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Santhworld - The Mysteries of Nepris Project
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Topic: Santhworld - The Mysteries of Nepris Project (Read 287824 times)
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #420 on:
06 June 2011, 01:59:12 »
Well, the player then can choose how many hints he/she wants to have. I'm thinking the way a typical Infocom hintbook did it back in the days: You have a question, then you can have just a slight, vague hint, if that isn't enough you can open a more precise hint, and so on, until the solution is eventually spelled out. All the answers are hidden of course once you open the page. So while the answers are all there, it's all up to the player how much he/she wants to spoil the game. Most hopefully will try to find an answer only when they're really stuck and tried to solve a problem for a while already with no avail.
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Seeker
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #421 on:
06 June 2011, 08:25:59 »
Art I think this is a great idea. I am finding that playing the game for an hour or two in my spare time is detrimental to remembering all the scrolls, objects, and hints that I picked up along the way, some of which I found weeks ago. So having a way to get hints is very helpful. For now everyone is very helpful with the hints on the boards, but two years from now when someone new comes along and tries to play the game we will be glad for a hints page.
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #422 on:
06 June 2011, 14:37:53 »
Long term we also plan a Quest Log (button is already there in the interface), where you see what quests are still open and what's the next thing you're supposed to do - in case the player didn't pay proper attention or returns a while later. That should also help, but is more complicated to integrate...
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Shabakuk Zeborius Anfang
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #423 on:
07 June 2011, 04:39:56 »
I, too, think that hints are a good idea. Seeker's observation is very valid: some players might pause for weeks in the middle of the game, and they will find it invaluable to have a questlog AND a few readily available tips.
We could even add a few strategy tips for specific key battles? Fights, also, have been a topic of discussion in the spoiler thread ...
Arti, let me know if you want me to compose a hint-cascade (from gentle tip to solution-spelled-out) relating to any of the puzzles I created.
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #424 on:
07 June 2011, 04:48:18 »
It probably will take a while until we get to that, because we need to make the separate Santhworld page first I guess. And there's lots of design work to be done there first. At the same time we make a Facebook page. Strategy tips is also a good idea, a fighting tutorial in Santhworld itself where you are instructed is also an option (maybe in combination with an Area module, where you can try to defeat stronger and stronger monsters as you go along).
We plan some sort of Hall of Fame module however as one of the next things, where you'll find several statistics per module, high score lists of player scores, those who have gathered the most special items, things like that... - We'd need some sort of castle hallway for that BTW - in case an artist has some spare time that would be helpful
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #425 on:
07 June 2011, 05:27:20 »
I'm glad I had to ask you, when I was stuck! With all those hints and fighting strategies you are planning I would have been tempted to look earlier than needed. And that was part of the fun: thinking - that will never work! How on Caelereth has Oni managed to win - and then - ping - something surprising happened and the fight was to win.
It is practise - now that I run through a second time I nearly don't die, and if, then because I did something stupid, was distracted etc.. Even the different fightingstyle with shield and one-hand weapon is not a problem.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Bard Judith
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #426 on:
07 June 2011, 11:31:11 »
I know I'd be very thankful for a hint cascade or a complete walk-through.
While I'm just not a games player and can't keep my Freezing Potion distinct from my Squillpowder, I would like to see my pictures in situ, not to mention all the other wonderful art and creative text that so many people have contributed to the game! I would find it quite enough of a thrill, thanks, to follow a step-by-step, blow-by-blow walkthrough and complete the game...it wouldn't be about the points, just to be able to experience the visuals and the situations.
As it is, I barely survived a rat-infested basement...I'm pretty sure my player would just faint at the mere sight of a Swamp Le....er...never mind....
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"Give me a land of boughs in leaf / a land of trees that stand; / where trees are fallen there is grief; / I love no leafless land." --A.E. Housman
Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #427 on:
07 June 2011, 14:07:33 »
Judy, everybody would give you a special treatment including hints and fighting strategies to get through. No need for you to rely on an official guide.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #428 on:
07 June 2011, 14:50:32 »
Well, I guess there are some nice "brainy" puzzles in there as well, Judy, which I think you'd enjoy. And especially for Santharian verterans there's a lot to discover, so I really would recommend playing through. After all, your pics are just a (large, but nevertheless only a) part of the whole thing. And there are even some of your pics in the game you probably don't know we used them...
