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Exmortis
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« on: 29 May 2009, 19:37:53 »

Name - Xaul > Wild > Monsters

Overview - The Xaul are unique predators that live exclusively in the magically tainted region of Osthemangar. These creatures usually travel in packs of two to five that hunt, scout or bring back prey items for their parasitic offspring. The Xaul physically resemble reptilian creatures but act in the same manner as insects such as ants.

Primary Xaul information - The Xaul are remarkable creatures, generally. They have thin bodies, and as such they have thin but muscular extremities. Their spine is rather flexible allowing the Xaul to stand upright or crawl on all four legs. However, the Xaul usually doesn't stand completely upright and even when it does it will lean forward in a slumping stance. The Xaul's tail is not only flexible but powerful enough to effectively skewer both prey and predators. This tail can measure from between one peds in length in length to twelve peds depending on the caste. These highly flexible tails help the Xaul with balance, as well as physical activities like running, climbing or swimming, the Xaul tail can even be used as a weapon that can be used to impale prey.

The Xaul's skull is a specific earmark used to identify the creature. Depending on the type of Xaul it can be made of multiple sections (usually occurs in smaller castes like Runners or Drones) or a more sturdy two piece jaw (found in the larger hive members like Warriors or Ravengers). Xaul have slim slits in the side of the skull for eye sockets, they simply have holes for ears and nostrils. Their skull curves upwards then back towards the Xaul spine. One of the main features of the Xaul’s skull is that all bone plates that make up the cranium are fused together, in one complex bone structures. This particular bone structure makes the Xaul's skull hard to break. The back of skull measures roughly between two palmspans and one ped in length, dependent on the caste.

The Xaul sensory system is reasonably advanced. A relatively new discovery is the Xaul's unusual visual sensory which seems to work much differently than human eyes, where humans see the colours, shapes and details of the world around around them the Xaul only seem to be able to follow heat sources. This miraculous ability was documented in Joel's diary. He discovered that he could trick the Xaul by covering himself in mud, which seemed to hide his body heat. The Xaul have developed some interesting ways in which to use this, besides being able to see warm-blooded animals and other heat emitting sources. The Xaul are able to see heat reflecting off objects (this is what stops the Xaul from running into objects that do not emit heat). Besides the heat detecting capability, Satharian researchers have yet to discover any other extraordinary sensory abilities in the Xaul's possession. In fact, the Xaul's hearing and smell senses seem weaker than humans.

Xaul blood has some interesting properties as well. A noticeable fact is that the Xaul have dark green blood, unlike humans, although the reason for this is not known. In order to heat the Xaul's cold blood these creatures have adapted a very strange method to protect themselves from cooler conditions. It seems the Xaul have a close relationship with an unique mushroom called, daoles. The nature of this relationship is well understood and has been documented on a couple occasions by the few botanists brave enough to venture into such a desolate place. The daoles fungus consists of a cocktail of acidic substances which, when ingested by this cold blooded beast, reacts with their blood causing an intense rush of heat (over seventy degrees). This warms the Xaul, and can last as long as forty-eight hours or more as the fungus passes through their digestive system. After which the Xaul's body temperature will drop steadily by a couple degrees until the creature freezes to death. However, the Xaul isn't totally reliant on the daoles. The act of eating a daoles isn't regularly done by most Xaul, excluding Drones. In fact many have speculated that eating the daoles constantly is detrimental to the Xaul's health. Because of this negative effect the Xaul stockpile the daoles for a moment of need, such as a sudden abundance of food or when powerful or numerous enemies are attacking the hive. So, most Xaul (especially the larger castes) normally stay near a heat source. For example, the Xaul nest has been reported to be near a thermal volcanic vent. Additional evidence indicates the Xaul's nest reaches very far underground. (Quote from Joel's diary 'We are in a cavern. It's damned hot in here. The rocks...are glowing red') The Xaul's current burst in activity within caverns of such depth suggests some kind of underground heat source.

