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Author Topic: May I work on a tribe too?  (Read 4711 times)
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Coren FrozenZephyr
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« on: 19 January 2004, 07:08:00 »

Well, yeah... I was planning to work on a human tribe (whose ancestors were excellent horse riders and fierce warriors) that currently resides around/in (I want them to live in somewhere between the Dark Sea of Aegyslam, the Theranian Sea and the Sea of Tardulan) the Plain of Esaechorodd - that is if you guys don't have anything in mind for that area yet :)

A few questions first though:

1- Did you have any plans on the origins/myth of the Theranian Sea? If possible, may i have two rivers (i don't know the terminology for this :o ) that originate from the two ends of the Theranian Sea and end somewhere in the empty area between the Plain of Col'Paehjaar and the Sands of Maechalan? I know i'm asking for too much :drool , so I thought perhaps the two rivers might have been there during the (?) and had gone dry after the ignation of the Tree of Life (with possibly a myth explaining the issue?) I need the two rivers (and the going dry (is this the proper term?) incident to explain how the tribe migrated to where they are now. (actually the ancient tribe divided into 9. This tribe i wish to work on is only one branch)

PS: I tried searching the site but couldn't find the myth/historical information concerning how and when the burning of the ToL happened. Can you point where the articles concerning the Tree of life can be found? (other than the Seyella entry)

2- What is the Plain of Esaechorodd like? Anything special about the weather, the fauna/flora i should now about?

Now back to what I had in mind:

Women are equals of men (what is the actual term for this?), they can train to become horsemen and archers and work in all the public offices available to men. In the ancient tribe, before the Division of the Nine occured, they were prized a lot more than men (?) because of their involvement in giving birth to the warriors of the tribe.

I also plan to work on the battle strategies, weapons and training of these nomad warriors.

Religion and magic: May i have shamans for my tribe, that would be main spellcasters of the army and at the same time the clerics? (their beliefs have much in common with the aelorian religion. sort of like a 'variation'?)

Also ... :crazy  ... is irrigation possible in Aeruillin, and how?

I apologize for hurrying you all, but seldom can I find all the Aeruillin developers online and able to work at the same time J Thus I tried to ask all the things that I couldn’t figure out myself

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« Reply #1 on: 19 January 2004, 08:27:00 »

Thanks for asking Coren, I don't have enough time to give you a full answer at the moment, but this evening I should do so.

:D  :D  :D  

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Ta`lia of the Seven Jewels
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« Reply #2 on: 19 January 2004, 08:25:00 »

The Sor'inyt are partly there.

"Territory. The Sor'inyt are a desert tribe of Aeruillin, which can be mainly found between the Plain of Col’Paehjaar and the Plain of the Dead, sometimes they have been known to break their travelling pattern by visiting the Plain of Esaechorodd during a particularly hot spell of normally warm Aeruillin weather."


They have to share there territory now with the Tiralhon elves anyway, so maybe you take this into consideration.

Artemis is the one you have to listen too, but a few comments from me won‘t hurt, I hope.

The Theranian Sea is connected to the sea (Hot winds bay), have you seen that? So where exactly do you want this rivers (dried out or not) - I don‘t know, if it is possible though and Art wants to do another rework like at the Rahaz-Dath. Better you use what you find. if they existed long ago and are not visible now, maybe that is possible.

A former river who ended in the sands of Maechelan might contradict Tiaas tribe or their mythology.

Don‘t make it too complicated! You don‘t need so much a reason for them to go there, they just migrated there to find a new place to live!
It is up to Artemis to decided what she wants to have there, but I would recommend again, don‘t overdo it, just make one tribe and not a branch of nine!

Magic in Aeruillin is not very well developed. But talk to Artemis, how much „spellcasting“ clerics do - I try to separate this for Santharia, entry will come up soon, I hope.

I would say, as soon you are irrigating, you have no true nomads left and I don‘t know, if this is possible in bigger areas, water is scarce after all, and Aeruillin should be a HOT desert, quite a bit hotter than the Rahaz-Dath. so horses will be something difficult to have if you don‘t do a special breed like the Azzhoria have - and your tribe is nothing new or special there.

„The Azhorhria are warriors by nature, inclination and heritage though they do not begin meaningless battles unless there is provocation by external enemies. The Azhorhria rarely venture away from their territories, seldom interacting with the desert towns and cities surrounding Ysthalinth except for trading purposes. They are fiercely jealous of their independence from outside rulers and kings who would seek to subjugate this people for their fighting abilities. The Azhorhria also breeds the famous Aeruillin pureblooded horses which are well-known for their speed and intelligence, another factor for outside forces seeking to conquer them. „

About the tree of live you find something in the Carpa‘dosia, or better under cosmology.

