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Author Topic: Room descriptions for the region around Baveras shrine  (Read 23282 times)
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Artimidor Federkiel
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« Reply #45 on: 17 June 2003, 12:07:00 »

*haha* Well, we still need his boat... Pinn is a bit of a... *searches correct word* slovelnly type of kid... First he drops the ball into the sea, then the player retrieves it for him, then he runs of to mom and of course completely forgets about taking his toy ship with him... Ilbeth should really tell him to take better care of his things!!


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Edited by: Artimidor Federkiel at: 6/16/03 8:08 pm
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« Reply #46 on: 17 June 2003, 16:16:00 »

..at least I hope so. Sometimes I didn't know what belongs where, just change it as you like.
Some plant descriptions are not yet done, will follow soon, as well as the Kuatu.

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« Reply #47 on: 27 June 2003, 13:02:00 »

I still have some rooms to look through here... Sorry Talia for taking so long, but I also wanted to first get the quest definiton and the first complete example finished. But these rooms are next of course.

Still waiting for Judy's though... You there, Judy? *pokes* :p  


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« Reply #48 on: 27 June 2003, 13:59:00 »

No prob, Art, I change some things meanwhile ;) .  

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« Reply #49 on: 28 June 2003, 07:14:00 »

Filename:
room_324_wild_meadow



Introduction:
Only when entering the first time coming from the baychtrees path

Out of the dim , cool  baychtree grove you are stepping in a wild meadow with high grasses and and lovely flowers. Your sight is marvellous. Toran‘s Falls thunder not far down the ridge filling a small lake formed by them. They add the lowers tunes to the higher humming of the insects. Behind them the mountains are towering. A few kingalls fly over you and take a rest  at the rim of the nearby creek. The meadow stretches in every direction, framed by a forest or the ridge. A marvellous place you have entered.



Long Description:

The different grasses  growing here are tall in this lovely wild meadow, the longest stalks of the alth‘ho reach up to your elbows. Inbetween you can find blue bell-formed like flowers and a taller version of the lotann flower,  with a lot of smaller blooms. The umbels of the hemlock are swinging in the light breeze and the pink flower, called toothbrush by the kids, grows in patches where it seems wetter.  Numerous other smaller flowers are hidden in the grasses, visited by the malise and other insects.
The  path leading in the direction of the falls is now nearly invisible.



Short Description:

You are on the path leading through the wild meadow near Toran‘s Falls. The path into the baychtrees invites you into the coolness of the grove, on all other sides the meadow is stretching, to the north and the south trees with red fruits are growing in the meadow.


Characters:
None


Static Objects:


Inventory Items:




Special Texts:



Go:

North: Meadow framed by trees, fruit trees
West: meadow, path
South: Meadow, a tree with red fruits
East: Path into the baychtree grove

***Astropic of the day***

Edited by: Artimidor Federkiel at: 7/10/03 17:00
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #50 on: 28 June 2003, 07:15:00 »

Filename:
room_345_wild_meadow with meldarapple trees



Introduction:
As you enter this part of the meadow, a bevy (?) of bird leave the three fruittrees growing in the midle of the meadow. it seems you are disturbing them taking their meal.


Long Description:

The different grasses  growing here are tall in this lovely wild meadow, the longest stalks of the alth‘ho reach up to your ellbows. Inbetween you can find blue bell-formed like flowers and a taller version of the lotann flower,  with a lot of smaller blooms. The umbels of the hemlock are swinging in the light breeze and the pink flower, called toothbrush by the kids, grows in patches where it seems wetter.  Numerous other smaller flowers are hidden in the grasses, visited by the malise and other insects.

In this part of the meadow three trees are growing, not too tall, about two peds high which carry round fruits with a mostly pink colour. It looks like somebody was here before you, the grass beneath the trees is trampled down, in some parts even cut. But there are still enough left if you want some.

EXAMINE: Fruit tree Meldarapple Tree
EXAMINE: Fruit of this tree




Short Description:

You are standing in  the  part of the wild meadow near Toran‘s Falls where three fruit trees are growing.

Characters:
None


Static Objects:

Fruit tree


Inventory Items:

Fruits meldar apples




Special Texts:



Go:

North: -
West: Dark pine forest
South: Meadow - forgot connection to room 324
East: - NO access to Baychtrees grove

***Astropic of the day***

Edited by: Artimidor Federkiel at: 7/21/03 20:39
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #51 on: 30 June 2003, 03:55:00 »

Filename:
room_319_wild_meadow



Introduction:


Long Description:

The different grasses  growing here  in this lovely wild meadow are tall, the longest stalks of the alth‘ho reach up to your elbows. Inbetween you can find blue bell-formed like flowers and a taller version of the lotann flower,  with a lot of smaller blooms. The umbels of the hemlock are swinging in the light breeze and the pink flower, called toothbrush by the kids, grows in patches where it seems wetter.  Numerous other smaller flowers are hidden in the grasses, visited by the malise and other insects.