Xaul members have a Bone and exo-skeletal defense dripping with a flesh-like slime, which is resistant to the cold (Note that the insulating slime is extremely flammable). The Xaul are covered in spikes which extrude from their exo-skeletal bone armor adds to the Xaul's already intimidating presence. The exoskeleton and outer bones of the Xaul's body are tough and difficult to penetrate without a very sharp or powerful weapon.

But the Xaul aren't just defensive, actually they have a tendency to be aggressive. Examples of this are their razor sharp claws, gashing teeth, acidic saliva, parasitic offspring and extremely intimidating appearance.

There is only one Xaul hive in existence and has been recently awoken form it's hibernation beneath the magic tainted lands of Osthemargar by a earthquake or other powerful phenomena.

All Xaul breeds produce saliva which is high in acidity. The venom produced is so intense that it burns through flesh and bone entirely. This explains why Xaul don't carry things in their mouth.

These monstrosities attack anything that wanders near their hive. Which is located in the north end of the Caaehl Mountains. Countless attacks on travelers, Oster-oc, Darkmist whelps and pretty much any other life form unfortunate enough to wander into the path of a Xaul, have been reported in Osthemargar. However, the Xaul's primary food source consists of Bats, Rats and in times of starvation, the other weaker Xaul members.

History: (Joel's diary)

The diary of Joel Treeforge is an in-depth encyclopaedia of the Xaul hive. In fact this very entry is primarily based off cryptographic information within Joel's diary. However, the publication of this entry was prolonged for many years as a result of Joel's slowly unhinging mind. This insanity surfaced after Joel returned from the Xaul hive, which alone is a miraculous feat in itself, but even more amazing he didn't have a scratch on him when he was found on the edge of the mists; without the four Misthunter escorts that were with him when he had entered.
After he had returned to civilization people noticed he had developed strange new habits. One of the most noticeable was his obsession with hieroglyphs that filled his famed diary; in fact Joel spent hour after hour jotting down these mysterious symbols. A number of renowned scholars begged him to reveal the origin of these hieroglyphs and what they represented. However he has keep his secret to this day.


Joel's journey into the Xaul's domain began two years ago. He had been investigating a massive underground disruption that had occurred underneath Osthemargar. Usually such disturbances are common, but this was especially powerful. Additionally, a new species had been discovered shortly after this event. Were these events connected somehow? These were the questions Joel planned to answer. It was here where Joel began his journey into Osthemargar.

(Only information reliant to Joel's encounter with the Xaul hive has been displayed)

Entry 21
My first objective is to find a guide and learn more about recent events and I know no one who has better insight into the affairs of the Mists then the Misthunters.
I have managed to get my hands on an interesting artifact and intend to use it as a bribe.

Entry 22
My attempt to bribe the Misthunters has been successful, in turn the mist hunters agreed to tell me what they know about what has occurred over the past month.
Apparently these creatures had become quite an annoyance to the Misthunter's operations.
After all was said, the Misthunters assigned an escort team of three hunters and sent me on my way towards the Xaul 'hive'.
The Misthunters actually seemed to be anxious to have an excuse to come into contact with these creatures, Perhaps they find enjoyment in the thrill of entering the den of such a monstrous beast.

Entry 37
We chose to set up camp on a hillside which was littered with boulders, if anything it will keep us safe from the bigger things out there. According to my guides the Xaul nest was not far from this point.

Entry 38
The party came in contact with a lone Xaul. It seemed to be stalking us, watching what we were doing. Not wanting to this Xaul to alerting any more of the hive to our presence the Misthunters quickly engaged it.
The creature didn't put up much of a fight. In fact it tried to escape numerous times and when it did finally die it released a scream which caused even the impenetrable fog of Osthemangar to ripple.

Entry 42
We have set up camp in a ruin on the steep hillside. From this distance I am able to make out the hive. I am told that we cannot remain here for much longer. It would seem that a small group of Xaul, consisting of no more then 4 members, have been tracking us since our first encounter with their kind. My guides advise that we move swiftly and begin infiltration of the Xaul hive as soon as possible.