Tree of Life

Coren, a tribe is nothing easy to do right, start it slowly with the basics and don‘t try to do to much in the beginning. A mythology is nice, but nothing which has to be done in the beginning, they can share the believes of the Aeolian religion, they are human, not every tribe has to have its own believes, if related or not. you can add variations later, or smaller differences (or one special) later as well.

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Edited by: Talia Sturmwind  at: 1/18/04 15:54
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« Reply #3 on: 19 January 2004, 09:26:00 »

Thankyou Talia for that... :worship   ...

As Talia says Coren, firstly your idea for the tribe has already been done, the Azhorhria are such a people.

Secondly, the area you have chosen, as Talia has said, is already inhabited by the Sor'inyt (occasionally) and the Sands of Maechalan is the abode of the Tiraelhon Elves. We don't want to overcrowd areas!

With the Plain of Esaechorodd, I suppose there could be a tribe there. However, you want a warrior tribe - they would be in close proximity to three places - Loth Zedhrill, Thylascuran and Qelkanacor - we don't want colstant pillaging and looting of these places by your tribe!!! And should they bump into the Sor'inyt there... that could be nasty.

If you really want a desert warlike tribe then the best place for them would be the Svetlash Desert, as long as you can find a way for them to survive there. But, it will be difficult to make them so unlike the Azhorhria.

Again, as Talia said, you don't need overly elaborate reasons (i.e. your rivers) to explain migration. The people could have originally been thrown from their previous tribe because they did something wrong, or just wanted to explore.

With regards to magic... well, Aeruillin magic isn't so high on the list of priorities. And from what I understand clerics don't "spellcast", the faith they have in their god allows them the power to do what they do. So, if you wanted these sort of  people to rely heavily on clerical magic for their army, then they would have to be an incredibly devout bunch of people.

Anyway, perhaps you should mull over the information you've just found out - tell me what you decide. There are plenty of projects here in Aeruillin to be done.

I hope most of your questions were answered. Sorry if they were not the answers you wanted - perhaps your ideas can form a tribe elsewhere, it's just that Aeruillin already has a horse warrior tribe!!!

:D    :D    :D  




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Edited by: Artemis at: 1/18/04 16:30
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Ta`lia of the Seven Jewels
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« Reply #4 on: 19 January 2004, 14:33:00 »

Coren, why don't you do some other entries first and try then your hands on a more simple tribe? Maybe you read yourself into the history of Nybelmar (which is quite a task, I know, but you won't come around of reading beforehand A LOT) and ask Koldar then if he has an idea for you? Nybelmar is far emptier than Aeruillin, which is thought to be sparsly inhabitated.

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"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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Artimidor Federkiel
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« Reply #5 on: 19 January 2004, 14:46:00 »

Yes, I agree with Talia. We have also recommended this to Sanjiyan. A tribe is a very difficult thing to start with and entails many obligations. A tribe definitely is something for someone who has already quite a bit of experience collected here in Santharia.


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Coren FrozenZephyr
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« Reply #6 on: 19 January 2004, 16:00:00 »

I put some thought into what you've said, and also did some research on desert tribes. Dala's tribe resembles the Arabs more or less, right? So, as i said, I looked at the ancient Arab tribes and found that their ancestors had co-existed with some Turkish tribes. (which are/were both nomaidic cavalry) Isn't it possible for a continent as huge as Aeruillin to have more than one tribe that excel in horse-riding?

Artimidor, I understand why you're concerned, but can't you give a chance to ... you know... pleeeaaase? And if Artemis, amuwen or any Aeruillin developer doesn't like or find my tribe realistic/original I'll simply put it aside/erase... No grudges or anything ;)  so can i at least give it a try? :pet

Artemis & Talia: I'll look into those tribes' entries and see if i can find a way to integrate my tribe into that area without over- doing ;)  - that is if you allow me of course. Thanks for the advice

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« Reply #7 on: 19 January 2004, 17:11:00 »

Coren, I don't want to scare you away, I think I know your urge to write things down you have in mind. But it is really difficult . Why don't you do very rough outlines of your tribe, a main structure , of all things  - independent of Aeruillin - no writing and formulating out yet. Then you know which plant they need to feed their horses or  which weapon they prefer, how they are housing. Then you start with describing this plant - which can maybe grow in more places in Aeruillin as well, where the climate allows it. Or start with a beast they need. So you gain experience for other things. Or you describe their houses, their living condition.
Do small steps first!
After some time there will be a solution to your problem. Don't think the work to intergrate them in Aeruillin is less than reading through the Nybelmar stuff ;) .

