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Author Topic: Seagazer's Development Schedule  (Read 3506 times)
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Seagazer
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« on: 01 November 2015, 12:17:30 »

On Site.
  • Principles of Kh'omchr'om - grammatical thoughts on the lingua franca of the Orcs

Approved.
  • Malleus Mallefiz - 9th century Manthrian witchfinder

Awaiting Approval.
  • Nathembly - a quaint and prosperous Manthrian village with some dark history
  • Barekmahr - a Manthrian town of trash and rogues
  • Verse Curse - a curse to speak in rhyme
  • Fang Julin - ancient Manthrian town noted for its inhabitants' pride and conservatism

Working On.
  • Witchking's Cliff - a desolate and perhaps haunted cliff face in the Santharian proviince of Vardýnn
  • Tan Brandywine - the Hobbit Blessedvale of social joy and alcohol

« Last Edit: 20 November 2015, 12:05:16 by Seagazer » Logged
Shabakuk Zeborius Anfang
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« Reply #1 on: 12 November 2015, 05:20:31 »

I'd be interested in hearing about that witches' curse you mention there, of course!  cool
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Mina
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« Reply #2 on: 12 November 2015, 22:46:49 »

You abandoned the Rhom-oc language you mentioned you were working on a while back?   :(
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Seagazer
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« Reply #3 on: 13 November 2015, 07:26:08 »

I thought that adding a language to an otherwise fairly underdeveloped tribe wouldn't be adding a whole lot. With your development of the Volkek-Oshra language, it fitted into your existing developmental plans.

If I move to the north more permanently, the Heath of Wilderon would be richer with a language.
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Mina
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« Reply #4 on: 13 November 2015, 17:05:38 »

I thought that adding a language to an otherwise fairly underdeveloped tribe wouldn't be adding a whole lot. With your development of the Volkek-Oshra language, it fitted into your existing developmental plans.
Argh, no, I'm not ready to take on something so huge again so soon.  Don't make me do it.   buck  Besides, I like seeing more people creating languages.   ;) :P

But I guess it's true that the tribe being underdeveloped might be a problem.  Culture is so closely intertwined with language after all. 
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