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Author Topic: Santharian Resources Overview  (Read 12683 times)
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Artimidor Federkiel
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« on: 27 June 2004, 01:52:00 »

I guess it's necessary to finally get to collecting details of where what resources can be found (for now basically in the Santharian provinces) and perhaps who owns them etc. So I've started this thread to give this a start as in the long run it gets really difficult to get along without it.

The resources issue can be seen mainlly from two sides:

1.) What resources exist in general in Santharia - and where do we place them? So a list of resources and at least short descriptions would come in handy here.

2.) What resources can be found in which region?

So I propose to split things up in two poste, the one containing details on the resources, the second one containing regional details - we make a list of provinces and mention what resources can be found there and where. The lists should be constantly expanded in the course of time, so maybe we can split the work somehow, e.g. Manthrian people trying to search through the site what resources they have so far mentioned somewhere in Manthria, Talia e.g. could take the southern part in the Ráhaz-Dáth region etc. If there's a new resource we'll add it to the 1.) post, and then allocated thing to 2.).

This of course is a long-term project, but I think we really need to start this finally.


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Artimidor Federkiel
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« Reply #1 on: 27 June 2004, 01:53:00 »

What Resources exist in Santharia so far?

METALS IN SANTHARIA

Aurium
A beautiful yet hardy metal with the soft glow of gold but the resistance of good steel. Fairly rare, used mostly for expensive blades or very high-quality chainmail. King Thar is said to have commissioned a cloth-of-aurium tunic for his queen (possibly the first recorded kevlar-vest in Santharian history!) which required the combined skills of the Boltgrumm Dwarves and their associate Brownie clan to produce. Found in similar situations as gold, mostly in quartz deposits, and easily confused with ‘pyrite’, or ‘fool’s gold’.

Burning Stones
"Burning Stones" are ordinary looking stones with magical properties, found only in the vicinity of volcanos. If the volcanos are still active, the burning stones can be found in abundancy, at dormant volcanos they still can be retrieved, though they are more rare and have less magical power. When hit strongly enough they release heat, depending on size, type of the stone and the force it was hit with. They are useful for travellers, especially in regions were other burning material is rare.

Copper (Sunflesh, Cupru, Injèrá’s Bones)
A soft, reddish-gold material which can be smelted easily, worked readily and remains flexible. It is found as a black ore with blue-green discoloured nodules throughout. When processed, it takes on its attractive sunny shine, but will eventually tarnish back to that same blue-green colour unless polished regularly. Heat travels very quickly through it, and for this reason it can be used to cover the bottoms of good-quality cooking pots. Exclusively copper kettles are used by candymakers and by nobles’ chefs, as they claim it does not flavour the food as iron pots do. Copper is essential in producing brass and bronze (see above).

Gold
[...]


Fyrite
Shimmering with refulgent shades that range from deep metallic pink through pale lavender to peach to copper orange, fyrite is a stunning decorative metal. It can be set as inlays or mock enamelling, and as it conducts both heat and cold poorly, it is particularly popular for shoulder and breastplates (many a knight has frozen his beard to his plain iron cuirass in winter, or cursed the searing heat of Foiros on his back in the summer). Fyrite is found only at the deepest levels that mining technology can currently penetrate, so it is exclusively mined by the hardy Thergerim.

Herne
A strong greyish-green metal with high resiliency but easily malleable. In nature it occurs as herne-ore, large irregular dendrites of the metal growing throughout the rock. Commonly found at relatively shallow levels in granite deposits, herne is used as a veneer on tougher metals to colour the surface, or as a layer between other metals in sophisticated armour to provide a natural cushioning effect (the blade seems to rebound from the surface rather than skidding along it). Often used by elves as camouflage mottling on lightweight hunting plate. Also popular for small items such as buckles and brooches which take a lot of flexing but not high impacts.

Iron (Haeme, Ferrum, Red Iron, Blue Iron, Black Iron)
Often found as a black sand, or as a rusty-red rock, iron is one of the most common and useful metals in Caelereth. It is used for most metallic applications, from armour to plows, cauldrons to nails, hearth tools to sculptures. Its only liability is that it tends to corrode when exposed to air and water, its surface breaking down into a reddish powder usually called rust. This process can be slowed or even halted, some Santharian smiths claim, by adding vernik (see below) in the correct amounts to create a new alloy which they call ‘steel’. Black, blue, and red iron are all forge-wrought variations on iron ore to produce different colours and levels of hardness/brittleness. Black is the hardest but also the most brittle, while red iron dents easily but rarely snaps. ‘Regular’, or ordinary grey iron, stands between blue and red. Depending on the utility, or sometimes simple aesthetics, the Thergerim smith will choose which colour variant he desires by using different types of chemically-treated charcoal (available from the Gnome alchymists), various sorts of quenching liquids (again, often in collaboration with Gnomes merchants), and possibly trace amounts of other metals.