Entry 44
The Misthunter explained how we are going to enter the hive today.
Apparently, these creatures can be fooled by simply covering yourself with wet mud. The Mist hunters have no idea why this happens. However, some of the older hunters have utilized this technique when ambushing Xaul.
I only hope that it works here, seeing as we will be entering the hive in a couple hours, I really don't want to meet my end in this muddy hole.

Entry 46
The hive is made of a strange, smooth rock which I suspect isn't native to Osthemangar.
There are dozens of these things and they are everywhere, climbing out of the damn walls, they are.

Entry 252
So far I have cataloged several different kinds. The Xaul aren't simply wild beasts, they have their own intricate society, the Warriors hunt, the Drones build and the Runners scout for food and carry the eggs.
I have but one question remaining. Where are these eggs coming from.

Entry 254
There are hundreds of them, thousands. Dormant, sleeping, but slowly waking, soon the whole hive will awake.
There is some kind of will behind them, and it senses us. The Xaul become more driven, their determination to find us grows with each step we take towards the center of the hive.


Entry 260
We lost one of the escorts today. He died at the hands of a monstrous behemoth. The poor fool was torn to pieces, by the end of it he was just a bloody, eyeball-strewn paste. There was noting we could do, we had to run. You know, I didn't even know his name.
I have named the creature, Ravenger, there are three of them wandering around the central part of the hive. They seem to be more perceptive then ordinary Xaul. We need to be much more cautious.

Entry 263
We found the hive mind, we found her, the queen. She is glorious. I must properly document this find...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Known castes
(These are all of the known Xaul castes. They have been listed from least to most important.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Runners (Lesser caste)


Appearance -

Runners are the smallest caste of Xaul. They stand at an average of 1 Fore and weigh approximately 2 Hebs. This caste of Xaul has the thinnest exoskeleton of any caste.

Runners have the basic physiology of a Xaul, with a few exceptions.

Firstly, the Runners have exceedingly thin exoskeletons which lightens their total body weight hence improving their speed. A light brown pigmentation of the exoskeleton only occurs in Runners. Underneath the Runner's weakly armored limbs is systems of springy muscles designed to absorb the sudden shock of a landing and endure the constant stress of prolonged sprinting.
Finally, Runners are small stature in comparison to other Xaul castes. Because of this and their physiology they are the most capable lesser caste concerning activities such as  jumping, sprinting and crawling over obstructions, unlike the Noble castes.

Abilities -
A Runner is able to run approximately one Ferlay and four Strals per hour. Runners are irrefutably superior to all other castes in terms of agility The Runner is so specialized in this regard because it's job in the colony is to be able to move quickly to point A, then to Point B, then to point C.

Territory - The Xaul runners are appointed with the task of scouting out food sources, gather daoles and perform reconnaissance. The various jobs that the Runner's are appointed allow them to wander away from the hive. Although, like all Xaul the Runners must remain within the confines of the Mists. Would be a little too bold to say that the Runners are free. It could be said however, that this will be the closest a Xaul will ever get to freedom.

Behaviour -
Runners are the smallest and most skittish of all the Xaul. So if they can run they will but if they are cornered they will lash out until they can escape. If a Runner cannot escape or is wounded they let out a series of loud shrieks, this is a call for help.
If the Runner is close to death it will let out an ear-splitting scream, warning all other Runners to get away.
These creatures are the weakest and most common form of Xaul they also have the shortest life span because they constantly eat the daoles to keep them moving without slowing down; additionally their small bodies absorb more of the daoles toxin. Overall, they are the bottom of the Xaul food chain and sometimes get eaten or just killed for the amusement of the other members of the hive, after all they are expendable.

As mentioned previously Runner are generally gatherers for the Xaul taking food resources and incubators back to the hive but they can also scout the landscape for more possible food\incubators or resources. It is known that Runners do not usually hunt alone. In fact they almost always travel in packs of three or more, but recon is usually a solo mission.