I'm happy to help you with every question you might have, Judy. And as for fights: Make sure to drink your health potions in time, check your weapons and armour and see it as a strategical challenge rather than blind bashing and it's all doable!
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #429 on:
07 June 2011, 18:56:11 »
And, the advice of Oni helped a lot: Use Jeremy wisely!
Somehow I envy all, who haven't unravelled the mystery yet, and I think there should not leak so many things through, not yet, e.g.... will coloured the next grey..
It was such a pleasant surprise, when I met the hut and Hildula first. I think I had seen her on the board already, but to find her in the swamps, cool as she is and to be able to interact with her -- and Kassandra's cousin - was such a pleasant surprise. I smiled from ear to ear. When you know, you will meet her, then half the fun is gone.
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Deklitch Hardin
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #430 on:
09 June 2011, 05:26:44 »
Santhworld doesn't want to open for me tonight for some reason ... and I was so looking forward to seeing if I could win the battle that I couldn't win last time.
I am able to click on the Santhworld booik along the top of the screen, and then click on the appropriate link under Santhworld veterans ... then it goes to a black screen and stays there.
I'm using the same computer, same everything that I've always used ... with Windows 7, Firefox and so forth ... never had this problem before. :
Dek
Edit: Weird! I've just tried it with the Google Chrome browser and it opened without a hitch ... now that I think of it ... Firefox did funny things in Youtube today as well ... the sound and actions didn't sync ... so I can at least attempt to get back into the fray ... and the breach, dear friends!
Edit 2: I upgraded recently to Firefox 4 ... and I don't think I tried Santhworld since I did so ... maybe that had something to do with it?
Edit 3: I almost died ... in three separate fights, but the RNG gods and goddesses were smiling on me
Edit 4: I have tried this morning to log into Santhworld in Firefox 4 ... and it worked! Hmmm ... I wonder if I can do a bit of Nepris today prior to going to work
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Shabakuk Zeborius Anfang
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #431 on:
09 June 2011, 05:29:34 »
Go Dek!
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Ta`lia of the Seven Jewels
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #432 on:
09 June 2011, 06:16:17 »
Now he is addicted too!
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"For me there is only the traveling on paths that have heart, on any path that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, breathlessly. ~Don Juan"
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Deklitch Hardin
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Re: Santhworld - The Mysteries of Nepris Project
«
Reply #433 on:
09 June 2011, 06:16:50 »
Aha! So that is what that stuff is used for my holey dagger and the watr ... interesting ... pleased I took the time to retry that stuff ... enjoying these challenges ... rather than simply the fighting
and those two additional strength points were nice as well ... makes me pleased that I focused my points on the other two stats.
Ta'lia, I was always addicted ... now that I'm not dying as much (I am even more careful now about health than I was previously, and I have a better understanding of what Jeremy can do for me ... and I double check my health prior to going into battles) ... I am enjoying it much more ... and I am enjoying the non-combat aspects ... as I always do.
There is a reason why only one of my characters is a mage over on the rping side (and that one is mostly a metal crafter whose magic helps her with that), a former butterfly rover who was an acrobat and singer, a merchant and his nephew, a Ximax cat and a hobbit whittler who is inflicted with longstriding ... and that is I like doing things outside of combat in my rping. Don't get me wrong ... in Civilization, there is nothing I like more than to whip the backsides of the computer players into next week, but in general terms, I love the non combat aspects of rping, weird, I know, but it is me.
«
Last Edit: 09 June 2011, 06:24:25 by Deklitch Hardin
»
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Artimidor Federkiel
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Re: Santhworld - The Mysteries of Nepris Project
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Reply #434 on:
03 July 2011, 18:17:57 »
Short note: In the course of time we'll try to make small adjustments at the beginning of the game, so that we have more graphical diversity and some animations in it (so that it more resembles the highly illustrated later parts of the game), make it easier for the player to find his/her way to the first quests in the Prosperous Farmhouse etc.
- I've now updated for example Pinn's appearance on the shore - with added background, enlarging the pic when you look at him etc.
- Also there's a text in the western room telling the player that a boy is to the east.
- Pinn then also drops a hint where his father can be found, so if the player has read the instructions sheet he/she should know where to go next.
More changes to come - looking for a graphical representation of a sandy shore with some shells... Maybe that's something Seeker will also have in his Shoals game he's working on, then we could add a part of such a picture here as well.
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"Between the mind that plans and the hands that build there must be a mediator, and this must be the heart."
-- Maria (Metropolis)
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