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Author Topic: Crude Oil Brownies/Darklings/Piscinites/Cavern Brownies...  (Read 9126 times)
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Rookie Brownbark
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« Reply #30 on: 05 November 2008, 23:10:13 »

He looks slightly spaceman-like with the bubble-head covering lol.  The build is good - muscular and slightly short of body with longer, webbed hands and feet.  I'm not sure what to do with the head though, maybe I could give them a slightly jutting lower jaw - for some reason this seems fishy to me, probably something to do with the really ugly ones you find at the bottom of the sea.

I think the name "Darkling" seems to be sticking - a sign I should take it on as the main one I think.

I did a little sketch of what I was thinking of for the head....but then I realised I haven't brought the cable which links my camera to my comp, so the thing attached is the (extremely poor) paint version.  It's hard to sketch with a mouse :P.  To me the small ears, larger-than-usual eyes and jutting jaw seem deep-sea-fishy, but I'm not sure if this is just a very personal thing....
« Last Edit: 05 November 2008, 23:16:10 by Rookie Brownbark » Logged

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« Reply #31 on: 05 November 2008, 23:13:24 »

Oh yeah, this was the sort of fish I was thinking of....

http://media.ebaumsworld.com/picture/cocknballz/deep_sea_fish_1.jpg
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« Reply #32 on: 05 November 2008, 23:17:27 »

Good point about not being able to get down...they could use trained fish to pull them under?  I think they'd be able to get a little way down by pulling themselves with arms and legs - enough to play when they're younger, but to go further they could use fish.

I'll see if I can poke Val towards this thread too....:)
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« Reply #33 on: 06 November 2008, 01:48:24 »

Good point about not being able to get down...they could use trained fish to pull them under?  I think they'd be able to get a little way down by pulling themselves with arms and legs - enough to play when they're younger, but to go further they could use fish.

Silly girl.. they'll just hitch a ride on a Paprabaab!

And, although the word has surfaced frequently in your discussions.. can i divert everyones attention away from the idea of cities? The Trumarim already have megatropilisses in the area, and my original idea was for these brownies to live in the margins of the habitable regions of the cave systems.
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« Reply #34 on: 06 November 2008, 03:42:25 »

Okie doke :).  "Settlements" or "villages" - how big were you thinking?

And what is a Paprabaab?
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« Reply #35 on: 06 November 2008, 06:28:01 »

small, relatively.. of course, you can put a lot of brownies in a tiny cave, so settlements of 20-30 might be a good norm. However, around certain places of abundant/vital resources, such settlements might 'cluster', making the actual population rate in the area much higher.
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« Reply #36 on: 06 November 2008, 06:33:22 »

Oh, and Paprabaab are a little something i will post in the bestiary in the more-or-less-near-future.

They are also a reference to one of my favourite childhood shows
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« Reply #37 on: 06 November 2008, 07:49:27 »

20-30 individuals? That's only about 4-8 families!! (Based on 2 adults and 2-3 children, which is pretty conservative to say the least). I'm not even sure that would qualify as a village, and they certainly wouldn't have the resources or man-power to be anything more than hunter-gatherers unless they were very closely linked with a several others.  If a danger came along, a large fish or something...they'd just be gobbled up.... only the adults or nearly-adults are going to be old enough for defense - around half the population possibly including unmarried adults I reckon.  10-15 Brownies is not what I'd call defense :P.

It would be possible I suppose, but still very tiny!  If they need to be this widely spread then maybe they could work in a sort of net system - all of the tiny settlements in one area will help each other out and have a common government etc.  Otherwise they'll never have the manpower to build any tunnels to carry water, or the numbers to allow someone to specialise in a particular skill like bat/fish-training or making the tunnels.  It wouldn't even be enough to warrant a priest really.  At least 50 per settlement, please?  That would be 10-13 families and the same number of houses, which is still fairly small.....
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« Reply #38 on: 06 November 2008, 08:43:07 »

Well, the caves they live in are pretty dead and barren, save for a few oases of life here and there, but sure, make it 50-ish :) That's about as far as you can separate me from my roaming groups concept though!

Oh, and because you might like to know; Parpabaab are semi-translucent, formless globs that feed on certain components of the oil. They can be "trained" (i will devise some properly cruel way to do this :P) to bring along items or people (read: brownies) when they migrate between the oil-water border where they rest and breed, and their feeding grounds on the oil surface
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« Reply #39 on: 06 November 2008, 12:34:04 »

While I'm thinking of it, is there anything more we need to do with the chemical table?  Would the Cavern Brownies have been able to separate out substances from the crude oil that we can identify as separate 'elements'?  I've made some proposals just within the first thread itself, if you look carefully.  Cross-referencing with that would be amazing...
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« Reply #40 on: 07 November 2008, 01:02:44 »

I think that's more up the Trumarim's alley. They are the masters of the oil lakes, and are using it in "technical" ways. After all, they have thousands and thousands of mouth to feed. Which is another reason for me to keep the brownies in small settlements; the Trumarim are building metropoli that can rival any surface city in population (although, of course, not in surface area, the trumarim have several extra dimensions to expand in :))!
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« Reply #41 on: 07 November 2008, 05:55:12 »

I can work with groups of 50 - challenging but workable.  Challenges are fun :)

The Parapabaab sound wonderfully strange....do they have some sort of skin to hold the globbyness in?  *imagines sucking the creature through a thin tube to capture it* tee hee hee
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« Reply #42 on: 07 November 2008, 06:05:01 »

For all intents and purposes, you can assume they are functionally identical to Ooze and Slime monsters from D&D.
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« Reply #43 on: 07 November 2008, 06:19:01 »

Hmmm, I haven't played that much D&D...and I don't think there was ever one of those.  Lots of vampires and undead things at one point, and a big lake monster which made my friend regret making his character go skinny dipping *sniggers*, but no slimes/oozes.  Oh hang on - like Slime from the Dominic Deegan comics?
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« Reply #44 on: 07 November 2008, 06:27:50 »

Just like Slime :) He was, in turn, modelled after an Ooze after all..

Although i doubt they'll taste like him :P
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