battle of Winds and Mirhan killed the Dead Lord with Alteth's own sword, the Forsaken Blade, but died of his own wounds soon after. Surod, a brave Remusian who had followed Mirhan into the war, took the sword with him, which since then has been the symbol of Remusiat and played an important role in their history.


  Done *sigh* ;)
Logged

"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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