One tree is growing at the south-western end,  where the meadow borders on the creek. The tree is  melting in the young baychtrees growing at the rim of the old forest, but its different leaves and its pink well sized fruits give it away. The grass beneath this tree is untouched, a great chance to get some of these lovely fruits.

The pond at the base of the waterfall is very near. You have a lovely view. Though the water is far from being calm, you can see fish in there, about a fore long, who look exactly like the ones you like this much. Maybe you can catch some with the hands , or do you have even a net with you?



EXAMINE: Big Fruit Tree       Additional description to fruit tree!!TRAP

This tree is about three peds in height, with a light green foliage. The leaves are a bit wider than most trees and rather jagged around the edge,  the  trunk has a light reddish-brown color. It carries an overwhelming load of mostly pink well sized berries, though some are still quite pale. It is an extraordinary tree, taller than most of his kind you might have seen already.
A kind of vine is growing around its  trunk and lower branches, its tendrils looping down at the end of the branches for about half a ped. The dark green tear shaped leaves of this vine build a good contrast to the light green foliage of the trees. Between the leaves dull white flowers start to bloom.

The examine fruits or flowers should here not appear automatically, but only if the player is asked before

Do you want to examine these fruits or flowers?


EXAMINE: Fruits    Meldarapples, see other thread
EXAMINE: White flowers
Two opposing concentric rings of five tear-shaped petals opening outward form the flower, which has several long stamens projecting from the center. The entire flower is a dull white and proliferates along the branch and looping tendrils.







Short Description:

You are standing in the wild meadow near Toran‘s falls. A single fruit tree with pink fruits is growing near the border of the creek.

Characters:
None


Static Objects:

Fruit Tree


Inventory Items:

Meldar apples      

Don‘t think someone will carry these ones away




Special Texts:

You have been careless and have got under the influence of the Nightshimmer vine , a plant catching you with its  scent and making you will-less and apathetic. You can‘t leave on your own. you will need somebody  to rescue you. You will loose most of your endurance .
I don‘t know how much endurance should decrease here - a considerable amount, though not all a player has left

Possibilities:
A player has more chars running, and one of them is NOT with him. This char can come and rescue him, endurance drops farther , if char is far away. If not, a villager comes and rescues the player, endurance drops a lot)


A: A friend of you is nearby, but not too near and was not caught by the Nightshimmer, he may come and rescue you.
B: A villager, a .....{description}man finds you and rescues you. Your endurance dropped. Maybe you should give the villager something to thank him?

Maybe this could be made to another quest? If the player looks for this villager , any of the chars, and brings him a gift, the villager gives him some valuable information?

Go:

North: Meadow , path
West: creek
South: Baychtrees
East: - No access to forest!


Edited by: Talia Sturmwind  at: 7/8/03 22:17
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #52 on: 02 July 2003, 02:54:00 »

Filename:
room_318_baychtrees

Introduction:

Entering this part of the forest, something hits you on the head. Looking up you see several Kuatas jumping from tree to tree. But searching on the ground, you can‘t find a nut or anything, which might have escaped their claws.



Long Description:

This part of the baychtree grove is different, the trees are not as tall as in the other parts, they are standing more loosely and allow some small Sahnrix  pine trees to grow inbetween, even a young Coastal Redwood can be found. The omnipresent bolders are still hampering your pathless way, but due to more sunlight coming in,  the moss is now replaced by some  short grasses and little patches of the redberry bush. Somehow this part seems livelier, more birds are singing and the everpresent kuatus are chattering in the trees. To the east, the forests allows some glimpses on a sandbank, but there is no way to get there, the creek permits it. To the south the baychtrees give way to more pine trees. In the north however a light green promises a meadow.To the west you can hear Toran‘s Creek rushing downstream. The water looks very refreshing, maybe you get some of your energy back if you take a bath?



Short Description:

This part of the baychtree grove is different, the trees are not as tall as in the other parts, they are standing more loosely and allow some small Sahnrix  pine trees to grow inbetween.To the south the baychtrees give way to more pine trees. In the north however a light green promises a meadow.To the west you can hear Toran‘s Creek rushing downstream.