Ithildin (Moonsilver)
A close relative of mithril, but less valuable due to its weaker consistency. Found as fist-size hexagonal lumps pocketed throughout aggregate rock, it is porous and dull when forged into an item, and by sun or firelight appears a flat and unattractive leaden colour. However, some trick of its subatomic structure reacts when under moonlight to give a radiant reflectiveness, thus its common name “moonsilver”. Only used for ceremonial items and decorative jewelry, as obviously it is no asset for a warrior to ‘flash’ on and off when trying to creep up on his enemies by night...

Manganese
Occurring naturally in large, six-sided nodules, this is a dull grayish-white metal which can be worked like iron, but is very brittle and thus not suitable for weaponry or armour. Also the dust produced in working it has been demonstrated by the Thergerim to be unhealthy for the smith. In Sarvonia it is generally utilized in glass-working, added in small amounts to give a beautiful purple color to the glass.

Mithril (Silversteel, True Silver)
Extremely rare kind of metal, silver in color, a metal that does not tarnish. Mithril can be beaten and polished without being weakened, and it is both light and hard. It is treasured greatly by the Thergerim as well as the elves and made into powerful armour. Kor Mithrid once was the greatest provider of Mithrid, but nowadays there exists no mithril-vein anymore on the whole world of Caelereth worth mentioning. Mithril items therefore are priceless and very difficult to come by.

Silver
[...]

Tin
[...]

Udzerene (Cobalt)
An unremarkable ore resembling iron, but harder and brittler. Smiths are experimenting with mixtures of udzerene and ferrum to produce a stronger alloy, but so far have not been successful in producing a consistent result. Mainly found in the lower regions of the Sarvonian continent, from Strata up to Antiragon, it is believed to be responsible for the intense blue of the famous Uderzan pottery glaze. In fact, scholars still debate whether the town took its name from the mineral, or vice-versa.

Vernik (Nickel)
A silvery-white metal which is used mostly in mixtures and alloys. Heat travels well through it, and it is easily worked and forged. When added to iron, it is supposed to slow down or even eliminate the corrosion of rust. Added to glass, it produces a pleasant greenish shade.

Zinc
[...]


CRYSTALS IN SANTHARIA

Diamante
[...]

Emeraude
[...]

Quartz
The Quartz Crystal is one of the most popular crystals, if no the most popular crystal, in all of Caelereth. They are found across the world and come in a rainbow of colors including red, purple, and blue. They have many uses, both practical and aesthetic, springing from their appearance, their natural magic-conducting abilities, and from their spiritual qualities. Their appearance in the physical realm is the same as their appearance in the spiritual realm, so they are sometimes seen as a connection between the spiritual world.

More details on the Quartz can already be found in an own entry.

Ruby
[...]

Uruyant
Uruyant is said to be the hardest, most robust mineral to be found in all of Santharia, if not in the whole world of Caelereth. This mineral is so hard that it cannot be dressed by other materials than itself. The color of Uruyant is undefined and varies with the changing position of the diurnal astre. Uruyant can be found only at very few special regions above the sea (e.g. the Warnaka mountain range in northwestern Santharia); it is assumed that great underwater territories of the oceans may contain Uruyant as well.


ALCHEMICAL ELEMENTS

Alum
[...]

Brimstone (Dragon’s Sweat, Injeradust, Sulphur)
This pale-yellow, brittle substance is commonly found in the area around volcanoes and hot springs, such as the Norno. Its characteristic odor is even more pronounced when burnt; it gives off a vapour similar to that which arises from some swamp areas or from eyren (eggs) that have been overboiled. It can be used in small amounts to cure dried fruits.

Lime (Calx, Quicklime, Calcium)
A very useful white substance obtained by heating limestone, then carefully adding water (this procedure is one of the few familiar to more people than the Alchemists’ Guild, so we reveal no secrets here…) Its most common use is doubtless in the construction of various mortars, and, of course, calxement (Santharian cement). A side note: Some alchemists believe that our very bones are composed of calxement, claiming that they have performed tests which demonstrate the similarity of the materials, but of course this is ludicrous – how would it be possible for us to swim or float in that case? Perhaps the dwarven race might have some comment here, however…

Potash (Soilspawn, Potassium)
A lightweight, soft, blackish substance which can be cut readily with a dagger, and shows silver when first cut, potash should not be brought near water as it will either decompose or combust. If submerged in a plant or animal oil, however, it can be preserved with stability. It seems to be found more readily in areas where water has been, as where lakes have vanished or rivers have changed course, and rarely occurs where plants do not grow well.

