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Santhworld - The Mysteries of Nepris Project
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Topic: Santhworld - The Mysteries of Nepris Project (Read 287801 times)
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Grinch
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #390 on:
17 May 2011, 17:10:12 »
You mean you quit again, Deklitch. Sorry, couldn't resist
I would suggest to find some easier encounters first to gain the needed experience to use the scimitar. I hope that will make your life a lot easier. It should be dangerous down there but by no means frustrate you by dying again and again. If that is the case don't hesitate to tell me and I'll have a word with that beast!
The story is the important thing, fights should only add some variety to it. When you get out of the dilemma you and Jeremy are in, there will be a lot less of them. So don't give up or you'll miss many of the great things Shabakuk has came up in the last part of that module!
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Deklitch Hardin
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #391 on:
17 May 2011, 19:05:54 »
All the fights that are there are currently all handing my backside to me on a platter. I've tried them all ... there don't seem to be any way for me to get the necessary experience needed to use the scimitar.
So ... I've been around, I've fought everything i can find, I've gone as far as I can ... and I can't get the experience needed to get to the next level ... what do you suggest?
Yeah, experiencing what Master Anfang did is what interests me most and is the only thing that is making me endure the current garbage I'm enduring in it. I dislike fights in all text based games ... that's why I generally gain my experience in them doing non fight things like mining or fishing or making things out of hides and sinew.
I'm so pleased that this is so amusing to you and Artimidor, Grinch.
Deklitch
«
Last Edit: 17 May 2011, 19:10:23 by Deklitch Hardin
»
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Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #392 on:
17 May 2011, 19:14:24 »
Dek, just take the monster which you think is the easiest and try it again some times. Flee, if they have spotted you and give it another turn. Try a different tactic. I complained a lot about a monster which will come later, but finally, with the right tactic and luck I managed to kill it. Right now it seems to me, that I have not enough health elixirs to fight the one I'm recently struggling with, I think I died 5 times in the last half hour, or more often. I'll try it again later. It is a pity though, that health elixirs seem often too limited. Then again, the last time I replayed a whole section to save them up I didn't need all of them. Post your problems in the Nepris spoiler thread and maybe I can help you.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #393 on:
17 May 2011, 19:48:54 »
@Dek: I've checked your last savegame, walked a few steps to the SE where the bloodslimer awaits and killed it instantly with no effort at all. Leveled up etc. Didn't change equipment either to win. The fight is no problem, really. It might be challenging, but winnable.
Drink your smaller health potions
before
you enter the fight. Save first. Make proper use of Burning Regeneration, which increases your health constantly over the next three rounds. Use your skills. There's not much more advice I can give.
P.S. Nepris is a role playing game, not an adventure. It has a strong strategical battle component at the heart of it. If you don't like that, then this game is clearly not for you.
«
Last Edit: 17 May 2011, 20:16:25 by Artimidor Federkiel
»
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Oni the Beautiful
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #394 on:
17 May 2011, 22:31:09 »
Hey everyone..
Grinch, I'm kinda sad to hear from you that the story is the important thing here, not the fight...
I've played out Nepris avidly because I liked the hard battles very much and that the promise given in the interesting Nepris teaser "that the fights will be tougher" is kept to some extent to say the least(thanks to Grinch for that)...
Let me share something about me with all of you!! Although Nepris is the first and only turn-based game that I've ever played/finished, from childhood I happen to develop myself into a passionate gamer of the genres real-time roleplaying, first & third person shooting, real-time strategy, racing and obviously sports simulation and where player's ability to act fast mattered(because they are real-time) and the main part is to defeat your opponent and the story helps the game to carry along till the end. And the funny thing is I kept pressing the 'escape' button in keyboard repeatedly as soon as there was some in-game movie showing some dialogues/conversation and just skipped it! Then I clicked the 'objective' icon to know what I actually have to do and do it with all my eagerness...
Also English is not my mother-tongue and when I was young I wasn't good enough to fully understand the in-game dialogues they said in English( I still find it very difficult to understand a English movie without subtitles)...
so while I was young I naturally thought why should I 'waste' my time watching those in-game 'weird' dialogues anyway??!! lolz... just shared some personal experience of mine
«
Last Edit: 17 May 2011, 23:58:07 by Oni the Beautiful
»
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Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #395 on:
18 May 2011, 00:45:40 »
Thanks Oni!
So how long do you play such games ?
I'm the contrary. Though my gaming experience started with a real time browser game also (Planetarion - those adrenalin shocks when I had
INCOMMING
!) I always looked for some kind of RP. In Utopia we had accompanying a forum with some roleplay, Sorren was more meagre regarding that, but now I'm mainly on a RP-server for WoW. It makes the play so more interesting, if you know, why you are doing something - or even restrict yourself regarding your abilities, because it does not fit to your role. (Not in Raids though
)
I think the Nepris team has done an excellent job. The fights are sometimes tough, though I know by now, that the impossible is possible, if you only try hard enough (a little complaining helps
). But what has surprised me so pleasantly was the depth of that story, the idea alone, so Santharian! Those ideas!
A big applause to Artimidor!
And to Grinch of course also!
Now I'm looking forward to Shaba's part!
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Grinch
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #396 on:
18 May 2011, 01:24:51 »
Well, I take that as a compliment Oni
I think the whole module was not an easy task to do. Because some like the battles others prefer the riddles and stories. The difficulty was to combine both in an enjoyable way for everyone. So there is much more about it than just the fights, the story is and will always remain the core of this module. But that does not imply that the fights and character progression did not get much attention, because they definitely did, and it seems you enjoyed them overall.
You have to see the whole context. The battle system is just a tool that already has more than 9000 lines of code. That is a lot. And if you design a new module you have to choose the balance between action and story. But that does not necessarily affect the quality of both. So hopefully there is something for everyone in the nepris module.