Characters:
None


Static Objects:


Inventory Items:




Special Texts:



Go:

North: Meadow
West: Torans Creek
South: Pinetrees
East: Sandbank, not accessible from here

Edited by: Artimidor Federkiel at: 7/10/03 17:06
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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Ta`lia of the Seven Jewels
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« Reply #53 on: 02 July 2003, 03:59:00 »

Filename:
room_317_Peninsula

Introduction:



Long Description:

Like a little peninsula this bit of land is surrounded by water: Toran's creek rushing away from the pool at the foot of the waterfall meets the ridge where it is guided back to form the sandbank and the bay. The ground is peppled, mixed with partly sandy, partly loamy soil. The pinetrees which are growing here are not very tall, the biggest about five to six peds high, willows are growing at the edge, some grasses between the trees, icemilk and other weeds mostly. It looks like the trees have a hard life here. Pieces of wood and other plants are found mingled with the lower branches of the tree.
Obviously this part is regularly overflooded when the waters of the creek are going high in spring after the snow has melted.


Short Description:

You are on the little peninsula formed by Toran‘s creek. smaller pinetrees and willows are growing here. It seems to be flooded regularly in spring.


Characters:
None


Static Objects:


Inventory Items:

BOX The player who follows the kuata will find it, it will match in principle the other found on the sandbank, both boxes are needed to open the door to the hidden dwarven cave/room in room 321a



Special Texts:



Go:

North: Baychtrees
East: Sandbank    Conditional: Only if trunk was laid from the sandbank side already  



***Astropic of the day***

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #54 on: 03 July 2003, 13:53:00 »

Ok, Talia... I've prepared some more rooms for the next version, but I'm missing room  no. 304... - Any idea where it is?

Also you mention Silken Moss and Luminescent Moss, but we don't have descriptions for these 2 yet. Shouldn't be much of a problem as we can take them from the Compendium. Just wanted to make sure that I haven't overlooked something. Or are the descriptions already posted somewhere and I've missed them?

BTW: I'll mark prepared rooms from now on grey, this makes it much easier to see what's in:D  


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« Reply #55 on: 09 July 2003, 14:09:00 »

Filename:
room_320_Pond at the base of the waterfall

This pond has its speciality.
1.  When entering it from room_319 , the player will never  reach his goal, which is either to catch some fish if misguided, or if already told by somebody that it is there, maybe Mimi, the hidden entrance (through waterfall)to the cave room_321(or in this case at least only with 100% endurance, that could be discussed)

When entering the pond from room_323, he has a better chance to find the hidden entrance (No fishcatching either), maybe if he has at least 50 to 75% of his endurance. But he will loose a lot. If he has not enough, he will be swept away as well to room_320a as in every other case. There is no other option. If you enter the room from the wrong side or with not enough endurance, you end up in 320a with not much left.



Introduction:

You really think you can master this water with all its swirls caused by the water tossing into it? Don‘t tell me you tried to catch some fish! Or what is your purpose risking your life?



Long Description:

The noice is tremendous here. The watermasses forming the pond are tossing into it, the air is full of drops and now and then you can see a rainbow - if you have the time to look at it.

Relatively calm at the rim of the pond, the water gets whiter  near the place, where the waterfall tosses into it. Though you can clearly see the dangers there, the swirls near the rim are hiding under the surface. The only part, where the water seems to be not as violent as elsewhere is the north-western edge, where the veil of the falling water thins out. On the other side the pond goes over in the creek.


Short Description:

You dared to jump into the pond where the water coming from above tosses into it.

Characters:
None


Static Objects:

Fish, a fore long, think there is no time for an examination


Inventory Items:




Special Texts:

What about adding here an ugly, dangerously  looking fish with sharp teeth the swimmer has to fight to get to the hidden entrance  

Go:
Depends on where the player has entered the pond (room_320)and how much endurance is left.
From room_319 (east):  320a ---318 - no choice , no attacking fish either.
From room_323 (north): either 320a---318 with not enough endurance - attacking fish??
From room_323 (north) with enough endurance: 320a--318 OR 321
If it is not too difficult to realise, the player could be swept away to the creek, if the fight with the attacking fish takes too much of his endurance away


Options there with enough endurance left after a successfull fight with the fish :
Or: The fish has to be fought the first time and then the way is free?
North: Back to meadow
South: Creek
East: meadow
West: Through waterfall






***Astropic of the day***

Edited by: Talia Sturmwind  at: 7/14/03 18:05
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #56 on: 09 July 2003, 15:15:00 »

Filename:
room_320a_creek

Introduction:

When entering the creek from the forest,room_318

You have the impression , that your last minutes have come and that you face the death of drowning.


Long Description:

The creek  is flowing very fast , maelstroms are turning you around , torrential swirls are dragging you to the ground. You are  lucky that the main current is heading towards the rim of the water. A willow is your rescue, you are just able to hold on its branches and pulling yourself out of the cold water you finally lay heavily panting on the rim. You have lost a lot of your endurance.