These Runners, like most of the lower Xaul castes have a limited intelligence, but they are still capable of solving simple problems, they actually get told what to do by the Queen or another higher Xaul caste. Even though this Runners avoid unnecessary fighting, if a threatening animal gets too close to the hive then the Runner, like all Xaul, will attack relentlessly until the threat is gone or they are dead.

Diet -  Runners are at the most common Xaul and do not hunt because of their physical structure and behaviour so they will often eat rotting remains of animals left over by other Xaul.

Mating - Runners do not mate, reproducing is the queens job. However, Runners have been known to transport eggs from the nest chamber to other places in the hive.



Drones (Lesser caste)


Appearance - The Drone is very similar to the Runner, in terms of size and stature. Typically standing at a height of 1.1 to 1.3 fores.Although, there are some physical differences that can be identified in order to identify a Drone from the other castes. One such earmark is that the Drone has a significantly smaller mouth then the runner.

The Drone only lives for 6 weeks. Normally, this early death is caused by their constant regurgitation which causes damage to their teeth. Ultimately they become unable to feed and starve to death.

The Drone is a unhealthy shade of greyish-green caused by eating daoles. This yet another feature which defines it from the other castes.

Abilities - The Xaul Drone has a truly remarkable ability, this ability is nest building. The Drone is the one and only Xaul member with the ability to perform the required procedure needed to create the labyrinth of a nest. In order for the Drone to expand the hive it regurgitates stomach acid (a substance estimated to be 10x as corrosive as its saliva), over the surrounding landscape. The result is a smooth, slimy and strangely warm rock.

Behaviour - The Drone is the original work-a-holic and lives its whole life in the nest. It's one and only priority is to maintain and expand its home. Unlike the other lesser Xaul castes, the Drone is an asset to the other hive members. This is because the Drone is the only caste that is capable of building a hive. Therefore without the Drone the nest would not expand. Considering that, we can conclude that without the Drones the hive would not exist.
The Drone like most other Xaul castes will sacrifice its own life to defend the queen. However it rarely needs to do so because few creatures can ever get even within 20 peds of a hive entrance without being attacked by other Xaul members (i.e. Warriors, Runners).

Diet - The Xaul Drone doesn't hunt seeing as it doesn't leave the hive. Instead food is brought too it by Runners and\or Warriors. The Drone eats very little as to not dilute its stomach acid.

Mating - The Drone takes no place in the mating process.



Warrior (Lesser caste)


Appearance - This caste of Xaul can grow as tall as 2 peds. The Warrior's weight usually doesn't affect its size or shape. However the weight of the Xaul is still a priority because the extra weight isn't converted to fat. Instead the Xaul's physiology converts excess fat into a thick gel. This gel coats the layer of skin underneath the exoskeleton. This layer of skin is paper thin and will expand and harden into a shell layer when enough gel has been absorbed. This allows the Warrior to build the mass of its exoskeleton.
Maximum lifespan of a Xaul is 18 months.

Abilities - Warriors don't have any special abilities and besides incredible muscular endurance\strength and tough exo-skeleton they don't have many outstanding physical attributes. However, compared to the Drones building method or the Runners tremendous speed and agility they aren't very unique. Nor is their incredible strength, while formidable to humans, elves, dwarfs or even the mighty orc, is mediocre in comparison to many of the higher ranked castes, some of which are approximately 20 times stronger. In short, Warriors are simply the foot soldiers in the Xaul army.

Behaviour - The Warrior is the backbone of the Xaul society; they are the primary hunters, raiders and defenders of the hive rolled into one caste. The Warriors move in groups of varying size depending on the task they are appointed to. For example, hunting parties searching for meat will usually be in groups of 3 to 5.

Diet - The Warrior is always exposed to situations with the potential for sustenance; one such scenario is hunting prey items.