That is the reason why I always like to know if there are problems with encounters you have to defeat, because they should not result in countless deaths and hinder you to enjoy the story. There are some you can avoid though, and I tried to make them more challenging because of it.
And judging from your other part of the post the story part did not fail on you either.
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Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #397 on:
18 May 2011, 02:45:50 »
Now if I only knew, which ones can be avoided - and how many there are.
But don't tell me!
Grinch, but you get rewards, if you battle your extra monsters - do these rewards not make life easier, does one get past others without those rewards?
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #398 on:
18 May 2011, 02:52:58 »
Glad you like the story, Talia
Puzzles and fights might be tough every now and then, but there needs to be certain challenges, it shouldn't be a simple game you can walk through half asleep.
BTW: We'll probably make the fight you had today a tad easier - it is now a tad too tough indeed.
Concerning the rewards, if I can answer that a bit for Grinch: It depends. See, you've got a certain artifact now, which is definitely a great help (it helped me e.g. win that fight you just had some trouble with). On the other hand you could have avoided the fight and saved lots of health potions, which would have made this particular fight probably much easier to win. But in the long run you have the artifact in future encounters as well (you also got an extra skill) . So depends on how you look at it - it can be a help or a curse doing it this way or that way...
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #399 on:
18 May 2011, 04:48:18 »
Oh no, now that I passed it you make it easier.
Don't ! If I can manage it, most others will be able to do it also. I don't mind dying some times, to find out the right tactic for this or that boss...
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Deklitch Hardin
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #400 on:
18 May 2011, 05:25:25 »
As I know I have said previously ... I have played lots of other 'role playing' games, and few of them are as irritating as this. And I also love strategy games ... taking time to plan what I'm going to do steps in advance.
I can understand why you would find it easy to complete the fights, Artimidor, after all ... you were involved in the development of the game, weren't you?
And what ... you don't think I was already using things in the way you were saying? You think I wasn't healing myself before battles? Honestly? Well, I was! I also have tried fleeing from battles ... and I've never once been able to after the battle started. Oh, and btw I was also using Jeremy's burning regeneration spell as well ...
Sorry if that is taken as offensive, but at times it feels as though you think I'm incapable of doing that kind of stuff myself ... and oh yes ... I died another 4 or 5 times, last night, I believe ... oh what joy!
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Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #401 on:
18 May 2011, 06:28:32 »
Dek, which score are you? Post your special problems in the spoiler thread and I'll try to help you, though I can't look into your saved games as Art does. If I got past it, you can do it as well. This kind of game was new to me. I think I had something like 98% experience and was looking for a smaller foe to get over that border to the higher level - and the scimitar.. I don't remember, how I did it though, need to do another char..
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #402 on:
18 May 2011, 14:46:35 »
Well, honestly, if you approach the game that way and say that the fights are "garbage", Dek, then I seriously have to recommend to leave the game. It's not for you. Try Seeker's "Enemy" e.g. Because clearly you expect something different. And that's perfectly alright. Much tougher fights are still coming. Be warned if you continue playing, Dek!
At a role playing game you need to pay close attention to your stats. If you want to flee battles e.g. all you need is Luck, Luck, Luck, not so much Strength, Strength, Strength. The effects of the stats are all explained at your level up screen BTW. You can also e.g. increase the chances of landing a critical hit considerably by pushing other character stats. Strength doesn't help you that much if you miss constantly. Or you can increase your maximum health etc. You need to improve the stats on your weak spots and make sure to use spells and scrolls efficiently. The fights are still winnable regardless on what aspect you decide to focus, but they aren't fights to just click through, you really need to think about your strategy at some points.
BTW: One of our next projects is a training area module for fighting to get used to the round-based system with a fight instructor and stuff to help newbies along the way. Guess that might be useful for some players
«
Last Edit: 18 May 2011, 15:12:58 by Artimidor Federkiel
»
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #403 on:
18 May 2011, 21:11:30 »
As I don't give too much away and it is of general interest for the game (Oni
), I wanted to ask, how I can compare armour and stats. I didn't find anything else how to calculate, though I don't want to go too deep in theorycrafting.
Example 1.:
I have assassin's cloak with
80 armour
+ 2% Dodge
+ 10% Res Magic
+ 5 Dexterity
+ 1 Stamina
Quilted tunic: Armour 135
Ok, in this case, the cloak is lvl6 and the tunic lvl 5, that hints at what is better.
But generally, what does this mitigation, which gets higher with armour, help in the fight?
Quote
mitigation, which is the percentage your character can absorb any dealt damage according to the armour he/she is wearing.
If I have more armour, I last longer, if I have more dexterity, my critchance is higher.. but how should one balance that?
Example 2.:
Hands:
Bone Gauntlets, lvl 6, armour 50
Bearclaw gloves, lvl 5, 15 armour , 2% more damage + 10 Hitpoints.
How much is 2 % more damage compared to the reduction of of 31% Mitigation to 29%?
Summary - should I always wear the item which is listed on top?
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Grinch
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #404 on:
19 May 2011, 15:46:26 »
There are no winning numbers actually, not even the combination of "4 8 15 16 23 42" will work, but maybe the following will help you out a bit:
The mitigation percentage simply reduces the final melee damage you would have received otherwise. Try to aim for a value around 30%. It is easier to achieve this value with a shield and the respective skills compared to a two-handed or dual-handed weapon. To give you a hint, 33% is the value that lets you mitigate exactly the amount of damage creatures should do to you. You receive more or less than expected if your value deviates.
If you are around that value, go for stamina/health or damage/dexterity/str. Stamina and health are very important and make your life much easier. You do play WoW, you should know the saying: A dead rogue does no damage at all
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