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Author Topic: Possible Addtitions to the Trumatyreon Caves  (Read 2946 times)
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Rookie Brownbark
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« on: 29 December 2008, 05:35:28 »

Thought I'd make a thread, because it's easier for me to keep track of ideas that way too!  I don't know how lively you want to make the caves, so let me know if you want to add any of these.  They're based on real stuff, but I've tried to make them weird in the true tradition of Nybelmar!  Names are just random.

Red Hot Fungus

A dark red fungus which lives on Truthelon or Roori Plants, eating into the stems of the living plant. It grows in globular, spongy fingers, with many damp tenticles protruding from them.  As it devours the woody parts of the plants the fungus produces a noticeable amount of heat as well as a smell akin to rotting flesh.  It can be cultivated and used to heat rooms if one doesn't mind the stink.  Could be used instead of fires by poorer dwarves maybe?  Or in a hot police for burns/wounds/rashes.  Can add other healing properties if you like.  Or as a dye?

Rock Boring Worm - Orru

A long worm-like creature which can be anything from a nailsbreath to a fore long depending on age.  It has one small pyramid-shaped shell at the head end which is so hard that the creature can use it to bore into solid rock.  It makes perfectly cylindrical holes in the sides of caverns which it then lives inside, hiding from predetors.  Can be eaten and the shell can be harvested and made into a chisel or drill tip, crushed and stuck to flexible bark as sandpaper...etc etc.  (This could be eaten by a variety of other creatures too)

Weirded Trilobite

I attached a picture because I'm tired and can't think of a way to describe what I was thinking of.  But like that.....could have some other use too.  It feeds on oil or rotting stuff - could be used to get rid of waste by dwarves?  Or kept as pets and fed up like a pig by the Darklings.  Tee hee

Extra ideas 22/02/09

Corrosive spit flying insect - K'than

A carnivorous insect which particularly preys on the Rock-Boring worm's eggs. It has a corrosive spit which it stores in a boil above it's head and fires onto the rock surface or at an attacker.  It will eat into the rock gradually, widening the hole the rock-boring insect made so that the K'than can reach in and take the eggs.
« Last Edit: 23 February 2009, 02:35:51 by Rookie Brownbark » Logged

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« Reply #1 on: 29 December 2008, 05:40:13 »

All very good ideas Rookie! We need non-flaming heat and light sources because of the danger an open flame poses near the oil lakes. The Darklings have Pargems for light, although the Dwarves havn't found out how they do that, but your moss would be quite usefull for heating. Maybe the Darklings dont care about the smell? If they can even still smell it, after all their changes.
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Avrah Kehabhra

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« Reply #2 on: 29 December 2008, 05:42:51 »

There should be no open flames whatsoever, it would waste what little air they have...

That said, is there even enough air down there to support a civlisation? Would they import it in or something?
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« Reply #3 on: 29 December 2008, 05:44:40 »

I've got that covered :) Rest assured that there are lots of natural air vents, not to mention the enormous elevator shaft above each dwarven city.
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« Reply #4 on: 29 December 2008, 17:45:24 »

So...erm...what exactly is a parapab?  What does it eat?  Where does it live?  I'd like to add it in the Darkling entry but I'm not sure how or where!  You said something about it being able to be trained?  To do what?  Can it carry things/Brownies if it's all gloopy?

I'm not bothered if the ideas are used mainly by Brownies or mainly by dwarves really, they were just random things which came to me.
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« Reply #5 on: 29 December 2008, 18:09:10 »

Answers in a pm.
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« Reply #6 on: 29 December 2008, 18:24:40 »

Thankyou!

(Also, I'm going to try and make a nice little invention to allow them to have some fire safely, or at least fairly safely....I'll see if I can convince you it'll work!  And it should help the air-flow too....look for it in the food section in the entry.)
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« Reply #7 on: 29 December 2008, 18:55:17 »

Hey, the dwarven cities light up half their cavern lakes with the light from their fires.. they just have  a no-flame zone around the lake, with armed guards that shoot first, ask later. This practice was installed AFTER the Burning of Malthortyr, sadly enough.
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« Reply #8 on: 29 December 2008, 19:04:29 »

Oops, yeah, I can see why they ban it then.  But wouldn't it be fairly slowburning?  I mean, it would be hard to put out because you don't have a lot of water to do so....but I thought earthern crude oil didn't burn that well, that's why we refine it.  How well does Santh-Oil burn?

I was thinking of having one very well-protected cooking fire in the centre of each huddle of floating Brownie houses (oh, I haven't written the bit about floating houses in either yet).   If it's only one fire they can have all sorts of protection around it, and a way of bringing in fresh air too - fire will suck in air if you set it up right so that would also provide a system of bringing fresh air into the smaller caverns.

Can I make parprabaab goo non-flammable?  If it doesn't work I can think of something else, but that was my first idea.
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« Reply #9 on: 29 December 2008, 19:11:44 »

Sure, why not..

Santharian Rock-oil burns a bit better than terran oil, because of the way it is present (terran oil has loads of dust and soil mixed in when it occurs as a lake.) But you'd still need to throw in a flaming object, such as a torch, to get it to burn, a mere spark won't work., still, the relatively still atmosphere in most caves gives the gas layer a chance to grow much more .. complete? that a surface world oil lake would, so once a pool catches fire, you're done for. That's what happened to Malthortyr, formerly the grandest, if not largest, city of the Trumarim. Unfortunately, it was also an island city. Nowadays, its an island cinder.
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Avrah Kehabhra

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« Reply #10 on: 29 December 2008, 19:23:30 »

Ok, so it's not too much of a problem for the Brownies as long as they don't go juggling flaming torches.  I bet their homes would burn brilliantly though - all that oil-soaked vegetation. Oooo I could have some good ceremonies to give thanks to the fire spirit - if you don't worship him he burns your village!
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« Reply #11 on: 23 February 2009, 02:36:20 »

Another idea added :)
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« Reply #12 on: 23 February 2009, 02:47:02 »

I see my Brownie expert for the region has developed into a decent Ecologist as well!
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« Reply #13 on: 23 February 2009, 02:54:26 »

Developed....?


But yeah, we need some sort of thing to pollinate mushrooms and flowers.  Maybe this can be an omnivorous flying insect? Hmmm....or that's another insect/bird/wormy thing hybrid in the making ;)
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« Reply #14 on: 23 February 2009, 02:58:27 »

"also turned out to be" is such a long phrase ;)

Mushrooms dont need pollination by the way :P And there will be a few bats and lizards and crawlies to pollinate stuff.

But before i can go all out on this i need to finish the base for the Faen with Decipher, so that he can finally finish that person entry and i get my hands free for Trumatyreon
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