Mating - The dominent or sucessful Warriors gain the opportunity mate with the queen and pass their attributes to the next generation of Xaul.


New queen (Noble caste)


Appearance - This Xaul caste stands at around 2.5 peds. The New queen's have a exoskeleton that is rock hard exoskeleton which is dark green in pigmentation. The Xaul has a large flattened crest which has bumps each spanning 2 and a half ods, these bumps encircle the rim of this skull plate, This flattened skull defines the New Queens as a noble caste.

Abilities - The new queens have the ability to go through a second metamorphose, similar to the larva's cocoon stage in the sense that it allows the New Queen to take a new form. When the time arises for the New Queen to go through its metamorphosis it will generate a slimy cocoon of threads. The change will normally take around 3 days but after it is complete the New Queen will be bigger, much bigger. This transformation will allow the New Queen to become any other of the noble castes (Ravengers, Carriers and Queens).

Behaviour - The new queen is part of the noble castes. This means that it is an important part of the Xaul family. Where, other Xaul members are needed to maintain the nest, the noble castes are the life blood of the hive. Each noble has a job that is critical to the nest's survival.
The New Queen is born from a pure blooded larva. It is essentially the same as a normal larva with a couple exceptions, a pure blood larva cannot leave the nest until it has developed into a noble caste, or it will die instantaneously. This is the reason why noble castes rarely leave the nest. Secondly a Pure larva has a dark red pigmentation to its skin, where the normal variety has gray flesh.
A new queen when developed is the fundamental building blocks of the noble castes. Several new behaviours arise from this. For one, if a New Queen transforms into a Queen and another Queen still rules that hive than both Queens must fight until there is one left to rule. The New Queens, actually don't take orders, even from the queen, since they may eventually usurp her (become a Queen) or serve her as the case may vary (becomes a Ravenger or Carrier). Another interesting behaviour is that the New Queens always wait a fortnight before transforming, never before and only a day or two afterwards.

Diet - The New Queens are fed by warriors, who give the New Queens their food without argument. The New Queens feed every two days.

Mating - The New Queens cannot give birth until they have transformed into a New Queen and taken over the hive by killing their predecessor.



Ravenger (Noble caste)


Appearance - The largest form of Xaul standing at a staggering 7.5 to 9 peds. The ravengers exo-skeleton is fabled to be impenetrable, mere mortal blade snaps on contact with it and arrows bounce off its surface without making a scratch. Its teeth are as razor sharp and as large as a wolf's head. The jaw pressure in the Ravenger's fangs are capable of turning stone to fine powder, this is thanks to the Ravengers two piece jaw which offers additional power to its bites. However this creature's greatest weapon isn't its teeth, which it rarely every uses in combat anyway. The most distinctive feature of a Xaul Ravenger is its adapted claws. This Xaul castes hands have evolved to allow the Ravenger to become the hives greatest weapon. The Ravenger has massive scythes for hands. These massive curved blades measure 5 to 4 peds in length and are controlled by intricate combination of massive muscles and tendons, which allow the Ravenger to be highly accurate in their cuts. The only drawback with these weapons is that they are designed to decapitate their prey, meaning they cannot be used for incubation of new Xaul castes.

Abilities - The massive blades the Ravengers wield is their primary weapon.

Behaviour - The Ravengers cannot be used to hunt because they are not designed to incapacitate in a proper fashion. Instead the Ravengers are used as the Queens personal body guards.

Diet - The Ravengers eat whatever is foolish enough to enter the inner hive, but times like this is far and in between, so they eat with the Queen usually.

Mating - The Ravengers mate with the Queen.



Carrier (Noble caste)


Appearance - The Carrier stands roughly at 5 peds.. The massive dips in the exoskeleton of it's back allows it to carry larva over large distances without them dying from malnutrition.

Abilities - Can carry Larva safely on its back. The Carrier cannot attack in any special way, but it can release a stimulant that makes the Larva active and impregnate attempt enemies.