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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Coren FrozenZephyr
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« Reply #8 on: 20 January 2004, 10:39:00 »

:: hops around merrily ::

Thanks for being so patient with me. Will start working :hug

PS: Would it be a problem if i post things as I work on them?(with the 'still under construction') I'll be away for a vacation, so I can only take my laptop with me.

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« Reply #9 on: 20 January 2004, 11:02:00 »

Hi Coren, just a note to help you along when you start sketching your outline and you wanna read up on other Aeruillin tribes, my updated version of the Azhorhrians is here : pub176.ezboard.com/fsanth...=1&stop=20

If you haven't yet, you might want to read it as the one on the main site is quite outdated since I have added a lot of new information on the tribe including writing in a common ancestry with the Hjorians.

Also, since you'll be breeding horses for your tribes as well, can I request that my Azhorhria horses remains the best and swiftest in the continent? :wink2  I think it'll be too confusing for two tribes to have the best horses around and I really want mine to be the surpreme horse-breeders :lol  Sorry! I'm being a selfish twit I know but the Azhorhrians having the best horses figures quite prominently in some of my stories, you see. :nod  

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« Reply #10 on: 20 January 2004, 11:25:00 »

Dala, Artemis has not decided yet anyway, if  two similar tribes in Aeruillin are too much, maybe Coren has to move elsewhere anyway. My proposal was, to do things for his tribe he can use in every environnement or to do a plant for Aeruillin, which will suit other purposes as well, if needed.

Coren, of course you can post what you have, we will have a look at it. What are you planning to begin with?

***Astropic of the day***
"For me there is only the traveling on paths that have heart, on any path   that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking, looking, breathlessly. ~Don Juan"

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #11 on: 20 January 2004, 11:49:00 »

Ok Coren.

Make sure you stick with Talia's suggestion and make a tribe OUTLINE, that could go anywhere i.e. don't make it too specific for Aeruillin.

Please post what you have as you go, not too detailed, and I'll take a look at it. But please understand if I have to give it a firm NO.

However, if you feel the urge to create various specialist Aeruillin plant-like things, then please, please, please go ahead.

:D   :D   :D  

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Edited by: Artemis at: 1/19/04 18:51
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Coren FrozenZephyr
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« Reply #12 on: 20 January 2004, 15:24:00 »



@Dala:

::subtly hides all the traces of the christmas ghost costume:: erhm... I know Dala. (btw, since Allahra is too similar to Allah - were you the one complaining about this? - what about Alahra - which originates from l - h -r instead of l-l-h-r (a special form for the root of 'deity' or 'ilah' ((btw, pls correct me if i'm wrong about arabic grammar here )))

And of course :)  Even if my tribe is accepted in the far future, your horses can stay as the best. :: a wicked smile dances across his lips :: perhaps that's how my tribe learned to take care of horses, and breed ones that can resist the hot Aeruillin climate :: smacks self ::

@ Talia: I'll probably start with the plant described below, and then move on to housing and government (or what's left of it in a half-nomadic tribe) structure outline. :broadgrin

@artemis: Can I have a hallogenic ( i always have trouble spelling this) plant that is burried underneath the sands, whose seeds are said to have a hallogenic property :: :fish  self for being repetative :: ?  

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"Everything should be as simple as possible and not simpler." Albert Einstein

"Is he allowed to do that?"
"I think that comes under the rule of Quia Ego Sic Dico."
"Yes, what does that mean?"
"'Because I say so', I think."
"That doesn't sound like much of a rule!"
"Actually, it's the only one he needs." (Making Money by Terry Pratchett)
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« Reply #13 on: 21 January 2004, 14:33:00 »

Well, I'm not too sure where you're heading, Coren, stating that you want to make a plant here first in Aeruillin, then work on a tribe, and then I read that you want to move to Nybelmar... - We have pointed out that you should try to "settle down" somewhere, starting with small things and try not to make to big jumps. Cause I remember you tried to make the first clerical spell as your first entry, which wasn't an ideal choice, then after your return you post a story at the Library, which has major contradictions to Cárpa'dosían myth (and I see no intention from your side to adjust it e.g.).

So I'd really recommend to decide in what direction you want to go and stick to it. Otherwise you're just running into one problem after the other, whether this is in Sarvonia, Aeruillin or Nybelmar. Just get a bit of focus, this makes things much easier, believe me!


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