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Xaramon Master Plan Discussion
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Topic: Xaramon Master Plan Discussion (Read 25747 times)
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Artimidor Federkiel
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Re: Xaramon Master Plan Discussion
«
Reply #45 on:
21 December 2011, 04:13:10 »
Names on maps that are on site in form of multiple pictures should definitely
not
change. Because one such change would require updating several maps (main Santharian map, provincial map, Kingdom map, rivers map, possible smaller maps existing somewhere in Places entries). This would mean hours of work for the sake of changing one name. Plus this one doesn't seem too similar for me either, so I'd say it's quite ok to keep it as it is.
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Bard Judith
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Re: Xaramon Master Plan Discussion
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Reply #46 on:
21 December 2011, 08:47:33 »
Duplicates and similarities are 'authentic' for a land's nomenclature - some fisherman rolling up his nets in 'Windy Bay' would never have heard of 'Winds Harbour' twenty thousand leagues (or even perhaps only twenty leagues) down the coastline, and a travelling mapmaker who records the local names he encounters isn't likely to tell the villages of 'Hogton' that there is already a 'Hoggetown' and they'll have to change it!
There are likely to be 'East Wattle' and 'West Wattle' quite deliberately in the same county. 'Sutton-on-Wye' and 'Morgan-on-Wye' can both exist along the same Wye River. There might even be a 'Tharia' village in Manthria somewhere and a 'Tharia' town on the edge of Ximax, known to the scholars of the Compendium but not to the villagers and townsfolk themselves - named completely independently in honour of King Thar...
Such details give realism and familiarity to a fantasy setting and do not need to be avoided but rather courted
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"Give me a land of boughs in leaf / a land of trees that stand; / where trees are fallen there is grief; / I love no leafless land." --A.E. Housman
Deklitch Hardin
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Re: Xaramon Master Plan Discussion
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Reply #47 on:
22 December 2011, 04:36:51 »
oh cool
didn't know it would cause all that much work, and Judith, you raise very good points. I didn't want to get too far along with plans for that area and then find out it needed to have that name changed.
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Mina
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Re: Xaramon Master Plan Discussion
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Reply #48 on:
19 May 2012, 02:08:56 »
Did a bit of work on the new map these few days. Besides minor border adjustments, I've also labelled most of the things that currently have names (and the 4 duchies that don't, so that it would be easier to talk about them if necessary). There's still a lot of things that don't have names though, and I could really use some help with that.
It's also getting a little cluttered. I might split it into a political map and a geographical map in the future.
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Deklitch Hardin
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Re: Xaramon Master Plan Discussion
«
Reply #49 on:
19 May 2012, 10:24:34 »
Unnamed Duchy Three - Duchy of Sheyaur perhaps? named after the ruins of Cyroan's fortress on top of the Ilian Plateau. Other thought I had was somehow an easter egg to something in Homer's Iliad.
Maybe the unnamed cities in the province of Gilden could be
- Gillum;
- Renlum;
- Cyrolum;
Named after the Scions of Thromgolin. I've reached these name by taking the nicknames of the three figures (Gil, Ren and Cyro) and adding the final three letters of Caelum to them. I figured that Kyranians would probably look to name their settlements after famous figures in their past, especially as the city of Naios appears to have been already named after one of their historical figures.
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Artimidor Federkiel
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Re: Xaramon Master Plan Discussion
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Reply #50 on:
22 May 2012, 03:39:48 »
Looks really nice so far, Mina!
Though of course a lot more things still need to be done before I can begin to convert it into a Santharian map ŕ la Manthria. Progress with Vardýnn has stalled at the moment, as these details are still missing there as well to a great degree (but good progress on map elements has been made!). But just continue on here - I hope we'll reach a point where we have enough information and can tackle this!
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Bard Judith
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Re: Xaramon Master Plan Discussion
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Reply #51 on:
22 May 2012, 11:22:39 »
I like naming things, Mina! Can I help?
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Mina
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Re: Xaramon Master Plan Discussion
«
Reply #52 on:
22 May 2012, 14:54:38 »
Sure, go ahead.
I think one of the bigger problems I have with this is that we only know the meanings of very few Centoraurian words, and almost no Kyranian words. Creating arbitrary names seem way harder than creating meaningful ones.
Arti: I recently found that Smee was going to make a Manthria-style map of Xaramon for his masterwork. Any idea if he's still working on it, or if it's been abandoned?
Dek: Thanks! I've added those names, though I'm not entirely sure about having the same ending for all three cities.
«
Last Edit: 22 May 2012, 18:42:34 by Mina
»
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Artimidor Federkiel
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Re: Xaramon Master Plan Discussion
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Reply #53 on:
23 May 2012, 03:05:23 »
Well, he showed up briefly a while ago (32 days ago to be exact in the Manthria thread), but he has disappeared ever since. I've sent him a PM now, let's see what he says...
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Deklitch Hardin
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Re: Xaramon Master Plan Discussion
«
Reply #54 on:
23 May 2012, 17:48:17 »
I just thought that maybe -lum could be a suffix meaning city or place of or something like that, much like our suffixes of -ville, -ton and the like.
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Smee
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Re: Xaramon Master Plan Discussion
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Reply #55 on:
24 May 2012, 16:34:21 »
Hey,
I've replied to Art's PM, but a quick note in here.
Seems like you're moving well on this master plan, so no worries awaiting when I might have time to continue the map. If someone else wants to take it over I will find somewhere else to map as and when I next have a proper time here.
I look forward to seeing what you come up with during my occasional visits.
Happy Dreaming
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"The path of my life is strewn with cowpats from the Devil's own satanic herd!"
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