Behaviour – There is only one Carrier in existence. It basically functions as the hives caretaker, protecting eggs and carrying larva quickly to their destinations.

Diet - Eats little, but when it does it will feed in the queen chamber.

Mating - The carrier doesn't take part in the direct mating process.



Egg\Larva (Undefined)


Appearance - The Larva is looks like a large egg with the front side is extruded outwards and is around the size of a small cat. The Larva's legs are spring loaded, not literally, but they can fling the larva off the ground with tremendous speed towards their prey. The egg part of the Larva opens up. The sides of its mouth are lined with fangs and at the very back of this horrific excuse for a mouth is a sucker.

Abilities - Flings itself off the ground and attach to face, this will allow the larva to leech the strength of its prey, draining nutrients and water. Large tendrils will grow from its sides and will bury deeper into the prey sucking more energy from its prey. Grows quickly once attached, after 12 hours the Larva will be pod around the size of a fully grown man, after which it will open and a new Xaul will emerge.

Behaviour - Is born then looks for host.

Diet - Any living prey as large as a human.

Mating - Infancy form creates a Xaul.



Queen (Noble caste)


Appearance - The Queen is quite large which typical feature of a noble caste. While the Queen is dwarfed by the colossal size of the Ranvenger the Queen still stands at an impressive 6.5 peds. Large enough to defend her hive from any invading queens. The exoskeleton has a texture which mirrors that of the dead, infertile soil on which it walks. The queen has a specially developed set of arms just above its diaphragm. These arms unlike the main set which protrude from the beasts’ shoulders are small, reaching only half a ped when fully extended. This set of arms is used to handle eggs. Unique skull structure pulls out of the exoskeleton allowing the Queen to feast on large amounts of food. The Queen is the only Xaul with this feature.

Abilities – The Queen is capable of laying eggs.

Behaviour - The Queen are the head of the hive. Every Xaul, besides New Queens, feed her, protect her and executes her will. The Queen is the only Xaul able to reproduce. Therefore in order to maintain the hive she must constantly produce eggs. This requires a large quantity of nutrition. So when she isn't sleeping or giving birth she is eating.

Diet - The Queen is fed the freshest meat by the Warriors.

Mating - The Queen can create an egg sack that produces a thin shelled egg which will tear open and release the Larva.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unknown castes
(These are the legendary Xaul castes have yet to be proved conclusively. While they haven't been properly documented, they worth mentioning here.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hybrids (SPC)


Overview - Hybrids are mixes of Xaul and sentient races as such, appearances, behaviors, diets and levels of intelligence may vary. This mixture isn't made by mating in the traditional sense. Instead, every time an orc, for example, is used to incubate a larva a small amount of the orc's qualities are incorporated in the new Xaul. It is fabled that once in a while, if the ratio of sentient essence is large enough, an individual mutation occur, and a larva will create a half breed, half Xaul and half human or elf or orc. These hybrids are viewed as abominations by the hive and are driven out, or killed.



Psyker (SPC)

Overview - Origin unknown, Psykers, have no physical advantages and they are fabled to stand at 3.2 - 3.4 peds. However, as it said before this size means little as Psyker's rarely, if ever, uses physical force. Instead their specialty lies in their massive brain. This provides them with the ability to reason, to rationalize and to think outside of the hive. Also rumours say that they can release a tremendous amount of mental energy that can allow them to manipulate the world around them without their physical interference.
« Last Edit: 30 July 2010, 07:20:17 by Exmortis » Logged

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« Reply #1 on: 29 May 2009, 19:47:32 »

You should modify your post so the message icon is set to "work in progress".
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« Reply #2 on: 29 May 2009, 21:41:20 »

Sorry.
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« Reply #3 on: 29 May 2009, 22:41:41 »

No, actually you shouldn't, Exmortis.   

 You should check first to see if you are permitted to develop such a beast, to place it in the northern ecosystem,  and so on and so forth.  The Compendium doesn't simply exist as a catch-all for role-players' invented animals and powerful magical artifacts; it's a holistic and consistent world unto itself which accepts quality entries in the accepted format.