Quicksilver (Tears of Etherus, Mercury)
[...]

Edited by: Artimidor Federkiel at: 8/2/04 21:08
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« Reply #2 on: 27 June 2004, 01:55:00 »

Where precisely can Santharian Resources be found?

The Province of Brendolan

[...]


The Province of Enthronia

[...]


The Province of Manthria

Mithral Mountains
- Copper, iron, lead, fyrite, herne, ithildin, and gold
- Silver and aurium veins (small)
- Mithril (in former times, not sure if dwarves still have access to a mithril mine)


The Province of Nermeran

Warnaka Mountains
- Uruyant (excessively)


The Province of Sanguia

[...]


The Province of Truban

Aj'Nuvic Grounds
- Mithrilan

Makadi Gadi Salt Pans
- Salt

Mountains of Nirmenith
- Clay (in places only known to the Shendar)

Norong'Sorno Volcano
- Burning stones
- Brimstone (Dragon’s Sweat, Injeradust, Sulphur)

Uderza
- Clay


The Province of Vardýnn

[...]


The Province of Xaramon

[...]

Edited by: Artimidor Federkiel at: 8/2/04 21:18
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« Reply #3 on: 27 June 2004, 01:59:00 »

This thread should be kept clear from discussions, so please use this thread instead to discuss about Santharian details or to announce things you've collected from the site to be added to this main list:)  


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« Reply #4 on: 28 April 2009, 14:45:13 »

Hi, I'm new, and not very familiar with Santharia yet, so if I flub, please let me know.  It's better to be found a fool and fix the problem, than to live a fool and never know. 

Anyway, I would say that the most important resource in any area would be food.  Without food and water there is no life.  During the middle ages, the vast majority of the population was involved in subsistence farming.  Very, very few places imported any but the most expensive luxury items, spices, salt, etc.

After that I would say timber/lumber.  Houses, ships, furniture, all require lots of wood.

Then you need stone.  Do they have any granite?  What type is it?  Is it the white rough stuff with black flecks that can come in spheres like readymade catapult ammo?  How about marble for inlays.  I personally like the rose colored marble.  How about geodes?  I can certainly see how they could work in as a magical ingredient/material.  Maybe someplace could have a secondary industry of finding polishing and shipping geodes ("stone eggs" maybe, or "eggs of the earth",).  I don't know, it sounds like a good idea.  There are plenty of rock hounds today.  I know a couple of people who have a side income/hobby of finding quartz crystals and carving them.  Anyway thanks for taking the time to read this.  I hope something I said gives you an idea.

Yours in Christ;
Sivartius
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« Reply #5 on: 28 April 2009, 23:50:53 »

Egg-cellent ideas indeed, Siv. Whilst we all have umpteen ideas of our own floating around in the ether, we also thrive on sharing them with each other in order to inspire, so well done for that!
May I suggest that you take one of these ideas and develop it yourself, to show us what you are capable of? You already seem to have enough here to make a good start.

I'm sure we're all looking forward to seeing just what you can create. Good luck!
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« Reply #6 on: 29 April 2009, 02:34:14 »

Yup, fine ideas, I agree - feel free to elaborate further concrete details in the one or the other direction, Sivartius - at least this is a fantasy world, so we can always use a fresh approach, even on resources. :)
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« Reply #7 on: 30 April 2009, 06:38:48 »

OK, I'll start with the Geodes.  I'd like to put them in the southern tip of the province of Enthronia on the slopes of the Kairian Teeth Mountains.  I would like to have them  being hunted for and sold by gnomes living there.  The entry on gnomes says they live from the Istrean Forest to the city of Yorrik.  I hope this is OK with everyone.  I don't want to crowd into someone else's spot.
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Feel you proper form and case,
Recognize your homeland's face.
Cross the Void of Time and Space!
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-Christopher Stasheef, "Her Majesty's Wizard"
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« Reply #8 on: 01 May 2009, 03:03:22 »

Well, to quote from the Gnorian gnomes entry:

Quote
The Gnorians live on the east coast of the Santharian peninsula from above the Istarin Forest to just below the river and city of Yorrick. Gnorian inhabited territory stretches as far in land as the Paelelon.

The Kairian Teeth are actually west of that, so not really exactly in that area, yet you could say that there are foothills stretching until the Ancythrian Sea e.g. where these geodes can be found.
« Last Edit: 01 May 2009, 15:07:23 by Artimidor Federkiel » Logged



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« Reply #9 on: 01 May 2009, 11:45:41 »

Sounds good. Will do.
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Cross the Void of Time and Space!
Seek and Find your proper place!"
-Christopher Stasheef, "Her Majesty's Wizard"
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