Player should loose more endurance when swept in here from room_320 than entering it from room_318




Short Description:

You are swimming in a dangerous part of the creek. you can only just save your life by grabbing the branches of a willow, pulling you out of the water.


Characters:
None


Static Objects:


Inventory Items:




Special Texts:



Go:
East: Baychtrees


***Astropic of the day***

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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #57 on: 10 July 2003, 14:35:00 »

I'm currently preparing some more rooms, Talia... So here's something I'd like to comment on:

The wolf-thing at Room 400 (the bridge to the Tomb) isn't ideal, because as this is a role playing game, fights have to be fought, and death through the selection of an option isn't possible. But the way I read it, it's basically an idea on what to put there temporarily as long as the path is not described, so you don't plan to have that in the game in the end.

However, I already thought a bit in the Tomb direction and plan the following:

We need to split the game somehow in parts, so that we can determine e.g. when the player is still alone, when he has another party member etc. (so that we can determine the amount of attacking foes e.g. by game design). Also all areas shouldn't be accessible at the beginning so that there are some surprises.

I think therefore that we should place a large bolder or something on the Tomb Path (maybe a lightning struck the rock above), so that the path is blocked now. During the first part of the game some men will work on removing the bolder. Later the player can enter this area as well.

Another idea: I thought about adding a gypsy waggon somewhere (Black Butterfly Rovers). Humangus mentioned a travelling merchant, so maybe we can make the gypsies these merchants. You might e.g. let them repair the curved dagger as one of them claims that it is extremely precious (while it is not), and so on. Also the gypsies could be suspected for abducting the little girl and there is a conflict here where the player can try to mediate. Also there are these 2 Quellion portraits which I've put into the Cave room 114 for now - they could be 2 of these gypsies, who have stolen something for example and now have to hide even from their own men because of the whole girl story and nobody trusts them until they can prove their innocence. Etc. Just a few ideas here in this respect:)  We have some interesting possibilities here, I think...


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« Reply #58 on: 11 July 2003, 00:36:00 »

Yes, Art,the wolves were more a joke, because the path is still blocked. The idea with blocking it through a stone avalanche (?) I wanted to use for the path near the waterfall, as long as there are no descriptions available.Maybe we use fallen trees and workers to remove them in one case, and the stones in the other.

I don't have (m)any ideas about the path to the tomb yet, just an attacking eagle somewhere near the tomb, Judiths Minchwrats would fiit there, but otherwise?
When I have done the last rooms and Mimi, I think I need a break from room descriptions anyway.

The gypsies might fit better on the main path to the Crazy woman Pass, there is no suitable path  for their waggon later on, don't know.

***Astropic of the day***

Edited by: Talia Sturmwind  at: 7/10/03 8:44
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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« Reply #59 on: 15 July 2003, 09:49:00 »

Filename:
room_323_wild_meadow near falls

Introduction:



Long Description:

This wild meadow with its long uncut grasses and flowers, the humming insects and the caresing moist air which is blow to you from the waterfall makes you to wish you could stay here for ever. To the east and the west, the meadow is stretching, to the north the forest is intruding into the meadow, but with the tall Sahnrix pines, intermingled with a few baychtrees, it looks friendly, inviting. To the south you have probably the most impressing view of the waterfalls, seeing them partly from the side. Going to  to the rim of the pool, you stand as near as possible to the falls. On this side, the veil of water pouring down is less dense and sometimes you have the impression to be able to look behind the white wet curtain . And what is fanning (?)your interest is that there seems not to be a plain rock behind the falling water, but ..well, you can‘t see it properly.


Short Description:

You are on the path leading through the wild meadow near Toran‘s Falls. Here you have the best view of the falls.


Characters:
None


Static Objects:


Inventory Items:




Special Texts:



Go:
North: Forest
West: Path through wild meadow
East: Path through wild meadow
South: Want to take a bath under the waterfall?



 Art, please add a permanent connection to the forest in the north, I want to lure the player in there. It should be later a shortcut to the path in the north, through the (dangerous) forest. The player might want to take it, because he will loose endurance on the steep path besides the waterfall. However, I plan to put the mossbear in room 346 , which should be there sometimes, not always and fight the intruder.He could be at another time in the room north to it as well, or absent.

***Astropic of the day***

Edited by: Artimidor Federkiel at: 7/21/03 19:57
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"For me there is only the traveling on paths that have heart, on any path  that may have heart. There I travel, and the only worthwhile challenge is to traverse its full length. And there I travel looking,  breathlessly. ~Don Juan"
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