 We also appreciate people who are posting for the very first time to

a) introduce themselves in the Newcomers area

 b) give an idea of what they'd like to work on to ensure that it does not conflict with existing, experienced developers' work and concepts, not to mention existing compendium information, and

 c) read the various FAQs, templates, and helpful guidelines that have been written especially for them.



I see an Overview and an Appearance, plus eight spelling errors and at least three grammatical mistakes - which I suppose could be forgiven in a 'work in progress' - but it does not bode well for your number one post to contain such untidiness.  There is a spell check right here on the boards, and it makes life easier for the many non-native English speakers, not to mention the anal-retentive types like myself who ARE native speakers and detest sloppiness in speech and writing...



Oil!  Northern areamasters, where are you?  We've got insectoid reptilians threatening to invade your cherished Northlands!  Come have a look and comment, will you?
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« Reply #4 on: 29 May 2009, 23:46:30 »

*peeks in at the sound of Judiths call to arms*  Uhm.. Hi.  :) What the Great Bard said.  Tis always better to introduce yourself and set out your interests and ideas first before plunging right in.  Work slow on things, and get the perspectives and suggestions of people who have a more comprehensive knowledge of the world here.

Always remember, there is no I in Team Santharia.   huh  hmmm... ok.. there is one... but thats reserved for Arti. buck
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« Reply #5 on: 30 May 2009, 01:35:57 »

Hello, Exmortis!   We're always happy to meet new people who want to work in our world, but yes, if you could give us a little background--who you are, what you want to do here, where you'd like to work(if you've picked a place) and then let us know what your ideas for development are, that would be helpful. 

I can't say yet whether these things will work in the North or not, I need a bit more info.  They sound a bit more like jungle/rain forest type animals to me, but I'm flexible. Why don't you post an introduction to yourself and then we'll talk, okay?  If your beasts don't fit in the North, we can probably find a place for them somewhere else.


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« Reply #6 on: 30 May 2009, 07:23:27 »

I am adding a uniqe structure to my...Entry, I intend to make several different forms of the same general creature, a bit like an ant.
« Last Edit: 30 May 2009, 07:25:09 by Exmortis » Logged

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« Reply #7 on: 30 May 2009, 08:54:16 »

Technically, by all rights what your are describing here is similar to someone describing several breeds of dogs or cats. They are all technically the same creature (a dog or a cat) but have distinctive features which make say a Ximaxian Cat, instantly distinguishable from a common Avennorian Fisher Cat.

So, the questions you should be asking are: Is there enough information on any particular "breed" or "form" of Xaul to warrant that it has it's own entry, apart from the others?
Are you making this because "Wow I should make carnivorous bunny rabbits" (also known as the Rule of Cool: it works because it's a) neat b) cool c)teh awesome or d)all of the above)? If so, I suggest you step back and take an honest look at the idea before continuing. If, under the harsh and pale light of reason, you can say that such a creature made some sort of sense (it doesn't have to be logical sense) then by all means, carry on.

Now for the nitpicking (yes, you thought that was over.) KPH doesn't exist, you can use the Measures converter on the site, but you'd probably want to observe a shorter time/distance deal. You don't have to overly precise. Saying it could run fast, with a comparison (I'm not sure how fast a horse is, but that might be an honest comparison.) might just do the trick.

Other than that, the big problem is with insectoid/reptilian creatures living in the cold. Neither group is noted for liking the cold much, as has been mentioned. You're also dealing with a hive of creatures that are rather big. The idea might work but shrinking them down (to actual bug size, or even mice) might make them a little bit more viable.

So, to summarize the big long nitpick: If you're making it because you thought it would be cool, take a step back and look it over once or twice. Fix up the measurements, make sure there's reason to do all of these in one entry (because if you have that much for each "form" the entry will be huge. Consider the size of the creatures a little bit more since they'll have to find food in the frozen north, where they live. Northern Sarvonia is rather cold, so you might have to list that as an adaptation. Fish that live in cold waters have a substance that prevents their blood from freezing, so you might want to start doing a little looking at some of them to get some ideas.

