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Teleportation
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Palence Sevith
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Re: Teleportation
«
Reply #15 on:
24 December 2006, 16:13:00 »
Wind won't work Orril! Give it up!
Unless of course you want your first teleport to be your
last
lol
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so orril miesefer
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Re: Teleportation
«
Reply #16 on:
27 December 2006, 08:08:00 »
Marvin, Closing a Thread like the one of Teleportation Theory isn't a good and safe idea, I beg you open it again, we must make conclusions not just closing it with a " this is taking nowhere"
Who knows, maybe we get a good idea or a good reason to forbide teleportation.
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What's my magic? is my treasure, What's my god? is my freedom, my law? the strenght and the wind, my mother country is the sky.--- So Orril, Sky Tower apprentice
Palence Sevith
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Re: Teleportation
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Reply #17 on:
27 December 2006, 08:28:44 »
I agree. Even if we didn't/wouldn't have solved teleportation there, we should have the right to at least try and we might've got somewhere.
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Marvin Cerambit
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Re: Teleportation
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Reply #18 on:
27 December 2006, 08:58:13 »
The reason it was closed was because Palence & Clurion continued to have their pointless discussion even after Mina asked them to stop. No offence, but what you were saying made very little sense and wasn't going to help in any way, not even to give a good idea. Magic is complicated and teleporting will be complicated magic.
Also, we already have a good idea how teleporting might work *
points to what Mina said
* The reason it's not developed further is because there's no need for it. If it works it'll be to complicated to have any practical purpose.
As for your Wind idea, I'm going to agree with Mina that it would living things and people because it would turn you all air like, which isn't very healthy. You might get something going for solid object, but even then it would be just fast transportation and not teleportation IMHO (you said yourself that it would have to pass through things, implying movement from one place to another, not just disappearing and reappearing).
Making things archmage level only is rather pointless btw as 'archmage' is more a title then anything else IMHO (meaning that you could have archmages that are less good then previous non-archmages).
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xerampelinae deicida
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Re: Teleportation
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Reply #19 on:
27 December 2006, 10:23:02 »
I like the idea of teleportation while spells that transport people large distances should be banned by all but moderator controlled non player charachters it would make an interesting plot device to have charachters teleported to an area far away from home.
The most common use of this spell shouldn't be telleporting large objects long distance but small objects short distances. It could be used where telekinesis wouldn't work like when a wall is between the object and the spell caster.
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Bard Judith
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Re: Teleportation
«
Reply #20 on:
27 December 2006, 14:09:33 »
Xera, though we appreciate your comments and opinions, please remember that we DON'T develop things here on the Dev Board for the BENEFIT of roleplayers. We develop them to make sense within a consistent, congruent, inter-related, linked and functioning universe.
It's not a matter of 'banning characters' from using more powerful spells; what is being debated is the issue of whether this is possible at all - transporting a living being instantaneously from one location to another - without violating the laws of magic / physics AS THEY ARE ESTABLISHED and work on Caelereth. Teleporting small goods is a different matter but just as difficult to determine.
Thanks for your explanation, Marvin, btw...
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"Give me a land of boughs in leaf / a land of trees that stand; / where trees are fallen there is grief; / I love no leafless land." --A.E. Housman
Palence Sevith
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Re: Teleportation
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Reply #21 on:
27 December 2006, 15:13:22 »
Alright, marvin, I understand now.
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Helvíl Ypherén
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Re: Teleportation
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Reply #22 on:
18 February 2007, 22:54:54 »
Hi there I am a newbie here but I got an idea on how to limit and how to make this spell work but still there is some bugs. Here it goes.
Lets say its both xeua and Ecua. Why? its because the mage should be destroyed at one place and be rebuilt at another. The theory is that the mage destroys himself at one point and be rebuilt at another. Using the two principles of magic. This can be done by understanding the compisition of ones car'all and if one is completely sure that he knows himself very well then he could actually destroy himself breaking the links of his car'all and body (but keeping a weak link to those individual parts) then recreate himself at another place. However how he could actually transport his car'all and his body that are in pieces into the area is something I am not sure at. But since light particles are lighter and faster so those individual pieces may arrive faster than physical travel. This theory isnt actually true teleportation since I make this sound that the farther the target place the longer the time that you could recreate yourself but its alot faster than walking or horse riding.
My theory for the limit is this. The more the mage uses such spells makes the links of his car'all weaker and weaker each time he or she uses such spells. Over time the usage of the spells can cause the mage to dissappear into nothingness because the links of his or her car'all has been destroyed permanently. Or the mage that looses focus can fail to maintain a link at great distances since the farther the area to where the mage wants to go the weaker the temporary links between his or her car'all gets so he could also dissappear into nothingness while performing the spell. Also this might happened if the mage is tired and this spell could use to much energy.