Hope this helps Exmortis, and welcome.
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« Reply #8 on: 30 May 2009, 09:03:13 »

Thank you, but i am not thinking about cats, dog or any other mammal, I am thinking about ants or bees, you know how there are lots of types living together, like workers, soldiers, new queens, larva and queens, well think about that only about the size of a human and lizard-like.
With the tempreture issue, I would like you to have a look at the Appearance section there is a passage near the end that should explain.
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« Reply #9 on: 30 May 2009, 09:04:36 »

I am turning this into comment welcomed, I plan on fixing this area before I move to the next.
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« Reply #10 on: 30 May 2009, 14:57:50 »

It's certainly developing fast, Exmortis, you've put a lot of work into this, I think. thumbup not got time to comment at the minute, but here's a couple points that might be helpful:
breeds: castes, i think, would probably be the best way to refer to these, and before you go into them you should probably give a quick note to say thetthat's what you're doing. you get them in all kindsa creatures, especially insects. one note though, is that for a first entry you're mking things very hard for youself if you go into such elaborate detail on specific castes. if there are lots, I'd speak in generalities, and add details on a few choice castes. if only a few, use more detail, but still try to include more detail on Xaul as a whole than on individual kinds. have you looked over the brilliantly written myrmex entries yet? they might be of some use.

second, if its at all possible, we like developers to have as many sections as possible as close to complete as possible before commenting - it makes things quicker, and lets us see how the entry as a whole is coming along. obviously if there are entries you're stuck on, or need questions answered, then leave them until you can work them out, or post your questions alongside and we'll answer them as best we can.
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« Reply #11 on: 30 May 2009, 15:12:49 »

This looks very interesting, Exmortis, but I'm going to make a request.  Can you make them smaller?  Right now the impression I'm getting is something about the size of a dog or large cat.  That's too big, I think.  You can have more of them if they are more like insects.  I don't mean tiny ones.  I'm thinking of having your small ones, the Runners, be about the size of a Chihuahua puppy and your biggest ones maybe the size of a small cat.  (Once you work those figures out in Santharian measurements, you can include them)

I also suggest you make them a bit more remote from human peoples.  Put them a little further north--I recommend the Imlith Mountain region, partly because that hasn't actually been written up yet and if you put them into a well established and settled region, it with be a lot harder to make sure they fit.  Since most region entries include a section on the animals that live there, someone will have to change the entry and we prefer not to mess around too much with already established entries.

I am going to give you tentative permission to have these in the Northlands (unless the other developers protest and can give good reasons why you shouldn't) But I'd like you to think about what I've suggested and don't forget to address some of the other comments that have already been made the next time you have a chance to work on these beasties.  I will comment more thoroughly once you have a few more details worked out, okay?

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« Reply #12 on: 30 May 2009, 17:37:37 »

Okay Alysse, I will make the Zaul smaller, but we don't want these things too small. The original idea was for them to be terrifling monsters spawned by the dark magics that taint the very earth of Northen Satharia. If they could fit into the palm of your hand they probably wouldn't strike much fear into people, right?

That's the only complication.

I will research a bit into this Imlith and get back to you, further details will be added.
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« Reply #13 on: 31 May 2009, 00:44:34 »

I'm good with the Imlith Mountains. :D

Big doesn't mean more terrifying, Ex.  I have an entry in the works called the Snowflake, that is pretty small, and it has been described by others as "nightmarish".  And if you look around the site, you will find other examples as well of small but deadly.  Add to this the "hive" mentality, and that also suggests a smaller creature.
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« Reply #14 on: 31 May 2009, 07:27:27 »

I cannot find any information on the imlith mountians, in order to create there I require location, climate, flora and fauna.

Any help would be appriciated.
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