(Also we can modify the ethereal void so that it could become a shortcut to different areas.) I hope this could help even a bit but thanks for reading my reply anyway even though I am just a newbie.)
«
Last Edit: 19 February 2007, 05:43:05 by Shansi
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Nsikigan Ho´Tonanese Yourth
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Re: Teleportation
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Reply #23 on:
19 February 2007, 00:01:13 »
Future magic devvie, right abouve me. I like that idea, but how could the ,mage control where his body gets rebuilt. If something goes wrong the mage is dead. Not a very practical spell, hmmm? Mabye something like a tesseract in A Wrinkle in Time?
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Nsikigan Yourth, Eyelian extraordinare.
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Helvíl Ypherén
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Re: Teleportation
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Reply #24 on:
19 February 2007, 06:21:32 »
Maybe the mage could send a piece of his/her car'all in a particular place to act like a magnet. So that when the mage destroys the links between his/her car'all and body, the individual pieces will be attracted to the piece of car'all in a certain area where the mage sent a piece of his car'all that was sent earlier then he can rebuilld himself/herself overthere.
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Marvin Cerambit
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Re: Teleportation
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Reply #25 on:
20 February 2007, 01:02:36 »
*points Shansi to his previous post on teleporting and the link to Mina's post*
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Mina
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Re: Teleportation
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Reply #26 on:
20 February 2007, 15:18:56 »
Well, like Nsiki said, there does seem to be some potential. The proposal won't work, but it is somewhat better than most I've seen, even if it wasn't all that original.
As for why it won't work, firstly, no mage can both destroy and recreate a car'all. One requires ecua mage, the other requires xeua magic, and each mage can only learn one of them. Recreating a car'all would also be incredibly hard since it'd basically require absolute knowledge of the stucture of the original car'all, which is rather hard to achieve with complicated car'allia like those of living beings. In addition, if we go with what's been suggested in Rayne's Living Car'all entry, 'life' is separate from car'all, so even if you can accurately recreate the car'all, the resulting being won't be alive, which is quite problematic.
Edit: By the way, I think
this
was the post Marvin was talking about.
«
Last Edit: 20 February 2007, 15:25:12 by Mina
»
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Helvíl Ypherén
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Re: Teleportation
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Reply #27 on:
20 February 2007, 20:17:07 »
I based my theory on real world teleportation. Since rebuilding the car'all can affect living things how about instead of actually transporting a living thing how about just an object. Well example in a war where transporting resources is hard they could use teleportation that way there's no problem if the thing is alive or dead.
Requiring two magi. Ecua and Xeua magi's are needed. One to break up the links of car'all and one to rebuild them however they should both know the compostion of the car'all before doing this thing or else the spell could go horribly wrong. So what do you think about it.
(Oh yeah if you guys think that I copied my idea from Mina's idea and just changed some things well I am just saying that this idea of mine is not truly original since I based it on real world teleportation and besides I have not read that post of her yet. Sorry bout that
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Last Edit: 20 February 2007, 20:20:37 by Shansi
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Mina
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Re: Teleportation
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Reply #28 on:
20 February 2007, 20:29:35 »
I wasn't implying that you were just modifying my concept. I'm quite aware of its real world origin. Which is actually mostly science fiction at the moment. Actual teleportation that scientists have achieved (with photons only though) seem to be based on a different principle. Something about entanglement if I'm not mistaken. Confusing stuff.
Now, for non-living things, the other limitations still apply. And wouldn't it be much better, if you had a xeua mage of such power around, to construct a duplicate and
not
destroy the original?
Also, you might not be aware of this, but xeua and ecua magi of such power aren't very common. Magi in general are already pretty rare; there are probably no more than a handful of magi this powerful in existence at any one time.
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Helvíl Ypherén
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Re: Teleportation
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Reply #29 on:
20 February 2007, 20:59:22 »
Well yeah thats how the theory on teleportation too. The original object will be destroyed and all the data will be recorded in computers as digital data and recreate the object somewhere else. I read about this stuff I dont know where though.
Maybe we could use the concept to do the teleportation spell but I dont know where or how a magi could ever record the data. So I guess teleportation on either fantasy or real world is just too hard if sufficient reasoning is needed.
Well the theory of destruction and recreation is just too hard to do since destroying something is easier but recreating it is much harder. So even if the magi have enough experience to do such task he or she might not have the sufficient energy to do so and probably the will to take the risk of something that have no room for mistakes huh? However I am a human and as the description says "inborn urge to experience things and overcome these difficulties by their unceasing will for improving their techniques steadily" hehehehe
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